프로토타입 · 미리 보기: 공식 레지스트리의 모든 서버를 담고 있으며 30분마다 동기화해요. 리뷰와 계정 기능은 다음 단계에서 열려요.
PopNx MCPAI를 쓰는 사람을 위한 MCP 서버 · 쉬운 말로 설명해요

Hera Agent Unity

제작자: NotNull92버전 0.2.17i★ –i내 컴퓨터에서 실행
레지스트리 이름io.github.NotNull92/hera-agent-unity

설치

개요

제작자가 쓴 설명(영어 원문)

Control and verify a live Unity Editor through a local, low-token MCP server.

PopNx MCP의 세 기둥

이 세 가지는 절대 하나의 점수로 합치지 않아요. 의견, 측정, 인기는 서로 다른 것이니까요.

할 수 있는 일

이 서버는 아직 쉬운 말로 된 요약을 쓰지 못했어요. 아래는 레지스트리에서 읽어 온 사실이에요.

  • 연결 방식: 내 컴퓨터에서 실행
  • 전송 방식: stdio
  • 카테고리: 기타

설치

쓰고 있는 AI 앱을 고른 다음 설정을 복사하세요.

설치하기 전에

필요한 것

  • npmNode.js 설치(npx 명령어용)

어떤 앱을 쓰세요?

위에서 앱을 고르세요. 기억해 두었다가 다음부터는 버튼에 “…에 설치”라고 표시해요.

Claude Desktop → Settings → Developer → Edit Config를 열고 claude_desktop_config.json에 이 내용을 붙여 넣으세요

{
  "mcpServers": {
    "hera-agent-unity": {
      "command": "npx",
      "args": [
        "-y",
        "hera-agent-unity",
        "mcp",
        "--transport",
        "stdio"
      ],
      "env": {
        "HERA_MCP_ENABLED": "your-value"
      }
    }
  }
}

터미널에서 이 명령어를 실행하세요

claude mcp add hera-agent-unity --env HERA_MCP_ENABLED=your-value -- npx -y hera-agent-unity mcp --transport stdio

실행하기 전에 빈 값을 채워 주세요.

Cursor에서 열기

또는 설정을 직접 복사하기

프로젝트의 .cursor/mcp.json 또는 ~/.cursor/mcp.json에 붙여 넣으세요

{
  "mcpServers": {
    "hera-agent-unity": {
      "command": "npx",
      "args": [
        "-y",
        "hera-agent-unity",
        "mcp",
        "--transport",
        "stdio"
      ],
      "env": {
        "HERA_MCP_ENABLED": "your-value"
      }
    }
  }
}

브라우저가 앱을 열지 물어본 다음, 앱이 설정을 보여 주고 확인을 요청해요. 키 값은 비워 두니 직접 입력하세요.

VS Code에서 열기

또는 설정을 직접 복사하기

프로젝트의 .vscode/mcp.json에 붙여 넣으세요

{
  "servers": {
    "hera-agent-unity": {
      "type": "stdio",
      "command": "npx",
      "args": [
        "-y",
        "hera-agent-unity",
        "mcp",
        "--transport",
        "stdio"
      ],
      "env": {
        "HERA_MCP_ENABLED": "your-value"
      }
    }
  }
}

브라우저가 앱을 열지 물어본 다음, 앱이 설정을 보여 주고 확인을 요청해요. 키 값은 비워 두니 직접 입력하세요.

이 서버는 내 컴퓨터에서 실행되는데, ChatGPT는 인터넷에 있는 서버에만 연결할 수 있어요. 다른 앱을 고르세요.

선택한 앱은 이 기기의 쿠키에만 저장돼요. 계정은 필요 없어요.

직접 입력할 값

  • HERA_MCP_ENABLED env

이 설정은 제작자의 레지스트리 정보로 만들었어요. README와 다르면 README를 따르세요.

할 수 있는 일

내 컴퓨터에서 실행돼요. 설치하면 AI 앱에 도구 목록이 나타나요.

기본 점검i

누구나 볼 수 있는 정보를 점검했고, 코드는 읽지 않았어요. 해당하지 않는 항목은 개수에서 뺐어요. · 2026년 11월 6일 점검

  • ✓ 통과

    제작자와 저장소 일치

    레지스트리 이름이 GitHub 계정 NotNull92 기준으로 확인되었고, 이 계정이 저장소를 소유하고 있어요

  • … 아직 점검 안 함

    계속 관리되고 있음

    아직 GitHub에서 이 저장소를 읽어 오지 않았어요

  • … 아직 점검 안 함

    라이선스 있음

    아직 GitHub에서 이 저장소를 읽어 오지 않았어요

  • – 해당 없음

    엔드포인트 응답

    내 컴퓨터에서 실행되는 서버라 인터넷 엔드포인트가 없어요

  • – 해당 없음

    OAuth로 로그인

    내 컴퓨터에서 실행되며, 대신 로컬 설정을 사용해요

  • … 아직 점검 안 함

    도구 설명에 숨겨진 지시 없음

    내 컴퓨터에서 실행돼요. 도구 목록은 인터넷 엔드포인트가 있는 서버에서만 읽을 수 있어요

기타 카테고리의 다른 서버와 비교i

  • 이 카테고리의 다른 서버 32461개 중 0%보다 스타가 많아요
  • 이 카테고리의 다른 서버 32461개 중 26%보다 최근에 레지스트리에 공개됐어요
  • 기본 점검 결과가 이 카테고리의 다른 서버 32461개 중 100%와 같거나 더 좋아요

레지스트리에서 이 카테고리의 활성 서버 전체와 비교했어요. 스타는 게시자가 저장소를 소유한 경우에만 세요.

자주 묻는 질문

Hera Agent Unity, 안전한가요?

해당하는 기본 점검 1개 중 1개를 통과했어요. 코드는 읽지 않았어요. 키나 토큰을 넣기 전에 서버가 어떤 권한을 요구하는지 확인하고, 꼭 필요한 권한만 있는 키를 쓰세요.

어떤 키나 코드가 필요한가요?

레지스트리에 필수 키가 나와 있지 않아요. 다만 처음 쓸 때 로그인을 요구하는 서버도 있어요.

내 컴퓨터에서 실행되나요, 클라우드에서 실행되나요?

내 컴퓨터에서 실행돼요. AI 앱이 필요할 때 실행하고, 데이터는 제작자의 서버를 거치지 않아요(서버 자체가 온라인 서비스를 호출하는 경우는 제외).

아직 관리되고 있나요?

GitHub 저장소는 마지막으로 – 변경됐고, 최신 버전(0.2.17)은 3개월 전 레지스트리에 올라왔어요.

어떤 앱에서 쓸 수 있나요?

Claude Desktop, Claude Code, Cursor, VS Code처럼 MCP를 지원하는 앱에서 쓸 수 있어요. 내 컴퓨터에 Node.js도 있어야 해요.

대신 쓸 수 있는 건 뭐가 있나요?

같은 카테고리에는: Spec Driven Development, Remote Desktop Commander, dotnet-mcp

대안

같은 카테고리에서 다른 제작자가 만든 서버예요. 스타 순으로 정렬했어요.

카드 보는 법:★ GitHub 스타i세 기둥: 리뷰 · 점검 · 사용 정도i업데이트 = 최신 버전을 레지스트리에 공개한 날i

Spec Driven Development

제작자: formulahendry

MCP Server that facilitates spec-driven development workflows, not just Vibe Coding.

내 컴퓨터에서 실행★ 440MIT14개월 전 업데이트
설치

Remote Desktop Commander

제작자: desktop-commander

Remote Desktop Commander: use files, terminal and processes on your own computers from any AI app.

클라우드에서 실행★ 211어제 업데이트
설치

dotnet-mcp

제작자: Skymly

MCP server for .NET symbols, XAML, source generators, and restricted workspace edit

내 컴퓨터에서 실행오늘 업데이트
설치

제작자의 README

README 열기

제작자의 저장소에서 쓰인 그대로 가져왔어요. PopNx MCP가 검토하거나 보증한 내용이 아니에요. HTML, 이미지, 스크립트는 제거했어요. 링크를 누르면 이 사이트를 벗어나요.

hera-agent-unity

Give your AI coding agent hands, eyes, and a checklist inside Unity.

Codex, Claude, Cursor, Copilot, AntiGravity, and other shell-capable agents can inspect your live Unity Editor, change it, run it, test it, see the result, and keep fixing until the evidence says it is done.

Start in 3 steps · What can it do? · Why Hera? · How good is it? · Examples · Commands

English · 한국어


Hera in one minute

An AI can write Unity C# without Hera, but it cannot reliably know what your live Editor looks like after the code is written.

Normally the loop looks like this:

You ask the AI

↓ AI writes code ↓ You open Unity and wait for compile ↓ You copy the error back to the AI ↓ AI fixes it ↓ You press Play and explain what happened ↓ repeat...

Hera closes that loop:

You ask the AI

↓ AI uses Hera ↓ Unity compiles, runs, tests, clicks UI, captures the result ↓ Hera gives the real result back to the AI ↓ AI fixes what failed and checks again ↓ verified result

A simple way to think about it:

The AI is the brain. Hera gives that brain hands to operate Unity, eyes to inspect the result, and a checklist so it does not stop while the project is still broken.

Hera does not replace Unity and it does not replace the coding agent. It connects the two so the agent can work with facts from your actual project instead of guessing from source code alone.


What problem does it solve?

Unity development has a feedback loop that lives outside the source files.

A change can look correct in code and still fail because:

  • Unity did not compile it;
  • the wrong Scene is open;
  • a GameObject or Component is missing;
  • the Inspector has a different serialized value;
  • a Unity API changed in your Editor version;
  • the Console contains an exception;
  • Play Mode behaves differently from Edit Mode;
  • a button is visually present but cannot receive input;
  • a UI layout is technically valid but looks wrong;
  • the AI says "done" before it has actually checked any of those things.

Hera lets the agent ask the real Editor instead.

hera-agent-unity status

hera-agent-unity console --type error hera-agent-unity scene info hera-agent-unity editor play --wait hera-agent-unity test --mode PlayMode

If the selected Editor is not running, Hera can bootstrap the exact project before Connector discovery:

hera-agent-unity --project C:/Projects/Game editor launch

hera-agent-unity --project C:/Projects/Game editor restart

The project version comes from ProjectSettings/ProjectVersion.txt; the matching Unity Hub install comes from UNITY_HUB_EDITOR or the platform default (%ProgramFiles%\Unity\Hub\Editor on Windows). Pass --hub-root for a custom Hub location. Startup uses normal Package Manager behavior, not -noUpm, and returns when the new process publishes that exact project's heartbeat. On Windows, Hera also restores the standard common-profile environment for the Unity child when an agent shell omitted it, so UPM path resolution still starts with the same baseline as a normal desktop launch.

The important part is not the command names. The important part is that the agent can observe → change → run → verify → repair without making you act as the courier between the AI and Unity.


What can it actually do?

You can use Hera for tiny one-line checks or for a full AI-assisted Unity workflow.

What you want the AI to doWhat Hera gives it
Check whether Unity is healthyLive Editor status, version, project, compile state, Console errors
Start or restart the right EditorLaunch or restart the exact project from its recorded Unity version and wait for that project's heartbeat
Understand the current SceneScene info, GameObject search, Component and Inspector reads
Change the SceneCreate/save Scenes; create, duplicate, rename, parent, transform, tag, layer, or delete GameObjects
Edit ComponentsAdd, remove, inspect, and change serialized Component values
Work with project assetsFind, create, copy, move, or delete assets under Assets/
Run project-specific C#Execute C# inside the loaded Editor with access to Unity APIs and project assemblies
Make animationsAuthor AnimationClips, AnimatorController state machines, and Timeline tracks/clips
Test a featureRun EditMode and PlayMode tests and keep the result across domain reloads
Play the gameEnter Play Mode, wait for the real state change, inspect, then stop
See what Unity renderedCapture Scene/Game views or isolated objects, plus bounded uGUI identity/coordinate and Camera.main 3D physics evidence
Test Unity inputInspect uGUI raycasts, or synthesize Input System keyboard/mouse sequences, record them, and replay them in Play Mode
Build UIAuthor uGUI layouts and verify the generated result
Recreate a reference UIMeasure a reference, build the real Unity UI, capture it, compare, and iterate
Improve game feelGive the agent recipes for shake, hit stop, feedback, camera, sound, rewards, and accessibility
Clean up generated-looking UIDetect common spacing, hierarchy, typography, color, and decoration problems
Create your own studio commandsAdd project-specific [HeraTool] actions that appear automatically
Work with several open EditorsTarget the intended project and keep that project identity through port changes
Require approval for risky workPreflight destructive operations and continue only with the matching approval token

In short, Hera is not just a "press Play" remote. It is a bridge for the whole edit-and-check loop around a running Unity project.


Why use Hera?

1. The AI can check its own work

Without Editor access, the agent often ends with:

"This should work."

With Hera, it can finish with evidence such as:

compile: passed

console errors: 0 EditMode tests: 18/18 PlayMode tests: 6/6 button click: verified through EventSystem final Game View: captured

That difference is the main reason Hera exists.

2. You stop being the copy-and-paste bridge

You no longer need to repeatedly:

  1. copy code from the AI;
  2. switch to Unity;
  3. wait for compile;
  4. copy errors back;
  5. explain the Scene hierarchy;
  6. press Play;
  7. describe what happened.

The AI can perform most of that loop itself.

3. It works with the tools you already use

The normal production path is a CLI. Any agent that can run shell commands can use it.

  • Codex
  • Claude Code
  • Cursor
  • GitHub Copilot
  • AntiGravity
  • scripts and CI jobs
  • your own automation

No Python server is required, and no host protocol has to be configured.

4. It is designed for AI context, not just humans

A giant tool response becomes more input for the model to read. Hera therefore gives common commands compact views such as IDs-only GameObject searches and on-demand tool schemas.

The goal is simple: send the agent the smallest amount of Unity state that is enough to make the next decision.

5. It knows that "request sent" is not the same as "work finished"

Unity recompiles scripts, reloads domains, changes ports, enters Play Mode, runs tests, and sometimes drops a connection while doing it.

Hera tracks these workflows instead of treating a successful HTTP send as proof that Unity is finished.

6. It can grow with your project

Start with the built-in commands. Later you can add a [HeraTool] for the workflow your own project repeats every day: build a dungeon room, validate a quest graph, bake a table, spawn a test battle, or check your studio-specific asset rules.


How good is it?

Hera avoids vague "AI magic" claims. The repository keeps concrete measurements and compatibility evidence instead.

Small responses for common agent reads

Measured low-token baselines for list --compact are about 93 estimated tokens across the tested Unity versions. find_gameobjects --ids measured 49 to 55 estimated tokens in the retained cross-version fixtures.

| Unity Editor | list --compact | find_gameobjects --ids |

list --tool --action Read only the selected action parameters, result and safety.
2022.3.62f293 T54 T
2023.2.22f193 T54 T
6000.3.5f293 T49 T
6000.5.0f193 T55 T

T is a simple ceil(UTF-8 bytes / 4) estimate for Hera's CLI payload only. It is not provider billing telemetry. Full methodology: token-reduction benchmark.

Developer Mode on Unity 2022.3

Connector 0.3.0 compiles on Unity 2022.3, but dispatched requests are refused by default with DEVELOPER_MODE_REQUIRED. Enable Developer Mode (Unity 2022.3) in Hera Settings or run hera-agent-unity asset-config developer-mode on; use off to disable it. asset-config developer-mode shows the value and asset-config --json includes developer_mode (read-only).

The setting applies to every Unity 2022.3 project on this machine. Unity 6.6+ ignores it. A missing file/key defaults to off; malformed or locked configuration reads keep the last good value until a successful refresh. Changes need no domain reload. Status and ping still work while locked; cached local-only catalog queries and validation can also succeed, but dispatched requests are refused.

This is an unsupported opt-in line. On 2022.3.62f2, scoped paths for TMP 3.0.7, Timeline 1.7.7, Input System 1.14.0 and AI Navigation 1.1.6 passed independent verification; the package-present Hera suite passed 51/51. Keyboard and mouse delivery matched the same probe on 6000.6.6f1 with Input System 1.20.0. See versions, paths and evidence. unity_docs uses the 6000.6 corpus: both its unity_version and docs_version describe documentation, so compare them with the Editor version in status. With test-framework older than 1.4.0, cancel cannot stop a run whose callback is active in this domain; it preserves its pending record until completion. Stale records without an active callback can still be released.

All other Editor lines (including 2023.x and 6000.0–6000.5) hit an explicit #error. This stops normal project compilation, and other compiler errors may appear alongside it. Remove the package or use one of the two allowed lines.

Compatibility is checked across Unity generations

Supported Unity versions are Unity 6.6+ (6000.6 minimum). The release compile gate installs the Connector's exact source as a normal UPM dependency in a disposable blank project of the representative Editor and requires a clean compile, a green release-gate suite, and zero console errors:

BucketRepresentative EditorLast full-gate result

앞부분만 보여 드려요. 나머지는 저장소에서 읽어 보세요

PopNx에게 묻기