Spec Driven Development
MCP Server that facilitates spec-driven development workflows, not just Vibe Coding.
제작자가 쓴 설명(영어 원문)
Turn prompts into production-ready game assets: animated characters, textures, terrain, VFX, HUD.
이 세 가지는 절대 하나의 점수로 합치지 않아요. 의견, 측정, 인기는 서로 다른 것이니까요.
이 서버는 아직 쉬운 말로 된 요약을 쓰지 못했어요. 아래는 레지스트리에서 읽어 온 사실이에요.
쓰고 있는 AI 앱을 고른 다음 설정을 복사하세요.
GRIPFORGE_API_KEY, x-api-key비밀로 표시된 값은 내 계정의 열쇠예요. 절대 다른 사람과 공유하거나 채팅에 붙여 넣지 마세요.
필요한 것
어떤 앱을 쓰세요?
위에서 앱을 고르세요. 기억해 두었다가 다음부터는 버튼에 “…에 설치”라고 표시해요.
이 주소는 요청 header에 키가 필요한데, 커넥터 추가 메뉴에서는 넣을 수 없어요. 대신 Claude Code, Cursor, VS Code를 쓰세요.
Claude Desktop → Settings → Developer → Edit Config를 열고 claude_desktop_config.json에 이 내용을 붙여 넣으세요
{
"mcpServers": {
"gripforgeai": {
"command": "npx",
"args": [
"-y",
"@gripforgeai/mcp"
],
"env": {
"GRIPFORGE_API_KEY": "your-value"
}
}
}
}터미널에서 이 명령어를 실행하세요
claude mcp add --transport http gripforgeai https://gripforge.ai/mcp --header 'x-api-key: your-value'claude mcp add gripforgeai --env GRIPFORGE_API_KEY=your-value -- npx -y @gripforgeai/mcp실행하기 전에 빈 값을 채워 주세요.
프로젝트의 .cursor/mcp.json 또는 ~/.cursor/mcp.json에 붙여 넣으세요
{
"mcpServers": {
"gripforgeai": {
"url": "https://gripforge.ai/mcp",
"headers": {
"x-api-key": "your-value"
}
}
}
}프로젝트의 .cursor/mcp.json 또는 ~/.cursor/mcp.json에 붙여 넣으세요
{
"mcpServers": {
"gripforgeai": {
"command": "npx",
"args": [
"-y",
"@gripforgeai/mcp"
],
"env": {
"GRIPFORGE_API_KEY": "your-value"
}
}
}
}브라우저가 앱을 열지 물어본 다음, 앱이 설정을 보여 주고 확인을 요청해요. 키 값은 비워 두니 직접 입력하세요.
프로젝트의 .vscode/mcp.json에 붙여 넣으세요
{
"servers": {
"gripforgeai": {
"type": "http",
"url": "https://gripforge.ai/mcp",
"headers": {
"x-api-key": "your-value"
}
}
}
}프로젝트의 .vscode/mcp.json에 붙여 넣으세요
{
"servers": {
"gripforgeai": {
"type": "stdio",
"command": "npx",
"args": [
"-y",
"@gripforgeai/mcp"
],
"env": {
"GRIPFORGE_API_KEY": "your-value"
}
}
}
}브라우저가 앱을 열지 물어본 다음, 앱이 설정을 보여 주고 확인을 요청해요. 키 값은 비워 두니 직접 입력하세요.
이 주소는 요청 header에 키가 필요한데, 커넥터 추가 메뉴에서는 넣을 수 없어요. 대신 Claude Code, Cursor, VS Code를 쓰세요.
선택한 앱은 이 기기의 쿠키에만 저장돼요. 계정은 필요 없어요.
x-api-key 비밀 필수 HTTP header이 설정은 제작자의 레지스트리 정보로 만들었어요. README와 다르면 README를 따르세요.
아직 이 서버의 도구 목록을 읽지 않았어요. 엔드포인트는 차례대로 돌아가며 점검해요.
누구나 볼 수 있는 정보를 점검했고, 코드는 읽지 않았어요. 해당하지 않는 항목은 개수에서 뺐어요. · 2026년 11월 6일 점검
레지스트리 이름이 GitHub 계정 gripforgeai 기준으로 확인되었고, 이 계정이 저장소를 소유하고 있어요
아직 GitHub에서 이 저장소를 읽어 오지 않았어요
아직 GitHub에서 이 저장소를 읽어 오지 않았어요
1034ms 만에 응답(HTTP 200)
로그인 필요 없음
아직 점검하지 않았어요. 엔드포인트를 점검할 때 도구 목록을 읽어요
레지스트리에서 이 카테고리의 활성 서버 전체와 비교했어요. 스타는 게시자가 저장소를 소유한 경우에만 세요.
해당하는 기본 점검 2개 중 2개를 통과했어요. 코드는 읽지 않았어요. 키나 토큰을 넣기 전에 서버가 어떤 권한을 요구하는지 확인하고, 꼭 필요한 권한만 있는 키를 쓰세요.
입력해야 할 값: GRIPFORGE_API_KEY, x-api-key
둘 다 가능해요. 내 컴퓨터에 설치해도 되고, 클라우드 버전에 연결해도 돼요.
GitHub 저장소는 마지막으로 – 변경됐고, 최신 버전(0.1.166)은 어제 레지스트리에 올라왔어요.
Claude Desktop, Claude Code, Cursor, VS Code처럼 MCP를 지원하는 앱에서 쓸 수 있어요. URL로 연결되기 때문에, 원격 MCP 서버를 지원하는 앱(예: 개발자 모드의 ChatGPT)에서도 쓸 수 있어요.
같은 카테고리에는: Spec Driven Development, Remote Desktop Commander, SSTracker free youth training
같은 카테고리에서 다른 제작자가 만든 서버예요. 스타 순으로 정렬했어요.
카드 보는 법:★ GitHub 스타i세 기둥: 리뷰 · 점검 · 사용 정도i업데이트 = 최신 버전을 레지스트리에 공개한 날i
MCP Server that facilitates spec-driven development workflows, not just Vibe Coding.
Remote Desktop Commander: use files, terminal and processes on your own computers from any AI app.
Free youth sports drills, practice plans and age-group answers for parents and coaches.
제작자의 저장소에서 쓰인 그대로 가져왔어요. PopNx MCP가 검토하거나 보증한 내용이 아니에요. HTML, 이미지, 스크립트는 제거했어요. 링크를 누르면 이 사이트를 벗어나요.
The tools your AI needs to make your games.
Turn prompts into production-ready game assets — animated characters with their weapons attached, seamless textures, terrain, VFX, HUDs — and playable game kits.
MCP client for the GripForge API — from Claude Code, Cursor, Windsurf, VS Code or any MCP client.
Hosted — nothing to install. Point any remote-capable MCP client at https://gripforge.ai/mcp with your API key (create one here):
{
"mcpServers": { "gripforge": { "url": "https://gripforge.ai/mcp", "headers": { "x-api-key": "gf_..." } } } }
Claude Code, in one line:
claude mcp add --transport http gripforge https://gripforge.ai/mcp --header "x-api-key: gf_..."
Local, via npm — when the agent must write files into your repository:
{
"mcpServers": { "gripforge": { "command": "npx", "args": ["-y", "@gripforgeai/mcp"], "env": { "GRIPFORGE_API_KEY": "gf_..." } } } }
Do I need to install anything? No. The hosted endpoint works from any MCP client that speaks streamable HTTP. The npm package exists for one reason: letting the agent write files directly into your repository.
Which engines are supported? Unity, Godot, Unreal and Three.js — assets come with the binds and snippets each one expects.
How is it billed? Credits, per generation. Reading the Library, animating an existing character, level and map kits cost nothing; generating a character or a weapon costs 10.
Where do my assets live? In your workspace Library. You can pull them into your repository, push your own, and share them with the community catalog.
Can I use my own concept art? Yes — pass an image and GripForge builds the T-pose sheet from it rather than inventing a character.
No Node required — point any remote-capable MCP client at:
https://gripforge.ai/mcp
Auth: x-api-key: gf_... header (or Authorization: Bearer). Assets are passed as URLs (character_url, prop_url) — Tripo/Meshy download links work directly.
// Cursor (.cursor/mcp.json)
{ "mcpServers": { "gripforge": { "url": "https://gripforge.ai/mcp", "headers": { "x-api-key": "gf_..." } } } }
"Attach this sword to my knight, right hand, then export the armed GLB."
The agent calls gripforge_attach with the two asset URLs (or local paths with the npm package); GripForge finds the hand bone, scales the prop to the character's hand, closes the fist around the grip and returns the bind JSON, ready-to-paste Three.js / Unity / Godot snippets, and optionally the armed GLB.
To forge a character from a picture (not from a text prompt), pass concept_item (a Library lib_… T-pose/concept), or with the npm package a local path / file_url. That is Meshy image-to-3D. Without those fields the tool is text-to-3D only.
Add the server to your client's MCP config (.mcp.json, mcp.json, settings — the shape is the same everywhere):
{
"mcpServers": { "gripforge": { "command": "npx", "args": ["-y", "@gripforgeai/mcp"], "env": { "GRIPFORGE_API_KEY": "gf_..." } } } }
Get an API key at https://gripforge.ai/login — Free: 15 Studio attaches + 3 API/MCP trial attaches / month. Credit packs from €29 (100 credits, never expire).
grok mcp add gripforge --env GRIPFORGE_API_KEY=gf_... -- npx -y @gripforgeai/mcp
Or in ~/.grok/config.toml:
[mcp_servers.gripforge]
command = "npx" args = ["-y", "@gripforgeai/mcp"] enabled = true startup_timeout_sec = 45
[mcp_servers.gripforge.env] GRIPFORGE_API_KEY = "gf_..."
Also works with Cursor, Windsurf and any MCP-compatible client — same command / args / env triple.
Hosted HTTP MCP (https://gripforge.ai/mcp) is always current. This npm package writes files into the repo (out_dir), including gripforge_hud, gripforge_hud_bar and gripforge_cape. Hosted-only: gripforge_make_seamless. Full list: https://gripforge.ai/mcp-docs
gripforge_style_kit — resolve "Devil May Cry like" / "genshin" to locker ids already tagged with that look. Call this before generating. Reuse the ids.gripforge_generate_character — new T-pose + auto-rig into Library (10 credits). kind=enemy or the word "enemy" in the prompt. Skip this if style_kit already returned a character.gripforge_boss — playable boss kit (stats, phases, attacks, arena, engine snippets). 0 credits. Reuses a locker enemy. generate=true forges a new kind=enemy (10 credits). Then gripforge_animate with the returned archetype.gripforge_concept_correct — concept image → strict T-pose sheet (1 credit).gripforge_attach — character + prop (paths or Library ids) in, bone-local bind + Three.js / Unity / Godot snippets out. Styles: melee, gun, shield, staff (scythe/polearm). attach_id reuses an armed bind as the character; prop_id_2 / prop_path_2 attaches a second held item (off-hand). With export_glb: true (+ out_dir) it also writes attached.glb: the character with the fist closed and the prop attached, textures preserved — use this for mitten-hand rigs, whose closed fist cannot travel in a JSON bind.gripforge_loadout — multi-weapon character in one call (sets + manifest + clips). 1 credit / prop.gripforge_generate_weapon — Meshy weapon GLB into Library (kind=weapon, polycount, style=melee|gun). 10 credits. Not generate_character.gripforge_hud — survivor HUD kit (hud.json + PNGs + .tscn + snippets). Writes out_dir (default ./gripforge-hud). 1 credit.gripforge_hud_bar — original themed health-bar frame+fill PNGs. Writes out_dir. 2 credits.gripforge_cape — cape bone grid + skinned attached_cape.glb + Godot/Three snippets. Writes out_dir (default ./gripforge-cape). 1 credit.gripforge_formats — supported formats & options.gripforge_library_list / get / push / pull / tag — the Library locker. kind=animation|audio is valid. pull writes the mesh and VFX sidecars (tex0..png/json) into the open repo (out_dir, default ./gripforge-library). Saving a bind after attach is not a second credit.gripforge_audio_kit — locker SFX + music for a game look. Free.gripforge_animate — clip pack onto a Mixamo Library char (archetype sword/claws/heavy/brawler/puppet). 0 credits.gripforge_retarget — clip from skeleton A onto skeleton B.gripforge_rest_pose — arms-down rest computed against this mesh (weapons stay on an armed bind).gripforge_render — server PNG preview so the agent can see without a browser.gripforge_scene_kit — locker props + suggested layout for a game look.gripforge_light_kit / gripforge_font / gripforge_navmesh — lights+fog, webfont+ranks, walkable AABB. 0 credits.gripforge_input_kit — FPS InputMap (WASD + arrows). Write input.json, autoload GfInput. Optional third_person: true adds portable character-facing JavaScript and a Three.js integration example; the existing input map is unchanged. 0 credits.gripforge_viewmodel_kit — CS-style FPS arms + gun under Camera3D/Hold. Write viewmodel.json + gf_viewmodel.gd. 0 credits.gripforge_loading_page — overlay html/css/js + Godot/Unity/Unreal. Pass character_id for a 16:9 still (1 credit).gripforge_level — playable room graph from a prompt. 0 credits.gripforge_map_plan — top-down FPS/bomb map (spawns, sites A/B, lanes, walls). Preview: https://gripforge.ai/map-plan?prompt=dust2. 0 credits.gripforge_map_wires — sagging electrical spans (2 anchors + sag), not a cable mesh. Pair with map_plan. 0 credits.gripforge_map_look — still → camera + dressing ids (shot21a A-site). LINK only, never Meshy image-to-3d. 0 credits.gripforge_map_reconstruct — collect → graph → greybox → zone → camera match → dress. Dust II Valve IP: greybox benchmark only, no BSP. stage=dress = original textures + props + wires. 0 credits.gripforge_hitbox — body capsules + weapons[] from a bind or loadout.gripforge_texture_prep — local path or texture_id → seamless blend + faithful lanczos upscale (1×/2×/4×, max 1024 or 2048). Writes the PNG into out_dir and returns the Library albedo URL. Not a generator. No credit.gripforge_vfx_generate — use preset set to slash-trail, slash-steel, slash-fire, slash-ice or slash-nature alone for a ready-to-play recipe without AI; otherwise text/image to an editable animated VFX specification (admin keys). Accepts prompt, visual_style, and either a base64 image_data or an owned Library image_id.gripforge_vfx / gripforge_vfx_preview — save/export and sample VFX (admin keys). Pass generated emitters and generation along with the effect parameters to preserve the generated result.gripforge_shaders — list the authorized shader catalog ({ id, name, engines }). Search q=slash_reveal.gripforge_shader_pull — id + engine (godot|unity|three) + out_dir → write sources into the repo and return an assignment snippet. v1 pull is free.gripforge_performance — analyze measured game FPS, frame timing, CPU/render submission, optional GPU timing and network latency. Retrieve an explicitly shared workspace capture or provide a report directly. 0 credits.Composable gameplay kits (vehicle.driveable, mission.objectives, npc.wanted…) installed into a Game Kit project (gkp_…) with dependency resolution, a lockfile and a browser play URL, then delivered into Godot, Unity or Unreal projects. All 0 credits except the first delivery of a kit major version to an engine (1 credit per workspace). Full parameters: https://gripforge.ai/mcp-docs
gripforge_gamekit_search — start here: search the catalogue by text, capability, tag or target; with project_id each hit carries its install state.gripforge_gamekit_get — manifest, README, config schema + defaults, versions of one kit (with_usage lists the projects using it).gripforge_gamekit_install — add a kit to a project; manifest dependencies are resolved automatically (dry_run to preview).gripforge_gamekit_remove — uninstall a kit (force past kit_in_use, prune orphan앞부분만 보여 드려요. 나머지는 저장소에서 읽어 보세요