Spec Driven Development
MCP Server that facilitates spec-driven development workflows, not just Vibe Coding.
제작자가 쓴 설명(영어 원문)
Flash Props API: player-prop analysis, projections, evidence, and line movement over REST/MCP.
이 세 가지는 절대 하나의 점수로 합치지 않아요. 의견, 측정, 인기는 서로 다른 것이니까요.
이 서버는 아직 쉬운 말로 된 요약을 쓰지 못했어요. 아래는 레지스트리에서 읽어 온 사실이에요.
쓰고 있는 AI 앱을 고른 다음 설정을 복사하세요.
Authorization비밀로 표시된 값은 내 계정의 열쇠예요. 절대 다른 사람과 공유하거나 채팅에 붙여 넣지 마세요.
필요한 것
어떤 앱을 쓰세요?
위에서 앱을 고르세요. 기억해 두었다가 다음부터는 버튼에 “…에 설치”라고 표시해요.
이 주소는 요청 header에 키가 필요한데, 커넥터 추가 메뉴에서는 넣을 수 없어요. 대신 Claude Code, Cursor, VS Code를 쓰세요.
터미널에서 이 명령어를 실행하세요
claude mcp add --transport http flash-props-api https://api.flashodds.live/mcp --header 'Authorization: Bearer {api_key}'실행하기 전에 빈 값을 채워 주세요.
프로젝트의 .cursor/mcp.json 또는 ~/.cursor/mcp.json에 붙여 넣으세요
{
"mcpServers": {
"flash-props-api": {
"url": "https://api.flashodds.live/mcp",
"headers": {
"Authorization": "Bearer {api_key}"
}
}
}
}브라우저가 앱을 열지 물어본 다음, 앱이 설정을 보여 주고 확인을 요청해요. 키 값은 비워 두니 직접 입력하세요.
프로젝트의 .vscode/mcp.json에 붙여 넣으세요
{
"servers": {
"flash-props-api": {
"type": "http",
"url": "https://api.flashodds.live/mcp",
"headers": {
"Authorization": "Bearer {api_key}"
}
}
}
}브라우저가 앱을 열지 물어본 다음, 앱이 설정을 보여 주고 확인을 요청해요. 키 값은 비워 두니 직접 입력하세요.
이 주소는 요청 header에 키가 필요한데, 커넥터 추가 메뉴에서는 넣을 수 없어요. 대신 Claude Code, Cursor, VS Code를 쓰세요.
선택한 앱은 이 기기의 쿠키에만 저장돼요. 계정은 필요 없어요.
Authorization 비밀 필수 HTTP header이 설정은 제작자의 레지스트리 정보로 만들었어요. README와 다르면 README를 따르세요.
아직 이 서버의 도구 목록을 읽지 않았어요. 엔드포인트는 차례대로 돌아가며 점검해요.
누구나 볼 수 있는 정보를 점검했고, 코드는 읽지 않았어요. 해당하지 않는 항목은 개수에서 뺐어요. · 2026년 11월 7일 점검
레지스트리 이름이 GitHub 계정 iFan6oy 기준으로 확인되었고, 이 계정이 저장소를 소유하고 있어요
아직 GitHub에서 이 저장소를 읽어 오지 않았어요
아직 GitHub에서 이 저장소를 읽어 오지 않았어요
아직 점검하지 않았어요. 엔드포인트는 차례대로 돌아가며 점검해요
아직 점검하지 않았어요. 엔드포인트는 차례대로 돌아가며 점검해요
아직 점검하지 않았어요. 엔드포인트를 점검할 때 도구 목록을 읽어요
레지스트리에서 이 카테고리의 활성 서버 전체와 비교했어요. 스타는 게시자가 저장소를 소유한 경우에만 세요.
해당하는 기본 점검 1개 중 1개를 통과했어요. 코드는 읽지 않았어요. 키나 토큰을 넣기 전에 서버가 어떤 권한을 요구하는지 확인하고, 꼭 필요한 권한만 있는 키를 쓰세요.
입력해야 할 값: Authorization
제작자의 클라우드에서 실행돼요. 설치 없이 인터넷으로 연결하지만, 보내는 내용은 제작자의 서버를 거쳐요.
GitHub 저장소는 마지막으로 – 변경됐고, 최신 버전(1.4.1)은 2개월 전 레지스트리에 올라왔어요.
Claude Desktop, Claude Code, Cursor, VS Code처럼 MCP를 지원하는 앱에서 쓸 수 있어요. URL로 연결되기 때문에, 원격 MCP 서버를 지원하는 앱(예: 개발자 모드의 ChatGPT)에서도 쓸 수 있어요.
같은 카테고리에는: Spec Driven Development, Remote Desktop Commander, Python MCP
같은 카테고리에서 다른 제작자가 만든 서버예요. 스타 순으로 정렬했어요.
카드 보는 법:★ GitHub 스타i세 기둥: 리뷰 · 점검 · 사용 정도i업데이트 = 최신 버전을 레지스트리에 공개한 날i
MCP Server that facilitates spec-driven development workflows, not just Vibe Coding.
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제작자의 저장소에서 쓰인 그대로 가져왔어요. PopNx MCP가 검토하거나 보증한 내용이 아니에요. HTML, 이미지, 스크립트는 제거했어요. 링크를 누르면 이 사이트를 벗어나요.
Flash Props API is a player-props API and MCP server by [Flash AI Solutions](https://www.flashaisolutions.org) for posted lines, Flash projections, evidence, context, and line movement across sports and esports.
This repository is the public connector and metadata surface for the hosted Flash Props API and MCP service. There is no proprietary Flash Props backend server to install from this repository. Point your client at the hosted endpoint and authenticate with a Flash Props API key for board data.
The Flash Props public Postman workspace contains the collection for graphical exploration and forking. To get your first successful request without an SDK, start with the Postman quickstart, create a free key, then run the List supported sports with live status + capability request inside the Start here folder.
If Postman isn't accessible from your browser, download the credential-free collection JSON and use Postman's Import action. Our API host maintains that JSON as the reference copy; the marketplace copy may lag after a product release.
Never paste your key into GitHub, a URL, a shared collection variable, or a screenshot. The collection's apiKey variable is intentionally empty; set your key privately in Postman before running authenticated requests.
New to sports data integrations? Run the dependency-free first-request example. It reads the current sport catalog, then fetches the market vocabulary for a sport you choose. This is a read-only example, with no wagers, betting automation, SDK install, or paid plan required.
FLASH_PROPS_API_KEY environment variable. Keep it out of commits and query strings.node examples/first-request.mjs for CS2 or node examples/first-request.mjs nfl for NFL.On macOS/Linux, one shell-safe way to enter the key without saving it to command history is read -rs FLASH_PROPS_API_KEY && export FLASH_PROPS_API_KEY. On PowerShell, use $env:FLASH_PROPS_API_KEY = Read-Host "Flash Props API key". Clear the variable after using it.
The script checks for 401, 403 and 429 without leaking your key or silently retrying into a quota wall. It uses GET /api/v1/sports as the source of truth for current coverage; its chosen sport may have no live board right now. Tests are included under examples/first-request.test.mjs, using mocked responses and no network.
Want to connect an AI agent instead? Use the remote MCP endpoint below with the same key and plan. Prefer the live public contract if a third-party directory's cached feature list is older than the hosted server.
Streamable HTTP endpoint:
https://api.flashodds.live/mcp
Send your API key in the Authorization header:
Authorization: Bearer <your_api_key>
Anonymous access works for capability discovery (list_sports, get_market_metadata) so a client can inspect current coverage on first run. Retrieving board data requires at least a free key. Get one at https://api.flashodds.live/billing/free.
Add to your claude_desktop_config.json:
{
"mcpServers": { "flash-props": { "type": "streamable-http", "url": "https://api.flashodds.live/mcp", "headers": { "Authorization": "Bearer YOUR_API_KEY" } } } }
The access ladder below is generated from the hosted contract. Do not edit it by hand.
| Tool | Access |
|---|---|
list_sports | Anonymous capability discovery |
get_market_metadata | Anonymous capability discovery |
list_games | Anonymous preview (first 5); Free+ for the full slate |
get_game_props | Free+ |
scan_props | Anonymous preview (first 5 rows); Free+; rows capped per tier (Free 15 rows, Builder 100, Pro 3,000, Enterprise 5,000) |
find_game | Free+ |
find_player_props | Free+ |
get_player_context | Free/Builder basic; Pro full |
get_prop_evidence | Free teaser; Builder basic; Pro full |
get_prop_history | Builder limited (latest 25 points); Pro full |
scan_movers | Builder limited (top 25 movers); Pro full |
get_leaders | Free top 3; Builder top 10; Pro top 100 |
What each tool returns:
list_sports: every sport with live status, data freshness, and projection/context capabilityget_market_metadata: market labels, families, scope, and whether a market is modeledlist_games: games with props for a sportget_game_props: all player props for one gamescan_props: market-wide prop scan across the slatefind_game: resolve team names to an event idfind_player_props: every active prop for one playerget_player_context: season baselines, recent form, and deeper contextget_prop_evidence: book line, Flash line, gap, form, confidence, splits, movementget_prop_history: chronological line and odds history for a propscan_movers: biggest line movers in a windowget_leaders: ranked boards for gap, form, and sample strengthREST and MCP share the same entitlement shaping, so a key sees the same product tier regardless of transport.
Do not hard-code a list of sports with Flash projections. Coverage is resolved from the server's registered model providers and can vary by sport + market.
Use list_sports (or GET /api/v1/sports) to inspect projectionCapability, effectiveProjection, and contextCapability, then use get_market_metadata to determine whether a specific market is modeled. A partially modeled sport can legitimately expose Flash projections for one stat while keeping another stat posted-lines-only.
Missing analysis is reported explicitly. Flash Props does not fabricate a projection to fill an unsupported market.
current_season is built from this season. prior_season is a prior-season baseline and must never be presented as current form; basisNote and seasonId explain which season it came from.snapshotId values on sports, games, and props responses mean counts and rows came from the same logical board. A mixed consistency value means the response is partial, so do not compare its counts against rows from another snapshot.Generated from the hosted contract. Do not edit by hand.
starter): $19/mo, 25,000 requests/day, 120 requests/minute, 100-row scans, evidence basic, context basic, history limited, movement limited, top 10 leadersSee current pricing and the REST reference at https://api.flashodds.live/.
Tier limits, entitlements, and the MCP tool ladder in this README are generated, not written by hand. The hosted API publishes a keyless, machine-readable contract, and this repository vendors a copy at contract/flash-props-contract.json.
Machine sources, in order of authority:
GET https://api.flashodds.live/contract.json: tiers, quotas, entitlements, MCP tools and access, sports vocabulary, projection and snapshot rules. Static per API release.GET https://api.flashodds.live/api/v1/sports (requires a Free key) or the anonymous MCP list_sports tool: runtime state. Which sports are modeled, live, or fresh right now lives here, never in the contract or this README.Maintainers:
node scripts/contract.mjs sync # regenerate README blocks and server.json version
node scripts/contract.mjs check # offline drift gate (runs on every push and PR) node scripts/contract.mjs check --live # also compare the vendored copy to the hosted contract node scripts/contract.mjs links # check every https link in this README
CI fails when the generated blocks are stale, when prose quotes a quota or price the contract does not contain, when a retired tier name appears, when a frozen list of modeled sports appears, when server.json disagrees with the contract version or MCP endpoint, or when the README and contract disagree about which tools exist. A daily scheduled job also compares the vendored contract against the hosted one, so drift is caught even when this repository does not change.
Data is informational only. Flash Props is not a sportsbook and is not affiliated with any league, team, player, sportsbook, or DFS operator.