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제작자가 쓴 설명(영어 원문)
Research and manage a Fantasy Premier League team from any MCP-capable agent.
이 세 가지는 절대 하나의 점수로 합치지 않아요. 의견, 측정, 인기는 서로 다른 것이니까요.
이 서버는 아직 쉬운 말로 된 요약을 쓰지 못했어요. 아래는 레지스트리에서 읽어 온 사실이에요.
쓰고 있는 AI 앱을 고른 다음 설정을 복사하세요.
필요한 것
어떤 앱을 쓰세요?
위에서 앱을 고르세요. 기억해 두었다가 다음부터는 버튼에 “…에 설치”라고 표시해요.
Claude Desktop → Settings → Developer → Edit Config를 열고 claude_desktop_config.json에 이 내용을 붙여 넣으세요
{
"mcpServers": {
"fpl": {
"command": "uvx",
"args": [
"fantasy-premier-league-mcp"
]
}
}
}터미널에서 이 명령어를 실행하세요
claude mcp add fpl -- uvx fantasy-premier-league-mcp프로젝트의 .cursor/mcp.json 또는 ~/.cursor/mcp.json에 붙여 넣으세요
{
"mcpServers": {
"fpl": {
"command": "uvx",
"args": [
"fantasy-premier-league-mcp"
]
}
}
}브라우저가 앱을 열지 물어본 다음, 앱이 설정을 보여 주고 확인을 요청해요. 키 값은 비워 두니 직접 입력하세요.
프로젝트의 .vscode/mcp.json에 붙여 넣으세요
{
"servers": {
"fpl": {
"type": "stdio",
"command": "uvx",
"args": [
"fantasy-premier-league-mcp"
]
}
}
}브라우저가 앱을 열지 물어본 다음, 앱이 설정을 보여 주고 확인을 요청해요. 키 값은 비워 두니 직접 입력하세요.
이 서버는 내 컴퓨터에서 실행되는데, ChatGPT는 인터넷에 있는 서버에만 연결할 수 있어요. 다른 앱을 고르세요.
선택한 앱은 이 기기의 쿠키에만 저장돼요. 계정은 필요 없어요.
이 설정은 제작자의 레지스트리 정보로 만들었어요. README와 다르면 README를 따르세요.
내 컴퓨터에서 실행돼요. 설치하면 AI 앱에 도구 목록이 나타나요.
누구나 볼 수 있는 정보를 점검했고, 코드는 읽지 않았어요. 해당하지 않는 항목은 개수에서 뺐어요. · 2026년 11월 7일 점검
레지스트리 이름이 GitHub 계정 anubabajide 기준으로 확인되었고, 이 계정이 저장소를 소유하고 있어요
아직 GitHub에서 이 저장소를 읽어 오지 않았어요
아직 GitHub에서 이 저장소를 읽어 오지 않았어요
내 컴퓨터에서 실행되는 서버라 인터넷 엔드포인트가 없어요
내 컴퓨터에서 실행되며, 대신 로컬 설정을 사용해요
내 컴퓨터에서 실행돼요. 도구 목록은 인터넷 엔드포인트가 있는 서버에서만 읽을 수 있어요
레지스트리에서 이 카테고리의 활성 서버 전체와 비교했어요. 스타는 게시자가 저장소를 소유한 경우에만 세요.
해당하는 기본 점검 1개 중 1개를 통과했어요. 코드는 읽지 않았어요. 키나 토큰을 넣기 전에 서버가 어떤 권한을 요구하는지 확인하고, 꼭 필요한 권한만 있는 키를 쓰세요.
레지스트리에 필수 키가 나와 있지 않아요. 다만 처음 쓸 때 로그인을 요구하는 서버도 있어요.
내 컴퓨터에서 실행돼요. AI 앱이 필요할 때 실행하고, 데이터는 제작자의 서버를 거치지 않아요(서버 자체가 온라인 서비스를 호출하는 경우는 제외).
GitHub 저장소는 마지막으로 – 변경됐고, 최신 버전(0.3.2)은 어제 레지스트리에 올라왔어요.
Claude Desktop, Claude Code, Cursor, VS Code처럼 MCP를 지원하는 앱에서 쓸 수 있어요. 내 컴퓨터에 Python (uv)도 있어야 해요.
같은 카테고리에는: Context7, Codebase Memory, Exa
같은 카테고리에서 다른 제작자가 만든 서버예요. 스타 순으로 정렬했어요.
카드 보는 법:★ GitHub 스타i세 기둥: 리뷰 · 점검 · 사용 정도i업데이트 = 최신 버전을 레지스트리에 공개한 날i
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제작자의 저장소에서 쓰인 그대로 가져왔어요. PopNx MCP가 검토하거나 보증한 내용이 아니에요. HTML, 이미지, 스크립트는 제거했어요. 링크를 누르면 이 사이트를 벗어나요.
An MCP server for Fantasy Premier League that works with any MCP-capable agent — read your squad and stats, rank players, work out differentials, and make changes to your team. It is published in the official MCP Registry and works over either stdio or remote streamable HTTP.
This project is packaged on PyPI as fantasy-premier-league-mcp, rather than fpl-mcp, which is already owned by an unrelated project.
Install it with uv (recommended):
uv tool install fantasy-premier-league-mcp
Or run it without installing:
uvx fantasy-premier-league-mcp
fpl_login also needs a local Chromium installation. Install it once with:
uvx --from playwright playwright install chromium
For development, create a virtual environment and install the project:
uv sync --group dev
uv run playwright install chromium
Releases are published by GitHub Actions when a matching version tag is pushed. The workflow tests and builds the package, publishes it to PyPI using Trusted Publishing, then publishes the matching server.json to the official MCP Registry. No PyPI API token is stored in GitHub.
Before the first release, configure a PyPI pending Trusted Publisher with:
anubabajidefpl-mcprelease.ymlpypifantasy-premier-league-mcpCreate a protected GitHub environment named pypi (for example, require manual approval). Once that one-time setup is complete, publish a prepared version with:
git tag v0.3.2
git push origin v0.3.2
Playwright drives the one-off browser sign-in described under Authentication.
Any MCP-capable client can use this server. It speaks MCP over stdio by default, and can also run as a remote streamable-HTTP connector for agents that support remote MCP servers.
Point your agent at uvx:
{
"mcpServers": { "fpl": { "command": "uvx", "args": ["fantasy-premier-league-mcp"] } } }
Use that block in your client's MCP configuration — many clients accept a .mcp.json/.cursor/mcp.json file or offer a settings screen. Some clients call the top-level key servers instead of mcpServers; the fpl entry is the same. For a checked-out copy, point command at the project's Python and run python -m fpl_mcp.
Nothing is exposed off the machine in stdio mode. This is the safest option.
Agents that connect to remote MCP servers over HTTPS can use the built-in HTTP transport:
export FPL_MCP_SHARED_SECRET="$(python -c 'import secrets; print(secrets.token_urlsafe(32))')"
python -m fpl_mcp --http
Then put an HTTPS tunnel in front of it (for example cloudflared tunnel --url http://localhost:8000) and give the agent the resulting https://…/mcp URL as a custom connector.
HTTP mode refuses to start without `FPL_MCP_SHARED_SECRET` (16+ characters). These tools can transfer players and rewrite your lineup, so an open endpoint would let anyone who found the URL edit your team. Every request must carry Authorization: Bearer ; anything else gets a 401. Your machine has to be running for the connector to work.
For apps that install local MCP servers as bundles, fpl.mcpb is a zip containing the server, its dependencies and a bundled Python interpreter, plus a manifest.json. Install it through the app's extension UI. See the MCP Bundle setup notes for build, update and Chromium details.
The server is listed in the official MCP Registry as io.github.anubabajide/fpl, so registry-aware clients can find and install it directly.
Everything read-only works with no login at all. Only the three write tools (fpl_set_lineup, fpl_set_captain, fpl_make_transfers) need a session.
Sign in once: ask your agent to run fpl_login. It opens FPL's own sign-in page in a browser window on the machine running the server and returns promptly:
fpl_login call.The sign-in runs as an independent background task, so it keeps going even if the client gives up on the first call — your progress in the window is never thrown away. You sign in yourself; this server never sees your password. The session is kept as a refresh token in ~/.fpl-mcp/credentials.json, readable only by you, and access tokens are renewed with a single HTTPS request. No browser is involved after sign-in. You should not need to think about tokens again until the session itself lapses, at which point any write tool will tell you to run fpl_login again. fpl_auth_status can check whether a browser sign-in has finished.
If no browser window can be opened, fpl_login returns status awaiting_redirect_url with a sign_in_url. Open that link in any browser; after signing in, paste the address you land on back into fpl_login as redirect_url.
fpl_logout forgets the session and revokes it at FPL. fpl_auth_status reports the current state.
Because FPL's identity provider refuses that exchange. The site's OAuth client (bfcbaf69-aade-4c1b-8f00-c1cb8a193030, read from the FPL app bundle) is configured without the password grant:
POST https://account.premierleague.com/as/token
grant_type=password -> 400 unsupported_grant_type: "Invalid grant type: password"
The supported flow is authorization-code + PKCE in a browser, and account.premierleague.com rejects non-browser HTTP clients outright. So a real browser has to be involved somewhere. Doing it this way means the login is performed by you, on FPL's own page in a genuine browser window, and no FPL credentials are ever stored, read, or handled by this server. The authorization code is redeemed with a PKCE verifier held only in memory, and what is saved afterwards is a refresh token — not a password and not a browser profile.
If the login ever presents two-factor or a bot check, you complete it in that window like any other sign-in. Nothing is bypassed.
fpl_set_token still accepts a bearer token pasted by hand from DevTools, for machines where launching a browser is not an option. Such a token lasts about an hour, cannot renew itself, and is retained only until the server stops.
| Tool | What it does |
|---|---|
fpl_setup | Store your team id and a default mini-league id |
fpl_login | Sign in once in a browser window; the session is remembered |
fpl_logout | Forget the saved session |
fpl_auth_status | Check the session, renewing the token if needed |
fpl_set_token | Paste a token by hand (fallback) |
| Tool | What it does |
|---|---|
fpl_my_squad | Starting XI, bench, captain, formation, bank, free transfers remaining, held chips |
fpl_season_summary | Points, overall rank, rank by gameweek, chips, hits, past seasons |
fpl_gameweek_report | Per-player scoring for a gameweek, incl. bench and auto-subs; live or confirmed headline |
fpl_best_performers | Rank your own squad to see who is carrying and who is dead weight |
| Tool | What it does |
|---|---|
fpl_top_players | Best players in the game, filtered by position, club and price; ranked by metric or sort_by |
fpl_player | One player in depth: stats, fixtures, set pieces, injury news |
fpl_compare_players | Two or more players side by side |
fpl_search_players | Name lookup |
fpl_fixture_ticker | Clubs ranked by upcoming fixture difficulty |
| Tool | What it does |
|---|---|
fpl_export_players | Compact player-pool export as CSV — full pool or paged, unranked |
fpl_export_fixtures | Every fixture over a horizon, one row per team per match |
fpl_export_gameweek_history | Per-player, per-gameweek stats across finished gameweeks |
These return whole datasets rather than a ranked top-N, so a client can run its own optimiser. CSV is the default: the same data as JSON costs roughly five times the tokens.
The default player export is compact — about 22 columns — so it fits in a tool result. fields="standard" restores the broad optimiser set (62 columns), and fields="all" gives every raw column (112) with a size warning. Narrow further with ids, position, team, min_minutes or max_price, or page with offset/limit; the response carries has_more and next_offset.
Join fpl_export_fixtures to the player export on team_id to build per-player, per-gameweek projections. Blanks and doubles fall out of the shape: no row for a gameweek means a blank, two rows mean a double.
| Tool | What it does |
|---|---|
fpl_team_news | Manager, new signings, departures and injury flags, per club |
fpl_predicted_lineups | Confirmed XI if published, otherwise a derived prediction |
Managers come from the Premier League's own Pulse backend, joined to FPL on the pulse_id field FPL already ships. It is undocumented and unversioned, so when it does not answer the manager reads unknown rather than failing the call. Managers are not an FPL asset this season, so a change matters indirectly — rotation, set-piece duty, formation — not as points.
Signings and departures need no extra source: FPL's team_join_date is a real transfer feed, and its news text carries departures and loans verbatim.
Predicted lineups do not exist as data anywhere — they are editorial judgement. fpl_predicted_lineups therefore returns one of two things:
source: "confirmed" — the real team list, once the league publishes it about an hour before kickoff;source: "predicted" — a heuristic derived here, ranked on recent starts, minutes per appearance, availability, set-piece duty and price. Every pick carries its score_breakdown so you can disagree with the weighting.The season prior is split into rate and volume, because total minutes alone conflates "was injured" with "is not a starter". Odegaard started only 16 games last season but averaged 85 minutes in them — nearly identical to Rice's 88 — so scoring on totals alone dropped a nailed-on captain out of the XI. Minutes-per-start now carries more weight than starts, since fitness returns and a squad role does not.
Recent signings are scored on fee instead, since a July arrival has no club minutes and one from abroad has none recorded anywhere. Those rows are flagged new_signing. Because they score on absent evidence rather than on merit, any who miss the XI are listed separately under new_signings_not_predicted — left to the ranking alone they would fall off the bottom and read as "not considered", when the truth is "cannot be judged".
Nothing here can see a new manager's preferences, pre-season friendlies, or a press conference.
| Tool | What it does |
|---|---|
fpl_differentials | Both directions — see below |
fpl_league_standings | A mini-league table and your position in it |
| Tool | What it does |
|---|---|
fpl_set_captain | Move the armband, keeping the XI as-is |
fpl_set_lineup | Set the full XI, bench order, captain and vice; may play Bench Boost or Triple Captain |
fpl_make_transfers | Transfer players in and out, optionally on a wildcard or free hit |
fpl_differentials answers the question in both directions, which is what you asked for:
앞부분만 보여 드려요. 나머지는 저장소에서 읽어 보세요