Spec Driven Development
MCP Server that facilitates spec-driven development workflows, not just Vibe Coding.
제작자가 쓴 설명(영어 원문)
A headless painting engine for AI agents: brushes, paint load, wet blending, canvas texture.
이 세 가지는 절대 하나의 점수로 합치지 않아요. 의견, 측정, 인기는 서로 다른 것이니까요.
이 서버는 아직 쉬운 말로 된 요약을 쓰지 못했어요. 아래는 레지스트리에서 읽어 온 사실이에요.
쓰고 있는 AI 앱을 고른 다음 설정을 복사하세요.
필요한 것
어떤 앱을 쓰세요?
위에서 앱을 고르세요. 기억해 두었다가 다음부터는 버튼에 “…에 설치”라고 표시해요.
Claude Desktop → Settings → Developer → Edit Config를 열고 claude_desktop_config.json에 이 내용을 붙여 넣으세요
{
"mcpServers": {
"easel": {
"command": "uvx",
"args": [
"easel-paint"
]
}
}
}터미널에서 이 명령어를 실행하세요
claude mcp add easel -- uvx easel-paint프로젝트의 .cursor/mcp.json 또는 ~/.cursor/mcp.json에 붙여 넣으세요
{
"mcpServers": {
"easel": {
"command": "uvx",
"args": [
"easel-paint"
]
}
}
}브라우저가 앱을 열지 물어본 다음, 앱이 설정을 보여 주고 확인을 요청해요. 키 값은 비워 두니 직접 입력하세요.
프로젝트의 .vscode/mcp.json에 붙여 넣으세요
{
"servers": {
"easel": {
"type": "stdio",
"command": "uvx",
"args": [
"easel-paint"
]
}
}
}브라우저가 앱을 열지 물어본 다음, 앱이 설정을 보여 주고 확인을 요청해요. 키 값은 비워 두니 직접 입력하세요.
이 서버는 내 컴퓨터에서 실행되는데, ChatGPT는 인터넷에 있는 서버에만 연결할 수 있어요. 다른 앱을 고르세요.
선택한 앱은 이 기기의 쿠키에만 저장돼요. 계정은 필요 없어요.
이 설정은 제작자의 레지스트리 정보로 만들었어요. README와 다르면 README를 따르세요.
내 컴퓨터에서 실행돼요. 설치하면 AI 앱에 도구 목록이 나타나요.
누구나 볼 수 있는 정보를 점검했고, 코드는 읽지 않았어요. 해당하지 않는 항목은 개수에서 뺐어요. · 2026년 11월 7일 점검
레지스트리 이름이 GitHub 계정 Gemberkoekje 기준으로 확인되었고, 이 계정이 저장소를 소유하고 있어요
아직 GitHub에서 이 저장소를 읽어 오지 않았어요
아직 GitHub에서 이 저장소를 읽어 오지 않았어요
내 컴퓨터에서 실행되는 서버라 인터넷 엔드포인트가 없어요
내 컴퓨터에서 실행되며, 대신 로컬 설정을 사용해요
내 컴퓨터에서 실행돼요. 도구 목록은 인터넷 엔드포인트가 있는 서버에서만 읽을 수 있어요
레지스트리에서 이 카테고리의 활성 서버 전체와 비교했어요. 스타는 게시자가 저장소를 소유한 경우에만 세요.
해당하는 기본 점검 1개 중 1개를 통과했어요. 코드는 읽지 않았어요. 키나 토큰을 넣기 전에 서버가 어떤 권한을 요구하는지 확인하고, 꼭 필요한 권한만 있는 키를 쓰세요.
레지스트리에 필수 키가 나와 있지 않아요. 다만 처음 쓸 때 로그인을 요구하는 서버도 있어요.
내 컴퓨터에서 실행돼요. AI 앱이 필요할 때 실행하고, 데이터는 제작자의 서버를 거치지 않아요(서버 자체가 온라인 서비스를 호출하는 경우는 제외).
GitHub 저장소는 마지막으로 – 변경됐고, 최신 버전(0.8.0)은 37일 전 레지스트리에 올라왔어요.
Claude Desktop, Claude Code, Cursor, VS Code처럼 MCP를 지원하는 앱에서 쓸 수 있어요. 내 컴퓨터에 Python (uv)도 있어야 해요.
같은 카테고리에는: Spec Driven Development, Remote Desktop Commander, Starreel
같은 카테고리에서 다른 제작자가 만든 서버예요. 스타 순으로 정렬했어요.
카드 보는 법:★ GitHub 스타i세 기둥: 리뷰 · 점검 · 사용 정도i업데이트 = 최신 버전을 레지스트리에 공개한 날i
MCP Server that facilitates spec-driven development workflows, not just Vibe Coding.
Remote Desktop Commander: use files, terminal and processes on your own computers from any AI app.
Turn a script into a finished, downloadable short-drama episode — via MCP or REST.
제작자의 저장소에서 쓰인 그대로 가져왔어요. PopNx MCP가 검토하거나 보증한 내용이 아니에요. HTML, 이미지, 스크립트는 제거했어요. 링크를 누르면 이 사이트를 벗어나요.
Can an LLM paint with real brush strokes, rather than draw with pixels? Yes — this is the API for it.
Easel is a headless painting engine for AI agents: brushes, paint load, wet blending and canvas texture, driven from Python, from a shell, or over MCP. A brush carries a finite load of paint and runs out along a stroke. Paint lands wet and mixes with what is already there, in a pigment model where blue and yellow make green rather than grey. The canvas has tooth, and a brush low on paint catches only the high points — so dry brush is not a special effect, it is what happens when you run out of paint on rough canvas. Between strokes you look at your own work, which is the whole point: the engine is built for an agent that can see what it just did.
It is not a drawing library, not a rasteriser, and not an image generator — nothing here turns a prompt into a picture. You choose and make every mark. There are no layers, and no undo that costs nothing: you work in passes, and when something is wrong you paint over it.
You have to be able to see images. Every pass of the method ends by looking at what it did — s.look(), the rehearsal, the post-pass check — and none of that reaches a painter who cannot take an image back. A model without image input can drive the whole API and will get a picture out of the far end, but it cannot tell whether any of it landed; one painter in the 0.5.0 cohort said exactly that of its own finished painting. Vision is a requirement here, not a feature.
Read the guide before you paint. The engine is only the brush; PAINTER.md is the method, and six measured runs say the method is the half that matters. It ships inside the package, so there is nothing to go and find: `easel guide` prints its first page — the whole workflow, about 1,000 words — and easel guide --full prints the rest.
from easel import Session, blob, cell
s = Session(1024, 768, texture="linen", ground="toned_grey", seed=7) s.palette["shadow"] = s.palette.mix("ultramarine", "burnt_umber", 0.4)
s.block_in(blob(cell("D5")), brush="bristle", color="shadow", density=0.8) s.look(values=True) # check the value structure s.stroke([(0.2, 0.6), (0.6, 0.55), (0.9, 0.62)], "bristle", "yellow_ochre") s.export("painting.png")
*Inside a car wash, from the driver's seat — 206 strokes of a 300 budget, 1152×720 linen, no reference photograph. The nineteen pass scripts it was painted from are beside it.*
*A laundromat at night, from across the street — 286 strokes of a 300 budget, 1024×768 linen, no reference photograph. The fourteen pass scripts it was painted from are beside it.*
*A heron in a flooded parking lot at dawn — 253 strokes of a 320 budget, 1024×768 rough canvas, no reference photograph. The same subject was painted twice by the same painter to separate two kinds of fault; PAINTINGS.md has both attempts side by side.*
Every one of these was painted by a language model working from PAINTER.md, one call to this API at a time, with no human hand on the canvas and nothing traced. Every stroke is in the log, every time-lapse was rebuilt from it, and the notes beside each painting say what went wrong as well as what went right. PAINTINGS.md gathers the record, and *The worked examples* below says what each one is made of.
If you are about to paint from the guide yourself: have you decided what to paint? If you have, these are yours to study and the scripts beside them are the best thing here. If you have not, do not look — a worked example names a subject and a named subject chooses for you, as six of six fresh sessions once demonstrated by painting a noun the guide had merely listed in passing. Decide first, then look.
*Every brush, size and pressure profile, on each canvas texture. Regenerate with python scripts/make_brush_sampler.py — this sheet is the project's primary test artefact, and looking at it catches what the test suite cannot.*
*A mass does not have to be a rectangle. Each row is one way of building a shape, each column a way of sweeping it; the last column is the box that mass would have been. Regenerate with python scripts/make_shape_sampler.py.*
Requires Python 3.12 or newer. Only numpy and Pillow — nothing that is painful to build on Windows.
pip install easel-paint # the engine, the CLI and the Python API
pip install "easel-paint[mcp]" # and the MCP server
from easel import Session, blob, cell # the import the documents teach
import easel_paint # the same engine under the installed name
The distribution is `easel-paint`, never `easel`. PyPI carries an unrelated package called easel, so pip install easel gets somebody else's. Both import names work here — easel_paint re-exports easel — and every example is written with the short one.
From a checkout, pip install -e . and pip install -e ".[mcp]" do the same two things.
Either installs an easel command. Pip puts it in the interpreter's scripts directory, which is often not on PATH (it warns when it is not), so python -m easel ... is always available as the same command by another name.
The MCP server is an opt-in extra because nothing else in the engine imports it. See *MCP server* below.
PAINTER.md is the guide written for you. It teaches the *workflow* — tone the ground, paint back to front, check values, refine, edges, highlights last — rather than listing functions, and it opens with *the first hour*: the whole method on one page, so the ten warm-up exercises come before anything else.
If you have already installed the package you do not need that link. All six documents ship inside the wheel: python -m easel guide prints the first hour, --full prints the rest, and easel.docs.read() hands you any of them as text. The sixth is DIAGNOSIS.md, an index of symptoms rather than a document to read — you have rehearsed a pass, it is wrong, and easel diagnose concentric rings prints the passage that measured it.
It is one file of five, and every rule in the five is stated once, in the file it belongs to, and linked from everywhere else. PAINTER.md is held to a word budget by the test suite so that it stays the file a painter can hold in their head; the numbers it quotes are measured in CALIBRATION.md, and what painters reported about their own sessions is kept there too rather than beside the rules.
PAINTER.md | the method: the loop, the order of work, the mistakes, the exercises, the checklist. Held in your head |
RECIPES.md | one situation at a time: the calls in order, what it looks like when it goes wrong, and the number behind it |
PAINTING.md | how the paint, the brushes and the planning tools behave; copying a photograph, in its last chapter. The reasons, and easel explain prints the one a notice points at |
REFERENCE.md | the facts: units, defaults, what each argument does |
CALIBRATION.md | the measurement behind every number the other four quote, each with what it was measured on |
The engine is designed around one habit:
Look every five to fifteen strokes. A stroke you did not look at was a guess.
llms.txt is the same signpost in the format a model fetching this repository is increasingly told to look for: the summary, what to know before reading further, and where each document is, in about 1,500 words.
| Piece | What it does |
|---|---|
Session | The one object you hold. Canvas, palette, seed, history, look(). |
Canvas | Linear-light RGB plus wetness, thickness, sketch (graphite) and canvas height (tooth). |
| Brushes | round_soft, round_hard, liner, flat, bristle, knife, smudge. Procedural tips, and tip_wobble gives a round one a silhouette of its own, redrawn per mark. |
Palette | A limited pigment set with no black. Mix, tint, shade, and name your mixes. |
| Regions | region("top-left"), cell("D6"), horizon(0.4), below(...), between(...). |
| Shapes | A mass that is not a box: blob, ellipse, hull, union, ribbon, polygon, and s.circle() for one that is round in pixels on any canvas. smooth() cuts the corners off an outline and roughen() walks it off its own line, for anything nobody ruled. Any of them goes where a region goes, and group() moves several as one; rotated() turns a shape or a group in pixels. s.px(x, y) draws in pixels, and s.frame() gives a thing its own coordinates, tilted in pixels. |
| Masses | block_in(place, ...) fills a rectangle *or a shape* with overlapping passes, stopping at the silhouette, or drawing its contour with edge="clean"; solid=True when it has to be solid paint, because density spaces the passes rather than filling them. sweep(edge, ...) lays a mass as passes along its own boundary, stepped inward. Both emit ordinary strokes. |
| Passages and repairs | scumble(band, a, b, n) lays a soft passage as n overlapping passes stepping between two values — the thing a gradient tool would be
앞부분만 보여 드려요. 나머지는 저장소에서 읽어 보세요