Spec Driven Development
MCP Server that facilitates spec-driven development workflows, not just Vibe Coding.
제작자가 쓴 설명(영어 원문)
The Bee's Knees — a monetized multiplayer race to the queen, on Tollbooth DPYC
이 세 가지는 절대 하나의 점수로 합치지 않아요. 의견, 측정, 인기는 서로 다른 것이니까요.
이 서버는 아직 쉬운 말로 된 요약을 쓰지 못했어요. 아래는 레지스트리에서 읽어 온 사실이에요.
쓰고 있는 AI 앱을 고른 다음 설정을 복사하세요.
필요한 것
어떤 앱을 쓰세요?
위에서 앱을 고르세요. 기억해 두었다가 다음부터는 버튼에 “…에 설치”라고 표시해요.
웹, 데스크톱, 모바일의 Claude에서 쓸 수 있어요:
https://beesknees-mcp.fastmcp.app/mcp터미널에서 이 명령어를 실행하세요
claude mcp add --transport http beesknees https://beesknees-mcp.fastmcp.app/mcp프로젝트의 .cursor/mcp.json 또는 ~/.cursor/mcp.json에 붙여 넣으세요
{
"mcpServers": {
"beesknees": {
"url": "https://beesknees-mcp.fastmcp.app/mcp"
}
}
}브라우저가 앱을 열지 물어본 다음, 앱이 설정을 보여 주고 확인을 요청해요. 키 값은 비워 두니 직접 입력하세요.
프로젝트의 .vscode/mcp.json에 붙여 넣으세요
{
"servers": {
"beesknees": {
"type": "http",
"url": "https://beesknees-mcp.fastmcp.app/mcp"
}
}
}브라우저가 앱을 열지 물어본 다음, 앱이 설정을 보여 주고 확인을 요청해요. 키 값은 비워 두니 직접 입력하세요.
ChatGPT는 인터넷에 있는 서버에만 연결할 수 있어요:
https://beesknees-mcp.fastmcp.app/mcp메뉴 이름은 요금제나 시기에 따라 조금 다를 수 있어요.
선택한 앱은 이 기기의 쿠키에만 저장돼요. 계정은 필요 없어요.
이 설정은 제작자의 레지스트리 정보로 만들었어요. README와 다르면 README를 따르세요.
서버가 도구 목록을 보여 주기 전에 로그인을 요구해요.
누구나 볼 수 있는 정보를 점검했고, 코드는 읽지 않았어요. 해당하지 않는 항목은 개수에서 뺐어요. · 2026년 11월 9일 점검
레지스트리 이름이 GitHub 계정 lonniev 기준으로 확인되었고, 이 계정이 저장소를 소유하고 있어요
아직 GitHub에서 이 저장소를 읽어 오지 않았어요
아직 GitHub에서 이 저장소를 읽어 오지 않았어요
322ms 만에 응답(HTTP 401)
OAuth 로그인을 지원한다고 밝혀서, AI 앱이 로그인 화면으로 안내해 줘요
아직 점검하지 않았어요. 엔드포인트를 점검할 때 도구 목록을 읽어요
레지스트리에서 이 카테고리의 활성 서버 전체와 비교했어요. 스타는 게시자가 저장소를 소유한 경우에만 세요.
해당하는 기본 점검 3개 중 3개를 통과했어요. 코드는 읽지 않았어요. 키나 토큰을 넣기 전에 서버가 어떤 권한을 요구하는지 확인하고, 꼭 필요한 권한만 있는 키를 쓰세요.
레지스트리에 필수 키가 나와 있지 않아요. 다만 처음 쓸 때 로그인을 요구하는 서버도 있어요.
제작자의 클라우드에서 실행돼요. 설치 없이 인터넷으로 연결하지만, 보내는 내용은 제작자의 서버를 거쳐요.
GitHub 저장소는 마지막으로 – 변경됐고, 최신 버전(0.4.0)은 18일 전 레지스트리에 올라왔어요.
Claude Desktop, Claude Code, Cursor, VS Code처럼 MCP를 지원하는 앱에서 쓸 수 있어요. URL로 연결되기 때문에, 원격 MCP 서버를 지원하는 앱(예: 개발자 모드의 ChatGPT)에서도 쓸 수 있어요.
같은 카테고리에는: Spec Driven Development, Remote Desktop Commander, Agilitycms MCP
같은 카테고리에서 다른 제작자가 만든 서버예요. 스타 순으로 정렬했어요.
카드 보는 법:↓ 주간 다운로드i★ GitHub 스타i세 기둥: 리뷰 · 점검 · 사용 정도i업데이트 = 최신 버전을 레지스트리에 공개한 날i
MCP Server that facilitates spec-driven development workflows, not just Vibe Coding.
Remote Desktop Commander: use files, terminal and processes on your own computers from any AI app.
An MCP server that provides access to Agility CMS. See https://mcp.agilitycms.com for more details.
제작자의 저장소에서 쓰인 그대로 가져왔어요. PopNx MCP가 검토하거나 보증한 내용이 아니에요. HTML, 이미지, 스크립트는 제거했어요. 링크를 누르면 이 사이트를 벗어나요.
A race to the queen, monetized with Tollbooth DPYC™ Bitcoin Lightning micropayments — and run for the benefit of pollinators.
Buy a drone a seat. Fly it to a flower, carry the pollen home through the hive wall, then tunnel inward. The first bee to reach a queen takes the round. Most of what the round collects goes to pollinator welfare; the winner and the operator each take a small share.
YOU (operator, human in the loop)
│ │ │ set & tune prices │ drive credential intake ▼ ▼ ┌───────────────┐ ┌──────────────────────────────────────────────┐ │ Pricing Studio│ prices │ The Bee's Knees — OPERATOR MCP │ │ (iOS) ├───────▶│ FastMCP · deployed on Horizon │ └───────────────┘ Neon │ ┌────────────────────────────────────────┐ │ │ │ geometry · board · match · settlement │ │ Patron (Citizen) │ │ @runtime.paid_tool(FROZEN_UUID) tools │ │
A hive is round because the field has to narrow. Ring 0 is the queen's chamber and ring 14 is the hive wall. Cells scale with circumference, so the wall holds 29 and the last ring before the chamber holds six. Everyone starts spread out and converges into a scrum — 226 cells of comb in all.
Outside the wall the meadow is a square lattice, sixteen cells to a side less the squares the hive covers, and the wall's doors are the only way between the two. A bee crosses the meadow toward a hive it can see from anywhere; inside, the rings funnel every bee toward one cell.
Movement is inward, outward, or sideways along a ring. Sideways is what makes it a maze rather than a set of lanes: it is how you slide onto somebody else's open shaft, or step out from under a collapse. A bee may not move inward twice in a row — it steps sideways between — so a straight radial shaft does not pay, and a small share of the comb is impassable.
**Cut your own shaft — slow, and open to everyone the moment it exists.
Or ride one somebody else paid for — fast, and they can bring it down on you.**
Three motions carry it. fly moves through open ground. dig cuts fresh comb and costs several cooldowns rather than one. seal buries an open cell so the bees behind must cut it again.
A bee acts once per cooldown, measured on the clock, so no amount of spending buys a faster bee. What spending buys is interference.
Five hives of twelve, and a match starts the moment any hive holds eight. Seats go into the emptiest hive, so the five fill evenly.
That is a measured decision, not a taste one. Racing fifty near-identical bees to a single queen is close to a lottery: first-past-the-post among fifty is an extreme-value draw, and those are settled by variance rather than by skill. The batch runner in sim/ puts a good strategy at 1.4x uniform with fifty bees in one hive and 2.1x with twelve. Winning your own hive is skill-weighted; which of the five leaders finishes first is a fair draw, so the signal survives.
node sim/run.ts --rounds 400 --bees 12 # re-measure before changing a rule
Most of what a round collects goes to pollinator conservation. The default beneficiary is [Pollinator Partnership](https://www.pollinator.org/) — chosen over the honeybee-focused charities on purpose, because managed honeybees are livestock and are not the ones in trouble; native and wild pollinators are, and they are what Pollinator Partnership covers.
Each settled match records its split: 80% to the charity and 10% each to the winner and the operator, with any rounding going to the charity. The operator pays the shares out over Lightning, and nothing pays on a timer — a payment leaves when the operator asks for it.
beesknees_pay_charity sends everything owed to the charity in one payment to its Lightning address. The share accrues match by match and settles as a batch, because a single match's share can be smaller than the fee to route it.beesknees_pay_out pays one settled match's charity or winner share.beesknees_treasury shows what the wallet can send against what is owed.beesknees_set_payout). Donating is the default; keeping it needs a Lightning address.beesknees_settlement_history serves what every settled match paid and to whom, and beesknees_payout_history lists every payment attempted, failures included. Both are free, because a claim about where the money went that costs money to check is not a claim anybody should believe.
The beneficiary is stored, not compiled in, so it can change: the operator names it, its website and its Lightning address with beesknees_set_charity, and beesknees_charity shows it to anyone, free. Every settlement records the beneficiary it actually paid, so history stays true even when the current one changes — a patron who played because of where the money went can always check where it went.
| Path | What lives there |
|---|---|
src/beesknees_mcp/geometry.py | The board. Pure arithmetic, no identity, no billing |
src/beesknees_mcp/server.py | Frozen tool catalog + OperatorRuntime bootstrap |
src/beesknees_mcp/board_store.py | The shared board and the settlements, in Neon |
src/beesknees_mcp/payouts.py | Sending the charity and winner shares over Lightning |
scheduler-worker/ | Cloudflare cron that asks the hives to advance every minute (beesknees_check_now, free, no secrets) |
modal_app.py | The sim bees: seats just enough ordinary, coupon-funded bees to start a thin hive |
frontend/src/game/ | The same rules in TypeScript — the client's engine |
frontend/src/lib/polar.ts | Cell ⇄ wedge, and the tap hit test |
frontend/src/lib/stageMath.ts | What changed between two looks at a hive — the WebGL board's diff |
frontend/src/art/ | The bee, the daisy, the crown as shapes — painted for the board, s for the page |
frontend/src/stage/ | The focused hive in WebGL (PixiJS). Reached only by dynamic import |
sim/run.ts | Batch runner: is this a game or a lottery? |
The rules exist in three copies — this Python, the client's TypeScript, and the renderers — and nothing at runtime reports that they have drifted; the game simply starts rejecting moves a player can see are legal. tests/test_geometry.py and frontend/src/game/rules.test.ts assert the same invariants on purpose, so a drift fails a build instead of a match.
nak key generate); the nsec is the single env var the server needs (TOLLBOOTH_NOSTR_OPERATOR_NSEC).btcpay_host, btcpay_api_key, btcpay_store_id via beesknees_request_credential_channel. Never as env vars, never in code.fastmcp.json is already wired.Get [Pricing Studio](https://github.com/lonniev/tollbooth-pricing-studio) (iOS). It reads and writes the pricing model live in Neon, so prices never live in code — surge, happy-hour, loyalty discounts and free trials are the thing a flat paywall can never give you.
frontend/ carries the Bee's Knees app, deployed to Cloudflare Pages with functions/mcp.js proxying /mcp same-origin. It runs a solo mode against the local engine — the whole match filled with bots but one seat — so the interface can be played before anybody has paid for anything.
The focused hive is drawn in WebGL on top of an SVG first paint. The SVG is what the server-side smoke and prerender checks see, what a browser shows on its first frame, and what the game falls back to if WebGL is lost; the stage takes over once PixiJS has loaded and drawn. Nothing about the game lives in the stage — it renders what both engines already compute.
uv venv --python python3.12 # coincurve has no 3.14 wheel
uv pip install -e ".[dev]" ruff check . && pytest -v python -m beesknees_mcp.server # runs the validate_operator_tools guard
cd frontend && npm install npm run dev # solo mode on http://localhost:5180 npm test && npm run smoke # invariants, then a real first paint (the SVG one)
Apache-2.0