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PopNx MCPAIを使う人のためのMCPサーバー · やさしい言葉で解説

simulator-use

作者:NoMac-appバージョン 0.15.1i★ –iパソコンで動く
レジストリ名app.nomac/simulator-use

インストール

概要

作者による説明(英語の原文)

The iOS Simulator for coding agents: build Xcode projects, read the screen as text, tap by label.

PopNx MCPの3つの柱

この3つを1つのスコアにまとめることはしません。意見、測定、人気はそれぞれ別のものだからです。

できること

このサーバーのやさしい解説はまだ書いていません。以下はレジストリから読み取った事実です。

  • 接続方法: パソコンで動く
  • トランスポート: stdio
  • カテゴリ: その他

インストール

使っているAIアプリを選んで、設定をコピーしてください。

インストールの前に

  • 基本チェック:1項目中1項目に合格
  • あなたのパソコンで、あなたのユーザーと同じ権限(ファイル、ネットワーク、アプリ)で動きます。
  • レジストリには、入力が必要なキーは載っていません。

必要なもの

  • npmNode.jsのインストール(npxコマンドに必要)

どのアプリを使っていますか?

上でアプリを選んでください。選んだアプリを覚えておくので、次からはボタンに「…にインストール」と表示されます。

Claude Desktop → Settings → Developer → Edit Config を開き、claude_desktop_config.json にこれを貼り付けます

{
  "mcpServers": {
    "simulator-use": {
      "command": "npx",
      "args": [
        "-y",
        "simulator-use",
        "mcp"
      ]
    }
  }
}

ターミナルでこれを実行します

claude mcp add simulator-use -- npx -y simulator-use mcp

Cursorで開く

または、設定を自分でコピーする

プロジェクトの .cursor/mcp.json、または ~/.cursor/mcp.json に貼り付けます

{
  "mcpServers": {
    "simulator-use": {
      "command": "npx",
      "args": [
        "-y",
        "simulator-use",
        "mcp"
      ]
    }
  }
}

ブラウザがアプリを開いてよいか確認し、そのあとアプリが設定を表示して確認を求めます。キーの値は空欄のままなので、自分で入力してください。

VS Codeで開く

または、設定を自分でコピーする

プロジェクトの .vscode/mcp.json に貼り付けます

{
  "servers": {
    "simulator-use": {
      "type": "stdio",
      "command": "npx",
      "args": [
        "-y",
        "simulator-use",
        "mcp"
      ]
    }
  }
}

ブラウザがアプリを開いてよいか確認し、そのあとアプリが設定を表示して確認を求めます。キーの値は空欄のままなので、自分で入力してください。

これはパソコンで動くサーバーですが、ChatGPTがつなげるのはインターネット上のサーバーだけです。ほかのアプリを選んでください。

選んだアプリは、この端末のCookieに保存されます。アカウントは不要です。

この設定は、作者のレジストリ登録情報から作成しています。READMEと違う場合は、READMEに従ってください。

できること

パソコンで動くサーバーです。インストールすると、ツール一覧がAIアプリに表示されます。

基本チェックi

誰でも見られる情報をチェックしており、コードは読んでいません。当てはまらない項目は数に入れていません。 · 2026年11月6日にチェック

  • ✓ 合格

    作者とリポジトリが一致

    レジストリ名はドメイン nomac.app で確認済みです(レジストリがドメインの所有を確認しています)

  • … 未チェック

    今もメンテナンスされている

    このリポジトリはまだGitHubから読み取っていません

  • … 未チェック

    ライセンスがある

    このリポジトリはまだGitHubから読み取っていません

  • – 対象外

    エンドポイントが応答する

    これはパソコンで動くため、インターネット上のエンドポイントはありません

  • – 対象外

    OAuthでサインイン

    パソコンで動き、代わりにローカルの設定を使います

  • … 未チェック

    ツールの説明に隠れた指示がない

    パソコンで動くサーバーです。ツール一覧を読み取れるのは、インターネット上のエンドポイントがある場合だけです

その他のほかのサーバーとの比較i

  • このカテゴリのほかの32484件のうち0%よりスターが多い
  • このカテゴリのほかの32484件のうち88%より最近レジストリに公開
  • 基本チェックの結果が、このカテゴリのほかの32484件のうち100%と同じかそれ以上

レジストリでこのカテゴリにある有効なすべてのサーバーと比較しています。スターは、公開者がリポジトリの所有者である場合だけ数えます。

よくある質問

simulator-useは安全ですか?

当てはまる基本チェック1項目のうち1項目に合格しました。コードは読んでいません。キーやトークンを追加する前に、サーバーがどんなアクセスを求めているかを確認し、必要な権限だけを持つキーを使ってください。

どんなキーやコードが必要ですか?

レジストリには必須のキーは載っていません。ただし、最初に使うときにサインインを求めるサーバーもあります。

パソコンで動きますか、それともクラウドですか?

あなたのパソコンで動きます。必要なときにAIアプリが起動し、データは作者のサーバーを通りません(サーバー自体がオンラインサービスを呼び出す場合を除きます)。

今もメンテナンスされていますか?

GitHubリポジトリの最終更新は–、最新バージョン(0.15.1)がレジストリに届いたのは4 日前です。

どのアプリで使えますか?

Claude Desktop、Claude Code、Cursor、VS CodeなどのMCP対応アプリで使えます。パソコンにNode.jsも必要です。

代わりに使えるものは?

同じカテゴリには:Spec Driven Development, Remote Desktop Commander, Recta

代わりの候補

同じカテゴリで、ほかの作者が作ったサーバー。スターの多い順。

カードの見方:★ GitHubスターi3つの柱:レビュー · チェック · 利用状況i更新=最新バージョンをレジストリに公開した日i

Remote Desktop Commander

作者:desktop-commander

Remote Desktop Commander: use files, terminal and processes on your own computers from any AI app.

クラウドで動く★ 211昨日更新
インストール

Recta

作者:RectaBuild

Cheaper cross-chain stablecoin routes for AI agents; 5 % of the verified saving, nothing if none.

パソコンでもクラウドでも今日更新
インストール

作者のREADME

READMEを開く

作者のリポジトリから書かれたとおりにコピーしたものです。PopNx MCPは内容を確認・推奨していません。HTML、画像、スクリプトは取り除いています。リンクはこのサイトの外へ移動します。

simulator-use

The fastest, most token-efficient way for an AI agent to use the iOS Simulator. simulator-use gives Claude Code, Codex, Cursor and any other MCP client a phone: it builds and runs your Xcode project, reads the screen as a few lines of text, taps and types by label, and runs your tests case by case. Its own native engine talks to the Simulator directly, so reading the whole screen takes about 250 ms and a tap goes out in under a millisecond, where tools that start a helper for every call take 1.5 to 3 seconds. Free and open source (MIT), on any Mac with Xcode, and from Linux, Windows or a Mac without Xcode through a cloud iPhone.

  • Fast: a whole-screen read in about 250 ms, a tap sent in under 1 ms, a screenshot in about 60 ms (measured on an M6 Mac mini, October 2026).
  • Token-efficient: one line per element the agent can use, nothing else; a dozen tools with short descriptions.
  • Complete: build, install, launch, XCTest and XCUITest per case, logs and crashes, video, permission prompts, in-app purchases, iPhone and iPad.
  • Continuously improved: weekly releases driven by thousands of daily sessions.
  • Anywhere: npx simulator-use cloud start gives a cloud iPhone with Xcode to any machine.

It builds, runs and tests Xcode projects, reads and uses the screen of any app (SwiftUI, UIKit, React Native), answers iOS's permission prompts, reads the app's logs and crashes, and records video.

What the agent sees

Demo · Sign In · iPhone 17 Pro (iOS 27.0)

textfield "Email" #email @201,194 securefield "Password" #password @201,246 switch "Remember me" #remember off @341,298 button "Sign In" #signIn @201,350 text "Not signed in" #status @201,402 tabs: Login (selected) @158,822, Items @244,822

  • One line per element: kind, label, #id (the app's accessibility identifier), state and @x,y, the center in points.
  • Groups, icons inside buttons, scroll bars, the status bar and the keyboard's keys are folded away. The tab bar, scrolling and the keyboard are one line each.
  • Only what can be tapped is listed. An alert, a sheet, a menu or a full-screen view in front hides the screen behind it, and iOS's own permission prompts read as alerts over the app. Rows under the navigation bar, the tab bar or the keyboard are counted as hidden (above, below, to the left or right), not listed.
  • A web view in UIKit (Capacitor, React Native's WebView, a sign-in page inside most apps) is read point by point, and its headings, texts, fields, checkboxes, buttons and links are listed like the rest. Web views hosted by SwiftUI, Safari's own pages, in-app browsers, maps, games and iOS's out-of-process pickers have nothing for accessibility to read. They come back as one unreadable line with their place, so the agent knows to take a screenshot and tap by point.
  • A screenshot, when asked for, is sized to points, so a point in the picture is a point to tap. screenshot_file saves the screen at full resolution as a PNG for a person, a report or the App Store; in cloud mode it is saved on your machine too. Either waits for the screen to hold still (up to 2 s), so it shows the screen, not an animation into it.
  • The sign-in screen above is about 70 tokens. The full accessibility tree it comes from is about 40,000.

Using the screen

ui_act takes steps in the same words ui_look prints, runs them in order, and answers with what changed:

ui_act steps: ["fill #email gary@example.com", "fill #password secret1", "tap #signIn", "wait \"Welcome\""]

4 steps done in 4.5 s changed: #email "gary@example.com" · #password "•••••••" · #status "Welcome, gary@example.com"

Steps:

StepDoes
tap #id, tap "label", tap button "label", tap @x,yTaps; a switch gets a real touch
fill #id textFocuses the field, clears it, types, and reads the text back
type textTypes into the field that has focus
scroll down, scroll right @201,402Scrolls the screen, or one carousel
swipe left, swipe left "Row 3"Swipes the screen, or one row (to reveal Delete)
hold "Row 5" [seconds]Long press, for context menus
set #volume 75Sets a slider to a percent
back, home, key returnThe back button (or edge swipe), the home button, a key
wait "Welcome" [seconds], gone "Loading"Waits for something to appear or go

Every step is checked, so nothing succeeds silently:

  • Typed text is read back from the field. When iOS's autocorrect or smart punctuation changes it (-- to —, ' to ’), the text is pasted instead, which iOS takes as is. A field that still shows something else stops the call and says what it shows.
  • Text in any language (Café, 日本語, emoji) can be typed: what a US keyboard lacks goes through the Simulator's clipboard.
  • fill refuses anything that isn't a text field, so keys never land in whichever field still has focus.
  • A tap that changes nothing is reported, after waiting 2.5 s for late answers such as a permission prompt. A tap inside an area that can't be read says it can't be checked.
  • A target that isn't on screen yet gets two seconds to appear, then fails with the next step: "2 elements are below: scroll down", or, when an alert came up in front, "Answer it first: tap "Cancel" or "Open"".
  • The first failing step stops the rest and returns the screen as it is now.
  • A new screen comes back whole; otherwise only what changed.

Tools

ToolCLIDoes
app_runsimulator-use runBuilds the Xcode project here, installs and launches it, answers with the first screen; errors as file:line; --xcode 26.6 builds with another installed Xcode
devicessimulator-use devicesLists the Simulators on this Mac with their runtime, UDID and state, and its Xcodes
device_usesimulator-use use "iPhone 17 Pro"Chooses the Simulator the other tools use, booting it (one boot at a time); dark mode, a clean status bar
app_controlsimulator-use app launch dev.example.appinstall, launch (answers with the first screen; value passes launch arguments), terminate, uninstall, open_url; grant, revoke and reset_permissions; location; push; the phone's appearance, locale, timezone, text_size and a clean status_bar
ui_looksimulator-use lookReads the screen; find keeps matching lines, screenshot adds a picture, screenshot_file saves a full-resolution PNG, full saves the whole tree; --out file.jpg (or .png) saves the screen where you say
ui_actsimulator-use act "tap #signIn" ...Does steps in order and answers with what changed
app_logssimulator-use logsThe app's print output and its own system log lines; grep, wait_for, crashes
tests_runsimulator-use testRuns the unit and UI tests; each case as it finishes, counts, each failure as file:line and the slowest; "0 tests ran" is an error
screen_recordsimulator-use record startStarts or stops a video of the screen; stop answers with the MP4
job_statussimulator-use jobWaits up to 40 s for a long build and answers with its result, or its progress
job_cancelsimulator-use cancelStops a job
cloudsimulator-use cloud startstart, status, stop a NoMac cloud phone that every tool then runs on; run builds, tests and stops in one call (see Cloud)

The MCP server and the CLI are built from one list, so they always match. The tool list and instructions stay under 4,000 tokens; a test enforces it.

Build and run

app_run does the whole loop in one call: it finds the project (a workspace first, then a project, an XcodeGen spec, or ios/), picks the scheme, builds for the Simulator, installs, launches, and answers with the first screen.

The app's permissions are granted when it is installed and its first launch's prompts (notifications too) are answered, so no prompt stops the agent; permissions: "ask" keeps iOS's prompts, to test them. open_url answers iOS's "Open in …?" for a link that opens another app.

Built Demo in 4.2 s, installed dev.simtap.demo.

Launched Demo in 3.9 s. Demo · Sign In · iPhone 17 Pro (iOS 27.0) textfield "Email" #email @201,194 ...

  • A failed build answers with the errors only, as Sources/App.swift:49:37: error: ..., and the path to the full log.
  • Each folder (each git worktree) builds into its own DerivedData, so rebuilds are incremental and worktrees never share products. SIMULATOR_USE_CACHE_DIR puts it on a disk you keep, so the next machine's build is incremental too.
  • An XcodeGen project is regenerated from project.yml before each build (skipped when nothing changed), so new files are always in it.
  • The next call in the same folder needs no arguments.
  • env: "API_URL=http://127.0.0.1:8080 MODE=test" gives the app those variables (it reads them from ProcessInfo), as an Xcode scheme does; they stay for its later launches, and env: "" clears them.
  • An MCP call answers within 40 s; a longer build answers with a job, and job_status waits for it. From the CLI, simulator-use run simply waits.
  • Two builds of one project never run at once, also from two processes: the second says which process is building it.
  • Expo, React Native, Flutter and Capacitor builds are not done yet; build them with their own tools, then app_control install.

Tests

tests_run runs the scheme's tests and reads the answer from Xcode's result bundle, not from the scrolling output:

Tests failed: 1 passed, 2 failed (3 in 35.3 s). Result bundle: .../tests-1792370825323.xcresult

DemoTests/SignInTests/testRejectsAShortPassword(): Tests/SignInTests.swift:12: XCTAssertEqual failed: ("Welcome, gary@example.com") is not equal to ("Invalid email or password") DemoTests/rejectsAnEmailWithoutAt(): Tests/SignInTests.swift:18: Expectation failed: ...

  • XCTest and Swift Testing both.
  • Each failing test is named the way only takes it, to rerun just that one.
  • "0 tests ran" (no test target, or a filter that matched nothing) is an error, never a pass.

In-app purchases

The App Store's sandbox cannot complete a purchase in a Simulator (Apple: purchases there need a device; signing in fails with AMSErrorDomain). StoreKit Testing can, and app_control storekit applies the app's .storekit file the way Xcode's Run does, with no Xcode window and no change to the app:

simulator-use app storekit Products.storekit   # the app launched last; app_control {action: "storekit", value: "Products.storekit", app: "com.example.app"}

simulator-use app launch # the app loads the file's products, and purchases complete at once simulator-use app storekit clear # back to the App Store

  • Products, purchases, subscriptions and renewals are local (environment Xcode), with no Apple Account.
  • Applying starts from the file's state: its products, no purchases. Purchases complete without iOS's purchase sheet, which is not in the app's accessibility tree.
  • It lasts until the app is removed: building and installing over it keeps it.
  • A relative path is looked up here, then in the folder of the project app_run built last (on a cloud phone, the uploaded project).

Any screen, and its screenshot

An app opens any screen without tapping through it when it reads launch arguments: -Key value sets Key in UserDefaults for that launch only, like the "Arguments Passed On Launch" of an Xcode scheme.

simulator-use app launch com.example.app -Onboarding 3 -Demo YES   # app_control {action: "launch", value: "-Onboarding 3 -Demo YES"}

simulator-use look --out shots/onboarding-3.jpg # sized to points (402x874 on an iPhone 17 Pro), to read simulator-use look --out store/onboarding-3.png # full resolution, for the App Store

  • The words after the app are its arguments, quoted as in a shell: -Greeting "Hello there"

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