Spec Driven Development
MCP Server that facilitates spec-driven development workflows, not just Vibe Coding.
제작자가 쓴 설명(영어 원문)
Spawn panes, inject input and read output in a tiling terminal workspace
이 세 가지는 절대 하나의 점수로 합치지 않아요. 의견, 측정, 인기는 서로 다른 것이니까요.
이 서버는 아직 쉬운 말로 된 요약을 쓰지 못했어요. 아래는 레지스트리에서 읽어 온 사실이에요.
쓰고 있는 AI 앱을 고른 다음 설정을 복사하세요.
제작자가 레지스트리에 설치 정보를 올리지 않았어요. 아래 제작자의 README를 확인하세요.
내 컴퓨터에서 실행돼요. 설치하면 AI 앱에 도구 목록이 나타나요.
누구나 볼 수 있는 정보를 점검했고, 코드는 읽지 않았어요. 해당하지 않는 항목은 개수에서 뺐어요. · 2026년 11월 7일 점검
레지스트리 이름이 GitHub 계정 godot-pty 기준으로 확인되었고, 이 계정이 저장소를 소유하고 있어요
아직 GitHub에서 이 저장소를 읽어 오지 않았어요
아직 GitHub에서 이 저장소를 읽어 오지 않았어요
내 컴퓨터에서 실행되는 서버라 인터넷 엔드포인트가 없어요
내 컴퓨터에서 실행되며, 대신 로컬 설정을 사용해요
내 컴퓨터에서 실행돼요. 도구 목록은 인터넷 엔드포인트가 있는 서버에서만 읽을 수 있어요
레지스트리에서 이 카테고리의 활성 서버 전체와 비교했어요. 스타는 게시자가 저장소를 소유한 경우에만 세요.
해당하는 기본 점검 1개 중 1개를 통과했어요. 코드는 읽지 않았어요. 키나 토큰을 넣기 전에 서버가 어떤 권한을 요구하는지 확인하고, 꼭 필요한 권한만 있는 키를 쓰세요.
레지스트리에 필수 키가 나와 있지 않아요. 다만 처음 쓸 때 로그인을 요구하는 서버도 있어요.
내 컴퓨터에서 실행돼요. AI 앱이 필요할 때 실행하고, 데이터는 제작자의 서버를 거치지 않아요(서버 자체가 온라인 서비스를 호출하는 경우는 제외).
GitHub 저장소는 마지막으로 – 변경됐고, 최신 버전(0.8.0)은 오늘 레지스트리에 올라왔어요.
Claude Desktop, Claude Code, Cursor, VS Code처럼 MCP를 지원하는 앱에서 쓸 수 있어요. 내 컴퓨터에 Rust도 있어야 해요.
같은 카테고리에는: Spec Driven Development, Remote Desktop Commander, Signoff
같은 카테고리에서 다른 제작자가 만든 서버예요. 스타 순으로 정렬했어요.
카드 보는 법:★ GitHub 스타i세 기둥: 리뷰 · 점검 · 사용 정도i업데이트 = 최신 버전을 레지스트리에 공개한 날i
MCP Server that facilitates spec-driven development workflows, not just Vibe Coding.
Remote Desktop Commander: use files, terminal and processes on your own computers from any AI app.
Five gates that make an agent's 'done' provable: run them, read the verdict, audit the record.
제작자의 저장소에서 쓰인 그대로 가져왔어요. PopNx MCP가 검토하거나 보증한 내용이 아니에요. HTML, 이미지, 스크립트는 제거했어요. 링크를 누르면 이 사이트를 벗어나요.
gPTY - a desktop workspace built on Rust and Godot. It provides a tiling grid for panes (terminals, code viewers, file trees, wikis, media, and more), a concept capture engine, and a JSON-RPC/MCP control surface so AI agents and automation tools can spawn panes, inject text, and observe output on terminals without scraping a TUI. Every pane can be driven from a shell, a script, or an agent over one public API. It is a side project in active development and a vast majority of this codebase, including most of the Godot UI layout and the Rust (gpty-core) GDExtension bridge, was generated using various LLMs under human review; and as such, the underlying code may contain unidiomatic patterns and/or bugs. It *does not* follow the core UNIX philosophy very well, as in, it does aim to do several things; though it does also intend to do them all well.
Panes
Watch: the pane grid split and reflow
alacritty_terminal grid with 16/256/true color, scrollback with regex search, and wrapped text selection.[[wikilinks]], backlinks, and a link graph, reopened where you left off. The shipped Knowledge Base profile opens the bundled wiki inside a release.Watch: the wiki vault, its link graph and a CLI search
Watch: audio and video in a pane
Watch: a command streamed into its own pane
Agents & Automation
Watch: tagged panes, one broadcast and agent state badges
Watch: a concept routing output into the adjacent pane
gpty CLI, and an MCP server: spawn panes, inject input, read output, run a command and wait for a pattern, broadcast to tagged panes. The server is listed in the official MCP registry as io.github.godot-pty/gpty.working or needs attention from its own pane and the tab shows it. Display only.Limited Extensibility
SHA256SUMS and build-provenance attestations; the control socket is owner-only.| Component | Choice | Rationale |
|---|---|---|
| PTY library | portable-pty | Cross-platform (Linux /dev/ptmx + Windows ConPTY) with a single API |
| ANSI parsing | vte crate | Fast Rust ANSI state machine |
| Async runtime | tokio | Per-terminal tasks; channel-driven capture state machine |
| I/O threading | Dedicated std::thread per PTY | Predictable blocking reads; bridges to tokio via mpsc |
| Concept capture | Rust regex over parsed LineParser output | Linear-time matching (ReDoS-safe); captures buffer raw bytes for grid-faithful replay |
| Grid rendering | alacritty_terminal | Full DEC STD 070 grid state machine; pass arrays to Godot _draw() |
| Godot bridge | gdext 0.5 | Native GDExtension for Godot 4.7+ |
| Rust edition | 2024 | Requires Rust >= 1.85 |
Standalone binaries (no Godot install required) are published on GitHub Releases for Linux, macOS, and Windows.
| Platform | Package |
|---|---|
| Linux | gpty-v -linux-x86_64.tar.gz - extract; ./gpty-gui.sh starts the GUI, ./gpty is the CLI |
| macOS | gpty-v -macos.zip - unzip, right-click the .app → Open; gpty beside it is the CLI |
| Windows | gpty-v -windows-x86_64.zip - unzip; gpty-gui.exe starts the GUI, gpty.exe is the CLI |
Every release also bundles the gPTY knowledge base; the Knowledge Base profile in the sidebar opens the bundled wiki from your user data.
In the file names, is the release tag you downloaded (for example v0.7.0).
Each release publishes a SHA256SUMS listing every asset. Check the file you downloaded before running it:
sha256sum -c SHA256SUMS # Linux
shasum -a 256 -c SHA256SUMS # macOS certutil -hashfile SHA256 # Windows
Checksums catch a corrupted or tampered download in transit. Each asset also carries a build-provenance attestation binding it to the workflow run that built it:
gh attestation verify <asset> --repo godot-pty/gpty
The binaries are not code-signed (see SECURITY.md).
The gpty binary controls a running GUI over JSON-RPC IPC, and every release bundle ships it next to the GUI. It is also on crates.io - cargo install gpty puts the same binary on PATH (a Rust toolchain and a C compiler are required, for its bundled SQLite), and that copy is what an MCP client launches for gpty mcp. The CLI starts one on demand only for commands a fresh workspace can satisfy - new-pane and layout load - while gpty daemon start starts one explicitly and --no-daemon never starts one. Every other command needs a workspace that already exists, so it fails with no gpty GUI is running (start one with \gpty daemon start\) instead of opening a window it cannot use. Building from source (cargo build -p gpty, or cargo build --workspace) is only needed when working on the CLI itself; if you install it that way, reinstall it after a version bump (cargo install --path crates/gpty-cli --force). A stale gpty earlier on PATH shadows the release's CLI and fails opaquely (a subcommand it lacks dies in clap before any IPC), which is why the CLI warns once, on stderr, when it sees that the running GUI's version or IPC protocol differs from its own - the warning names both sides, but the reinstall is the fix.
Once the GUI is running (launched from Godot or a release binary), the CLI connects over a Unix socket ($XDG_RUNTIME_DIR/gpty.sock on Linux, or GPTY_SOCKET env var):
# Check if the GUI is running (exit 1 when it is not)
gpty daemon status
gpty --skill
gpty state working
gpty new-pane --pane-type terminal
gpty list-panes
gpty inject T1 --text "echo hello"
gpty pane-read T1 --lines 200 gpty pane-run --command "cargo test" gpty pane-wait T1 --pattern "tests passed" --timeout-ms 30000
gpty vault search gpty vault read
gpty kill-pane T1
gpty layout save my-setup gpty layout load my-setup gpty layout list
gpty plugin install godot-pty/gpty-omp gpty plugin list
gpty daemon start gpty daemon status gpty daemon stop
gpty schema gpty schema --format mcp
echo '{"jsonrpc":"2.0","id":1,"method":"initialize"}' | gpty mcp
See gpty --help for all subcommands and flags.
gpty ships an MCP (Model Context Protocol) server so AI agents and coding harnesses can control the workspace. The repo-root mcp.json declares it for auto-discovery:
{"mcpServers": {"gpty": {"command": "gpty", "args": ["mcp"]}}}
gpty mcp over stdio - exposes a tool per CLI subcommand (new-pane, list-panes, kill-pane, focus-pane, inject, pane-read, pane-status, pane-run, pane-wait, broadcast, vault-search, vault-read, vault-weight, layout-*, daemon-*, concept-*, version).앞부분만 보여 드려요. 나머지는 저장소에서 읽어 보세요