Spec Driven Development
MCP Server that facilitates spec-driven development workflows, not just Vibe Coding.
제작자가 쓴 설명(영어 원문)
Make broadcast graphics for NoaCG Studio and play them out live on CasparCG, OBS, vMix or OGraf.
이 세 가지는 절대 하나의 점수로 합치지 않아요. 의견, 측정, 인기는 서로 다른 것이니까요.
이 서버는 아직 쉬운 말로 된 요약을 쓰지 못했어요. 아래는 레지스트리에서 읽어 온 사실이에요.
쓰고 있는 AI 앱을 고른 다음 설정을 복사하세요.
NOACG_URL, NOACG_AGENT_KEY비밀로 표시된 값은 내 계정의 열쇠예요. 절대 다른 사람과 공유하거나 채팅에 붙여 넣지 마세요.
필요한 것
어떤 앱을 쓰세요?
위에서 앱을 고르세요. 기억해 두었다가 다음부터는 버튼에 “…에 설치”라고 표시해요.
Claude Desktop → Settings → Developer → Edit Config를 열고 claude_desktop_config.json에 이 내용을 붙여 넣으세요
{
"mcpServers": {
"noacg": {
"command": "npx",
"args": [
"-y",
"@noacg/cli",
"mcp"
],
"env": {
"NOACG_URL": "your-value",
"NOACG_AGENT_KEY": "your-value"
}
}
}
}터미널에서 이 명령어를 실행하세요
claude mcp add noacg --env NOACG_URL=your-value --env NOACG_AGENT_KEY=your-value -- npx -y @noacg/cli mcp실행하기 전에 빈 값을 채워 주세요.
프로젝트의 .cursor/mcp.json 또는 ~/.cursor/mcp.json에 붙여 넣으세요
{
"mcpServers": {
"noacg": {
"command": "npx",
"args": [
"-y",
"@noacg/cli",
"mcp"
],
"env": {
"NOACG_URL": "your-value",
"NOACG_AGENT_KEY": "your-value"
}
}
}
}브라우저가 앱을 열지 물어본 다음, 앱이 설정을 보여 주고 확인을 요청해요. 키 값은 비워 두니 직접 입력하세요.
프로젝트의 .vscode/mcp.json에 붙여 넣으세요
{
"servers": {
"noacg": {
"type": "stdio",
"command": "npx",
"args": [
"-y",
"@noacg/cli",
"mcp"
],
"env": {
"NOACG_URL": "your-value",
"NOACG_AGENT_KEY": "your-value"
}
}
}
}브라우저가 앱을 열지 물어본 다음, 앱이 설정을 보여 주고 확인을 요청해요. 키 값은 비워 두니 직접 입력하세요.
이 서버는 내 컴퓨터에서 실행되는데, ChatGPT는 인터넷에 있는 서버에만 연결할 수 있어요. 다른 앱을 고르세요.
선택한 앱은 이 기기의 쿠키에만 저장돼요. 계정은 필요 없어요.
NOACG_URL env이 설정은 제작자의 레지스트리 정보로 만들었어요. README와 다르면 README를 따르세요.
내 컴퓨터에서 실행돼요. 설치하면 AI 앱에 도구 목록이 나타나요.
누구나 볼 수 있는 정보를 점검했고, 코드는 읽지 않았어요. 해당하지 않는 항목은 개수에서 뺐어요. · 2026년 11월 6일 점검
레지스트리 이름이 GitHub 계정 NoaCG 기준으로 확인되었고, 이 계정이 저장소를 소유하고 있어요
아직 GitHub에서 이 저장소를 읽어 오지 않았어요
아직 GitHub에서 이 저장소를 읽어 오지 않았어요
내 컴퓨터에서 실행되는 서버라 인터넷 엔드포인트가 없어요
내 컴퓨터에서 실행되며, 대신 로컬 설정을 사용해요
내 컴퓨터에서 실행돼요. 도구 목록은 인터넷 엔드포인트가 있는 서버에서만 읽을 수 있어요
레지스트리에서 이 카테고리의 활성 서버 전체와 비교했어요. 스타는 게시자가 저장소를 소유한 경우에만 세요.
해당하는 기본 점검 1개 중 1개를 통과했어요. 코드는 읽지 않았어요. 키나 토큰을 넣기 전에 서버가 어떤 권한을 요구하는지 확인하고, 꼭 필요한 권한만 있는 키를 쓰세요.
입력해야 할 값: NOACG_AGENT_KEY
내 컴퓨터에서 실행돼요. AI 앱이 필요할 때 실행하고, 데이터는 제작자의 서버를 거치지 않아요(서버 자체가 온라인 서비스를 호출하는 경우는 제외).
GitHub 저장소는 마지막으로 – 변경됐고, 최신 버전(0.12.4)은 6일 전 레지스트리에 올라왔어요.
Claude Desktop, Claude Code, Cursor, VS Code처럼 MCP를 지원하는 앱에서 쓸 수 있어요. 내 컴퓨터에 Node.js도 있어야 해요.
같은 카테고리에는: Spec Driven Development, Remote Desktop Commander, debuff
같은 카테고리에서 다른 제작자가 만든 서버예요. 스타 순으로 정렬했어요.
카드 보는 법:★ GitHub 스타i세 기둥: 리뷰 · 점검 · 사용 정도i업데이트 = 최신 버전을 레지스트리에 공개한 날i
MCP Server that facilitates spec-driven development workflows, not just Vibe Coding.
Remote Desktop Commander: use files, terminal and processes on your own computers from any AI app.
Let coding agents play, test and tune your 2D web game: live state, explained errors, replays, fuzz.
제작자의 저장소에서 쓰인 그대로 가져왔어요. PopNx MCP가 검토하거나 보증한 내용이 아니에요. HTML, 이미지, 스크립트는 제거했어요. 링크를 누르면 이 사이트를 벗어나요.
The NoaCG CLI - the agent door into NoaCG Studio. Make broadcast graphics for NoaCG from a coding agent, or from your own terminal: scaffold, validate, inspect, screenshot, package, save - against any NoaCG deployment. The full account is the repo's docs/AGENT_CLI.md.
The package is `@noacg/cli`; the command it installs is `noacg`. So npm i -g @noacg/cli gives you noacg validate …, and every command below is spelled the way you will type it.
One tool, three entrances. The MCP server is not a second thing to choose between. noacg mcp runs this same package as an MCP server, and the Claude Code / Codex plugin carries the noacg-graphic skill, which drives this same package from the terminal. Pick the entrance your agent uses -
| Entrance | For | Install |
|---|---|---|
| the plugin | Claude Code, Codex | two commands, below - it brings the skill (/noacg:graphic in Claude Code) and runs nothing until a graphic is being made; the optional noacg-mcp plugin adds the always-on MCP server |
| the MCP server | any MCP client | npx -y @noacg/cli mcp over stdio |
| the terminal | an agent that runs shell commands, and you | npm i -g @noacg/cli |
Whichever you pick, the noacg-graphic skill is the same text: what a NoaCG graphic must expose, and the loop to get there. It is the contract, not design guidance.
Connecting NoaCG Playout to a CasparCG server is a different tool, NoaCG Bridge, downloaded from noacg.studio/downloads (the newest Bridge release on the repository's Releases page). It is not about authoring, has its own version number, and needs nothing from this package.
The short way in: one prompt that runs this CLI through npx in the session you have open, with nothing installed first. The agent checks its setup, connects your NoaCG account in the browser if needed, asks what to make, and saves each finished graphic to your library with its link. Copy it from noacg.studio/downloads; it names the exact CLI version to run.
The commands it runs are below, for anyone who would rather run them by hand.
npx @noacg/cli doctor # no install: runs the published build
npm i -g @noacg/cli # or install it once
Claude Code: the noacg plugin ships the skill as /noacg:graphic, with nothing to install first; the skill runs this CLI from the terminal. The optional noacg-mcp plugin adds the always-on MCP server (cli/plugin-mcp/README.md says what it costs). In a Claude Code session (2.1.275 or later), one command adds the marketplace, asks you to confirm it, and installs:
/plugin install noacg --marketplace NoaCG/NoaCG-Studio
From a terminal or a setup script, the same install is two commands:
claude plugin marketplace add NoaCG/NoaCG-Studio
claude plugin install noacg@noacg-studio
For the MCP server on its own: claude mcp add noacg -- npx -y @noacg/cli mcp.
A plugin installed from this marketplace does not update itself until you say so. Claude Code turns auto-update on only for Anthropic's own marketplaces, so the skill text stays the version you installed. Turn it on once in /plugin, Marketplaces, noacg-studio, Enable auto-update, and new versions arrive at the start of a session. Or update by hand: claude plugin marketplace update noacg-studio && claude plugin update noacg@noacg-studio. noacg doctor names the installed version whenever it is behind the CLI you are running.
Codex: the same plugin, from the same repository. codex plugin add installs the skill, so there is nothing to copy by hand; codex plugin add noacg-mcp@noacg-studio adds the optional always-on server the same way.
codex plugin marketplace add NoaCG/NoaCG-Studio
codex plugin add noacg@noacg-studio
The same goes for Codex, in its own spelling: codex plugin marketplace upgrade noacg-studio && codex plugin add noacg@noacg-studio.
On a Codex without codex plugin, do it the long way instead: copy skill/noacg-graphic/ from this package to ~/.codex/skills/noacg-graphic/, then codex mcp add noacg -- npx -y @noacg/cli mcp.
Any MCP client: run npx -y @noacg/cli mcp as a stdio server - command npx, args -y @noacg/cli mcp.
npx @noacg/cli types
npx @noacg/cli scaffold --type scoreboard --design neutral --name "Football scoreboard" --out ./football-scoreboard
npx @noacg/cli validate ./football-scoreboard --screenshots ./shots npx @noacg/cli inspect ./football-scoreboard npx @noacg/cli login # once per machine: a scoped key that can only create graphics in your library npx @noacg/cli save ./football-scoreboard
| Command | What it does | |||
|---|---|---|---|---|
doctor | Which browser and which NoaCG deployment (NOACG_URL) this tool will use, the bridge version it found, and whether a key is held - plus a line for an installed plugin whose skill is behind this CLI, and one for a CLI behind npm's latest. Both silent when there is nothing to update. | |||
types | The graphic types the deployment knows: fields, operator events, designs, neutral scaffold. | |||
| `scaffold --type [--design \ | neutral] [--name N] [--set key=value]... --out ` | A complete, valid package from a type: a catalog chassis or the NEUTRAL scaffold (fields, machine, controls and runtime on a plain spine). | ||
scaffold --fields "Label:kind[=value],..." [--name N] --out | A typeless graphic with exactly the fields you declare. | |||
validate [--no-bench] [--no-house-contract] [--screenshots ] | The static gate + the live runtime bench, every finding as a teaching line, readiness rows, optional off/on-air/stress frames - and the package's generated half regenerated from the sources. Third-party OGraf packages: manifest conformance + a host-driven lifecycle check. | |||
inspect | The operator surface NoaCG derives from the graphic's own contract (inputs, buttons, steps). | |||
| `screenshot --state off\ | onair\ | stress --out ` | One transparent frame. | |
pack ... --name N [--save] [--out ] [--rundown ] [--layer n]... | Several graphics as ONE package - layers plus an optional rundown of cues. --save validates them and sends the package to your NoaCG Home, where it waits on Home → Productions with an Install button that creates the production; --out writes it as a file for the Import a package card. With --save, --share --license cc-by-4.0 --shown-as S --description D also sends it for review to Community packs, without cues, when you want it shared. | |||
docs [topic] | The skill's reference texts. | |||
mcp | The same verbs as an MCP server over stdio. | |||
login [--name N] [--no-browser] [--key ] | Get a scoped agent key for this machine: opens the NoaCG consent page, receives a one-time code on a loopback listener, redeems it. The key can only create graphics in your library; revoke it in Settings → Account → Agent access or with logout. NOACG_AGENT_KEY for CI. | |||
logout [--local] / whoami | Revoke + forget this machine's key / show which key is held and whether it is still valid. | |||
save ... [--name N] [--folder F] [--no-bench] | Validate (gate + bench), refuse on errors, then put the graphics in your NoaCG library in one delivery and print each #/graphic/ link. All of them arrive or none; running the same command again after an interruption resumes it and never saves a second copy. Save = the library, never a production. | |||
bridge [--port 8899] [--origin URL]… [--no-open] [--quiet] | NoaCG Bridge: hold the AMCP socket a browser cannot, on a loopback-only HTTP surface the NoaCG page speaks the playout protocol to. It opens a link that pairs your browser with one click; binds 127.0.0.1 and refuses anything else; refuses origins that are not your NoaCG. Leave it running. caspar agent is its old name and still runs it. | |||
| `caspar status\ | send\ | play\ | stop [--server HOST] [--amcp-port 5250]` | The same AMCP with no browser at all: check a server, send one command, or put a production's output URL on a channel (play --url --channel 1 --layer 20). |
Add --json to any command for one JSON object on stdout. Exit codes: 0 clean, 1 findings or refused, 2 usage/IO error. Environment: NOACG_URL (default https://noacg.studio; a dev server or self-host works), NOACG_BROWSER (a Chromium executable; otherwise the system Chrome/Edge or a Playwright-installed Chromium is used), NOACG_AGENT_KEY (a key for CI - beats the stored one), NOACG_CREDENTIALS_DIR (the folder login keeps its key in, for more than one login on one account; default the per-user config directory).
<slug>/
SOURCES - edit these GENERATED - never edit; noacg validate rebuilds them .html .ograf.json the OGraf v1 manifest (+ v_noacg) css/template.css graphic.mjs the OGraf Web Component js/template.js FIELDS.md README.md controlpanel.html js/gsap.min.js images/ fonts/
One folder is a valid EBU OGraf v1 Graphic, the SPX/CasparCG package and the workspace you edit. Zip it and it imports through the studio's Import door; drop it in an OGraf renderer and it plays. Those two are what the folder satisfies IN PLACE; the graphic itself is plain HTML, CSS and JS, and NoaCG exports it to an OBS/vMix overlay, H2R or LiveOS from the same sources. In through NoaCG, out to anything.
The same verbs, spoken over stdio - npx -y @noacg/cli mcp. One tool, noacg, with the terminal's grammar: command is the verb (types, scaffold, validate, inspect, screenshot, docs, save - the last after noacg login) and the other arguments are that verb's flags, so { "command": "validate", "path": "./my-graphic", "screenshots": true } returns the frames as images. The skill's references are also resources (noacg://docs/ ). The noacg-graphic skill ships under skill/.
One tool rather than seven because an MCP client puts every tool's schema into the model's context in every session where the server is configured, whether or not that session is about graphics. This shape is about 590 tokens against about 1,160 for the seven-tool one it replaced. The teaching is in the skill, which loads only when a graphic is being made.
bridge and caspar are deliberately not MCP tools: they drive live playout hardware, which is an operator's decision rather than an authoring agent's.
npm install
npm run build # generates the plugin's skill copy, then tsc NOACG_URL=http://localhost:5174 npm test # against a NoaCG dev server's /bridge npm run check:skill # every shipped copy of the skill matches cli/skill/
Apache-2.0 - deliberately different from NoaCG Studio itself, which is AGPL-3.0-only. This tool is the door into NoaCG for coding agents, so it is licensed to be installed anywhere without a policy review: a permissive licence, an explicit patent grant, no copyleft reaching anything you build with it. The AGPL on the studio protects the hosted application; it was never meant to gate the client that talks to it.
Graphics you create are yours. Nothing in either licence attaches to the templates this tool scaffolds or to what you export and put on air.
One third-party note, since a scaffolded package carries it: the animation runtime bundled into a graphic (`js/gsap.min.
앞부분만 보여 드려요. 나머지는 저장소에서 읽어 보세요