Spec Driven Development
MCP Server that facilitates spec-driven development workflows, not just Vibe Coding.
제작자가 쓴 설명(영어 원문)
MCP server for Cinema 4D — entity CRUD, parameter-level access, batched undo, security controls.
이 세 가지는 절대 하나의 점수로 합치지 않아요. 의견, 측정, 인기는 서로 다른 것이니까요.
이 서버는 아직 쉬운 말로 된 요약을 쓰지 못했어요. 아래는 레지스트리에서 읽어 온 사실이에요.
쓰고 있는 AI 앱을 고른 다음 설정을 복사하세요.
필요한 것
어떤 앱을 쓰세요?
위에서 앱을 고르세요. 기억해 두었다가 다음부터는 버튼에 “…에 설치”라고 표시해요.
Claude Desktop → Settings → Developer → Edit Config를 열고 claude_desktop_config.json에 이 내용을 붙여 넣으세요
{
"mcpServers": {
"cinema4d": {
"command": "npx",
"args": [
"-y",
"@kumoproductions/mcp-cinema4d"
]
}
}
}터미널에서 이 명령어를 실행하세요
claude mcp add cinema4d -- npx -y @kumoproductions/mcp-cinema4d프로젝트의 .cursor/mcp.json 또는 ~/.cursor/mcp.json에 붙여 넣으세요
{
"mcpServers": {
"cinema4d": {
"command": "npx",
"args": [
"-y",
"@kumoproductions/mcp-cinema4d"
]
}
}
}브라우저가 앱을 열지 물어본 다음, 앱이 설정을 보여 주고 확인을 요청해요. 키 값은 비워 두니 직접 입력하세요.
프로젝트의 .vscode/mcp.json에 붙여 넣으세요
{
"servers": {
"cinema4d": {
"type": "stdio",
"command": "npx",
"args": [
"-y",
"@kumoproductions/mcp-cinema4d"
]
}
}
}브라우저가 앱을 열지 물어본 다음, 앱이 설정을 보여 주고 확인을 요청해요. 키 값은 비워 두니 직접 입력하세요.
이 서버는 내 컴퓨터에서 실행되는데, ChatGPT는 인터넷에 있는 서버에만 연결할 수 있어요. 다른 앱을 고르세요.
선택한 앱은 이 기기의 쿠키에만 저장돼요. 계정은 필요 없어요.
이 설정은 제작자의 레지스트리 정보로 만들었어요. README와 다르면 README를 따르세요.
내 컴퓨터에서 실행돼요. 설치하면 AI 앱에 도구 목록이 나타나요.
누구나 볼 수 있는 정보를 점검했고, 코드는 읽지 않았어요. 해당하지 않는 항목은 개수에서 뺐어요. · 2026년 11월 7일 점검
레지스트리 이름이 GitHub 계정 kumoproductions 기준으로 확인되었고, 이 계정이 저장소를 소유하고 있어요
아직 GitHub에서 이 저장소를 읽어 오지 않았어요
아직 GitHub에서 이 저장소를 읽어 오지 않았어요
내 컴퓨터에서 실행되는 서버라 인터넷 엔드포인트가 없어요
내 컴퓨터에서 실행되며, 대신 로컬 설정을 사용해요
내 컴퓨터에서 실행돼요. 도구 목록은 인터넷 엔드포인트가 있는 서버에서만 읽을 수 있어요
레지스트리에서 이 카테고리의 활성 서버 전체와 비교했어요. 스타는 게시자가 저장소를 소유한 경우에만 세요.
해당하는 기본 점검 1개 중 1개를 통과했어요. 코드는 읽지 않았어요. 키나 토큰을 넣기 전에 서버가 어떤 권한을 요구하는지 확인하고, 꼭 필요한 권한만 있는 키를 쓰세요.
레지스트리에 필수 키가 나와 있지 않아요. 다만 처음 쓸 때 로그인을 요구하는 서버도 있어요.
내 컴퓨터에서 실행돼요. AI 앱이 필요할 때 실행하고, 데이터는 제작자의 서버를 거치지 않아요(서버 자체가 온라인 서비스를 호출하는 경우는 제외).
GitHub 저장소는 마지막으로 – 변경됐고, 최신 버전(0.5.1)은 38일 전 레지스트리에 올라왔어요.
Claude Desktop, Claude Code, Cursor, VS Code처럼 MCP를 지원하는 앱에서 쓸 수 있어요. 내 컴퓨터에 Node.js도 있어야 해요.
같은 카테고리에는: Spec Driven Development, Remote Desktop Commander, Aiterm MCP
같은 카테고리에서 다른 제작자가 만든 서버예요. 스타 순으로 정렬했어요.
카드 보는 법:★ GitHub 스타i세 기둥: 리뷰 · 점검 · 사용 정도i업데이트 = 최신 버전을 레지스트리에 공개한 날i
MCP Server that facilitates spec-driven development workflows, not just Vibe Coding.
Remote Desktop Commander: use files, terminal and processes on your own computers from any AI app.
Persistent terminals and one launcher for Claude, Codex, Grok, Cursor, and Antigravity harnesses.
제작자의 저장소에서 쓰인 그대로 가져왔어요. PopNx MCP가 검토하거나 보증한 내용이 아니에요. HTML, 이미지, 스크립트는 제거했어요. 링크를 누르면 이 사이트를 벗어나요.
Let an LLM drive Cinema 4D. mcp-cinema4d bridges MCP-compatible clients (Claude Desktop, Claude Code, or any other stdio-capable MCP client) to a running Cinema 4D 2026 session so the model can inspect scene hierarchy, author shots, build node materials, and rig animation through a typed, undo-safe tool layer — not arbitrary Python pasted into a Script Manager.
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[!IMPORTANT]
Cinema 4D now ships an official MCP server. From Cinema 4D 2026.4, Maxon builds an MCP server into Cinema 4D itself: nothing to install, set up from Preferences → MCP, and supported by Maxon. If you run 2026.4 or later and simply want an AI assistant in Cinema 4D, start there — see Maxon's MCP Server page and documentation.
mcp-cinema4d is an independent community project. It remains an option where the built-in server does not fit:
- Cinema 4D 2026.0–2026.3, which have no built-in server.
- Several Cinema 4D processes from one session (multi-instance mode), which the built-in server's documentation does not cover.
- Open source — read, audit, or extend the tools and the bridge yourself.
Do not register both servers in the same client. Their tool sets overlap (both expose
exec_python, for example), so the model is offered two competing sets of Cinema 4D tools. Maxon's FAQ likewise asks you to switch third-party servers off while you use the built-in one.
Good for:
hero layer; flag any with non-uniform scale or missing Texture tags."[!CAUTION]
Do not proceed unless you understand what this does. An LLM with a live connection to Cinema 4D can read your scene, write to it, and (if you opt in) execute arbitrary code on your machine. In concrete terms:
1. Your scene data leaves your machine. Object names, hierarchy paths, material/parameter values, imported file paths — whatever the LLM reads via
list_entities/describe/get_container/dump_shader/get_mesh— is forwarded to your chosen LLM provider and may be logged by your MCP client. Under NDA or on unreleased IP? Confirm with your studio/legal team first that the provider's retention policy and your client's logs are acceptable.
2. The LLM gets write access. It can create, mutate, and delete objects, tags, materials, takes, render data, and layers; import / merge / open / save files; and render. Ctrl/Cmd-Z covers most edits —
save_document,open_document,render, and somecall_commandinvocations do not.
3. Arbitrary Python is off by default.
exec_pythonruns unrestricted code with the full authority of the Cinema 4D process (file I/O, subprocess, network). Enabled only whenC4D_MCP_ENABLE_EXEC_PYTHON=1is set on both sides; turn it back off when you no longer need it. The same applies to plugin types that store Python source in their container — Python tag, Python generator, MoGraph Python effector, Python field, and the Xpresso Python operator. Creating or editing them is gated behind a separateC4D_MCP_ENABLE_PYTHON_OPS=1opt-in, since their code parameter is RCE-equivalent toexec_python.
Before first use: back up (or commit) your scene, start on a throwaway project, and leave your MCP client's per-call approval prompts enabled. See Security before exposing the bridge beyond loopback.
MCP client
↓ stdio MCP server (this repo, Node.js) ↓ TCP, JSON Lines (default 127.0.0.1:18710) cinema4d_mcp_bridge (Python plugin inside C4D) ↓ Cinema 4D
Two pieces to install: the MCP server (this npm package, runs as an MCP stdio process) and the bridge plugin (Python, lives inside Cinema 4D). C4D must be running for the bridge to respond.
Assuming you already have Cinema 4D 2026.0.0+ and Node.js 24+.
cinema4d_mcp_bridge- .zip from the Releases page and extract the cinema4d_mcp_bridge/ folder into your Cinema 4D plugins directory (see Installing the bridge plugin for platform-specific paths).[cinema4d_mcp_bridge] listening on 127.0.0.1:18710. echo '{"jsonrpc":"2.0","id":1,"method":"tools/call","params":{"name":"ping","arguments":{}}}' \
| npx -y @kumoproductions/mcp-cinema4d
Then wire it into your MCP client (see Client configuration) and try:
_"List every object in the scene, then add a cube named
hero200 units above the origin."_
The LLM will call list_entities → create_entity in sequence; you should see a new cube appear in the viewport.
Prefer running from a local checkout? See CONTRIBUTING.md for the source-install flow.
Generate a random token and set it on both the MCP server process (via the client's env map, below) and the Cinema 4D launch environment. The bridge rejects mismatched requests (constant-time compare); the Node client forwards the value automatically. Strongly recommended — localhost is not a trust boundary on a shared workstation.
openssl rand -hex 16
Register the MCP server in your client with the token in the env map:
{
"mcpServers": { "cinema4d": { "command": "npx", "args": ["-y", "@kumoproductions/mcp-cinema4d"], "env": { "C4D_MCP_TOKEN": "paste-your-random-hex-here" } } } }
| Client | Config file |
|---|---|
| Claude Desktop / Claude Code | %APPDATA%\Claude\claude_desktop_config.json (Windows) · ~/Library/Application Support/Claude/claude_desktop_config.json (macOS) |
| Other MCP clients | see the client's docs for registering a stdio server |
**The same C4D_MCP_* variables must also be set in the Cinema 4D launch environment** — the bridge plugin reads them at C4D startup. macOS: open -a "Cinema 4D" --env C4D_MCP_TOKEN=... (or export in your shell profile before launch). Windows: set as User environment variables and restart C4D.
To change the bridge socket, set C4D_MCP_PORT (and optionally C4D_MCP_HOST — see Security) alongside C4D_MCP_TOKEN in the same env map, plus the C4D launch env.
72 tools across 17 groups. The LLM picks tools itself based on the prompt — you rarely invoke them directly. See docs/TOOLS.md for the full table with per-tool descriptions.
| Group | Count | What's in it |
|---|---|---|
| Basics | 4 | ping, render, preview_render (Viewport renderer + Constant Lines, returns inline PNG), reset_scene. |
| Script-style | 5 | exec_python (opt-in), call_command, list_plugins, undo, batch — escape hatches + undo-grouped multi-op. |
| Generic CRUD | 9 | list_entities, describe, get_params/set_params, get_container, dump_shader, create_entity, remove_entity, set_keyframe. |
| Shot setup | 11 | Document state, fps / frame range / camera, import_scene (merge), RenderData + Take, take_override, timeline markers (create_marker / list_markers / set_marker / remove_marker), sample_transform. |
| Selection · Hierarchy | 4 | Active selection read / write; reparent, reorder, clone. |
| Modeling · Mesh | 4 | modeling_command (CSO / Make Editable / Connect / Subdivide / …), get_mesh, set_mesh, set_mesh_selection. |
| Document I/O | 6 | save_document, open_document, new_document, list_documents, set_active_document (switch between already-open docs), close_document (force-gated for unsaved changes). |
| Node graphs | 10 | Node-material graphs (walk / asset enum / apply_graph_description / per-port edits / removal) and Xpresso (GvNodeMaster) graphs (list_xpresso_nodes / apply_xpresso_graph / set_xpresso_port / remove_xpresso_node). |
| Tag helpers · Animation | 5 | assign_material; list_tracks, get_keyframes, delete_keyframe, delete_track. |
| Transforms · User data · MoGraph | 5 | set_transform; add_user_data / list_user_data / remove_user_data; list_mograph_clones. |
| Layers | 5 | Enumerate, create, assign, query, flag toggles (solo / view / render / locked / …).
앞부분만 보여 드려요. 나머지는 저장소에서 읽어 보세요