Spec Driven Development
MCP Server that facilitates spec-driven development workflows, not just Vibe Coding.
제작자가 쓴 설명(영어 원문)
Deterministic Brotato theorycrafter MCP server: facts and math, not guesses.
이 세 가지는 절대 하나의 점수로 합치지 않아요. 의견, 측정, 인기는 서로 다른 것이니까요.
이 서버는 아직 쉬운 말로 된 요약을 쓰지 못했어요. 아래는 레지스트리에서 읽어 온 사실이에요.
쓰고 있는 AI 앱을 고른 다음 설정을 복사하세요.
SPUDCOACH_DATA필요한 것
어떤 앱을 쓰세요?
위에서 앱을 고르세요. 기억해 두었다가 다음부터는 버튼에 “…에 설치”라고 표시해요.
Claude Desktop → Settings → Developer → Edit Config를 열고 claude_desktop_config.json에 이 내용을 붙여 넣으세요
{
"mcpServers": {
"spudcoach": {
"command": "uvx",
"args": [
"spudcoach"
],
"env": {
"SPUDCOACH_DATA": "your-value"
}
}
}
}터미널에서 이 명령어를 실행하세요
claude mcp add spudcoach --env SPUDCOACH_DATA=your-value -- uvx spudcoach실행하기 전에 빈 값을 채워 주세요.
프로젝트의 .cursor/mcp.json 또는 ~/.cursor/mcp.json에 붙여 넣으세요
{
"mcpServers": {
"spudcoach": {
"command": "uvx",
"args": [
"spudcoach"
],
"env": {
"SPUDCOACH_DATA": "your-value"
}
}
}
}브라우저가 앱을 열지 물어본 다음, 앱이 설정을 보여 주고 확인을 요청해요. 키 값은 비워 두니 직접 입력하세요.
프로젝트의 .vscode/mcp.json에 붙여 넣으세요
{
"servers": {
"spudcoach": {
"type": "stdio",
"command": "uvx",
"args": [
"spudcoach"
],
"env": {
"SPUDCOACH_DATA": "your-value"
}
}
}
}브라우저가 앱을 열지 물어본 다음, 앱이 설정을 보여 주고 확인을 요청해요. 키 값은 비워 두니 직접 입력하세요.
이 서버는 내 컴퓨터에서 실행되는데, ChatGPT는 인터넷에 있는 서버에만 연결할 수 있어요. 다른 앱을 고르세요.
선택한 앱은 이 기기의 쿠키에만 저장돼요. 계정은 필요 없어요.
SPUDCOACH_DATA env이 설정은 제작자의 레지스트리 정보로 만들었어요. README와 다르면 README를 따르세요.
내 컴퓨터에서 실행돼요. 설치하면 AI 앱에 도구 목록이 나타나요.
누구나 볼 수 있는 정보를 점검했고, 코드는 읽지 않았어요. 해당하지 않는 항목은 개수에서 뺐어요. · 2026년 11월 7일 점검
레지스트리 이름이 GitHub 계정 BrendanL79 기준으로 확인되었고, 이 계정이 저장소를 소유하고 있어요
아직 GitHub에서 이 저장소를 읽어 오지 않았어요
아직 GitHub에서 이 저장소를 읽어 오지 않았어요
내 컴퓨터에서 실행되는 서버라 인터넷 엔드포인트가 없어요
내 컴퓨터에서 실행되며, 대신 로컬 설정을 사용해요
내 컴퓨터에서 실행돼요. 도구 목록은 인터넷 엔드포인트가 있는 서버에서만 읽을 수 있어요
레지스트리에서 이 카테고리의 활성 서버 전체와 비교했어요. 스타는 게시자가 저장소를 소유한 경우에만 세요.
해당하는 기본 점검 1개 중 1개를 통과했어요. 코드는 읽지 않았어요. 키나 토큰을 넣기 전에 서버가 어떤 권한을 요구하는지 확인하고, 꼭 필요한 권한만 있는 키를 쓰세요.
레지스트리에 필수 키가 나와 있지 않아요. 다만 처음 쓸 때 로그인을 요구하는 서버도 있어요.
내 컴퓨터에서 실행돼요. AI 앱이 필요할 때 실행하고, 데이터는 제작자의 서버를 거치지 않아요(서버 자체가 온라인 서비스를 호출하는 경우는 제외).
GitHub 저장소는 마지막으로 – 변경됐고, 최신 버전(0.11.0)은 4개월 전 레지스트리에 올라왔어요.
Claude Desktop, Claude Code, Cursor, VS Code처럼 MCP를 지원하는 앱에서 쓸 수 있어요. 내 컴퓨터에 Python (uv)도 있어야 해요.
같은 카테고리에는: Spec Driven Development, Remote Desktop Commander, ProAgentStore
같은 카테고리에서 다른 제작자가 만든 서버예요. 스타 순으로 정렬했어요.
카드 보는 법:★ GitHub 스타i세 기둥: 리뷰 · 점검 · 사용 정도i업데이트 = 최신 버전을 레지스트리에 공개한 날i
MCP Server that facilitates spec-driven development workflows, not just Vibe Coding.
Remote Desktop Commander: use files, terminal and processes on your own computers from any AI app.
MCP-first control plane for ProAgentStore agents and private instances.
제작자의 저장소에서 쓰인 그대로 가져왔어요. PopNx MCP가 검토하거나 보증한 내용이 아니에요. HTML, 이미지, 스크립트는 제거했어요. 링크를 누르면 이 사이트를 벗어나요.
A deterministic theorycrafter for Brotato, delivered as an MCP server you can chat with from Claude Code (and other MCP clients).
The design principle: a deterministic core holds the ground truth — weapon/item/character data, DPS formulas, stat mechanics — so the language model *looks facts up and computes* instead of recalling (and misremembering) them. Every tool returns a finished, verifiable answer or a structured error; there are no baked-in tier lists or opinions, only facts and math.
The dataset (data/brotato.json) is not committed — it is derived from copyrighted game files, so you build it yourself from a local Brotato install (see Building the dataset). A full build from Brotato 1.1.15.4 contains 202 weapons, 197 items, 50 characters, and 15 weapon-class sets.
uv for environment/dependency managementInstall dependencies:
uv sync
Build the dataset (needs a local extraction — see Building the dataset), then start the server:
uv run python build_dataset.py # writes data/brotato.json
uv run python -m brotato_coach.server # starts the MCP server over stdio
The server refuses to start without data/brotato.json and tells you to build it first.
Run the tests (the dataset-dependent integration test is skipped when no dataset is built):
uv run pytest # 89 tests (88 passed + 1 skipped without a built dataset)
uvx spudcoach --data /path/to/brotato.json
The dataset is never distributed — build your own from your Brotato install: uv run python build_dataset.py (see docs/extraction-setup.md). Game version auto-detects from the decompiled recovered/singletons/progress_data.gd, and generated_at defaults to the current UTC time — pass --game-version/--generated-at explicitly to override either. SPUDCOACH_DATA works as an env-var alternative to --data.
The MCP server is described by plugin/.mcp.json:
{
"mcpServers": { "spudcoach": { "command": "uv", "args": ["run", "python", "-m", "brotato_coach.server"], "cwd": "${CLAUDE_PLUGIN_ROOT}" } } }
The server reads the (locally built) data/brotato.json relative to its working directory, so it must run with the repository root as its `cwd` (the manifest handles this via ${CLAUDE_PLUGIN_ROOT} when bundled as a plugin), and you must build the dataset first.
To register it directly in Claude Code without packaging, add the server pointed at your checkout, e.g.:
claude mcp add spudcoach -- uv run --directory /path/to/spud-coach python -m brotato_coach.server
Once connected, just ask in natural language — the model routes your question to the tools below:
Claude Desktop can launch the server with uvx in two forms: fetch straight from this repo (auto-updates on restart, but needs git reachable — see the Windows note below), or point at a local checkout (nothing fetched at runtime; the most reliable form on Windows). Either way you supply your own locally built brotato.json — the dataset is never distributed.
uv on the machine running Claude Desktop (winget install astral-sh.uv on Windows, or the standalone installer).spud-coach server:%APPDATA%\Claude\claude_desktop_config.json~/Library/Application Support/Claude/claude_desktop_config.jsonFetch-from-repo form:
{
"mcpServers": { "spud-coach": { "command": "uvx", "args": [ "--from", "git+https://github.com/brendanlefebvre/spud-coach", "spudcoach", "--data", "C:\\Users\\ \\path\\to\\brotato.json" ] } } }
Point --data at your built dataset (SPUDCOACH_DATA works as an env-var alternative). On macOS use a POSIX path like /Users/ /brotato.json.
uvx not found)The git+https://… form makes uv shell out to a git executable. Claude Desktop does not pass your shell — or even your System `PATH` — to the MCP subprocess; it spawns servers with its own trimmed environment. (The PATH it prints in the logs is its command-resolution list, *not* what the child process receives.) So a git that runs fine in PowerShell, installed in a System-PATH directory, can still come back "not found" here — and a bare "command": "uvx" can fail to resolve for the same reason. Two fixes:
--from instead of --from git+…: git clone https://github.com/brendanlefebvre/spud-coach C:\Users\<you>\src\spud-coach
{
"mcpServers": { "spud-coach": { "command": "uvx", "args": ["--from", "C:\\Users\\ \\src\\spud-coach", "spudcoach", "--data", "C:\\Users\\ \\path\\to\\brotato.json"] } } }
Update later with git pull in that folder, then restart Desktop.
git+https form and add an env block that hands the child an explicit PATH — git, plus uv's bin and the winget-links dir: "env": {
"PATH": "C:\\Program Files\\Git\\cmd;C:\\Users\\ \\.local\\bin;C:\\Users\\ \\AppData\\Local\\Microsoft\\WinGet\\Links;C:\\Windows\\System32" }
If uvx itself still isn't found, also set "command" to its absolute path (Get-Command uvx to locate it, e.g. C:\Users\ \AppData\Local\Microsoft\WinGet\Links\uvx.exe).
All tools return a JSON object. Lookups that miss return {"error": "not_found", "did_you_mean": [...]}.
22 tools. Arguments marked ? are optional.
| Tool | Arguments | Returns |
|---|---|---|
read_me | — | Session-start primer: how Brotato's core loop works, the source-verified stat mechanics, and what every precomputed field assumes. Call once, before anything else |
| Tool | Arguments | Returns |
|---|---|---|
get_weapon | name, tier? | Weapon record incl. raw stat-aware fields, on-hit effects, and weapon-class sets; {matches:[...]} if tier omitted and several tiers match |
get_item | name | Item record: effects, tags, archetype, frozen_stat |
get_character | name | Character kit: wanted_tags, banned_item_groups, flat_bonuses, gain_modifiers, special_effects, class_bonuses, starting_weapon_pool |
get_weapon_class_set | class_name | Weapon-class set bonuses (Blade, Gun, Elemental, …), by equipped count |
list_weapons | scaling_stat?, tier? | {weapons:[...]} filtered summaries |
list_items | tag?, scaling_stat?, archetype?, tier? | {items:[...]} filtered summaries |
list_characters | scaling_stat?, wanted_tag?, banned_item_group?, special_effect?, class_bonus_set?, can_start_with?, detail? | {characters:[...]} — full records, not summaries (see below) |
get_filter_options | — | Valid filter values in the dataset: item tags, archetypes, scaling stats, tiers, weapon-class names, enemy abilities / attack kinds / zones, and the character filter vocabularies |
| Tool | Arguments | Returns |
|---|---|---|
weapon_dps | name, tier, stats, aoe_enemies_hit?, character?, weapon_count?, engagement_distance?, loadout?, apply_set_bonuses? | Realized, stat-aware DPS at your build, split into base_dps + proc_dps, with a cadence breakdown and the assumptions baked in |
compare_weapons | names_with_tiers, stats, plus the same optional arguments as weapon_dps | {ranking:[...]} sorted by DPS descending, at one shared stat block |
compare_merge_paths | weapon_name, path_a, path_b, stats? | Winner or crossover_rd for two tier-merge paths (lists of tiers) |
stat_gradient | weapons, stats, step?, character?, aoe_enemies_hit?, engagement_distance? | Which stat to buy next: stats ranked by the DPS gain from +step of each. DPS only — survivability is out of scope |
| Tool | Arguments | Returns |
|---|---|---|
evaluate_item_for_build | item_name, character_name, current_stats | Per-effect verdict — live / wasted / harmful — with reasons, plus a summary |
loadout_set_bonuses | weapon_names | Per-class set progress across a whole loadout: equipped count, active bonuses, and next threshold |
explain_stat | stat | Verified stat mechanics: caps, special behavior, neglectable / never-negative flags |
stat_display_value | character, stat, raw_value | Displayed value after the character's gain modifiers (e.g. Ranger RD 6 → 9) |
| Tool | Arguments | Returns |
|---|---|---|
get_enemy | name, wave? | Enemy record: base stats, per-wave stat slopes, attack profile, ability tags. Pass wave (1-20) to also resolve effective stats at that wave |
list_enemies | appears_in?, ability?, attack_kind? | {enemies:[...]} filtered summaries |
wave_composition | wave, danger? | Base-game (Crash Zone) composition for a wave: enemy groups, base counts, first-spawn timing, repeats |
| Tool | Arguments | Returns |
|---|---|---|
evaluate_run | path? or run_json? | One-call post-mortem of a whole Brotato run.json save: run context (character, wave, danger), realized stats, weapon-DPS ranking, set progress, and per-item verdicts |
check_dataset_version | — | game_version, generated_at, schema_version |
Batch lookups. get_weapon, get_item and get_character accept name as either a string or a list of strings. A list returns {"results": [...]} in the order given, each entry a record or its own not_found — so detail on several entities costs one round-trip, not N.
`list_characters` returns full records, unlike list_weapons / list_items, which return summaries. The whole 50-character corpus is only ~7.7K tokens, so a survey answers in a single call with no follow-up get_character; pass detail="summary" for {id, name} rows instead. Its scaling_stat filter is a derived union — characters have no scaling-stat field — matching a positive stat-gain modifier, a positive flat bonus, or a matching wanted_tag. Each matched record carries a scaling_match object naming which signal fired, e.g. Engineer {"gain_pct": 25, "flat": 10, "wanted": true} vs Technomage {"wanted": true}, so the derivation is visible rather than asserted. Characters *penalised* in that stat are excluded from the match.
starting_weapon_pool is the run-start weapon-selection pool, not a fixed starting weapon: most characters offer a dozen or more, Arms Dealer offers only the Pistol,
앞부분만 보여 드려요. 나머지는 저장소에서 읽어 보세요