Spec Driven Development
MCP Server that facilitates spec-driven development workflows, not just Vibe Coding.
作者による説明(英語の原文)
Read-only Steam: friends, games, achievements, sales, plus game recommendations and co-op nights.
この3つを1つのスコアにまとめることはしません。意見、測定、人気はそれぞれ別のものだからです。
このサーバーのやさしい解説はまだ書いていません。以下はレジストリから読み取った事実です。
使っているAIアプリを選んで、設定をコピーしてください。
STEAM_API_KEY, STEAM_USER, STEAM_MCP_TOOLS「秘密」と表示された値は、あなたのアカウントの鍵です。絶対に人に教えたり、チャットに貼り付けたりしないでください。
必要なもの
どのアプリを使っていますか?
上でアプリを選んでください。選んだアプリを覚えておくので、次からはボタンに「…にインストール」と表示されます。
リンク先は作者自身のファイルです。私たちが置いたり再パッケージしたりしたものではありません。ファイルを開くと、Claude Desktopがインストールします。
ターミナルでこれを実行します
claude mcp add steam --env STEAM_API_KEY=your-value --env STEAM_USER=your-value --env STEAM_MCP_TOOLS=your-value -- uvx steam-mcp動かす前に、空欄の値を入力してください。
プロジェクトの .cursor/mcp.json、または ~/.cursor/mcp.json に貼り付けます
{
"mcpServers": {
"steam": {
"command": "uvx",
"args": [
"steam-mcp"
],
"env": {
"STEAM_API_KEY": "your-value",
"STEAM_USER": "your-value",
"STEAM_MCP_TOOLS": "your-value"
}
}
}
}ブラウザがアプリを開いてよいか確認し、そのあとアプリが設定を表示して確認を求めます。キーの値は空欄のままなので、自分で入力してください。
プロジェクトの .vscode/mcp.json に貼り付けます
{
"servers": {
"steam": {
"type": "stdio",
"command": "uvx",
"args": [
"steam-mcp"
],
"env": {
"STEAM_API_KEY": "your-value",
"STEAM_USER": "your-value",
"STEAM_MCP_TOOLS": "your-value"
}
}
}
}ブラウザがアプリを開いてよいか確認し、そのあとアプリが設定を表示して確認を求めます。キーの値は空欄のままなので、自分で入力してください。
これはパソコンで動くサーバーですが、ChatGPTがつなげるのはインターネット上のサーバーだけです。ほかのアプリを選んでください。
選んだアプリは、この端末のCookieに保存されます。アカウントは不要です。
STEAM_USER envSTEAM_MCP_TOOLS envこの設定は、作者のレジストリ登録情報から作成しています。READMEと違う場合は、READMEに従ってください。
パソコンで動くサーバーです。インストールすると、ツール一覧がAIアプリに表示されます。
誰でも見られる情報をチェックしており、コードは読んでいません。当てはまらない項目は数に入れていません。 · 2026年11月7日にチェック
レジストリ名は、リポジトリを所有するGitHubアカウント Sarg338 で確認済みです
このリポジトリはまだGitHubから読み取っていません
このリポジトリはまだGitHubから読み取っていません
これはパソコンで動くため、インターネット上のエンドポイントはありません
パソコンで動き、代わりにローカルの設定を使います
パソコンで動くサーバーです。ツール一覧を読み取れるのは、インターネット上のエンドポイントがある場合だけです
レジストリでこのカテゴリにある有効なすべてのサーバーと比較しています。スターは、公開者がリポジトリの所有者である場合だけ数えます。
当てはまる基本チェック1項目のうち1項目に合格しました。コードは読んでいません。キーやトークンを追加する前に、サーバーがどんなアクセスを求めているかを確認し、必要な権限だけを持つキーを使ってください。
入力が必要なもの:STEAM_API_KEY
あなたのパソコンで動きます。必要なときにAIアプリが起動し、データは作者のサーバーを通りません(サーバー自体がオンラインサービスを呼び出す場合を除きます)。
GitHubリポジトリの最終更新は–、最新バージョン(1.19.0)がレジストリに届いたのは44 日前です。
Claude Desktop、Claude Code、Cursor、VS CodeなどのMCP対応アプリで使えます。パソコンにPython (uv), MCPBも必要です。
同じカテゴリには:Spec Driven Development, Remote Desktop Commander, Foliosio
同じカテゴリで、ほかの作者が作ったサーバー。スターの多い順。
カードの見方:★ GitHubスターi3つの柱:レビュー · チェック · 利用状況i更新=最新バージョンをレジストリに公開した日i
MCP Server that facilitates spec-driven development workflows, not just Vibe Coding.
Remote Desktop Commander: use files, terminal and processes on your own computers from any AI app.
Read your support inbox, tag conversations and save draft replies from your AI agent. Never sends.
作者のリポジトリから書かれたとおりにコピーしたものです。PopNx MCPは内容を確認・推奨していません。HTML、画像、スクリプトは取り除いています。リンクはこのサイトの外へ移動します。
A read-only Model Context Protocol server for the public Steam Web API and storefront — 41 tools, 5 prompts, and 2 resources that let any MCP client (Claude Desktop, Claude Code, Cursor, …) answer questions about Steam: your friends, games, playtime, and achievements, plus account-independent things like sales, reviews, live player counts, Steam Deck compatibility, discovery, recommendations, and co-op planning.
Read-only · official Steam APIs only · open source. Nobody logs in, and the server never writes, trades, posts, launches games, or makes purchases.
Install uv, then:
Claude Code
claude mcp add steam -- uvx steam-mcp
That's the whole setup. 19 of the 41 tools work with no credential at all — anything about the store or a game itself:
*"Is Baldur's Gate 3 worth buying, and how are its recent reviews trending?"*
*"What co-op games are on sale under £20 right now?"*
*"How many people are playing Helldivers 2 this minute?"*
*"Will Hades II run properly on my Steam Deck?"*
The three game-finders (steam_discover, steam_should_i_buy, steam_recommend) work without a key too, as long as you don't personalize them.
A free Steam Web API key (a minute to get) unlocks the other 22 — the ones that read a *specific account*: library, playtime, friends, achievements, wishlist, inventory. Add STEAM_USER too and "my"/"I" default to you, so you never have to paste a SteamID:
claude mcp add steam --env STEAM_API_KEY=YOUR_KEY --env STEAM_USER=your_steam_name -- uvx steam-mcp
Tip: this defaults to the current project. Add
--scope useronly if you want
Steam in *every* project — that keeps its tools in context everywhere, so prefer
per-project scope unless Steam is cross-cutting for you.
Claude Desktop — download steam-mcp.mcpb from the latest release and open it (Settings → Extensions). Both fields are optional; leave them blank for the keyless tools and fill them in later.
Cursor / Cline / Windsurf and the manual pip setup are under Setup below.
Without a key, the account tools are still listed but marked
[unavailable: needs STEAM_API_KEY], so your assistant knows to reach for a keyless
tool instead of failing at one it can't use.
Account / profile (needs a public profile; set STEAM_USER and "my"/"I" default to you — no SteamID needed):
Account-independent (works for any game, no SteamID needed):
| Tool | What it returns | Needs key? |
|---|---|---|
steam_resolve_vanity_url | Vanity name / profile URL → SteamID64 | yes |
steam_get_player_summary | Status (Online/Away/In-Game…), current game, for 1–100 users | yes |
steam_get_friend_list | Friends enriched with name + live status | yes |
steam_find_friends_who_own | Which friends own (or are playing) a game — "who can I play X with" | yes |
steam_get_user_groups | The Steam groups/clans a user is in (name, URL, member count) | yes |
steam_plan_coop_night | Co-op games the host + friends all own (ranked by owners) — or mode="new" for fresh co-op games none of them own yet; with who's online now | yes |
steam_get_owned_games | Owned games with total/recent hours (sortable) | yes |
steam_analyze_library | Backlog, playtime distribution, abandoned games across a whole library | yes |
steam_get_recently_played_games | Last-2-weeks playtime | yes |
steam_get_steam_level | Steam community level | yes |
steam_get_player_bans | VAC / game / community / economy bans | yes |
steam_get_player_achievements | Per-game unlocked vs locked achievements | yes |
steam_get_game_schema | A game's achievement definitions (names, descriptions, hidden flag) | yes |
steam_get_global_achievement_percentages | Achievement rarity (global %) | no |
steam_get_user_game_stats | A user's in-game stats (kills, wins, distance…) for a game | yes |
steam_get_rarest_unlocks | A player's rarest achievement unlocks in a game (by global rarity) | yes |
steam_search_apps | Game title → appid (+ price) | no |
steam_discover | Find/recommend games by tag, price, sale, platform, release window ("last N days") — optionally personalized to a user's taste (excludes games they own) | no* |
steam_should_i_buy | Buying brief — price, lifetime + recent reviews (trend), tags, Metacritic, and your taste match | no* |
steam_recommend | Recommend games like a seed game or your taste, with the shared tags as the "why" | no* |
steam_get_app_details | Full store details — play modes/co-op, controller, DLC, languages, requirements, Metacritic, Steam Deck | no |
steam_get_deck_compatibility | Steam Deck rating (Verified/Playable/Unsupported) + the per-criterion test results | no |
steam_get_dlc | A game's DLC, with live prices and what's on sale | no |
steam_get_app_regional_pricing | A game's price across regions (each in local currency) | no |
steam_get_workshop_item | Workshop item metadata (game, tags, subscribers, favorites, views) | no |
steam_get_app_tags | A game's top community tags (Souls-like, Roguelike, Cozy…) | no |
steam_get_app_reviews | Lifetime verdict, +/- counts, sample reviews; optional recent (last-N-days) score via review_filter='recent' | no |
steam_analyze_game | One-call brief on a game: price, all-time and 30-day reviews, players now, Deck, tags, the latest update's effect on reviews, and news | no |
steam_compare_games | Compare 2-5 games side by side: price, reviews and their trend, players now, Steam Deck, co-op, tags | no |
steam_get_update_impact | Did an update change the reviews? Review score in the days before vs after each recent patch | no |
steam_analyze_app_reviews | Analyze thousands of reviews: sentiment over time, by language and playtime, Steam Deck, key activations vs Steam purchases, refunds, developer replies | no |
steam_get_featured_specials | Games currently on sale (regional) | no |
steam_get_store_highlights | Top sellers, new releases, or coming soon | no |
steam_get_wishlist | A user's wishlist, with live prices + what's on sale | yes |
steam_get_inventory | A user's inventory — game items or Steam Community items (cards, emoticons…), with tradable/marketable flags | yes† |
steam_get_market_price | Community Market price for an item (lowest/median/24h volume) + type/rarity + CS2 condition | no |
steam_get_player_badges | Badges + the XP breakdown behind a Steam level | yes |
steam_get_package_details | Package/bundle price + included games | no |
steam_compare_players | Shared games between two users, with playtime | yes |
steam_get_current_players | Live concurrent player count | no |
steam_get_app_news | Recent news / patch notes | no |
Every tool supports response_format: "markdown" (default) or "json", and all are annotated readOnlyHint: true. Prefer the composite tools (steam_should_i_buy, steam_recommend, steam_discover, steam_plan_coop_night) over chaining several calls, and ask for json only when you need to parse fields. Tools that read localized text accept a language parameter — a Steam language name like french or schinese (default english).
\*
steam_discover,steam_should_i_buy, andsteam_recommendneed no key for
the store data; their personalization (passing a
steamidto use a user's
library/taste) requires a key and a public profile.
†
steam_get_inventoryreads a keyless endpoint, but it still has to know *whose*
inventory — and turning a vanity name (or
STEAM_USER) into a SteamID64 is itself a
keyed call. Pass a raw 17-digit SteamID64 and it works with no key.
Beyond tools, the server ships prompts (guided one-click flows that orchestrate the tools) and resources (reference Steam entities by URI):
what_should_i_play, is_it_worth_buying, plan_game_night, steam_deals, game_overview.steam://app/{appid} (store details) and steam://user/{steamid} (profile + live status).Recent reviews:
steam_get_app_reviewswithreview_filter='recent'asks
Steam for the exact review count and score of the last
day_rangedays (default
30), the same numbers as the store page's "Recent Reviews" row. If Steam refuses
that request it falls back to counting the newest reviews, up to
recent_max_reviews, and marks the resultsampled: true.
Whose reviews count: by default both scores count what the store page
counts: Steam purchases only for a paid game (key activations are left out) and
everyone for a free game.
purchase_type='all'or'steam'forces either.
Market prices:
steam_get_market_priceuses Steam's Community Market
endpoints, which are undocumented and tightly rate-limited. Results are cached
briefly; an item with no current listings reports its price as unavailable.
Skip this if you only want the 19 keyless tools — the server runs fine without a key and the account tools simply advertise themselves as unavailable.
To unlock the account tools, visit https://steamcommunity.com/dev/apikey, sign in, register a domain (any domain you control works; localhost is commonly used for personal keys), and copy the key. Usage is governed by the Steam Web API Terms of Use.
The published package needs no checkout (Python 3.10+):
uvx steam-mcp # zero-install via uv (recommended)
pip install steam-mcp # run as: python -m steam_mcp.server
Both MCP Python SDK majors work (mcp>=1.28). On the v2 SDK the server speaks spec revision 2026-07-28 — stateless, no initialize handshake — advertises cache hints on its tool/prompt/resource listings, and can ask you which Steam account is yours when STEAM_USER isn't set (once
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