Spec Driven Development
MCP Server that facilitates spec-driven development workflows, not just Vibe Coding.
제작자가 쓴 설명(영어 원문)
Unity Editor MCP server: execute_code, screenshots, input simulation, play mode automation.
이 세 가지는 절대 하나의 점수로 합치지 않아요. 의견, 측정, 인기는 서로 다른 것이니까요.
이 서버는 아직 쉬운 말로 된 요약을 쓰지 못했어요. 아래는 레지스트리에서 읽어 온 사실이에요.
쓰고 있는 AI 앱을 고른 다음 설정을 복사하세요.
제작자가 레지스트리에 설치 정보를 올리지 않았어요. 아래 제작자의 README를 확인하세요.
내 컴퓨터에서 실행돼요. 설치하면 AI 앱에 도구 목록이 나타나요.
누구나 볼 수 있는 정보를 점검했고, 코드는 읽지 않았어요. 해당하지 않는 항목은 개수에서 뺐어요. · 2026년 11월 6일 점검
레지스트리 이름이 GitHub 계정 kitwright 기준으로 확인되었고, 이 계정이 저장소를 소유하고 있어요
아직 GitHub에서 이 저장소를 읽어 오지 않았어요
아직 GitHub에서 이 저장소를 읽어 오지 않았어요
내 컴퓨터에서 실행되는 서버라 인터넷 엔드포인트가 없어요
내 컴퓨터에서 실행되며, 대신 로컬 설정을 사용해요
내 컴퓨터에서 실행돼요. 도구 목록은 인터넷 엔드포인트가 있는 서버에서만 읽을 수 있어요
레지스트리에서 이 카테고리의 활성 서버 전체와 비교했어요. 스타는 게시자가 저장소를 소유한 경우에만 세요.
해당하는 기본 점검 1개 중 1개를 통과했어요. 코드는 읽지 않았어요. 키나 토큰을 넣기 전에 서버가 어떤 권한을 요구하는지 확인하고, 꼭 필요한 권한만 있는 키를 쓰세요.
레지스트리에 필수 키가 나와 있지 않아요. 다만 처음 쓸 때 로그인을 요구하는 서버도 있어요.
내 컴퓨터에서 실행돼요. AI 앱이 필요할 때 실행하고, 데이터는 제작자의 서버를 거치지 않아요(서버 자체가 온라인 서비스를 호출하는 경우는 제외).
GitHub 저장소는 마지막으로 – 변경됐고, 최신 버전(1.0.2)은 5일 전 레지스트리에 올라왔어요.
Claude Desktop, Claude Code, Cursor, VS Code처럼 MCP를 지원하는 앱에서 쓸 수 있어요.
같은 카테고리에는: Spec Driven Development, Remote Desktop Commander, Symantec Cloud DLP AIops
같은 카테고리에서 다른 제작자가 만든 서버예요. 스타 순으로 정렬했어요.
카드 보는 법:★ GitHub 스타i세 기둥: 리뷰 · 점검 · 사용 정도i업데이트 = 최신 버전을 레지스트리에 공개한 날i
MCP Server that facilitates spec-driven development workflows, not just Vibe Coding.
Remote Desktop Commander: use files, terminal and processes on your own computers from any AI app.
Governed Symantec Cloud DLP — 14 MCP tools, read-only with audit.
제작자의 저장소에서 쓰인 그대로 가져왔어요. PopNx MCP가 검토하거나 보증한 내용이 아니에요. HTML, 이미지, 스크립트는 제거했어요. 링크를 누르면 이 사이트를 벗어나요.
KitWright MCP for Unity
The Most Advanced MCP Server for Unity Editor
中文 | English
💖 If you find this project useful, please consider giving it a Star. It helps more Unity developers discover it and supports ongoing development.
KitWright MCP for Unity is an MIT-licensed Unity Editor MCP server that lets AI assistants like Claude Code, Cursor, LM Studio, Windsurf, Codex, and VS Code Copilot operate directly inside your running Unity project.
Describe your game in one sentence — your AI assistant builds it in Unity through KitWright MCP for Unity's built-in tools for scene creation, script generation, runtime validation, input simulation, performance analysis, and editor automation.
*"Build a snake game with a 10x10 grid, food spawning, score UI, and game-over screen"*
Your AI assistant handles it through KitWright MCP for Unity: creates the scene, generates all scripts, sets up the UI, and configures the game logic — all from a single prompt.
Demo — AI searches project prefabs and builds a city scene through MCP tools. Watch HD MP4 .
If you just want to get connected fast, do these three things:
Window > KitWright > MCP Window and start the server from the Server tabIn Unity, go to Window → Package Manager → + → Add package from git URL:
https://github.com/kitwright/unity-mcp.git#upm
💡 Before you clone or install, a quick ⭐ on GitHub would be greatly appreciated.
If you want Unity Package Manager to show registry-backed package version history and allow version selection, install from OpenUPM instead of Git.
Using the OpenUPM CLI:
openupm add com.kitwright.unity.mcp
Or add the scoped registry manually in Packages/manifest.json:
{
"scopedRegistries": [ { "name": "OpenUPM", "url": "https://package.openupm.com", "scopes": [ "com.kitwright" ] } ], "dependencies": { "com.kitwright.unity.mcp": "1.0.2" } }
If you installed from a Git URL before, remove the Git dependency first, then install from OpenUPM. Git-installed packages only show the resolved Git version in Unity and do not get the registry-backed Version History list.
Importing the Asset Store package shows a This Unity Package has Package Manager dependencies dialog. Choose Install/Upgrade — the package needs com.unity.nuget.newtonsoft-json, and skipping the prompt leaves the project without it, which stops every KitWright script from compiling.
If you already chose Skip, the package offers to install the dependency for you on the next domain reload; you can also add it yourself from Window → Package Manager → + → Add package by name:
com.unity.nuget.newtonsoft-json
Menu: Window → KitWright → MCP Window, then start the server from the Server tab.
The server starts on http://127.0.0.1:8765/ by default.
Broker Mode is the default transport. It runs a tiny local broker with Unity's bundled Mono, keeps the same 127.0.0.1 port for MCP clients, requires no client config change, and holds the connection across Unity script recompiles and Play Mode domain reloads. If the broker cannot start, the server falls back to direct in-process HTTP automatically; you can also turn broker mode off in the Server tab to use direct HTTP always.
The window has five tabs: Server, Settings, Skills, Tool Exposure, and Integrations.
Open the Tool Exposure tab if you want to edit the exact tools exposed by core or full.
Open the Settings tab if you need to adjust execute_code safety defaults or plugin debug logging.
Use the built-in One-Click MCP Configuration in the Server tab first.
Select your target client, click Configure, and the package writes the recommended MCP config entry for you.
For Claude Code, Cursor, and Codex, click Configure + Skills to also install the default project MCP workflow skill.
If you want project-specific AI guidance for the current Unity project, open the Skills tab to choose supported platforms and install the default unity-mcp-workflow skill.
If you prefer to edit config files manually, use the examples below as fallback references:
Claude Code / Claude Desktop
{
"mcpServers": { "kitwright": { "type": "http", "url": "http://127.0.0.1:8765/" } } }
Cursor
{
"mcpServers": { "kitwright": { "url": "http://127.0.0.1:8765/" } } }
LM Studio
LM Studio is not one of the one-click targets — its mcp.json location varies by version and platform. Open Program > Install > Edit mcp.json in LM Studio and paste the entry below.
{
"mcpServers": { "kitwright": { "url": "http://127.0.0.1:8765/" } } }
VS Code
{
"servers": { "kitwright": { "type": "http", "url": "http://127.0.0.1:8765/" } } }
Trae
{
"mcpServers": { "kitwright": { "url": "http://127.0.0.1:8765/" } } }
Kiro
{
"mcpServers": { "kitwright": { "type": "http", "url": "http://127.0.0.1:8765/" } } }
Codex
[mcp_servers.kitwright]
url = "http://127.0.0.1:8765/"
Windsurf
Use the same JSON structure as Cursor unless your local Windsurf version requires a different MCP config format.
Open your AI client and try a few safe requests first:
get_scene_info and tell me what scene is open."unity://project/context and summarize the current editor state."execute_code to return the active scene name."If those work, the MCP server, resources, and primary execution tool are connected correctly.
Open your AI client and try: *"Create a 3D platformer level with 5 floating platforms"*
http://127.0.0.1:8765/ by default.UserSettings/KitWrightMcpSettings.json.core MCP tool profile to reduce tool-list noise for AI clients. core exposes a compact set of high-signal tools centered on execute_code, play mode control, input simulation, screenshots, performance inspection, logs, compilation checks, structured object location and component editing, editor selection / prefab-stage state, live C# API reflection, Unity documentation lookup, and execute_menu_item as a low-friction fallback. Switch to full in the Server tab if you want every tool exposed. A profile only shortens the tool list for the client; it is not an access control, since any client can switch it with set_tool_profile and execute_code is in every profile. Restrict a tool through your client's tool-approval prompt.execute_code safety checks and the stricter filesystem guard are enabled by default from the Settings tab. The guard blocks obvious destructive snippets, broad System.IO writes, raw file streams, and absolute/user/system/traversal paths. It catches accidents, not intent: safety_checks is a tool argument, so any client that can call execute_code can pass safety_checks=false and skip both the source blocklist and the compiled-assembly guard. It is neither a sandbox nor a security boundary — see SECURITY.md.unitypackage automatically.execute_code: In-Memory C# Execution below for details.execute_code now has persistent default-on safety toggles, including a stricter filesystem guard for clients that do not expose per-call arguments clearlycore exposes a compact high-signal toolset; full exposes every tool{success, message, data} JSON with stable instanceId fields so agents can chain by_id calls reliably instead of re-resolving by namectx.RegisterObjectCreation / ctx.RegisterObjectModification / ctx.DestroyObject), structured logs (ctx.Log/LogWarning/LogError), and a tracked changelog returned to the agentunitypackage앞부분만 보여 드려요. 나머지는 저장소에서 읽어 보세요