MCP YouTube Transcript
An MCP server retrieving transcripts of YouTube videos
作者による説明(英語の原文)
Publish HTML5 games in seconds from an AI agent: audience, monetization, analytics.
この3つを1つのスコアにまとめることはしません。意見、測定、人気はそれぞれ別のものだからです。
このサーバーのやさしい解説はまだ書いていません。以下はレジストリから読み取った事実です。
使っているAIアプリを選んで、設定をコピーしてください。
必要なもの
どのアプリを使っていますか?
上でアプリを選んでください。選んだアプリを覚えておくので、次からはボタンに「…にインストール」と表示されます。
ウェブ、デスクトップ、モバイルのClaudeで使えます:
https://developer.playgama.com/api/mcpターミナルでこれを実行します
claude mcp add --transport http developer-cabinet https://developer.playgama.com/api/mcpプロジェクトの .cursor/mcp.json、または ~/.cursor/mcp.json に貼り付けます
{
"mcpServers": {
"developer-cabinet": {
"url": "https://developer.playgama.com/api/mcp"
}
}
}ブラウザがアプリを開いてよいか確認し、そのあとアプリが設定を表示して確認を求めます。キーの値は空欄のままなので、自分で入力してください。
プロジェクトの .vscode/mcp.json に貼り付けます
{
"servers": {
"developer-cabinet": {
"type": "http",
"url": "https://developer.playgama.com/api/mcp"
}
}
}ブラウザがアプリを開いてよいか確認し、そのあとアプリが設定を表示して確認を求めます。キーの値は空欄のままなので、自分で入力してください。
ChatGPTがつなげるのは、インターネット上のサーバーだけです:
https://developer.playgama.com/api/mcpメニューの名前は、プランや時期によって少し違うことがあります。
選んだアプリは、この端末のCookieに保存されます。アカウントは不要です。
この設定は、作者のレジストリ登録情報から作成しています。READMEと違う場合は、READMEに従ってください。
このサーバーのツール一覧はまだ読み取っていません。エンドポイントは順番にチェックしています。
誰でも見られる情報をチェックしており、コードは読んでいません。当てはまらない項目は数に入れていません。 · 2026年11月6日にチェック
レジストリ名はドメイン playgama.com で確認済みです(レジストリがドメインの所有を確認しています)
このリポジトリはまだGitHubから読み取っていません
このリポジトリはまだGitHubから読み取っていません
まだチェックしていません。エンドポイントは順番にチェックしています
まだチェックしていません。エンドポイントは順番にチェックしています
まだチェックしていません。エンドポイントをチェックするときにツール一覧を読み取ります
レジストリでこのカテゴリにある有効なすべてのサーバーと比較しています。スターは、公開者がリポジトリの所有者である場合だけ数えます。
当てはまる基本チェック1項目のうち1項目に合格しました。コードは読んでいません。キーやトークンを追加する前に、サーバーがどんなアクセスを求めているかを確認し、必要な権限だけを持つキーを使ってください。
レジストリには必須のキーは載っていません。ただし、最初に使うときにサインインを求めるサーバーもあります。
作者のクラウドで動きます。インストール不要でインターネット経由でつながりますが、送った内容は作者のサーバーを通ります。
GitHubリポジトリの最終更新は–、最新バージョン(1.1.0)がレジストリに届いたのは2 か月前です。
Claude Desktop、Claude Code、Cursor、VS CodeなどのMCP対応アプリで使えます。URLでつながるので、リモートMCPサーバーに対応したアプリ(開発者モードのChatGPTなど)でも使えます。
同じカテゴリには:MCP YouTube Transcript, Google Analytics MCP, BibiGPT YouTube Video Summarizer
同じカテゴリで、ほかの作者が作ったサーバー。スターの多い順。
カードの見方:★ GitHubスターi3つの柱:レビュー · チェック · 利用状況i更新=最新バージョンをレジストリに公開した日i
An MCP server retrieving transcripts of YouTube videos
GA4 MCP server for AI agents: schema discovery, server-side aggregation, analysis-ready defaults.
AI video summarizer: summarize and transcribe YouTube, Bilibili, TikTok and podcast videos.
作者のリポジトリから書かれたとおりにコピーしたものです。PopNx MCPは内容を確認・推奨していません。HTML、画像、スクリプトは取り除いています。リンクはこのサイトの外へ移動します。
Publish and manage your HTML5 games on Playgama straight from your AI agent — Codex, Claude Code, Cursor or VS Code. Full guide: Playgama wiki.
The server is hosted by Playgama. There is nothing to install or run and no token to copy — you give your client the endpoint below, sign in to the console in the browser it opens, and allow the connection.
start_sandbox_traffic; share the game first and the boost is free.| Endpoint | https://developer.playgama.com/api/mcp |
| Transport | Streamable HTTP |
| Authentication | OAuth 2.1 — the client discovers it from the endpoint |
| Connected agents | See and revoke them at developer.playgama.com/mcp |
You need a Playgama developer account with the sign-up finished. A connected agent reaches the games of your own organization and nothing else. It stays connected while it keeps using the server; revoke it on the same page and it is refused on its next call.
Every game needs the [Playgama Bridge SDK](https://wiki.playgama.com/playgama/bridge-sdk/getting-started) integrated — the sandbox included. If your game does not have it yet, the agent integrates it before the first upload: get_bridge_sdk_docs serves the docs, starting with their required steps, and get_game_checklist serves the numbered Game Requirements every game and its archive must meet. A build in which the SDK was not detected is not published, and the sandbox takes Playgama Bridge 2.2.0 or newer only.
Questions: developer.success@playgama.com
Every client below opens the browser the first time it connects. Sign in to the console if you are not signed in, check the account and the agent, and allow it.
codex mcp add 'playgama-developer-console' --url 'https://developer.playgama.com/api/mcp'
claude mcp add --transport 'http' 'playgama-developer-console' 'https://developer.playgama.com/api/mcp'
Then run /mcp in Claude Code and choose the server to sign in.
~/.cursor/mcp.json:
{
"mcpServers": { "playgama-developer-console": { "type": "http", "url": "https://developer.playgama.com/api/mcp" } } }
.vscode/mcp.json:
{
"servers": { "playgama-developer-console": { "type": "http", "url": "https://developer.playgama.com/api/mcp" } } }
Settings → Connectors → Add custom connector, with the endpoint https://developer.playgama.com/api/mcp.
If your config still sends an Authorization header with a pgm_mcp_ token, it keeps working for now. Remove the header and connect again as above.
The authoritative list is what the server answers to tools/list. As of version 1.9.0:
| Tool | What it does | Kind |
|---|---|---|
| Games | ||
list_applications | Lists your organization's games, newest first | read-only |
create_application | Creates a new game as a draft | write |
get_application | Reads a game's saved form, archives and media | read-only |
update_application_form | Saves form fields; fields you leave out keep their values | write |
get_game_categories | Reads the categories update_application_form takes for category, in priority order, and how to choose one by the core mechanic | read-only |
get_submission_state | Tells whether the game can be submitted to moderation now, and why not | read-only |
list_moderation_comments | Reads the moderation correspondence on a game | read-only |
get_launch_steps | Reads a game's launch path in order — archive, Bridge SDK, covers, form, sandbox, share, traffic — with the current step and the tools that move each one | read-only |
| Builds | ||
start_archive_upload | Starts a zip upload and answers a one-hour upload URL | write |
confirm_archive_upload | Adds the uploaded archive to the form and starts unpacking | write |
get_archive_status | Reads unpacking progress and the build check | read-only |
| Covers | ||
start_cover_upload | Starts a cover upload for one slot: square, portrait or landscape | write |
confirm_cover_upload | Checks the image and puts it in its slot | write |
| In-app purchases | ||
list_in_app_products | Reads the in-app catalog with its checksum | read-only |
replace_in_app_products | Replaces the whole catalog; products left out are deleted | write |
| Leaderboards | ||
list_leaderboards | Lists a game's leaderboards | read-only |
create_leaderboard | Adds a leaderboard | write |
update_leaderboard | Changes a leaderboard's name, type or score order | write |
| Testing | ||
get_archive_qa_tool_link | Opens an uploaded build in the Playgama QA Tool | read-only |
get_local_game_qa_tool_link | Opens a game served from localhost in the QA Tool | read-only |
| Docs | ||
get_bridge_sdk_docs | Reads the live Playgama Bridge SDK wiki, the whole index or one page; start with the required steps on api | read-only |
get_game_checklist | Reads the live game requirements — every numbered rule a game and its archive must meet — in one call | read-only |
get_game_guides | Reads the live guides — recommendations on layout, controls, sound, saving, monetization and performance — the index or one guide | read-only |
| Game telemetry | ||
get_game_telemetry_guide | Reads agent-only instructions for instrumenting a game and interpreting telemetry | read-only |
get_game_telemetry_analytics | Reads a compact overview and paginated event inventory for one game | read-only |
get_game_telemetry_event_analytics | Reads preaggregated fields and bounded value summaries for one event, including performance fields | read-only |
get_game_telemetry_timeseries | Reads paginated 30-minute or daily event-volume and sampling-reach trends | read-only |
get_game_telemetry_session_facts | Reads filtered, pseudonymized product-event facts for sequence questions | read-only |
| Referrals | ||
get_referral_program | Reads your organization's invitation, eligibility and referral traffic bonuses | read-only |
apply_referral_code | Accepts a developer-provided invitation before the organization's first sandbox publication | write |
| Sandbox | ||
get_sandbox_state | Reads what is live in the sandbox and whether a publish would be accepted | read-only |
get_publications | Reads how the latest publication of each destination, the sandbox and the catalog, went | read-only |
get_sandbox_share | Reads the ready post and share links for the live sandbox | read-only |
publish_sandbox | Makes a build playable by anyone with the link, without moderation | write |
get_sandbox_traffic | Reads whether traffic can be brought to the sandbox, the package on offer and the runs so far | read-only |
start_sandbox_traffic | Starts a DSP campaign built from the game's covers; use a referral bonusId, or 1–2 public post links for the separate share bonus | write |
| Catalog | ||
send_playgama_catalog_update | Sends an update of a game already live in the Playgama catalog to all its players, without moderation, on the developer's explicit yes | write |
Every write tool is annotated destructiveHint: true; clients decide how to use that hint when requesting confirmation.
For a launch workflow, agents start with get_launch_steps and read it again after each step. A request only to read data does not authorize game changes, publication or a traffic campaign.
get_game_checklist and check the game and the zip against each requirement by its number; fix what fails before uploading. The agent reads the requirements and the SDK required steps once already, when it starts work on the game.start_archive_upload answers uploadUrl and headers.uploadUrl with exactly those headers, e.g. curl -T game.zip -H "Content-Type: application/zip" " ".confirm_archive_upload, then poll get_archive_status until state.status is no longer CHECKING. Only a PASSED build can be published; on PROBLEM or NOT_CHECKED pass state.message on to the developer word for word and fix the build — publish_sandbox and a submit to moderation both refuse it (get_bridge_sdk_docs has the SDK integration docs). The sandbox also refuses a build on a Playgama Bridge older than 2.2.0 (BRIDGE_VERSION_OUTDATED) or one whose version the check could not read (BRIDGE_VERSION_UNKNOWN): update the SDK and upload a new archive. If processing is FAILED, upload a corrected zip.publish_sandbox is refused with COVERS_INCOMPLETE, which names the empty slots in emptySlots, or FORM_INCOMPLETE, which names the fields in details, a title with non-Latin letters among them: upload the covers or fill and fix the fields with update_application_form, then publish again.publish_sandbox answers PENDING: the build is built, then published, as a rule within minutes. Follow the PLAYGAMA_SANDBOX publication in get_publications, waiting its retryAfterSeconds between reads, until it leaves IN_PROGRESS; once it is PUBLISHED, hand out the url from the publish answer. FAILED means the build did not go live. While a publication is in progress, another publish is refused with 409.Covers work the same way, one slot per call: a PNG or JPEG of exactly 800×800 (square), 1080×1920 (portrait) or 1920×1080 (landscape). All three are required for a sandbox publish and for a submit to moderation.
A game already live in the Playgama catalog can take an update without moderation; a first publication and every other platform still go through moderation, which the developer submits in the console.
get_submission_state with the build's archiveId and reviewType: AUTO says whether the update would be refused, and why.send_playgama_catalog_update takes the build and a required updateNote — what players will notice — and answers PENDING with a releaseId. Follow the PLAYGAMA publication with that releaseId in get_publications until it leaves IN_PROGRESS: PUBLISHED — the update is live; FAILED — players keep the previous build.Before finishing a game, the agent reads get_game_telemetry_guide and adds the relevant product progression events and performance sample. Telemetry is guidance, never an upload or publication gate.
After a release has collected traffic, the agent
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