Figma Context MCP
Give your coding agent access to your Figma data. Implement designs in any framework in one-shot.
제작자가 쓴 설명(영어 원문)
Write, check and render comic panels as SVG: a deterministic compiler, no image model.
이 세 가지는 절대 하나의 점수로 합치지 않아요. 의견, 측정, 인기는 서로 다른 것이니까요.
이 서버는 아직 쉬운 말로 된 요약을 쓰지 못했어요. 아래는 레지스트리에서 읽어 온 사실이에요.
쓰고 있는 AI 앱을 고른 다음 설정을 복사하세요.
필요한 것
어떤 앱을 쓰세요?
위에서 앱을 고르세요. 기억해 두었다가 다음부터는 버튼에 “…에 설치”라고 표시해요.
Claude Desktop → Settings → Developer → Edit Config를 열고 claude_desktop_config.json에 이 내용을 붙여 넣으세요
{
"mcpServers": {
"scenet": {
"command": "uvx",
"args": [
"scenet",
"mcp"
]
}
}
}터미널에서 이 명령어를 실행하세요
claude mcp add scenet -- uvx scenet mcp프로젝트의 .cursor/mcp.json 또는 ~/.cursor/mcp.json에 붙여 넣으세요
{
"mcpServers": {
"scenet": {
"command": "uvx",
"args": [
"scenet",
"mcp"
]
}
}
}브라우저가 앱을 열지 물어본 다음, 앱이 설정을 보여 주고 확인을 요청해요. 키 값은 비워 두니 직접 입력하세요.
프로젝트의 .vscode/mcp.json에 붙여 넣으세요
{
"servers": {
"scenet": {
"type": "stdio",
"command": "uvx",
"args": [
"scenet",
"mcp"
]
}
}
}브라우저가 앱을 열지 물어본 다음, 앱이 설정을 보여 주고 확인을 요청해요. 키 값은 비워 두니 직접 입력하세요.
이 서버는 내 컴퓨터에서 실행되는데, ChatGPT는 인터넷에 있는 서버에만 연결할 수 있어요. 다른 앱을 고르세요.
선택한 앱은 이 기기의 쿠키에만 저장돼요. 계정은 필요 없어요.
이 설정은 제작자의 레지스트리 정보로 만들었어요. README와 다르면 README를 따르세요.
내 컴퓨터에서 실행돼요. 설치하면 AI 앱에 도구 목록이 나타나요.
누구나 볼 수 있는 정보를 점검했고, 코드는 읽지 않았어요. 해당하지 않는 항목은 개수에서 뺐어요. · 2026년 11월 7일 점검
레지스트리 이름이 GitHub 계정 creatoan 기준으로 확인되었고, 이 계정이 저장소를 소유하고 있어요
아직 GitHub에서 이 저장소를 읽어 오지 않았어요
아직 GitHub에서 이 저장소를 읽어 오지 않았어요
내 컴퓨터에서 실행되는 서버라 인터넷 엔드포인트가 없어요
내 컴퓨터에서 실행되며, 대신 로컬 설정을 사용해요
내 컴퓨터에서 실행돼요. 도구 목록은 인터넷 엔드포인트가 있는 서버에서만 읽을 수 있어요
레지스트리에서 이 카테고리의 활성 서버 전체와 비교했어요. 스타는 게시자가 저장소를 소유한 경우에만 세요.
해당하는 기본 점검 1개 중 1개를 통과했어요. 코드는 읽지 않았어요. 키나 토큰을 넣기 전에 서버가 어떤 권한을 요구하는지 확인하고, 꼭 필요한 권한만 있는 키를 쓰세요.
레지스트리에 필수 키가 나와 있지 않아요. 다만 처음 쓸 때 로그인을 요구하는 서버도 있어요.
내 컴퓨터에서 실행돼요. AI 앱이 필요할 때 실행하고, 데이터는 제작자의 서버를 거치지 않아요(서버 자체가 온라인 서비스를 호출하는 경우는 제외).
GitHub 저장소는 마지막으로 – 변경됐고, 최신 버전(0.12.0)은 9일 전 레지스트리에 올라왔어요.
Claude Desktop, Claude Code, Cursor, VS Code처럼 MCP를 지원하는 앱에서 쓸 수 있어요. 내 컴퓨터에 Python (uv)도 있어야 해요.
같은 카테고리에는: Figma Context MCP, Claude Real Video, Figma MCP Server
같은 카테고리에서 다른 제작자가 만든 서버예요. 스타 순으로 정렬했어요.
카드 보는 법:★ GitHub 스타i세 기둥: 리뷰 · 점검 · 사용 정도i업데이트 = 최신 버전을 레지스트리에 공개한 날i
Give your coding agent access to your Figma data. Implement designs in any framework in one-shot.
Let any LLM watch a video locally — and search everything it has ever watched.
The Figma MCP server brings Figma design context directly into your AI workflow.
제작자의 저장소에서 쓰인 그대로 가져왔어요. PopNx MCP가 검토하거나 보증한 내용이 아니에요. HTML, 이미지, 스크립트는 제거했어요. 링크를 누르면 이 사이트를 벗어나요.
A semantic DSL for comic panels, compiled to SVG.
This project is, by design, almost entirely generated by AI. It exists as a personal training ground for learning to work with AI coding tools. The architecture, code, tests and documentation are overwhelmingly AI-authored, under human direction and review.
Treat it accordingly: an experiment first, a usable tool second.
[Playground](https://creatoan.github.io/scenet/playground/) · [Gallery](https://creatoan.github.io/scenet/gallery.html) · [Documentation](https://creatoan.github.io/scenet/) · [Tutorial](https://creatoan.github.io/scenet/tutorial/first_panel.html) · [Changelog](CHANGELOG.md)
*The gallery's tour, exactly as scenet build draws it from one YAML file: no coordinates, no image model. Open it in the playground, or see every example in the gallery.*
Music has notation. A score describes the *semantics* of a piece — pitch, duration, dynamics — without describing the waveform that eventually reaches your ear. Rendering is left to an interpreter, human or machine.
Images have no such thing. SVG describes *how to draw*, not *what is depicted*: it is closer to a WAV file than to a score. Scenet is an attempt at the missing layer, narrowed to one tractable domain — the comic panel.
You write what is in the panel:
panel:
size: [1000, 1000] camera: shot: medium_shot angle: eye_level setting: place: street weather: rain cast: alice: {reference: alice, pose: pointing, at: left_third, facing: right} bob: {reference: bob, pose: arms_crossed, at: right_third, facing: left} staging:
script:
You can also write a sequence, where each panel states only what changed from the one before — borrowed from OpenUSD's sparse override, because consecutive panels in a scene share nearly all their staging:
panels:
establishing: camera: {shot: full_shot} cast: {alice: {reference: alice}, bob: {reference: bob}} reaction: over: establishing # same cast, same staging camera: {shot: close_up} # move in
Or in comic script, the format writers already use:
PANEL 1
@shot: full_shot Alice and Bob face each other on a rainy street corner.
ALICE You forgot your umbrella!
BOB (whisper) I know.
Dark Horse's published script format is read as written, and so are French scripts.
From any of these, the compiler works out the rest: how large each figure must be for a medium shot, where they stand, which way they face, how big each balloon needs to be for its text, where a balloon can sit without covering a face, and how its tail reaches the speaker's mouth — all while preserving reading order.
No generative image model is involved. This is a deterministic compiler: constraint solving and computational geometry. The same input always produces byte-identical output.
Alpha — panels, sequences and pages compile end to end, from the command line, the browser, or an editor. Framing, actor placement, balloon and caption placement, reading order, tail routing, drawn faces and the marks around them, tonal backdrops, pages of tiers and SVG emission all work, from either of two frontends — and every panel can be read by a screen reader, its description and then everything said in it, in reading order — and a page prints as a PDF with its trim, its bleed and the lettering on the black plate. Not yet built: the interpretation layer that would give a panel a *style*. See the phase plan for detail.
uv run scenet build examples/duel.panel.yaml --core --debug
uv run scenet build examples/sequence.scene.yaml --strip uv run scenet build examples/umbrella.script --strip
--core writes the resolved intermediate tier as JSON; --debug writes an overlay showing the geometry the solver was working against — silhouette hulls, face exclusion zones, anchors, gaze vectors and tail routes.
duel.panel.yaml → Panel Core (.core.json) → panel.svg
authored, resolved, fully numeric, rendered no coordinates still named & inspectable
The intermediate tier is a real, writable format rather than a hidden data structure — so layouts can be inspected, hand-adjusted, and diffed independently of how they are drawn. The approach is borrowed from Vega-Lite, which compiles a high-level grammar into a lower-level one before emitting SVG.
The [playground](https://creatoan.github.io/scenet/playground/) runs this compiler — the same Python, unmodified — in your browser under WebAssembly via Pyodide. It is not a reimplementation: the page installs the exact wheel uv build produces, so there is no second copy of the geometry to drift out of step.
Its worked examples cover every shot type, every balloon kind, every caption kind, every expression and mark, every mass kind and place, both frontends and the constraint priorities. Each one is a real file under examples/gallery/ that the test suite compiles, so the playground cannot offer an example that does not work.
The editor is Monaco, fed the *same* JSON Schema the VS Code extension uses — generated from the compiler's own models, so completion and hover documentation cannot drift from what compiles. Everything is served from one origin: no CDN, no analytics, nothing fetched from anywhere else.
The VS Code extension gives completion and inline validation for panel documents, plus a side-by-side preview. Its JSON Schema is *generated from the compiler's own models* by scenet schema, so what the editor offers is what actually compiles. A test fails if the shipped schema goes stale.
No model knows Scenet from training, so the project hands the language over instead. Driving Scenet from a model covers each kind of client:
skills/scenet, an Agent Skills folder.scenet mcp, whose tools validate, compile and render, so the model can read its own errors and fix them.pip install 'scenet[mcp]'
scenet mcp
pip install scenet
Python 3.12 or newer. No system libraries, no fonts to install, nothing to configure. Ships a py.typed marker, so mypy, pyright, ty and basedpyright read the annotations straight from the package.
from scenet import compile_source, render
result = compile_source("cast: {alice: {reference: alice}}") svg = render(result.core)
Requires uv. It manages the Python version too, so this is the whole setup:
uv sync --all-groups
uv run pytest
Checks, all of which run in CI:
uv run ruff check . && uv run ruff format --check .
uv run ty check uv run pytest
[creatoan.github.io/scenet](https://creatoan.github.io/scenet/) — or read the Markdown source under docs/, which GitHub renders without a build step.
| Tutorial | Build a panel from nothing, in fifteen minutes |
| Gallery | Every example, drawn, with its source |
| How-to guides | Sequences, comic scripts, your own characters, using it as a library |
| Language specification | Every construct, with examples |
| Shot types | Normative camera framing table |
| Panel Core | The resolved intermediate format |
| Asset contract | What a character puppet must declare |
| MCP server | The tools scenet mcp serves to a model |
| API reference | Every public name |
| Design decisions | Why it is shaped this way |
| Prior art | What already exists, and what was taken from it |
Every Python example in the documentation is executed by the test suite. An example that omits an import, or that has drifted out of step with the code, fails the build.
0BSD — see LICENSE. This is deliberately one step more permissive than MIT: you may use, copy, modify and distribute this software for any purpose, with no obligation to preserve a copyright notice or reproduce the license. No attribution is required, though it is always welcome.
Third-party components are listed in THIRD_PARTY_NOTICES.md. The lettering font arrives as an ordinary dependency under the SIL Open Font License, which does require its own notice be kept with it.
The language specification is free to implement. Anyone may build their own compiler, editor, renderer or tooling for this language, in any project, commercial or otherwise, without restriction or attribution. A notation is only worth having if it is not owned.