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제작자가 쓴 설명(영어 원문)
Configure a Specter game backend from chat: economy, progression, leaderboards, multiplayer.
이 세 가지는 절대 하나의 점수로 합치지 않아요. 의견, 측정, 인기는 서로 다른 것이니까요.
이 서버는 아직 쉬운 말로 된 요약을 쓰지 못했어요. 아래는 레지스트리에서 읽어 온 사실이에요.
쓰고 있는 AI 앱을 고른 다음 설정을 복사하세요.
SPECTER_ENV, SPECTER_ALLOW_MUTATIONS, SPECTER_API_KEY, SPECTER_PROJECT_ID, SPECTER_ADMIN_TOKEN비밀로 표시된 값은 내 계정의 열쇠예요. 절대 다른 사람과 공유하거나 채팅에 붙여 넣지 마세요.
필요한 것
어떤 앱을 쓰세요?
위에서 앱을 고르세요. 기억해 두었다가 다음부터는 버튼에 “…에 설치”라고 표시해요.
Claude Desktop → Settings → Developer → Edit Config를 열고 claude_desktop_config.json에 이 내용을 붙여 넣으세요
{
"mcpServers": {
"specter-skills": {
"command": "npx",
"args": [
"-y",
"specter-skills",
"specter-mcp"
],
"env": {
"SPECTER_ENV": "your-value",
"SPECTER_ALLOW_MUTATIONS": "your-value",
"SPECTER_API_KEY": "your-value",
"SPECTER_PROJECT_ID": "your-value",
"SPECTER_ADMIN_TOKEN": "your-value"
}
}
}
}터미널에서 이 명령어를 실행하세요
claude mcp add specter-skills --env SPECTER_ENV=your-value --env SPECTER_ALLOW_MUTATIONS=your-value --env SPECTER_API_KEY=your-value --env SPECTER_PROJECT_ID=your-value --env SPECTER_ADMIN_TOKEN=your-value -- npx -y specter-skills specter-mcp실행하기 전에 빈 값을 채워 주세요.
프로젝트의 .cursor/mcp.json 또는 ~/.cursor/mcp.json에 붙여 넣으세요
{
"mcpServers": {
"specter-skills": {
"command": "npx",
"args": [
"-y",
"specter-skills",
"specter-mcp"
],
"env": {
"SPECTER_ENV": "your-value",
"SPECTER_ALLOW_MUTATIONS": "your-value",
"SPECTER_API_KEY": "your-value",
"SPECTER_PROJECT_ID": "your-value",
"SPECTER_ADMIN_TOKEN": "your-value"
}
}
}
}브라우저가 앱을 열지 물어본 다음, 앱이 설정을 보여 주고 확인을 요청해요. 키 값은 비워 두니 직접 입력하세요.
프로젝트의 .vscode/mcp.json에 붙여 넣으세요
{
"servers": {
"specter-skills": {
"type": "stdio",
"command": "npx",
"args": [
"-y",
"specter-skills",
"specter-mcp"
],
"env": {
"SPECTER_ENV": "your-value",
"SPECTER_ALLOW_MUTATIONS": "your-value",
"SPECTER_API_KEY": "your-value",
"SPECTER_PROJECT_ID": "your-value",
"SPECTER_ADMIN_TOKEN": "your-value"
}
}
}
}브라우저가 앱을 열지 물어본 다음, 앱이 설정을 보여 주고 확인을 요청해요. 키 값은 비워 두니 직접 입력하세요.
이 서버는 내 컴퓨터에서 실행되는데, ChatGPT는 인터넷에 있는 서버에만 연결할 수 있어요. 다른 앱을 고르세요.
선택한 앱은 이 기기의 쿠키에만 저장돼요. 계정은 필요 없어요.
SPECTER_ENV envSPECTER_ALLOW_MUTATIONS envSPECTER_PROJECT_ID env이 설정은 제작자의 레지스트리 정보로 만들었어요. README와 다르면 README를 따르세요.
내 컴퓨터에서 실행돼요. 설치하면 AI 앱에 도구 목록이 나타나요.
누구나 볼 수 있는 정보를 점검했고, 코드는 읽지 않았어요. 해당하지 않는 항목은 개수에서 뺐어요. · 2026년 11월 8일 점검
레지스트리 이름이 GitHub 계정 dirtcubeinteractive 기준으로 확인되었고, 이 계정이 저장소를 소유하고 있어요
아직 GitHub에서 이 저장소를 읽어 오지 않았어요
아직 GitHub에서 이 저장소를 읽어 오지 않았어요
내 컴퓨터에서 실행되는 서버라 인터넷 엔드포인트가 없어요
내 컴퓨터에서 실행되며, 대신 로컬 설정을 사용해요
내 컴퓨터에서 실행돼요. 도구 목록은 인터넷 엔드포인트가 있는 서버에서만 읽을 수 있어요
레지스트리에서 이 카테고리의 활성 서버 전체와 비교했어요. 스타는 게시자가 저장소를 소유한 경우에만 세요.
해당하는 기본 점검 1개 중 1개를 통과했어요. 코드는 읽지 않았어요. 키나 토큰을 넣기 전에 서버가 어떤 권한을 요구하는지 확인하고, 꼭 필요한 권한만 있는 키를 쓰세요.
입력해야 할 값: SPECTER_API_KEY, SPECTER_ADMIN_TOKEN
내 컴퓨터에서 실행돼요. AI 앱이 필요할 때 실행하고, 데이터는 제작자의 서버를 거치지 않아요(서버 자체가 온라인 서비스를 호출하는 경우는 제외).
GitHub 저장소는 마지막으로 – 변경됐고, 최신 버전(0.11.1)은 4개월 전 레지스트리에 올라왔어요.
Claude Desktop, Claude Code, Cursor, VS Code처럼 MCP를 지원하는 앱에서 쓸 수 있어요. 내 컴퓨터에 Node.js도 있어야 해요.
같은 카테고리에는: Vexa, emailmd, MCP WhatsApp Cloud
같은 카테고리에서 다른 제작자가 만든 서버예요. 스타 순으로 정렬했어요.
카드 보는 법:★ GitHub 스타i세 기둥: 리뷰 · 점검 · 사용 정도i업데이트 = 최신 버전을 레지스트리에 공개한 날i
Meeting bot and transcripts for Google Meet, Teams and Zoom. Live or after, speakers labelled.
Render markdown into email-safe HTML, lint drafts for deliverability problems, and preview emails.
MCP server for WhatsApp Cloud API (Meta) — messages, media, and templates via Graph API
제작자의 저장소에서 쓰인 그대로 가져왔어요. PopNx MCP가 검토하거나 보증한 내용이 아니에요. HTML, 이미지, 스크립트는 제거했어요. 링크를 누르면 이 사이트를 벗어나요.
Build your game backend by talking to Claude.
specter-skills teaches Claude everything about Specter — the game backend platform — so you can add player accounts, an in-game economy, daily quests, leaderboards, tournaments, battle passes, and real-time multiplayer to your game in plain English, and get correct, working code plus the ability to configure your backend without ever opening the dashboard.
No SDK to learn. No API docs to read. Install it, then ask.
You: "Add Specter to my game — silent login, a coins wallet, and a daily
quest 'play 3 matches' that rewards 100 coins." Claude: ...writes the integration code, sets up the quest in your backend, done.
This one package ships two halves of the same product:
| What it is | What it does | |
|---|---|---|
| 🧠 Skills | Knowledge Claude reads | Claude writes correct Specter integration code — right endpoints, headers, response handling, and all the platform's gotchas baked in. |
| 🛠️ MCP server | A tool Claude can run | Claude *acts on* your backend — inspect a project, verify your setup, and create currencies, items, tasks, leaderboards, battle passes, and more, straight from chat. |
Skills work in Claude Code, Claude Desktop, the Claude Agent SDK, and any other skills-aware host. The MCP server works in any MCP-compatible host (Claude Desktop, Claude Code, …).
1. Install the skills in your game project:
npx specter-skills init
2. Get your API key from console.specterapp.xyz (Project → API Keys).
3. Ask Claude to build something:
*"Add Specter email login and a gem currency to my Unity game."*
The right skill activates automatically and Claude writes the integration. That's it.
💡 Want Claude to also set up the backend for you (create currencies, quests, leaderboards)?
Add the MCP server and ask *"create a gems currency and a daily login quest in
my Specter project."*
# Interactive — choose skills and where to install them
npx specter-skills init
npx specter-skills install
npx specter-skills install specter specter-economy
npx specter-skills install --global
npx specter-skills install --dir ./skills
| Command | What it does |
|---|---|
npx specter-skills init | Interactive: pick skills + target (project or global) |
npx specter-skills install [names…] | Install named skills (default: all). Flags: --global, --dir |
npx specter-skills update | Re-install your skills at the latest version |
npx specter-skills list | Show which skills are available and which you have installed |
Skills are copied into .claude/skills/ (project) or ~/.claude/skills/ (global). They're plain files you can commit to your repo.
| Skill | What it covers |
|---|---|
| `specter` | Start here — platform overview, the auth model, base URLs, the response envelope, and every error code. |
| `specter-players` | Sign-up & login (email, username, silent device ID, Google, Apple, Steam, Discord, Facebook), tokens, account linking, player profiles & custom data, friends. |
| `specter-economy` | Currencies & wallets, items, bundles, stores & purchases, inventory, gacha / loot boxes with pity, and real-money gaming (deposits / withdrawals). |
| `specter-progression` | Tasks, missions, achievements, daily quests & streaks, task-rule design, custom events, battle passes, XP & level systems. |
| `specter-competitions` | Leaderboards, tournaments, instant battles, prize distribution, and schedules. |
| `specter-multiplayer` | Skill-based matchmaking, parties, match sessions, and the full real-time Socket.io event contract. |
| `specter-admin` | Configure the game via admin APIs — projects, currencies, items, tasks, live-ops, members. Used by the MCP server to set things up for you. |
Each skill has a concise guide plus per-endpoint references (request fields, response examples) generated directly from Specter's API, and ready-to-paste JavaScript / Unity examples where useful — so the code Claude writes stays accurate.
The same package ships an MCP server, specter-mcp, that lets Claude inspect and configure a Specter backend directly. The skills teach Claude the API; the MCP server lets it *use* the API.
*"What currencies does my project have?"* · *"Is my setup working?"* · *"Create a gems currency
and a daily quest that rewards 100 coins."*
The easy way — npx specter-skills init offers to set this up for you (it writes the config, no JSON editing). Or run it any time:
# Claude Desktop
npx specter-skills mcp
npx specter-skills mcp --code
Then restart your MCP host and the specter tools appear. (Claude Desktop and Claude Code are different apps with separate configs — pick the one you actually use.)
Manual setup (if you prefer to edit the config yourself)
Add to your MCP host config (e.g. Claude Desktop's claude_desktop_config.json):
{
"mcpServers": { "specter": { "command": "npx", "args": ["-y", "-p", "specter-skills", "specter-mcp"], "env": { "SPECTER_ENV": "staging", "SPECTER_ALLOW_MUTATIONS": "true" } } } }
</details>
Read-only tools work immediately; creating things needs a one-time sign-in — no api-key or project ID to configure.
To create anything, Claude needs to act as you — so you authorize it once through your browser. The first time it's needed, Claude runs the specter_login tool (or run it yourself in a terminal):
npx -y -p specter-skills specter-mcp login
What happens:
~/.specter/credentials.json). You stay signed in.Your password and social credentials never touch the tool or Claude. Revoke access anytime from the dashboard. Manage the session with specter-mcp whoami and specter-mcp logout.
ℹ️ Run
specter-mcpcommands from any folder except thespecter-skillssource folder
itself (npx gets confused there).
Read-only — always available, safe to run:
| Tool | Purpose |
|---|---|
specter_verify_setup | Smoke-test the project: auth, currencies, events, tasks |
specter_list_currencies · _items · _bundles · _stores | Inspect economy content |
specter_list_events | List custom events (with their ids) that trigger tasks |
specter_list_tasks · _leaderboards · _tournaments · _battlepasses | Inspect progression & competitions |
specter_list_progression_systems · _markers | Inspect level systems & markers |
Read tools use your browser sign-in (run
specter_loginonce) — no separate api-key to configure.
Client / runtime — act as a sandboxed test player to exercise the game-facing /v2/client API and prove your config works:
| Tool | Purpose |
|---|---|
specter_get_player_state | Read the test player's tasks, wallet, and inventory |
specter_send_event | Fire a custom event (the same call your game makes) to trigger achievements |
specter_test_achievement | End-to-end: read status → fire the event → re-read → report whether the task progressed |
specter_get_reward_history · specter_claim_reward | List pending rewards, and claim on-claim task rewards (grant-reward-by-source) |
specter_generate_client_code | Generate ready-to-paste game code (JS or Unity C#) wired with your real api-key + event slug |
Mutating — opt-in (SPECTER_ALLOW_MUTATIONS=true), gated behind your confirmation:
| Tool | Creates / does |
|---|---|
specter_create_currency · _item · _bundle · _store | Economy content |
specter_create_currency_conversion · _currency_policy | Exchange rates + balance/decay/earning-cap policies |
specter_create_event | A custom event that triggers achievements |
| `specter_create_task` | A single-objective achievement |
| `specter_create_mission` · `_step_series` · `_time_series` | The 3 grouped achievement types (pool / sequential / streak) |
| `specter_schedule_achievement` · `_stop_achievement` · `_delete_achievement` | Activate / halt / delete an achievement (the create→schedule two-step) |
specter_create_battlepass · _level_system · _progression_marker | Progression content |
specter_create_match | Multiplayer match template (format / outcome / game) |
specter_create_leaderboard · _competition | Competitions |
specter_edit_currency · _edit_task · _update_entity | Edit existing entities (rename, retune, disable, …) |
specter_schedule_liveops | Schedule a leaderboard / competition live |
specter_grant_reward | Grant items / currencies to a player |
specter_admin_call · specter_client_call | Escape hatches — call *any* /v1 admin or /v2/client endpoint that lacks a dedicated tool (match config, members, games, reward-sets, tags, friends, purchases, …), using the bundled API references for the shape |
specter_login | Browser sign-in (above) |
The achievement tools resolve friendly names for you — pass event as an event slug/name, rewards as [{currency:"gems", quantity:50}] (or item/bundle/marker), and the tool resolves them to the right ids. Creating an achievement does not make it live — call specter_schedule_achievement to activate it.
Mutating tools change live game configuration, so they're flagged non-read-only and your MCP host asks for confirmation before each one. Point them at a staging project first.
Your project is auto-detected from your sign-in — there's no project ID to look up. (Only set SPECTER_PROJECT_ID if your organisation has several projects and you want to pin one.)
All configuration is via env vars in your MCP host config:
| Variable | Required | Default | Purpose |
|---|---|---|---|
SPECTER_ENV | — | staging | staging or production |
SPECTER_ALLOW_MUTATIONS | — | false | true enables the create / mutate tools |
SPECTER_API_KEY | optional | — | Client api-key. Not needed after sign-in — the dev key from your login is reused. Set it only if you want read tools to work before signing in. |
SPECTER_PROJECT_ID | optional | — | Auto-discovered from your sign-in. Only set it if your organisation has multiple projects and you want to pin one. |
SPECTER_ADMIN_TOKEN | optional | — | For CI / non-interactive use instead of browser sign-in |
##
앞부분만 보여 드려요. 나머지는 저장소에서 읽어 보세요