프로토타입 · 미리 보기: 공식 레지스트리의 모든 서버를 담고 있으며 30분마다 동기화해요. 리뷰와 계정 기능은 다음 단계에서 열려요.
PopNx MCPAI를 쓰는 사람을 위한 MCP 서버 · 쉬운 말로 설명해요

Rengi Forge

제작자: MRRengi버전 0.1.0i★ –i클라우드에서 실행
레지스트리 이름io.github.MRRengi/rengi-forge

설치

개요

제작자가 쓴 설명(영어 원문)

Gamedev tools for AI agents: level design, renders, sprites, GLB optimizer. Pay per call with x402.

PopNx MCP의 세 기둥

이 세 가지는 절대 하나의 점수로 합치지 않아요. 의견, 측정, 인기는 서로 다른 것이니까요.

할 수 있는 일

이 서버는 아직 쉬운 말로 된 요약을 쓰지 못했어요. 아래는 레지스트리에서 읽어 온 사실이에요.

  • 연결 방식: 클라우드에서 실행
  • 전송 방식: Streamable HTTP
  • 카테고리: 디자인, 이미지 및 오디오

설치

쓰고 있는 AI 앱을 고른 다음 설정을 복사하세요.

설치하기 전에

필요한 것

어떤 앱을 쓰세요?

위에서 앱을 고르세요. 기억해 두었다가 다음부터는 버튼에 “…에 설치”라고 표시해요.

웹, 데스크톱, 모바일의 Claude에서 쓸 수 있어요:

  1. Settings → Connectors 열기
  2. Add custom connector 누르기
  3. 아래 주소를 붙여 넣고 Add 누르기
  4. 로그인하라고 하면 제작자의 서비스에 로그인하기
SettingsConnectors1+ Add2https://…3
https://rengi.dev/mcp

터미널에서 이 명령어를 실행하세요

claude mcp add --transport http rengi-forge https://rengi.dev/mcp

Cursor에서 열기

또는 설정을 직접 복사하기

프로젝트의 .cursor/mcp.json 또는 ~/.cursor/mcp.json에 붙여 넣으세요

{
  "mcpServers": {
    "rengi-forge": {
      "url": "https://rengi.dev/mcp"
    }
  }
}

브라우저가 앱을 열지 물어본 다음, 앱이 설정을 보여 주고 확인을 요청해요. 키 값은 비워 두니 직접 입력하세요.

VS Code에서 열기

또는 설정을 직접 복사하기

프로젝트의 .vscode/mcp.json에 붙여 넣으세요

{
  "servers": {
    "rengi-forge": {
      "type": "http",
      "url": "https://rengi.dev/mcp"
    }
  }
}

브라우저가 앱을 열지 물어본 다음, 앱이 설정을 보여 주고 확인을 요청해요. 키 값은 비워 두니 직접 입력하세요.

ChatGPT는 인터넷에 있는 서버에만 연결할 수 있어요:

  1. 웹에서 ChatGPT 열기 → Settings → Connectors (Apps)
  2. Create 또는 Add 누르기(일부 요금제는 먼저 Advanced에서 Developer mode를 켜야 해요)
  3. 아래 주소를 붙여 넣고 이름을 정한 뒤 저장하기
  4. 로그인하라고 하면 제작자의 서비스에 로그인하기
SettingsConnectors1+ Create2https://…3
https://rengi.dev/mcp

메뉴 이름은 요금제나 시기에 따라 조금 다를 수 있어요.

선택한 앱은 이 기기의 쿠키에만 저장돼요. 계정은 필요 없어요.

이 설정은 제작자의 레지스트리 정보로 만들었어요. README와 다르면 README를 따르세요.

할 수 있는 일

도구 이름과 설명은 서버가 2026년 11월 7일에 알려 준 그대로예요. 우리가 아니라 제작자가 쓴 글이고, 일반 텍스트로만 보여 드려요.

  • forge_help

    What Rengi Forge offers, prices and how payment works. Free.

  • level_design_catalog

    Ingest your prop catalog: footprint, height, pivot and category computed from each GLB. Returns a catalogId for place. Price: $0.50 USDC via x402, charged only on success. Part of Level design: Level dressing for 3D games.

  • level_design_place

    Dress a level: placements for every zone, previews and a 3D viewer link. Price: $1.00 USDC via x402, charged only on success. Part of Level design: Level dressing for 3D games.

  • level_design_revise

    Change a placed level by instruction or structured zone edits: denser or sparser, other assets, remove a kind of prop; untouched zones keep their exact transforms. It cannot cut an empty area inside a zone or move one object: for that, add a keep-clear zone to the layout and plac

  • level_design_place_2d

    Fill a 2D tilemap: terrain with proper corner transitions, decorations, obstacles and multi-tile stamps; Tiled .tmj, Unity Tilemap JSON and a preview. Price: $1.00 USDC via x402, charged only on success. Part of Level design: Level dressing for 3D games.

  • level_design_revise_2d

    Change a 2D map by instruction or zone edits; untouched zones keep their tiles. Price: $0.30 USDC via x402, charged only on success. Part of Level design: Level dressing for 3D games.

  • level_design_navmesh

    Bake a navmesh for your agent size from a level GLB and find unreachable areas, passages that barely fit, and walkable area per region; top-view map and the navmesh as OBJ. Price: $0.05 USDC via x402, charged only on success. Part of Level design: Level dressing for 3D games.

  • asset_render_views

    Render a GLB model to four PNG views (three-quarter, front, side, top) for thumbnails and previews, plus mesh stats and size. Price: $0.10 USDC via x402, charged only on success. Part of Asset render: Pictures of a 3D model for agents that cannot see: catalog views, a turntable G

  • asset_render_turntable

    Render a GLB model as a looping turntable GIF, one full revolution, plus mesh stats. Price: $0.25 USDC via x402, charged only on success. Part of Asset render: Pictures of a 3D model for agents that cannot see: catalog views, a turntable GIF, and isometric sprite sheets for 2.5D

  • asset_render_sprites

    Transparent isometric sprite sheet, 4 or 8 directions in one row (south first, clockwise), with frame JSON. Price: $0.40 USDC via x402, charged only on success. Part of Asset render: Pictures of a 3D model for agents that cannot see: catalog views, a turntable GIF, and isometric

  • sprite_tools_slice

    Cut a sprite sheet into frames by grid or by transparent gaps; frame PNGs plus a ZIP. Price: $0.05 USDC via x402, charged only on success. Part of Sprite tools: 2D sprite jobs for games: cut sprites out of their background (exact for one-color backgrounds, AI for busy ones), turn

  • sprite_tools_pack

    Pack frames into one atlas (MaxRects) with padding and edge extrusion; TexturePacker JSON and Unity JSON. Price: $0.05 USDC via x402, charged only on success. Part of Sprite tools: 2D sprite jobs for games: cut sprites out of their background (exact for one-color backgrounds, AI

  • sprite_tools_pixelate

    Clean pixel art: find the true pixel grid, downscale to it, snap to a palette, hard alpha. Price: $0.10 USDC via x402, charged only on success. Part of Sprite tools: 2D sprite jobs for games: cut sprites out of their background (exact for one-color backgrounds, AI for busy ones),

  • sprite_tools_remove_bg

    Cut a sprite, prop or character out of its background: exact keying for one-color backgrounds (text and holes too), AI segmentation for busy ones; clean edges with no halo, trimmed, with a pivot. AI mode handles one main subject, not text on photos. Price: $0.05 USDC via x402, ch

  • sprite_tools_video_to_sheet

    Turn an animation video or GIF (from Kling, Veo, Sora or a capture) into a sprite sheet: frames at your fps, background removed, every frame aligned to one box and pivot so it does not jitter, the best loop point, TexturePacker JSON, Godot SpriteFrames and a GIF preview. Price: $

  • sprite_tools_normal_map

    Normal map for a sprite or sprite sheet, for 2D lights in Unity URP 2D and Godot: a rounded bevel from the silhouette plus surface detail, alpha kept, OpenGL or DirectX; a height map and a preview lit by a moving light. Price: $0.05 USDC via x402, charged only on success. Part of

  • sprite_tools_autotile

    Two terrain textures (grass over dirt, sand over water) to a full 47-tile autotile set with natural, seamless edges, outer and inner corners, plus ready rules: Tiled wang set, Godot 4 TileSet terrains, Unity Rule Tile (editor script), JSON, and a painted preview map. Price: $0.15

  • sprite_tools_inbetween

    Smoother sprite animation: in-between frames from motion between your frames (4 frames to 8 or 12), pixel art stays crisp with no new colours, holds stay holds, loop seam included; sheet, JSON and a before/after GIF. Price: $0.05 USDC via x402, charged only on success. Part of Sp

  • glb_optimizer_optimize

    Shrink a GLB (up to 10 MB) for web or mobile: dedup, join draw calls, gentle simplify, textures to WebP at a max size, meshopt or Draco compression; before/after renders, size report and loader notes for three.js and Unity. Price: $0.20 USDC via x402, charged only on success. Par

  • glb_optimizer_optimize_large

    Shrink a large GLB (up to 50 MB) for web or mobile, same pipeline as optimize: dedup, join, simplify, WebP textures, meshopt or Draco. Price: $0.50 USDC via x402, charged only on success. Part of GLB optimizer: Make a GLB small and fast for the web or mobile: dedup, instance, joi

  • glb_optimizer_inspect

    Inspect a GLB without changing it: triangles, draw calls, materials, texture memory, animations, glTF validator errors, and concrete suggestions to make it lighter. Price: $0.05 USDC via x402, charged only on success. Part of GLB optimizer: Make a GLB small and fast for the web o

  • glb_optimizer_convert

    Convert FBX, OBJ (zip with .mtl and textures), glTF (zip), STL, PLY, DAE or 3DS to one GLB: Y-up, in meters, materials and FBX animations kept. Returns the GLB, a report, a validator pass and a preview render. Price: $0.15 USDC via x402, charged only on success. Part of GLB optim

  • glb_optimizer_lod

    Generate a LOD chain from a GLB (default 100/50/25/10% of triangles) with locked borders so UV seams and silhouettes hold; one GLB per level, a side-by-side render and Unity LODGroup transition heights. Price: $0.20 USDC via x402, charged only on success. Part of GLB optimizer: M

  • glb_optimizer_colliders

    Collision for a model: a set of convex hulls that hug the shape (V-HACD), ready for Godot (-convcolonly nodes), Unreal (UCX_ names) and Unity (convex MeshColliders via an editor script), plus hulls.json for any engine and a see-through overlay to check. Price: $0.15 USDC via x402

  • texture_tools_seamless

    Make a texture tile without visible seams: removes baked lighting, hides the seam along the path where the image already matches. Returns the tile and a 2x2 preview. Price: $0.10 USDC via x402, charged only on success. Part of Texture tools: Turn a picture into a game-ready mater

  • texture_tools_pbr

    PBR maps from one albedo image: normal (OpenGL for Unity/three.js and DirectX for Unreal), 16-bit height, roughness and ambient occlusion, plus a lit preview. Price: $0.15 USDC via x402, charged only on success. Part of Texture tools: Turn a picture into a game-ready material: se

  • texture_tools_pack

    Pack grayscale maps into one texture for an engine preset: Unreal ORM, Unity URP metallic/smoothness, Unity HDRP mask map. Missing maps get sensible constants. Price: $0.05 USDC via x402, charged only on success. Part of Texture tools: Turn a picture into a game-ready material: s

  • texture_tools_atlas

    Pack textures into one atlas with edge-filled gutters so mipmaps do not bleed; UV rects for bottom-left (Unity, OpenGL) and top-left (DirectX, Unreal) origins. Price: $0.05 USDC via x402, charged only on success. Part of Texture tools: Turn a picture into a game-ready material: s

  • audio_tools_clean

    Trim silence, normalize loudness to a LUFS target with a -1 dBTP ceiling, add anti-click fades and convert (ogg, wav, mp3; mono for SFX). Returns the file, a waveform and measured stats. Price: $0.05 USDC via x402, charged only on success. Part of Audio tools: Make generated or r

  • audio_tools_loop

    Turn music or ambience into a seamless loop: cuts at zero crossings and crossfades the end into the start with an equal-power curve. Returns the loop, a 3x preview and loop points in samples. Price: $0.10 USDC via x402, charged only on success. Part of Audio tools: Make generated

  • audio_tools_variations

    Make 2-12 variations of one sound effect with small pitch and volume changes, so repeated footsteps or hits do not sound copy-pasted. Returns each file and a ZIP. Price: $0.10 USDC via x402, charged only on success. Part of Audio tools: Make generated or recorded sounds game-read

  • audio_tools_voice

    Make a voice recording or TTS take game-ready: rumble high-passed, noise reduced against the measured floor, sibilance tamed, dialogue loudness (-18 LUFS) with a -1 dBTP ceiling, and a long take split into one file per phrase with a CSV cue sheet. Price: $0.10 USDC via x402, char

  • audio_tools_beats

    Beat map of a song for rhythm games and music-synced effects: BPM and tempo changes, beats, bar lines, kick / snare / hat hits, and easy, normal and hard note charts on the grid, as JSON. Price: $0.05 USDC via x402, charged only on success. Part of Audio tools: Make generated or

  • store_assets_steam

    Every Steam store and library capsule from one key art at the exact required sizes: logo composited per Steam rules, Library Hero without logo, separate transparent Library Logo, page background, a contact sheet and a ZIP. Price: $0.20 USDC via x402, charged only on success. Part

  • store_assets_icons

    App icons from one square art: iOS 1024 with Contents.json, Android adaptive icon layers at every density plus legacy and Play Store 512, and web favicons with a manifest snippet. Preview with the masks launchers apply. Price: $0.10 USDC via x402, charged only on success. Part of

  • store_assets_stores

    One key art and logo to the store images beyond Steam: itch.io cover 630x500, Google Play feature graphic 1024x500, Epic landscape 2560x1440 and portrait 1200x1600; gameplay screenshots fitted to Google Play 1920x1080 and App Store iPhone 6.9", 6.3" and iPad 13" sizes without str

  • store_assets_trailer

    A raw gameplay recording (up to 10 min) to a 16:9 Steam trailer, a 9:16 short and a store GIF: picks the action by motion and sound, skips menus and loading, hook first, cuts on the music's beat, vertical crop follows the action, -14 LUFS, optional end card; plus the edit list. P

  • store_assets_steam_audit

    Check a Steam store page against what Steam rewards: screenshots, trailer, short and long description, GIFs, languages, controller support, achievements, reviews, website; a score out of 100 and a fix for each gap. Price: $0.05 USDC via x402, charged only on success. Part of Stor

  • font_tools_bitmap

    Bitmap font from a TTF/OTF: atlas PNG, BMFont .fnt with kerning, JSON and a preview of a sample line. Pixel mode snaps glyphs to whole pixels with no antialiasing. Price: $0.10 USDC via x402, charged only on success. Part of Font tools: Turn a TTF/OTF font into a bitmap font for

  • playtest_run

    Play a web game (URL or ZIP build) as on a PC and as on a weak phone: errors, missing files, black or frozen screen, load time, draw calls, textures, shader stalls, memory leaks, build weight, video and screenshots. Price: $0.25 USDC via x402, charged only on success. Part of Pla

  • vfx_review

    Review one VFX clip (video or GIF) like a lead artist: frame strip, greyscale strip, energy curve, timing, white burn-out, contrast, flicker, loop seam, and scores with frame-tied fixes on rng-vfx's six qualities; optional reference to compare. Price: $0.20 USDC via x402, charged

  • leaderboard_boards

    Create a board with 100,000 submissions and 365 days; returns keys and a ready JS snippet. Price: $1.00 USDC via x402, charged only on success. Part of Leaderboard: A leaderboard backend for a game in one paid call, no signup: buy a board (100,000 submissions, 1 year), get a boar

  • leaderboard_topup

    Add 100,000 submissions and 365 days to a board. Price: $1.00 USDC via x402, charged only on success. Part of Leaderboard: A leaderboard backend for a game in one paid call, no signup: buy a board (100,000 submissions, 1 year), get a board id, a submit key for the game client and

기본 점검i

누구나 볼 수 있는 정보를 점검했고, 코드는 읽지 않았어요. 해당하지 않는 항목은 개수에서 뺐어요. · 2026년 11월 8일 점검

  • ! 주의

    제작자와 저장소 일치

    게시자(MRRengi)가 저장소 소유자(MRRengi)가 아니에요. 다른 사람이 등록했을 수 있어요

  • … 아직 점검 안 함

    계속 관리되고 있음

    아직 GitHub에서 이 저장소를 읽어 오지 않았어요

  • … 아직 점검 안 함

    라이선스 있음

    아직 GitHub에서 이 저장소를 읽어 오지 않았어요

  • ✓ 통과

    엔드포인트 응답

    501ms 만에 응답(HTTP 200)

  • – 해당 없음

    OAuth로 로그인

    로그인 필요 없음

  • ✓ 통과

    도구 설명에 숨겨진 지시 없음

    도구 설명 43개를 읽었고, AI에게 보내는 숨겨진 지시는 없었어요

디자인, 이미지 및 오디오 카테고리의 다른 서버와 비교i

  • 이 카테고리의 다른 서버 2797개 중 0%보다 스타가 많아요
  • 이 카테고리의 다른 서버 2797개 중 63%보다 최근에 레지스트리에 공개됐어요
  • 기본 점검 결과가 이 카테고리의 다른 서버 2797개 중 44%와 같거나 더 좋아요

레지스트리에서 이 카테고리의 활성 서버 전체와 비교했어요. 스타는 게시자가 저장소를 소유한 경우에만 세요.

자주 묻는 질문

Rengi Forge, 안전한가요?

해당하는 기본 점검 3개 중 2개를 통과했어요. 코드는 읽지 않았어요. 키나 토큰을 넣기 전에 서버가 어떤 권한을 요구하는지 확인하고, 꼭 필요한 권한만 있는 키를 쓰세요.

어떤 키나 코드가 필요한가요?

레지스트리에 필수 키가 나와 있지 않아요. 다만 처음 쓸 때 로그인을 요구하는 서버도 있어요.

내 컴퓨터에서 실행되나요, 클라우드에서 실행되나요?

제작자의 클라우드에서 실행돼요. 설치 없이 인터넷으로 연결하지만, 보내는 내용은 제작자의 서버를 거쳐요.

아직 관리되고 있나요?

GitHub 저장소는 마지막으로 – 변경됐고, 최신 버전(0.1.0)은 19일 전 레지스트리에 올라왔어요.

어떤 앱에서 쓸 수 있나요?

Claude Desktop, Claude Code, Cursor, VS Code처럼 MCP를 지원하는 앱에서 쓸 수 있어요. URL로 연결되기 때문에, 원격 MCP 서버를 지원하는 앱(예: 개발자 모드의 ChatGPT)에서도 쓸 수 있어요.

대신 쓸 수 있는 건 뭐가 있나요?

같은 카테고리에는: Figma Context MCP, Claude Real Video, Figma MCP Server

대안

같은 카테고리에서 다른 제작자가 만든 서버예요. 스타 순으로 정렬했어요.

카드 보는 법:↓ 주간 다운로드i★ GitHub 스타i세 기둥: 리뷰 · 점검 · 사용 정도i업데이트 = 최신 버전을 레지스트리에 공개한 날i

Figma Context MCP

Give your coding agent access to your Figma data. Implement designs in any framework in one-shot.

제작자: GLips널리 사용됨↓ 16.1만/주★ 1.6만5개월 전 업데이트

내 컴퓨터에서 실행

Claude Real Video

Let any LLM watch a video locally — and search everything it has ever watched.

제작자: HUANGCHIHHUNGLeo널리 사용됨↓ 1.1천/주★ 2.3천2개월 전 업데이트

내 컴퓨터에서 실행

Figma MCP Server

The Figma MCP server brings Figma design context directly into your AI workflow.

제작자: figma널리 사용됨★ 2.2천13개월 전 업데이트

클라우드에서 실행✓ mcp.figma.com

제작자의 README

저장소에서 README를 찾지 못했어요

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