Figma Context MCP
Give your coding agent access to your Figma data. Implement designs in any framework in one-shot.
제작자가 쓴 설명(영어 원문)
Audio perception for AI agents: measure, see, compare, edit and synthesize sound locally.
이 세 가지는 절대 하나의 점수로 합치지 않아요. 의견, 측정, 인기는 서로 다른 것이니까요.
이 서버는 아직 쉬운 말로 된 요약을 쓰지 못했어요. 아래는 레지스트리에서 읽어 온 사실이에요.
쓰고 있는 AI 앱을 고른 다음 설정을 복사하세요.
AUDIO_MCP_ALLOWED_DIRS, AUDIO_MCP_MAX_SECONDS필요한 것
어떤 앱을 쓰세요?
위에서 앱을 고르세요. 기억해 두었다가 다음부터는 버튼에 “…에 설치”라고 표시해요.
Claude Desktop → Settings → Developer → Edit Config를 열고 claude_desktop_config.json에 이 내용을 붙여 넣으세요
{
"mcpServers": {
"audio": {
"command": "uvx",
"args": [
"audio-mcp"
],
"env": {
"AUDIO_MCP_ALLOWED_DIRS": "your-value",
"AUDIO_MCP_MAX_SECONDS": "your-value"
}
}
}
}터미널에서 이 명령어를 실행하세요
claude mcp add audio --env AUDIO_MCP_ALLOWED_DIRS=your-value --env AUDIO_MCP_MAX_SECONDS=your-value -- uvx audio-mcp실행하기 전에 빈 값을 채워 주세요.
프로젝트의 .cursor/mcp.json 또는 ~/.cursor/mcp.json에 붙여 넣으세요
{
"mcpServers": {
"audio": {
"command": "uvx",
"args": [
"audio-mcp"
],
"env": {
"AUDIO_MCP_ALLOWED_DIRS": "your-value",
"AUDIO_MCP_MAX_SECONDS": "your-value"
}
}
}
}브라우저가 앱을 열지 물어본 다음, 앱이 설정을 보여 주고 확인을 요청해요. 키 값은 비워 두니 직접 입력하세요.
프로젝트의 .vscode/mcp.json에 붙여 넣으세요
{
"servers": {
"audio": {
"type": "stdio",
"command": "uvx",
"args": [
"audio-mcp"
],
"env": {
"AUDIO_MCP_ALLOWED_DIRS": "your-value",
"AUDIO_MCP_MAX_SECONDS": "your-value"
}
}
}
}브라우저가 앱을 열지 물어본 다음, 앱이 설정을 보여 주고 확인을 요청해요. 키 값은 비워 두니 직접 입력하세요.
이 서버는 내 컴퓨터에서 실행되는데, ChatGPT는 인터넷에 있는 서버에만 연결할 수 있어요. 다른 앱을 고르세요.
선택한 앱은 이 기기의 쿠키에만 저장돼요. 계정은 필요 없어요.
AUDIO_MCP_ALLOWED_DIRS envAUDIO_MCP_MAX_SECONDS env이 설정은 제작자의 레지스트리 정보로 만들었어요. README와 다르면 README를 따르세요.
내 컴퓨터에서 실행돼요. 설치하면 AI 앱에 도구 목록이 나타나요.
누구나 볼 수 있는 정보를 점검했고, 코드는 읽지 않았어요. 해당하지 않는 항목은 개수에서 뺐어요. · 2026년 11월 7일 점검
레지스트리 이름이 GitHub 계정 mshark1 기준으로 확인되었고, 이 계정이 저장소를 소유하고 있어요
아직 GitHub에서 이 저장소를 읽어 오지 않았어요
아직 GitHub에서 이 저장소를 읽어 오지 않았어요
내 컴퓨터에서 실행되는 서버라 인터넷 엔드포인트가 없어요
내 컴퓨터에서 실행되며, 대신 로컬 설정을 사용해요
내 컴퓨터에서 실행돼요. 도구 목록은 인터넷 엔드포인트가 있는 서버에서만 읽을 수 있어요
레지스트리에서 이 카테고리의 활성 서버 전체와 비교했어요. 스타는 게시자가 저장소를 소유한 경우에만 세요.
해당하는 기본 점검 1개 중 1개를 통과했어요. 코드는 읽지 않았어요. 키나 토큰을 넣기 전에 서버가 어떤 권한을 요구하는지 확인하고, 꼭 필요한 권한만 있는 키를 쓰세요.
레지스트리에 필수 키가 나와 있지 않아요. 다만 처음 쓸 때 로그인을 요구하는 서버도 있어요.
내 컴퓨터에서 실행돼요. AI 앱이 필요할 때 실행하고, 데이터는 제작자의 서버를 거치지 않아요(서버 자체가 온라인 서비스를 호출하는 경우는 제외).
GitHub 저장소는 마지막으로 – 변경됐고, 최신 버전(0.4.0)은 21일 전 레지스트리에 올라왔어요.
Claude Desktop, Claude Code, Cursor, VS Code처럼 MCP를 지원하는 앱에서 쓸 수 있어요. 내 컴퓨터에 Python (uv)도 있어야 해요.
같은 카테고리에는: Figma Context MCP, Claude Real Video, Figma MCP Server
같은 카테고리에서 다른 제작자가 만든 서버예요. 스타 순으로 정렬했어요.
카드 보는 법:★ GitHub 스타i세 기둥: 리뷰 · 점검 · 사용 정도i업데이트 = 최신 버전을 레지스트리에 공개한 날i
Give your coding agent access to your Figma data. Implement designs in any framework in one-shot.
Let any LLM watch a video locally — and search everything it has ever watched.
The Figma MCP server brings Figma design context directly into your AI workflow.
제작자의 저장소에서 쓰인 그대로 가져왔어요. PopNx MCP가 검토하거나 보증한 내용이 아니에요. HTML, 이미지, 스크립트는 제거했어요. 링크를 누르면 이 사이트를 벗어나요.
Audio perception for AI agents. Language models can't hear. This MCP server turns sound into things they *can* reason about: measurements, plain-language problem reports, spectrogram images, note lists, event timelines, transcripts and before/after diffs. It can also edit and synthesize audio, so an agent can work in a loop: make or fix a sound → measure it → look at it → verify the change.
Everything runs locally. No GPU, no API keys. Core dependencies: numpy, scipy, soundfile, matplotlib.
Real output (JSON abbreviated) from the bundled demo, scripts/demo.py:
> audio_analyze voice_raw.wav # speech recorded with mains hum and hiss
levels: lufs_integrated -32.16, true_peak_dbtp -11.76, clipped_samples 0 issues: [warning] Mains hum at 60 Hz (peaks at 60, 180 Hz). Fix: notch each with {"op":"eq","hz":60,"db":-30,"q":30}, {"op":"eq","hz":180,"db":-30,"q":30}; for voice, highpass at ~80-100 Hz also removes the fundamental. [info] Noise floor around -33.4 dBFS in the quietest parts; hiss or background noise may be audible.
audio_events sfx.wav # a zap, a noise hit, another hit, a rising chirp
0.09-0.36s | -4dB | tonal | balanced | glide G#6->B3 (-33st) | sharp attack 0.59-0.69s | -16dB | noisy | very bright/harsh | sharp attack ...
audio_melody melody.wav # "Mary Had a Little Lamb", transcribed blind
E4(0.23) D4(0.24) C4(0.23) D4(0.24) E4(0.25) E4(0.25) E4(0.5) D4(0.24) D4(0.26) D4(0.49) E4(0.25) G4(0.26) G4(0.47)
| Tool | What it gives the agent |
|---|---|
audio_analyze | Peak, true peak, RMS, LUFS loudness, clipping, DC offset, a loudness sparkline, silence and noise floor, stereo correlation/width/balance, band energy, brightness, tonal vs. noisy, strongest frequencies as note names, pitch, onsets, tempo, edge clicks, loop-seam quality, and an `issues` list in plain language with suggested fixes |
audio_events | Splits audio into distinct sounds and describes each one: timing, level, attack, tonal/noisy, brightness, pitch or glide |
audio_view | PNG waveform and/or spectrogram, with an optional pitch overlay. Every column covers its full time span, so short clicks aren't skipped on long files |
audio_timeline | Level and brightness over time. Streams the file, so it works on recordings of any length |
audio_melody | Single-line transcription: notes, timings, cents, compact text |
audio_transcribe | Speech to text with local Whisper: timed words, language, speaking rate, long pauses and uncertain words *(optional extra)* |
audio_compare | A/B summary, metric deltas, per-band dB changes, issues fixed or introduced, and a null test (identical? only a gain change? lightly changed?) |
audio_process | An ordered chain of edits written to a new file: gain, peak/LUFS normalize, true-peak limiter, compressor, noise reduction, RMS normalize, trim, fades, crop, pad, high/low-pass, peaking EQ, shelves, DC removal, polarity, mono/stereo, resample, reverse, seamless-loop crossfade, mix, append |
audio_batch_survey | Audits a folder for consistency (loudness outliers, mixed sample rates/channels/formats, uneven leading silence) and returns ready-to-run fixes |
audio_batch_process | Applies one edit chain to many files and writes them to an output folder |
audio_synthesize | Declarative synth: band-limited oscillators with phase control, noise colours (pink/brown loop seamlessly), sweeps, ADSR, vibrato, tremolo, filters, pan, note sequences, plus exact test signals (impulse, DC, silence) |
audio_info | Metadata for a file, or a listing of the audio files in a folder |
audio_check_delivery | Pass/fail against a delivery spec (Apple Podcasts, Spotify, YouTube, EBU R 128, ATSC A/85, ACX audiobooks, game SFX) with cited sources and a fix that has already been tried on your file |
audio_check_game_project | Audits a Godot 4 project's audio: loudness consistency per category, loop settings and clicky seams, defects, and broken or unused res:// references |
Reads WAV, FLAC, OGG/Vorbis, Opus, MP3, AIFF and CAF natively (via libsndfile). With FFmpeg installed it also reads M4A/AAC (phones, Zoom, voice memos), WMA and the audio of video files (MP4, MOV, WebM, MKV): winget install Gyan.FFmpeg on Windows, brew install ffmpeg on macOS, sudo apt install ffmpeg on Debian/Ubuntu, or set AUDIO_MCP_FFMPEG to the binary. Each file is decoded once per session. Edited files are written as WAV/FLAC/OGG/AIFF/MP3.
audio_check_delivery tells you whether a file meets a platform's spec and how to fix it if it doesn't. Every criterion shows what's required, what was measured and whether it passes. The suggested fix is an ordered audio_process chain (noise handling before gain, true-peak limiting last) that has already been simulated on your file, and the tool says plainly when something can't be fixed automatically, or when heavy background noise needs a person's judgment. Spec numbers cite their official sources and the date they were checked.
audio_check_game_project(project_dir) audits every .wav/.ogg/.mp3 in a Godot 4 project. It infers categories (UI, SFX, voice, music, ambience) from folder and file names, or takes your own mapping. It reads the .import settings to find music that won't loop, sound effects that loop forever, and loop seams that click. It compares loudness within each category (short sounds by their loudest moment, music by integrated LUFS) and reports outliers with fixes you can run directly. It also scans scenes and scripts for broken, wrongly cased or unused res:// audio references. It never modifies the project.
pip install audio-mcp # or: uv tool install audio-mcp
pip install "audio-mcp[speech]" # adds audio_transcribe (faster-whisper; downloads a ~145 MB model on first use)
Claude Code
claude mcp add audio -- uvx audio-mcp
claude mcp add audio -- audio-mcp
Claude Desktop, Cursor, and other clients (JSON config):
{
"mcpServers": { "audio": { "command": "uvx", "args": ["audio-mcp"] } } }
Then ask things like *"check the sound effects in ./sfx for problems"*, *"clean up interview.wav for a podcast"* or *"design a short UI confirm sound and check it isn't harsh"*.
By default the server can read and write any file your user account can. To confine it, set AUDIO_MCP_ALLOWED_DIRS to a list of directories (separated by ; on Windows, : elsewhere):
{ "command": "uvx", "args": ["audio-mcp"], "env": { "AUDIO_MCP_ALLOWED_DIRS": "/home/me/audio" } }
Paths are checked after resolving .. and symlinks. Other settings: AUDIO_MCP_MAX_SECONDS (largest section loaded into memory per call, default 1800), AUDIO_MCP_WHISPER_MODEL (default base), AUDIO_MCP_ROOT (base for relative paths).
The tests mostly use synthetic signals whose correct answer is known by construction, so they check correctness rather than just "no crash":
AudioError that explains itself. _processed.wav; overwriting needs overwrite=true, and batch output can't target the input folder.polyphony_likely instead of reporting a confident wrong pitch, weak tempos carry a low-confidence note, Whisper's uncertain words are listed, and LUFS is null for clips under 0.4 s.sensitivity dulls quiet consonants, so verify speech edits with audio_transcribe.audio-mcp-assets is a public-domain pack of test and calibration audio (tones, sweeps, calibrated noise, loudness, stereo and phase tests, impulses, problem files) that an AI agent built using only these tools. Every file is verified against known ground truth, twice, including independently of this project.
Improvements from people and AI agents are welcome. See CONTRIBUTING.md; AI coding agents should also read AGENTS.md. The bar for a feature is that it does one thing well, with a test against known ground truth.
MIT