프로토타입 · 미리 보기: 공식 레지스트리의 모든 서버를 담고 있으며 30분마다 동기화해요. 리뷰와 계정 기능은 다음 단계에서 열려요.
PopNx MCPAI를 쓰는 사람을 위한 MCP 서버 · 쉬운 말로 설명해요

ElfDeckAI

제작자: Garthnesss버전 1.1.3i★ –i내 컴퓨터에서 실행
레지스트리 이름io.github.Garthnesss/elfdeckai

설치

개요

제작자가 쓴 설명(영어 원문)

Virtual keyboard, gamepad and mouse for AI agents on Linux / Steam Deck.

PopNx MCP의 세 기둥

이 세 가지는 절대 하나의 점수로 합치지 않아요. 의견, 측정, 인기는 서로 다른 것이니까요.

할 수 있는 일

이 서버는 아직 쉬운 말로 된 요약을 쓰지 못했어요. 아래는 레지스트리에서 읽어 온 사실이에요.

  • 연결 방식: 내 컴퓨터에서 실행
  • 전송 방식: stdio
  • 카테고리: 기타

설치

쓰고 있는 AI 앱을 고른 다음 설정을 복사하세요.

설치하기 전에

  • 기본 점검: 1개 중 1개 통과
  • 내 컴퓨터에서 내 사용자 계정의 권한(파일, 네트워크, 앱)으로 실행돼요.
  • 레지스트리에 입력해야 할 키가 나와 있지 않아요.

필요한 것

  • PyPIPython의 uv 설치(uvx 명령어용)

어떤 앱을 쓰세요?

위에서 앱을 고르세요. 기억해 두었다가 다음부터는 버튼에 “…에 설치”라고 표시해요.

Claude Desktop → Settings → Developer → Edit Config를 열고 claude_desktop_config.json에 이 내용을 붙여 넣으세요

{
  "mcpServers": {
    "elfdeckai": {
      "command": "uvx",
      "args": [
        "elfdeckai"
      ]
    }
  }
}

터미널에서 이 명령어를 실행하세요

claude mcp add elfdeckai -- uvx elfdeckai

Cursor에서 열기

또는 설정을 직접 복사하기

프로젝트의 .cursor/mcp.json 또는 ~/.cursor/mcp.json에 붙여 넣으세요

{
  "mcpServers": {
    "elfdeckai": {
      "command": "uvx",
      "args": [
        "elfdeckai"
      ]
    }
  }
}

브라우저가 앱을 열지 물어본 다음, 앱이 설정을 보여 주고 확인을 요청해요. 키 값은 비워 두니 직접 입력하세요.

VS Code에서 열기

또는 설정을 직접 복사하기

프로젝트의 .vscode/mcp.json에 붙여 넣으세요

{
  "servers": {
    "elfdeckai": {
      "type": "stdio",
      "command": "uvx",
      "args": [
        "elfdeckai"
      ]
    }
  }
}

브라우저가 앱을 열지 물어본 다음, 앱이 설정을 보여 주고 확인을 요청해요. 키 값은 비워 두니 직접 입력하세요.

이 서버는 내 컴퓨터에서 실행되는데, ChatGPT는 인터넷에 있는 서버에만 연결할 수 있어요. 다른 앱을 고르세요.

선택한 앱은 이 기기의 쿠키에만 저장돼요. 계정은 필요 없어요.

이 설정은 제작자의 레지스트리 정보로 만들었어요. README와 다르면 README를 따르세요.

할 수 있는 일

내 컴퓨터에서 실행돼요. 설치하면 AI 앱에 도구 목록이 나타나요.

기본 점검i

누구나 볼 수 있는 정보를 점검했고, 코드는 읽지 않았어요. 해당하지 않는 항목은 개수에서 뺐어요. · 2026년 11월 7일 점검

  • ✓ 통과

    제작자와 저장소 일치

    레지스트리 이름이 GitHub 계정 Garthnesss 기준으로 확인되었고, 이 계정이 저장소를 소유하고 있어요

  • … 아직 점검 안 함

    계속 관리되고 있음

    아직 GitHub에서 이 저장소를 읽어 오지 않았어요

  • … 아직 점검 안 함

    라이선스 있음

    아직 GitHub에서 이 저장소를 읽어 오지 않았어요

  • – 해당 없음

    엔드포인트 응답

    내 컴퓨터에서 실행되는 서버라 인터넷 엔드포인트가 없어요

  • – 해당 없음

    OAuth로 로그인

    내 컴퓨터에서 실행되며, 대신 로컬 설정을 사용해요

  • … 아직 점검 안 함

    도구 설명에 숨겨진 지시 없음

    내 컴퓨터에서 실행돼요. 도구 목록은 인터넷 엔드포인트가 있는 서버에서만 읽을 수 있어요

기타 카테고리의 다른 서버와 비교i

  • 이 카테고리의 다른 서버 32564개 중 0%보다 스타가 많아요
  • 이 카테고리의 다른 서버 32564개 중 79%보다 최근에 레지스트리에 공개됐어요
  • 기본 점검 결과가 이 카테고리의 다른 서버 32564개 중 100%와 같거나 더 좋아요

레지스트리에서 이 카테고리의 활성 서버 전체와 비교했어요. 스타는 게시자가 저장소를 소유한 경우에만 세요.

자주 묻는 질문

ElfDeckAI, 안전한가요?

해당하는 기본 점검 1개 중 1개를 통과했어요. 코드는 읽지 않았어요. 키나 토큰을 넣기 전에 서버가 어떤 권한을 요구하는지 확인하고, 꼭 필요한 권한만 있는 키를 쓰세요.

어떤 키나 코드가 필요한가요?

레지스트리에 필수 키가 나와 있지 않아요. 다만 처음 쓸 때 로그인을 요구하는 서버도 있어요.

내 컴퓨터에서 실행되나요, 클라우드에서 실행되나요?

내 컴퓨터에서 실행돼요. AI 앱이 필요할 때 실행하고, 데이터는 제작자의 서버를 거치지 않아요(서버 자체가 온라인 서비스를 호출하는 경우는 제외).

아직 관리되고 있나요?

GitHub 저장소는 마지막으로 – 변경됐고, 최신 버전(1.1.3)은 9일 전 레지스트리에 올라왔어요.

어떤 앱에서 쓸 수 있나요?

Claude Desktop, Claude Code, Cursor, VS Code처럼 MCP를 지원하는 앱에서 쓸 수 있어요. 내 컴퓨터에 Python (uv)도 있어야 해요.

대신 쓸 수 있는 건 뭐가 있나요?

같은 카테고리에는: Spec Driven Development, Remote Desktop Commander, Tools MCP

대안

같은 카테고리에서 다른 제작자가 만든 서버예요. 스타 순으로 정렬했어요.

카드 보는 법:★ GitHub 스타i세 기둥: 리뷰 · 점검 · 사용 정도i업데이트 = 최신 버전을 레지스트리에 공개한 날i

Spec Driven Development

제작자: formulahendry

MCP Server that facilitates spec-driven development workflows, not just Vibe Coding.

내 컴퓨터에서 실행★ 440MIT14개월 전 업데이트
설치

Remote Desktop Commander

제작자: desktop-commander

Remote Desktop Commander: use files, terminal and processes on your own computers from any AI app.

클라우드에서 실행★ 211어제 업데이트
설치

Tools MCP

제작자: First-CH

Web production tools for AI agents: contrast, JP text, WebP, JSON-LD, slugs, dates and 40+ more

내 컴퓨터에서 실행오늘 업데이트
설치

제작자의 README

README 열기

제작자의 저장소에서 쓰인 그대로 가져왔어요. PopNx MCP가 검토하거나 보증한 내용이 아니에요. HTML, 이미지, 스크립트는 제거했어요. 링크를 누르면 이 사이트를 벗어나요.

ElfDeckAI

Let an AI play games on your Steam Deck.

ElfDeckAI gives an AI assistant such as Claude a virtual controller, keyboard and mouse on your Steam Deck, plus the ability to see the screen. The AI looks at the game, decides what to do, and presses the buttons itself. It works in both Gaming Mode and Desktop Mode, and on other Linux machines too.

Start here: Steam Deck (about 5 minutes)

You need a Steam Deck, and a PC on the same Wi-Fi with an AI app that supports MCP, such as Claude Desktop.

1. Install on the Deck. Switch the Deck to Desktop Mode (Steam button → Power → Switch to Desktop), open Konsole, and paste:

curl -fsSL https://raw.githubusercontent.com/Garthnesss/ElfDeckAI/main/install-on-deck.sh | sh

At the end it prints the Deck's IP address. Keep it for step 3.

2. Turn on SSH on the Deck (once), so your PC can reach it. In the same Konsole window:

passwd                            # choose a password for the Deck, if you haven't

sudo systemctl enable --now sshd

3. Connect your PC. On the PC, paste one line. It asks for the Deck's IP address and its password (once), then sets everything up, including Claude Desktop.

  • Windows (in PowerShell):
  irm https://raw.githubusercontent.com/Garthnesss/ElfDeckAI/main/setup-pc.ps1 | iex
  • Mac or Linux (in Terminal):
  curl -fsSL https://raw.githubusercontent.com/Garthnesss/ElfDeckAI/main/setup-pc.sh | sh

4. Try it. Restart Claude Desktop and ask: *"Take a screenshot of my Steam Deck."* When you see your Deck's screen, start a game and ask the AI to play.

Tips

  • Turn-based games, RPGs, puzzles and menus work best. The AI needs a second or more per move, so fast action games are out of reach.
  • In Gaming Mode, if a game ignores the AI's controller, ask the AI to make its controller Player 1. It knows how, using Steam's Reorder Controllers menu while the game runs.
  • Something not working? Give AI_SETUP_GUIDE.md to your AI and ask it to help. It covers setup and troubleshooting step by step.

How it works

Three small programs on the Deck create virtual input devices through the Linux kernel's /dev/uinput, so games and Steam see them as real hardware:

  • ElfKey: a virtual keyboard
  • ElfPad: a virtual Xbox 360-class gamepad (buttons, analog triggers, two sticks, D-pad)
  • ElfMouse: a virtual mouse, which can also click an exact point on the screen

A fourth program, an MCP server, exposes them, together with a screenshot tool, as tools any MCP client can call. Your PC's AI app starts that server on the Deck over SSH. Nothing depends on a particular game or emulator: ElfDeckAI has played Pokémon FireRed in RetroArch on a physical Steam Deck, from the intro through the first rival battle, with the agent seeing only screenshots. See notes/driving.md for what was learned.

Everything is single-file Python using only the standard library, and the Deck install needs no sudo.

Other Linux machines

pip install elfdeckai

elfkey & elfpad & elfmouse &

echo "key x 150" > /tmp/elfkey.fifo # tap X for 150 ms echo "press a" > /tmp/elfpad.fifo # tap A echo "move 300 -100" > /tmp/elfmouse.fifo # move the pointer echo "click left" > /tmp/elfmouse.fifo # left click

grep -E "ElfKey|ElfPad|ElfMouse" /proc/bus/input/devices # confirm the devices exist

Without pip, clone the repository and run python3 elfkey.py (and so on) directly. Runtime state lives in /tmp and is cleared on reboot.

/dev/uinput is user-writable on the Steam Deck by default. On other distributions, install the udev rule first (see Installation).

MCP server

elfdeckai-mcp is a Model Context Protocol server (stdio transport) that exposes 22 tools:

GroupTools
Keyboardkey_tap, key_down, key_up, key_release
Gamepadpad_press, pad_down, pad_up, pad_stick, pad_trigger, pad_center, pad_reset
Mousemouse_click_at, mouse_move_to, mouse_move, mouse_click, mouse_down, mouse_up, mouse_scroll, mouse_hscroll, mouse_release
Visionscreenshot
Timingwait

screenshot captures the screen of the machine the server runs on and returns a PNG, so an agent can work in a look, act, look again loop without a separate video stream. It supports the Steam Deck in both Gaming Mode (through gamescope) and Desktop Mode (KDE Plasma), wlroots compositors and X11. Screens larger than 1280 pixels on their long side are scaled down before sending (set ELFDECKAI_SCREENSHOT_MAX to change the limit, or 0 to turn it off), and the result includes the image's size.

mouse_click_at and mouse_move_to take coordinates in the pixels of the most recent screenshot, so an agent can click exactly what it sees, whatever the screen's real resolution or the scaling applied. They assume a single display.

Running on the same machine as the daemons:

{"mcpServers": {"elfdeckai": {"command": "elfdeckai-mcp"}}}

Running on a Steam Deck from an AI client on your PC, over SSH (the setup-pc scripts in Start here write this for you):

{"mcpServers": {"elfdeckai": {

"command": "ssh", "args": ["-i", "~/.ssh/elfdeckai_ed25519", "-o", "IdentitiesOnly=yes", "-o", "BatchMode=yes", "deck@DECK-IP-ADDRESS", ".local/bin/elfdeckai-mcp"]}}}

It logs in with an SSH key, because the MCP client cannot answer a password prompt. Without pip, use "command": "python3", "args": ["/path/to/elfdeckai_mcp.py"].

Every tool call is validated against the tool's schema and the daemon's own parser before anything is written to a FIFO. If a daemon is not running, the call returns an error immediately instead of blocking.

Command reference

ElfKey (/tmp/elfkey.fifo)
CommandEffect
key [ms]Tap a key (default 120 ms)
down / up Hold / release a key
releaseRelease every held key
quitRelease everything and exit

Keys: a–z, 0–9, arrows, enter, esc, space, tab, backspace, shift, rshift, ctrl, rctrl, alt, ralt, capslock, f1–f10, home, end, pageup, pagedown, insert, delete and common punctuation. The full table is KEYS in elfkey.py.

ElfPad (/tmp/elfpad.fifo)
CommandEffect
press [ms]Tap a button or D-pad direction (default 120 ms)
down / up Hold / release
`stick left\right [ms]`Set an analog stick, −100 to 100 per axis; with ms, recenter afterwards
`trigger left\right <0..100> [ms]`Set an analog trigger; with ms, release afterwards
centerReturn sticks, triggers and D-pad to neutral
resetRelease everything
quitRelease everything and exit

Buttons: a b x y lb rb l2 r2 select start guide l3 r3, plus D-pad directions up down left right.

ElfPad identifies as an Xbox 360 controller, so SDL, Steam Input and RetroArch map it without configuration. l2 and r2 drive the analog trigger axes, as on the real controller; there are intentionally no digital trigger buttons, because declaring them shifts Select, Start and Guide off the standard button indices.

ElfMouse (/tmp/elfmouse.fifo)
CommandEffect
move [glide_ms]Move the pointer relatively; with glide_ms, spread the move over that time
moveto [ ]Place the pointer at an absolute position: pixel (x, y) of a width×height frame, or device units 0–32767 across the screen when no frame is given
click [ms]Click left, right or middle (default 100 ms)
down / up Hold / release a button (for drags: down, move, up)
scroll / hscroll Vertical / horizontal wheel (positive is up / right)
releaseRelease every held button
quitRelease everything and exit

move is relative: negative dy moves up. Its units are motion counts, not guaranteed screen pixels, because pointer acceleration applies. Each command is limited to ±10,000 counts and ±120 wheel ticks.

moveto uses a second virtual device, ElfMouse Absolute, which compositors treat like a virtual machine's tablet pointer, so the position is exact. Buttons are pressed on whichever device moved last.

Safety model

Because the caller may be a language model, the daemons are built so that bad input cannot leave the machine in a bad state:

  • Malformed input is refused, not fatal. Every line passes a strict parser; invalid commands are logged and ignored.
  • Taps are bounded. A timed hold lasts at most 5 seconds. Longer holds use down/up.
  • Nothing stays stuck. Timed actions restore in a finally block, held inputs are tracked, and on quit, SIGTERM, SIGINT or SIGHUP every input is released before the device is removed. If the MCP client disconnects mid-hold, the server releases every held input as it exits. key_release, mouse_release and pad_reset release everything on demand.
  • Owner-only access. Each FIFO is created with mode 0600.
  • Audit log. Every accepted command is written to stderr (the journal, when run as a service). That includes every key of anything typed — passwords included, one line per keystroke. Do not have an agent type secrets you are not willing to see in the journal.
  • Robust protocol handling. The MCP server returns proper JSON-RPC errors for malformed or oversized requests and never blocks on a stopped daemon.

Scope: these are real OS-level input devices. They act on whichever window has focus, including terminals and browsers. ElfDeckAI keeps input bounded, validated and releasable; deciding where an agent is allowed to act is up to the operator. Only run agents you trust, in sessions you can supervise.

Manipulated callers: the hardening above covers a caller that hallucinates or sends malformed input. It does not cover a caller that is manipulated — and the agent's eyes are a screenshot, so anything on screen (a web page, a game dialog, a chat message) is untrusted input that could try to talk it into typing into a terminal. There is no key or window allowlist and no physical kill switch; the mitigations are the operator's: supervise the session, keep terminals and browsers you care about out of focus, and stop the daemons (systemctl --user stop elfkey elfpad elfmouse) when the agent is not driving. If the MCP client disconnects, the server now releases every held input on its way out — but a live, manipulated agent is an operator problem, not one this validation layer can solve.

Comparison with other approaches

ApproachLimitation
Emulator APIs (PyBoy, mGBA scripting)Only work inside a specific emulator.
Sending keys through Moonlight or other streaming clientsMouse clicks are forwarded, but synthetic keyboard events are not.
xdotoolCannot reach native Wayland clients.
ydotool, dotoolSame uinput approach for keyboard and mouse, but no gamepad, raw keycodes, and no agent-facing interface (MCP, input bounds, release commands).
Hardware input emulators (KVM gadgets, controller adapters)Work, but require extra hardware.

Installation

Requirements: 64-bit Linux with /dev/uinput and Python

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