Spec Driven Development
MCP Server that facilitates spec-driven development workflows, not just Vibe Coding.
作者による説明(英語の原文)
Install, launch and control Minecraft: Java Edition clients and servers, also headless.
この3つを1つのスコアにまとめることはしません。意見、測定、人気はそれぞれ別のものだからです。
このサーバーのやさしい解説はまだ書いていません。以下はレジストリから読み取った事実です。
使っているAIアプリを選んで、設定をコピーしてください。
必要なもの
どのアプリを使っていますか?
上でアプリを選んでください。選んだアプリを覚えておくので、次からはボタンに「…にインストール」と表示されます。
Claude Desktop → Settings → Developer → Edit Config を開き、claude_desktop_config.json にこれを貼り付けます
{
"mcpServers": {
"headlessmc": {
"command": "npx",
"args": [
"-y",
"@headlesshq/headlessmc-mcp"
]
}
}
}ターミナルでこれを実行します
claude mcp add headlessmc -- npx -y @headlesshq/headlessmc-mcpプロジェクトの .cursor/mcp.json、または ~/.cursor/mcp.json に貼り付けます
{
"mcpServers": {
"headlessmc": {
"command": "npx",
"args": [
"-y",
"@headlesshq/headlessmc-mcp"
]
}
}
}ブラウザがアプリを開いてよいか確認し、そのあとアプリが設定を表示して確認を求めます。キーの値は空欄のままなので、自分で入力してください。
プロジェクトの .vscode/mcp.json に貼り付けます
{
"servers": {
"headlessmc": {
"type": "stdio",
"command": "npx",
"args": [
"-y",
"@headlesshq/headlessmc-mcp"
]
}
}
}ブラウザがアプリを開いてよいか確認し、そのあとアプリが設定を表示して確認を求めます。キーの値は空欄のままなので、自分で入力してください。
これはパソコンで動くサーバーですが、ChatGPTがつなげるのはインターネット上のサーバーだけです。ほかのアプリを選んでください。
選んだアプリは、この端末のCookieに保存されます。アカウントは不要です。
この設定は、作者のレジストリ登録情報から作成しています。READMEと違う場合は、READMEに従ってください。
パソコンで動くサーバーです。インストールすると、ツール一覧がAIアプリに表示されます。
誰でも見られる情報をチェックしており、コードは読んでいません。当てはまらない項目は数に入れていません。 · 2026年11月7日にチェック
レジストリ名は、リポジトリを所有するGitHubアカウント headlesshq で確認済みです
このリポジトリはまだGitHubから読み取っていません
このリポジトリはまだGitHubから読み取っていません
これはパソコンで動くため、インターネット上のエンドポイントはありません
パソコンで動き、代わりにローカルの設定を使います
パソコンで動くサーバーです。ツール一覧を読み取れるのは、インターネット上のエンドポイントがある場合だけです
レジストリでこのカテゴリにある有効なすべてのサーバーと比較しています。スターは、公開者がリポジトリの所有者である場合だけ数えます。
当てはまる基本チェック1項目のうち1項目に合格しました。コードは読んでいません。キーやトークンを追加する前に、サーバーがどんなアクセスを求めているかを確認し、必要な権限だけを持つキーを使ってください。
レジストリには必須のキーは載っていません。ただし、最初に使うときにサインインを求めるサーバーもあります。
あなたのパソコンで動きます。必要なときにAIアプリが起動し、データは作者のサーバーを通りません(サーバー自体がオンラインサービスを呼び出す場合を除きます)。
GitHubリポジトリの最終更新は–、最新バージョン(0.1.0)がレジストリに届いたのは18 日前です。
Claude Desktop、Claude Code、Cursor、VS CodeなどのMCP対応アプリで使えます。パソコンにNode.jsも必要です。
同じカテゴリには:Spec Driven Development, Remote Desktop Commander, Systemdox
同じカテゴリで、ほかの作者が作ったサーバー。スターの多い順。
カードの見方:★ GitHubスターi3つの柱:レビュー · チェック · 利用状況i更新=最新バージョンをレジストリに公開した日i
MCP Server that facilitates spec-driven development workflows, not just Vibe Coding.
Remote Desktop Commander: use files, terminal and processes on your own computers from any AI app.
Your architecture in your agents' context: checks, specs, ADRs and docs over MCP, at write time.
作者のリポジトリから書かれたとおりにコピーしたものです。PopNx MCPは内容を確認・推奨していません。HTML、画像、スクリプトは取り除いています。リンクはこのサイトの外へ移動します。
HeadlessMc - MCP An MCP server for HeadlessMc : install, launch and control Minecraft: Java Edition from AI agents.
HMC | HMC-Specifics | HMC-Skill
[!WARNING]
This is a prototype. We are looking forward to feedback and feature requests.
With this MCP server, Claude Code, Codex, Cursor and other MCP clients can:
| Agent | Install |
|---|---|
| Claude Code | /plugin install headlessmc-mcp --marketplace headlesshq/headlessmc-mcp |
| OpenAI Codex | codex plugin marketplace add headlesshq/headlessmc-mcp, then /plugins, tab HeadlessMc MCP, Install plugin |
| GitHub Copilot CLI | copilot plugin marketplace add headlesshq/headlessmc-mcp, then copilot plugin install headlessmc-mcp@headlessmc-mcp |
| Cursor | clone this repository and copy plugin to ~/.cursor/plugins/local/headlessmc-mcp, then Developer: Reload Window |
| Gemini CLI | gemini extensions install https://github.com/headlesshq/headlessmc-mcp |
For instructions on HeadlessMc itself (installing it, mod testing in CI with MC-Runtime-Test), install the headlessmc-skill as well.
| Tool | Description |
|---|---|
hmc | Run any HeadlessMc command line, e.g. version install fabric 1.21.5, mod search sodium, login. Long commands keep running, poll them with hmc_job. |
hmc_job | Output and status of a running hmc command. |
launch_client | Install and launch a client (version, loader or profile, headless, offline, server to join, JVM args) and wait until it shows the main menu. |
start_server | Create and start a Paper/Fabric/Purpur/Forge/NeoForge/vanilla server and wait until it has loaded the world. |
list_profiles, create_profile, delete_profile | Manage profiles: client setups with their own game directory. |
list_instances | All launched clients and servers with their status. |
instance_log | The latest lines of an instance's output, optionally filtered by a regex. |
server_command | Write a console command to a server and return what it prints. |
stop_instance | Quit a client or stop a server (or kill it). |
get_screen | The current screen as JSON: buttons and text fields with ids, texts, positions. |
get_state | JSON: in world, dead, screen, and metrics like position, health, dimension, server, ping, TPS, players. |
click, set_text, press_key | Interact with the current screen. click returns the screen it leads to. |
chat | Send a chat message or a /command. |
connect, disconnect | Join or leave a server. |
wait_for | Wait for in_world, menu, screen: , log: or exit. |
game_command | Run any HMC-Specifics command inside the game (help, metrics, render, respawn, commands of other mods). |
Resource template: hmc://instances/{id}/log.
Every running client needs its own game directory, otherwise they overwrite each other's files and share a mods folder. launch_client takes an optional profile: a HeadlessMc profile with its own game directory, created in /client/ if it does not exist. Without a profile, a client uses the default game directory of its version, and if another client of that version is already running there, the MCP server creates a new profile (fabric-1.21.8-2, ...) automatically. Versions, libraries and assets are shared between all profiles. Agents can keep profiles for different setups and add mods to them with mod add mod .
Game control works on every Minecraft version and modloader that HMC-Specifics supports (1.7.10 to 26.x, Forge, Fabric, NeoForge). The server downloads the matching HMC-Specifics jar and puts it, together with the version independent hmc-mcp-bridge mod, into the mods folder of the client before launching it.
src/) is the MCP server, a Quarkus application. It uses HeadlessMc's CDI beans and picocli commands directly, like headlessmc-web. stdout is the MCP channel, so HeadlessMc's console output and progress bars are captured and returned as tool results instead.-Dhmc.mcp.token and -Dhmc.mcp.portFile. Without a token the mod does nothing. Command output comes back separately from the game log, and JSON commands make the screen and state machine-readable.Agents can also control clients you start yourself, with any launcher (the Minecraft Launcher, Prism, MultiMC, your IDE's run configuration, ...). Put two mods into the mods folder:
hmc-mcp-bridge from the releases, one jar for every version and modloader.When a game with these mods was not launched by the MCP server, the bridge creates a random token, listens on a free port of 127.0.0.1 and registers the game in headlessmc-mcp/instances/ .json in the user's state directory ($XDG_STATE_HOME, else ~/.local/state on Linux, ~/Library/Application Support on macOS, %LOCALAPPDATA%\state on Windows). The file is only readable by you and is deleted when the game exits. list_instances picks up these registrations, so the game appears as an *attached* instance, and the game tools work as for launched clients. The log comes from logs/latest.log. The MCP server never stops attached games on its own, and they have no console for server_command. Launch the game with -Dhmc.mcp.enabled=false to turn the bridge off.
Some things need the user, not the agent. The MCP server uses elicitation when the MCP client supports it:
start_server asks the user to accept the EULA with a checkbox before a server is started for the first time. Without elicitation support, the agent has to ask and pass acceptEula.login command asks the client to open Microsoft's device code page (URL mode), so the user signs in in their browser and the agent never sees credentials.Long installs and launches send progress notifications, and cancelling a tool call in the client cancels the HeadlessMc command.
Download the latest release from GitHub Releases:
| File | Platform |
|---|---|
headlessmc-mcp.jar | Any platform with Java 25 or newer: java -jar headlessmc-mcp.jar |
headlessmc-mcp-windows-x64.exe | Windows x64 |
headlessmc-mcp-linux-x64, headlessmc-mcp-linux-arm64 | Linux (e.g. Ubuntu) x64 and arm64 |
headlessmc-mcp-macos-arm64, headlessmc-mcp-macos-x64 | macOS on Apple silicon and Intel |
Requires JDK 25:
git clone --recurse-submodules https://github.com/headlesshq/headlessmc-mcp.git
cd headlessmc-mcp ./gradlew build
./scripts/build-native.sh
| Property | Default | Description |
|---|---|---|
hmc.mcp.specifics.version | 3.0.1 | HMC-Specifics release to install into clients. |
hmc.mcp.specifics.url | GitHub releases | Download URL template with {tag}, {mc} and {loader}. |
hmc.files.game-for-each-version | true | Separate game directory per version, so mods folders do not clash. |
hmc.mcp.registry | /headlessmc-mcp/instances | Where games from other launchers register, set it for the game as well. |
All HeadlessMc properties (hmc.*) work as well, as system properties or in HeadlessMc's config file.
The hmc-mcp-bridge mod reads hmc.mcp.token, hmc.mcp.portFile, hmc.mcp.host (127.0.0.1), hmc.mcp.port (0, any free port), hmc.mcp.registry and hmc.mcp.enabled (true) from system properties. Without hmc.mcp.token it registers the game for attaching.
The MCP server runs locally and sends no telemetry. See the Privacy Policy and the Terms of Use. HeadlessMc - MCP is not an official Minecraft product and is not approved by or associated with Mojang or Microsoft.