Spec Driven Development
MCP Server that facilitates spec-driven development workflows, not just Vibe Coding.
作者による説明(英語の原文)
Write, check and compare UI interactions (springs, gestures, states) for web, iOS and Android.
この3つを1つのスコアにまとめることはしません。意見、測定、人気はそれぞれ別のものだからです。
このサーバーのやさしい解説はまだ書いていません。以下はレジストリから読み取った事実です。
使っているAIアプリを選んで、設定をコピーしてください。
必要なもの
どのアプリを使っていますか?
上でアプリを選んでください。選んだアプリを覚えておくので、次からはボタンに「…にインストール」と表示されます。
Claude Desktop → Settings → Developer → Edit Config を開き、claude_desktop_config.json にこれを貼り付けます
{
"mcpServers": {
"nudg": {
"command": "npx",
"args": [
"-y",
"@nudg/core",
"mcp"
]
}
}
}ターミナルでこれを実行します
claude mcp add nudg -- npx -y @nudg/core mcpプロジェクトの .cursor/mcp.json、または ~/.cursor/mcp.json に貼り付けます
{
"mcpServers": {
"nudg": {
"command": "npx",
"args": [
"-y",
"@nudg/core",
"mcp"
]
}
}
}ブラウザがアプリを開いてよいか確認し、そのあとアプリが設定を表示して確認を求めます。キーの値は空欄のままなので、自分で入力してください。
プロジェクトの .vscode/mcp.json に貼り付けます
{
"servers": {
"nudg": {
"type": "stdio",
"command": "npx",
"args": [
"-y",
"@nudg/core",
"mcp"
]
}
}
}ブラウザがアプリを開いてよいか確認し、そのあとアプリが設定を表示して確認を求めます。キーの値は空欄のままなので、自分で入力してください。
これはパソコンで動くサーバーですが、ChatGPTがつなげるのはインターネット上のサーバーだけです。ほかのアプリを選んでください。
選んだアプリは、この端末のCookieに保存されます。アカウントは不要です。
この設定は、作者のレジストリ登録情報から作成しています。READMEと違う場合は、READMEに従ってください。
パソコンで動くサーバーです。インストールすると、ツール一覧がAIアプリに表示されます。
誰でも見られる情報をチェックしており、コードは読んでいません。当てはまらない項目は数に入れていません。 · 2026年11月7日にチェック
レジストリ名は、リポジトリを所有するGitHubアカウント seukwoo で確認済みです
このリポジトリはまだGitHubから読み取っていません
このリポジトリはまだGitHubから読み取っていません
これはパソコンで動くため、インターネット上のエンドポイントはありません
パソコンで動き、代わりにローカルの設定を使います
パソコンで動くサーバーです。ツール一覧を読み取れるのは、インターネット上のエンドポイントがある場合だけです
レジストリでこのカテゴリにある有効なすべてのサーバーと比較しています。スターは、公開者がリポジトリの所有者である場合だけ数えます。
当てはまる基本チェック1項目のうち1項目に合格しました。コードは読んでいません。キーやトークンを追加する前に、サーバーがどんなアクセスを求めているかを確認し、必要な権限だけを持つキーを使ってください。
レジストリには必須のキーは載っていません。ただし、最初に使うときにサインインを求めるサーバーもあります。
あなたのパソコンで動きます。必要なときにAIアプリが起動し、データは作者のサーバーを通りません(サーバー自体がオンラインサービスを呼び出す場合を除きます)。
GitHubリポジトリの最終更新は–、最新バージョン(1.5.1)がレジストリに届いたのは5 日前です。
Claude Desktop、Claude Code、Cursor、VS CodeなどのMCP対応アプリで使えます。パソコンにNode.jsも必要です。
同じカテゴリには:Spec Driven Development, Remote Desktop Commander, OpenTakeoff
同じカテゴリで、ほかの作者が作ったサーバー。スターの多い順。
カードの見方:★ GitHubスターi3つの柱:レビュー · チェック · 利用状況i更新=最新バージョンをレジストリに公開した日i
MCP Server that facilitates spec-driven development workflows, not just Vibe Coding.
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作者のリポジトリから書かれたとおりにコピーしたものです。PopNx MCPは内容を確認・推奨していません。HTML、画像、スクリプトは取り除いています。リンクはこのサイトの外へ移動します。
The interaction format your AI can nudge.
[Try all 49 examples in the live demo →](https://seukwoo.github.io/nudg/demo/)
nudg describes a UI interaction in a small JSON file next to your component: its states, the events that move between them, and the motion in between. Your AI coding tool edits the file, nudg checks the edit, and a tiny runtime plays it in your app.
| The `.nudg.json` file is the score | which parts move, in which states, and how they get there |
| The runtimes are the rules of performance | TypeScript, Swift and Kotlin play the same score the same way, and a shared conformance suite proves it |
| Your AI is the arranger | "bouncier" changes one marking, not the whole piece |
| You are the director | you watch before and after, side by side, and pick the better take |
"animate": {
Everyday words map to single fields: *bouncier* is bounce, *slower* is duration. The component code doesn't change.
And it shows you, without being asked. nudg_compare plays both versions under the same tap and says first whether you'd even notice (*"A clear change: knob.x moves up to 2.1 units differently, settles 0.23 s later"*, or *"Nothing a person will notice; look at an exaggerated version first"*), then lays real frames of before and after side by side: in the browser for web apps, and in SwiftUI and Compose on the app's own views. You judge by looking.
This is the toggle above, complete:
{
"nudg": "1.1", "targets": ["knob", "track"], "values": { "knob.x": 0, "track.color": "#D1D5DB" }, "animate": { "knob.x": { "spring": { "duration": 0.35, "bounce": 0.25 } }, "track.color": { "tween": { "duration": 0.2, "ease": "out" } } }, "initial": "off", "states": { "off": { "when": { "track.tap": "on" } }, "on": { "set": { "knob.x": 20, "track.color": "#4ADE80" }, "when": { "track.tap": "off" } } } }
on, the knob sits at 20 and the track is green.Interrupt it mid-flight and the spring carries its velocity into the new direction, with nothing extra to write.
Your component binds its parts by name, and nudg plays the file on them:
import { useNudg } from "@nudg/core/react";
import toggle from "./toggle.nudg.json";
function Toggle() { const { bind } = useNudg(toggle); return (
); }
The look is yours (size, shape, the knob's resting place); the file moves it. Values go straight to the elements' styles, so the component doesn't re-render while things move. With Vite, add nudg() from @nudg/core/vite to the plugins: files are compiled at build time, a file with errors fails the build, and nudg adds about 14 kB gzipped instead of 28. Not using React? The DOM adapter binds data-nudg="knob" attributes instead; see Using nudg.
nudg ships the platforms' own motion as libraries in the same format: SwiftUI's springs, and Material 3's motion tokens, copied from their published values. They share common names like standard, quick and playful, so switching an interaction from iOS feel to Android feel is a one-line diff:
- "import": ["./motion/apple.nudg.json"],
See platform motion for every name and value.
People don't usually ask for duration: 0.35 and bounce: 0.2. They say "make this a FAB", "use tabs", "show it as a bottom sheet", "let the row swipe to delete", or "make the toast feel more iOS". nudg is built to make those words map to reusable interaction patterns instead of one-off code guesses.
The direction is mobile-first: patterns such as fab, tab-bar, bottom-sheet, toast / snackbar, swipe-row, carousel, switch, slider, dialog, list, grid, voice-chat, video-call, camera, music-player and video-player should come with expected parts, states, gestures and platform motion. The host still owns the markup, layout and device APIs; nudg supplies the interaction behavior that an AI can edit and a person can judge.
human UI words
-> semantic pattern -> states, events, targets and motion -> compare / observe
npm install @nudg/core
npx nudg recipe toggle --source > toggle.nudg.json # a validated starter; npx nudg recipe lists them all
Give your AI agent the nudg tools over MCP. This is for Claude Code; any MCP client can run the same command:
claude mcp add nudg -- npx -y @nudg/core mcp
Or use the CLI yourself on the file:
npx nudg validate toggle.nudg.json
npx nudg simulate toggle.nudg.json --send track.tap@0.1
Node 22.4 or later. See Using nudg for every command and option.
nudg maps familiar UI terms to versioned interaction contracts instead of asking an AI to reinvent them. A recipe names the expected parts, states, events, continuous inputs, host responsibilities, motion, known format gaps, and a validated starter:
npx nudg recipe "video chat"
npx nudg recipe sheet --json npx nudg recipe toggle --source > toggle.nudg.json
The catalog covers every shipped example, from switches, tabs and sheets to voice chat, camera and media players. Patterns the format can't express yet, such as menus, spinners and screen transitions, are listed too, without a starter, so the AI says which part the host does instead of improvising. Recipes remain ordinary nudg documents at runtime; they guide generation without making the core component-specific.
A press, a hover, a toggle or a toast needs no file. Presets are ready-made nudg documents:
import { useNudg, presets } from "@nudg/core/react";
const { bind } = useNudg(presets.press({ scale: 0.96 })); Save
import { playDoc } from "@nudg/core/dom";
import { presets } from "@nudg/core";
playDoc(presets.toast({ duration: 3 }), document.querySelector(".toast"));
When the options aren't enough, nudg preset press > press.nudg.json writes the same document as a file, and from there it's yours to edit, or your AI's.
An agent can't watch an animation, so nudg tells it what happened, in text and in pictures:
| Tool | What the agent gets |
|---|---|
recipe | A standard interaction contract and validated starter for a human UI term such as toggle, sheet or video chat. |
validate | Each problem with a stable code, a JSON pointer, and a hint that says how to fix it. |
simulate | States and values over time for a list of events: "the knob overshoots to 20.57 and is at rest from 0.84 s". |
plot | A motion graph of every property, like the one below. |
render | Real frames of your component, captured in a headless browser. |
compare | Before and after under the same tap: whether a person would notice, then both side by side, and a page that plays them in slow motion. Point it at the running app and it opens in your browser. |
critique | Whether the motion is good, not only valid: too slow, late press feedback, invisible, bouncy fades, slow exits, short timeouts, no Escape. Each with a fix and its source. |
observe | Host truth: the real page, tapped and measured every frame, judged against the file. "The element left the page at 0.18 s; the release is never shown." |
The examples site's playground has the same judge view live: Compare with original plays the original beside your edit, a tap on either reaches both, slow motion is a select, and the verdict updates as you type.
nudg plot output for the toggle, tapped again while still moving. The spring turns around smoothly instead of restarting.
The nudg core never draws anything. Events go in, property values come out, and a thin adapter applies them to your views:
your app (web, React Native, SwiftUI, Compose, ...)
│ events: tap, drag, hover, focus, app events ▼ ┌──────────────── nudg core ────────────────┐ │ states + clock + motion math (headless) │ └────────────────────────────────────────────┘ │ values: knob.x = 18.3, track.color = #4ADE80 ▼ adapter sets them on your views
@nudg/core/schema.json.Interactive animation usually lives in binary files made in a dedicated studio. An AI can't edit them, a reviewer can't read the diff, and every small change goes back through that one tool. nudg keeps interactions as text in your repo, where your AI coding tool already works. More on the design.
Stable. Version 1.5 (format 1.1) is on npm with a starter for every semantic recipe, taps, hovers, drags, throws and glides, pinches, long press and double tap, keyboard events, scroll direction and input thresholds, pausable timers, continuous app and scroll inputs, measured layout, entry keyframes, loops, staggered delays, screen transitions, a declared host interface, reduced motion, type-safe host names (nudg generate), one "motion is over" callback (onSettle) on every platform, screen-reader activation and adjusting on native, server rendering without a flash, and adapters for the DOM, React (with bridges to MUI, Radix and shadcn/ui), React Native, SwiftUI and Jetpack Compose. Within 1.x, files and APIs only gain; anything that breaks waits for 2.0. See the changelog.
The roadmap tracks development priorities and stage st
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