Spec Driven Development
MCP Server that facilitates spec-driven development workflows, not just Vibe Coding.
제작자가 쓴 설명(영어 원문)
CS2 match data for AI assistants: matches, maps, vetoes, rounds, player stats, teams, rankings.
이 세 가지는 절대 하나의 점수로 합치지 않아요. 의견, 측정, 인기는 서로 다른 것이니까요.
이 서버는 아직 쉬운 말로 된 요약을 쓰지 못했어요. 아래는 레지스트리에서 읽어 온 사실이에요.
쓰고 있는 AI 앱을 고른 다음 설정을 복사하세요.
ESPORTSODDS_API_KEY비밀로 표시된 값은 내 계정의 열쇠예요. 절대 다른 사람과 공유하거나 채팅에 붙여 넣지 마세요.
필요한 것
어떤 앱을 쓰세요?
위에서 앱을 고르세요. 기억해 두었다가 다음부터는 버튼에 “…에 설치”라고 표시해요.
Claude Desktop → Settings → Developer → Edit Config를 열고 claude_desktop_config.json에 이 내용을 붙여 넣으세요
{
"mcpServers": {
"esportsodds": {
"command": "uvx",
"args": [
"esportsodds",
"mcp"
],
"env": {
"ESPORTSODDS_API_KEY": "your-value"
}
}
}
}터미널에서 이 명령어를 실행하세요
claude mcp add esportsodds --env ESPORTSODDS_API_KEY=your-value -- uvx esportsodds mcp실행하기 전에 빈 값을 채워 주세요.
프로젝트의 .cursor/mcp.json 또는 ~/.cursor/mcp.json에 붙여 넣으세요
{
"mcpServers": {
"esportsodds": {
"command": "uvx",
"args": [
"esportsodds",
"mcp"
],
"env": {
"ESPORTSODDS_API_KEY": "your-value"
}
}
}
}브라우저가 앱을 열지 물어본 다음, 앱이 설정을 보여 주고 확인을 요청해요. 키 값은 비워 두니 직접 입력하세요.
프로젝트의 .vscode/mcp.json에 붙여 넣으세요
{
"servers": {
"esportsodds": {
"type": "stdio",
"command": "uvx",
"args": [
"esportsodds",
"mcp"
],
"env": {
"ESPORTSODDS_API_KEY": "your-value"
}
}
}
}브라우저가 앱을 열지 물어본 다음, 앱이 설정을 보여 주고 확인을 요청해요. 키 값은 비워 두니 직접 입력하세요.
이 서버는 내 컴퓨터에서 실행되는데, ChatGPT는 인터넷에 있는 서버에만 연결할 수 있어요. 다른 앱을 고르세요.
선택한 앱은 이 기기의 쿠키에만 저장돼요. 계정은 필요 없어요.
이 설정은 제작자의 레지스트리 정보로 만들었어요. README와 다르면 README를 따르세요.
내 컴퓨터에서 실행돼요. 설치하면 AI 앱에 도구 목록이 나타나요.
누구나 볼 수 있는 정보를 점검했고, 코드는 읽지 않았어요. 해당하지 않는 항목은 개수에서 뺐어요. · 2026년 11월 6일 점검
레지스트리 이름이 GitHub 계정 esportsodds 기준으로 확인되었고, 이 계정이 저장소를 소유하고 있어요
아직 GitHub에서 이 저장소를 읽어 오지 않았어요
아직 GitHub에서 이 저장소를 읽어 오지 않았어요
내 컴퓨터에서 실행되는 서버라 인터넷 엔드포인트가 없어요
내 컴퓨터에서 실행되며, 대신 로컬 설정을 사용해요
내 컴퓨터에서 실행돼요. 도구 목록은 인터넷 엔드포인트가 있는 서버에서만 읽을 수 있어요
레지스트리에서 이 카테고리의 활성 서버 전체와 비교했어요. 스타는 게시자가 저장소를 소유한 경우에만 세요.
해당하는 기본 점검 1개 중 1개를 통과했어요. 코드는 읽지 않았어요. 키나 토큰을 넣기 전에 서버가 어떤 권한을 요구하는지 확인하고, 꼭 필요한 권한만 있는 키를 쓰세요.
입력해야 할 값: ESPORTSODDS_API_KEY
내 컴퓨터에서 실행돼요. AI 앱이 필요할 때 실행하고, 데이터는 제작자의 서버를 거치지 않아요(서버 자체가 온라인 서비스를 호출하는 경우는 제외).
GitHub 저장소는 마지막으로 – 변경됐고, 최신 버전(0.4.5)은 4일 전 레지스트리에 올라왔어요.
Claude Desktop, Claude Code, Cursor, VS Code처럼 MCP를 지원하는 앱에서 쓸 수 있어요. 내 컴퓨터에 Python (uv)도 있어야 해요.
같은 카테고리에는: Spec Driven Development, Remote Desktop Commander, Reelsaw
같은 카테고리에서 다른 제작자가 만든 서버예요. 스타 순으로 정렬했어요.
카드 보는 법:★ GitHub 스타i세 기둥: 리뷰 · 점검 · 사용 정도i업데이트 = 최신 버전을 레지스트리에 공개한 날i
MCP Server that facilitates spec-driven development workflows, not just Vibe Coding.
Remote Desktop Commander: use files, terminal and processes on your own computers from any AI app.
Drive a self-hosted Reelsaw: turn long videos into vertical clips, edit, re-render and export them.
제작자의 저장소에서 쓰인 그대로 가져왔어요. PopNx MCP가 검토하거나 보증한 내용이 아니에요. HTML, 이미지, 스크립트는 제거했어요. 링크를 누르면 이 사이트를 벗어나요.
The official Python client for the [esportsodds.gg](https://esportsodds.gg/cs2-api) CS2 data API.
Counter-Strike 2 matches and results, team and player stats, tournaments, rankings and a derived market line, returned as plain Python dicts. Standard library only: there is nothing else to install.
Get CS2 match data and stats without scraping HLTV. This package is a client for a paid API; it is not an official HLTV/Valve API.
pip install esportsodds
Python 3.10 or newer. No dependencies.
Try it first, with no account: set ESPORTSODDS_API_KEY to the public sample key eo_sample_public, which reads a fixed sample of past matches. It is shared by everyone and rate-limited per network address. For evaluation; our Terms apply.
No subscription yet? A free sandbox key reads a fixed sample of past matches, so you can build against real responses first. The quickstart below asks for upcoming matches, which are outside the sample, so with either key start with sandbox_tour.py and a tournament id from the guide. Any request outside the sample raises PermissionDeniedError (sandbox_scope), and its message names the events that work.
from esportsodds import Client
client = Client() # reads ESPORTSODDS_API_KEY from the environment
for match in client.matches.list(status="scheduled", sort="scheduled_at", limit=5).data: print(match["scheduled_at"], match["team_a_name"], "vs", match["team_b_name"])
2026-10-08T14:00:00Z Team A vs Team B
2026-10-08T17:30:00Z Team C vs Team D
Every call returns what the API sent, as ordinary dicts and lists. A list call returns a Page (page.data, page.next_cursor, page.has_more, page.meta); a call for one thing returns a dict.
Matches come newest first unless you say otherwise, which is what you want for results. For scheduled matches that order starts with the fixture furthest away, so the quickstart passes sort="scheduled_at" to get the next ones to be played.
There are two plans, billed monthly or yearly and paid up front: Standard is $99 a month for 50,000 requests and Pro is $299 a month for 150,000 requests. A year costs ten months: $990 a year for Standard and $2,990 a year for Pro, two months free. Requests are counted per account, per calendar month (UTC), across every key the account owns. There is no trial. A free sandbox key reads a fixed sample of past matches, up to 2,000 requests in total, with no card; it is not a plan, and current data needs one. Past your plan's requests, calls get a 429 with the code quota_exceeded until the month resets, and this client raises QuotaExceededError without retrying (retrying cannot help). A spent sandbox key gets sandbox_quota_exceeded, raised the same way (it never resets), and a request outside its sample raises PermissionDeniedError (sandbox_scope, not counted).
The bulk export (matches.bulk() and the walkers built on it) has one more limit. On a Standard account that first subscribed on or after 30 October 2026 you may make up to 250 bulk-export requests a month; past that the API answers 429 with bulk_quota_exceeded, which raises QuotaExceededError without retrying and leaves every other call working. Pro has no bulk limit, and a Standard account that first subscribed before that date has none either.
Create a key in your account after you subscribe, then keep it out of your code:
export ESPORTSODDS_API_KEY="eo_live_..."
Authorization: Bearer header, never in a URL. It shows only the last four characters in repr() and never puts the key in an error message or a log line.http:// is accepted for localhost and other loopback addresses (127.0.0.1, ::1) alone, and redirects are never followed, so a key cannot be sent to a different host.| Environment variable | Meaning |
|---|---|
ESPORTSODDS_API_KEY | Your API key, used when api_key is not passed. |
ESPORTSODDS_BASE_URL | The API address, used when base_url is not passed. |
Client(...) argument | Default | Meaning |
|---|---|---|
api_key | None | Your key. When omitted, ESPORTSODDS_API_KEY is read; with neither, ValueError. |
base_url | https://api.esportsodds.gg | The API address. HTTPS only, except localhost and other loopback addresses. |
game | "cs2" | The title to query. CS2 is the only one with data today. |
timeout | 30.0 | Seconds to wait for a reply. The bulk export always waits at least 120. |
max_retries | 3 | Retries per call for the failures listed under Errors. 0 turns retries off. |
transport | None | Your own HTTP stack: any object with send(TransportRequest) -> TransportResponse. |
A Client is safe to share between threads. Use it as a context manager (with Client() as client:) or call client.close() when you are finished: it closes a custom transport that has a close() method (the default one keeps no connections open, so it has nothing to release).
Every endpoint is one method. {game} is the client's game, and {id} accepts the UUID or, for teams, players and tournaments, the slug.
| Call | Endpoint | Returns | What it gives you |
|---|---|---|---|
client.matches.list() | GET /v1/{game}/matches | Page | Fixtures and results, newest first; filter by status, tournament, team, dates and has, order with sort. |
client.matches.bulk() | GET /v1/{game}/matches/bulk | Page | Matches with their maps, stats and more embedded (include=), 25 per request. |
client.matches.get(match) | GET /v1/{game}/matches/{id} | dict | One match; include= embeds teams, tournament, odds or sub-resources. |
client.matches.maps(match) | GET /v1/{game}/matches/{id}/maps | Page | Map-by-map results. |
client.matches.stats(match) | GET /v1/{game}/matches/{id}/stats | Page | Per-player stat lines, whole match and per map. |
client.matches.vetoes(match) | GET /v1/{game}/matches/{id}/vetoes | Page | The map pick and ban sequence. |
client.matches.rounds(match) | GET /v1/{game}/matches/{id}/rounds | Page | Round-by-round team stats: economy, opening duels, clutches, bomb events. |
client.matches.history(match) | GET /v1/{game}/matches/{id}/history | Page | What a match used to say: each change with its value before and after. |
client.matches.depth(match) | GET /v1/{game}/matches/{id}/depth | dict | Per-player weapons, grenades, hit groups, duels and flashes. |
client.matches.lineups(match) | GET /v1/{game}/matches/{id}/lineups | Page | Each team's listed roster before the match. |
client.matches.streams(match) | GET /v1/{game}/matches/{id}/streams | Page | The channels broadcasting a match. |
client.odds.list() | GET /v1/{game}/odds | Page | The derived market line, as history or as the current board. |
client.teams.list() | GET /v1/{game}/teams | Page | Every team, alphabetically; find one by name with q. |
client.teams.get(team) | GET /v1/{game}/teams/{id} | dict | One team. |
client.teams.h2h(team, opponent=...) | GET /v1/{game}/teams/{id}/h2h | dict | The head-to-head record between two teams. |
client.teams.form(team) | GET /v1/{game}/teams/{id}/form | Page | Recent completed results, newest first. |
client.teams.ratings(team) | GET /v1/{game}/teams/{id}/ratings | Page | The team's rating history, one point per match. |
client.teams.maps(team) | GET /v1/{game}/teams/{id}/maps | Page | The team's record on each map. |
client.teams.round_stats(team) | GET /v1/{game}/teams/{id}/round-stats | dict | Round-level playstyle rates: side win rates, pistols, opening duels. |
client.teams.vetoes(team) | GET /v1/{game}/teams/{id}/vetoes | dict | A team's own picks, bans and deciders per map, with a permaban flag. |
client.teams.results(team) | GET /v1/{game}/teams/{id}/results | Page | Recent results with every map's score and both teams' ratings going in. |
client.teams.rivals(team) | GET /v1/{game}/teams/{id}/rivals | Page | The opponents a team meets most, with the head-to-head and rating gap. |
client.teams.roster_history(team) | GET /v1/{game}/teams/{id}/roster-history | Page | The five players fielded in each recent match, with roster changes. |
client.teams.players(team) | GET /v1/{game}/teams/{id}/players | dict | The players in the team's newest match with stats, with their last-12-month figures. |
client.tournaments.list() | GET /v1/{game}/tournaments | Page | Every tournament, newest first; search by name with q. |
client.tournaments.get(tournament) | GET /v1/{game}/tournaments/{id} | dict | One tournament. |
client.tournaments.teams(tournament) | GET /v1/{game}/tournaments/{id}/teams | Page | The participating teams, by seed. |
client.players.list() | GET /v1/{game}/players | Page | Every player, alphabetically by nickname; search by nickname with q. |
client.players.get(player) | GET /v1/{game}/players/{id} | dict | One player. |
client.players.career(player) | GET /v1/{game}/players/{id}/stats | dict | A player's career totals and averages. |
client.players.performance(player) | GET /v1/{game}/players/{id}/performance | dict | Last-12-month figures over recorded maps, each with its percentile among players with a page. |
client.players.maps(player) | GET /v1/{game}/players/{id}/maps | dict | The player's figures on each map they have a recorded map on. |
client.players.matches(player) | GET /v1/{game}/players/{id}/matches | Page | Recent completed matches, newest first, with the player's own line. |
client.players.teams(player) | GET /v1/{game}/players/{id}/teams | dict | The player's team history as stints. |
client.players.weapons(player) | GET /v1/{game}/players/{id}/weapons | dict | Weapon and hit-group totals over the last 12 months. |
client.rankings.list() | GET /v1/{game}/rankings | Page | A team or player leaderboard over a rolling three-month window. |
client.rankings.history() | GET /v1/{game}/rankings/history | Page | The team board at each of the last weekly marks. |
client.rankings.round_stats() | GET /v1/{game}/rankings/round-stats | Page | Round-level figures for the top teams, in board order. |
client.maps.list() | GET /v1/{game}/maps | Page | League-wide figures for each competitive map. |
client.maps.teams(map) | GET /v1/{game}/maps/{id}/teams | Page | How each team fares on, and chooses around, one map. |
client.coverage.list() | GET /v1/{game}/coverage | Page | What data exists and how often it refreshes. |
client.model.metrics() | GET /v1/{game}/model/metrics | Page | Transparency metrics for the model line, per market. The model line is coming soon; the list may be empty. |
client.ws_token() | POST /v1/{game}/ws-token | dict | A 60-second ticket for the WebSocket. Costs no requests. |
client.health() | GET /health | dict | The service status. Needs no key and is never retried. |
Filters are keyword arguments named as in the API reference. A list given for a comma-separated filter (has=["rounds", "depth"], include=["maps", "stats"]) is joined for you; a datetime or
앞부분만 보여 드려요. 나머지는 저장소에서 읽어 보세요