프로토타입 · 미리 보기: 공식 레지스트리의 모든 서버를 담고 있으며 30분마다 동기화해요. 리뷰와 계정 기능은 다음 단계에서 열려요.
PopNx MCPAI를 쓰는 사람을 위한 MCP 서버 · 쉬운 말로 설명해요

CutClip.one

제작자: leovegas버전 1.0.0i★ –i클라우드에서 실행
레지스트리 이름one.cutclip/cutclip

설치

개요

제작자가 쓴 설명(영어 원문)

AI video editor your agent can drive: plan scenes, edit a multi-track timeline, and render MP4s.

PopNx MCP의 세 기둥

이 세 가지는 절대 하나의 점수로 합치지 않아요. 의견, 측정, 인기는 서로 다른 것이니까요.

할 수 있는 일

이 서버는 아직 쉬운 말로 된 요약을 쓰지 못했어요. 아래는 레지스트리에서 읽어 온 사실이에요.

  • 연결 방식: 클라우드에서 실행
  • 전송 방식: Streamable HTTP
  • 카테고리: 디자인, 이미지 및 오디오
  • 입력해야 할 값: Authorization

설치

쓰고 있는 AI 앱을 고른 다음 설정을 복사하세요.

설치하기 전에

비밀로 표시된 값은 내 계정의 열쇠예요. 절대 다른 사람과 공유하거나 채팅에 붙여 넣지 마세요.

필요한 것

어떤 앱을 쓰세요?

위에서 앱을 고르세요. 기억해 두었다가 다음부터는 버튼에 “…에 설치”라고 표시해요.

이 주소는 요청 header에 키가 필요한데, 커넥터 추가 메뉴에서는 넣을 수 없어요. 대신 Claude Code, Cursor, VS Code를 쓰세요.

터미널에서 이 명령어를 실행하세요

claude mcp add --transport http cutclip https://cutclip.one/api/mcp --header 'Authorization: your-value'

실행하기 전에 빈 값을 채워 주세요.

Cursor에서 열기

또는 설정을 직접 복사하기

프로젝트의 .cursor/mcp.json 또는 ~/.cursor/mcp.json에 붙여 넣으세요

{
  "mcpServers": {
    "cutclip": {
      "url": "https://cutclip.one/api/mcp",
      "headers": {
        "Authorization": "your-value"
      }
    }
  }
}

브라우저가 앱을 열지 물어본 다음, 앱이 설정을 보여 주고 확인을 요청해요. 키 값은 비워 두니 직접 입력하세요.

VS Code에서 열기

또는 설정을 직접 복사하기

프로젝트의 .vscode/mcp.json에 붙여 넣으세요

{
  "servers": {
    "cutclip": {
      "type": "http",
      "url": "https://cutclip.one/api/mcp",
      "headers": {
        "Authorization": "your-value"
      }
    }
  }
}

브라우저가 앱을 열지 물어본 다음, 앱이 설정을 보여 주고 확인을 요청해요. 키 값은 비워 두니 직접 입력하세요.

이 주소는 요청 header에 키가 필요한데, 커넥터 추가 메뉴에서는 넣을 수 없어요. 대신 Claude Code, Cursor, VS Code를 쓰세요.

선택한 앱은 이 기기의 쿠키에만 저장돼요. 계정은 필요 없어요.

직접 입력할 값

  • Authorization 비밀 필수 HTTP header
    Bearer sfs_... personal token. Create one at https://www.cutclip.one (Settings → Connect an AI client). Free credits on signup.

이 설정은 제작자의 레지스트리 정보로 만들었어요. README와 다르면 README를 따르세요.

할 수 있는 일

도구 이름과 설명은 서버가 2026년 11월 7일에 알려 준 그대로예요. 우리가 아니라 제작자가 쓴 글이고, 일반 텍스트로만 보여 드려요.

  • project.create

    Create a new film project (§11.1)

  • project.list_for_owner

    List every project a user owns, most recently updated first

  • project.update

    Rename a project or change its description

  • project.delete

    Permanently delete a project and everything in it (tracks, scenes, assets, render history). Cannot be undone.

  • project.get_state

    Fetch a project's full current state: project, tracks, scenes, timeline items, placeholders, scenarios

  • project.get_summary

    Fetch a compact project summary (project settings, tracks, scene list) — prefer this over project.get_state for normal conversation context (§16)

  • project.export

    Export a project's full structure (settings, tracks, scenes, timeline, placeholders, transitions, current prompts) as a portable JSON document, suitable for project.import

  • project.import

    Create a brand-new project from a project.export JSON document. Only relinks media whose asset id still exists and is owned by ownerId; anything else comes in unresolved.

  • track.create

    Create a video or audio track on a project (§11.4)

  • track.update

    Rename, mute, lock, or set the volume (0-1) of a track

  • track.delete

    Delete a track

  • track.reorder

    Move a track to a new position among the project's tracks — video and audio tracks share one ordering, so a track can move in between tracks of either type

  • scene.create

    Create a storytelling scene on a project — distinct from a timeline clip (§7.2, §11.3)

  • scene.update

    Update a scene's title, summary, narrative purpose, planned duration, or location (its shots inherit the location unless they override it)

  • scene.reorder

    Move a scene to a new position among the project's scenes

  • scene.delete

    Delete a scene

  • timeline.add_placeholder

    Add a video/audio placeholder clip to a track, ready for a generation prompt (§7.5, §11.5)

  • timeline.move_item

    Move a timeline item to a new start time, and optionally to a different track (must be the same track type — video to video, audio to audio — and the item must not be a transition or have one attached)

  • timeline.duplicate_item

    Duplicate a timeline clip (media or placeholder, not a transition), by default onto the same track immediately after itself, pushing whatever else is later on that track to the right to make room (only fails if the target spot would land inside another clip that starts before it)

  • timeline.trim_item

    Trim a timeline item's start, duration, or source in/out points

  • timeline.set_speed

    Change a clip's playback speed (0.2 = 5x slower, 1 = normal, 1.8 = 1.8x faster). Recomputes the clip's timeline duration for the new speed and ripples everything later on the same track to stay contiguous — the source range consumed is unchanged, only how long it takes to play.

  • timeline.set_volume

    Set a clip's own audio gain (0 = silent, 1 = full). Multiplies with its track's volume — both apply together — so a clip can be ducked or muted independent of the rest of its track.

  • timeline.set_transform

    Place a clip on a video track as a layer: its position, size and opacity in the frame. Video tracks stack by order (higher order is drawn on top), and anything outside a scaled-down or transparent clip shows the tracks beneath — so a logo, watermark or picture-in-picture is an im

  • timeline.split_item

    Split a timeline item into two at an absolute timeline position

  • timeline.delete_item

    Delete a timeline item (and its placeholder, if any)

  • timeline.close_gap

    Ripple a timeline item (and everything after it on the same track) earlier to eat the empty space immediately before it. Fails if there is no gap before the item.

  • timeline.batch

    Apply SEVERAL timeline edits in ONE call — one version check, one result, one undo step, all-or-nothing (if any op fails nothing is applied and the error names the failing op). ALWAYS prefer this over repeated single-edit calls whenever you have two or more timeline edits to make

  • timeline.close_gaps

    Close the empty gaps between SEVERAL clips at once (a ripple: each clip after the first is pulled left against its predecessor, and everything later on the track moves with it, so clips after the span keep their spacing). Select the clips with exactly one of itemIds (every gap in

  • timeline.add_transition

    Add a transition (§4.1: crossfade, smooth_blend, fade_from_black, or fade_to_black — a hard cut needs no call at all, it's just the default). crossfade and smooth_blend require fromItemId and toItemId to be two contiguous, back-to-back clips on the same track, and shift toItemId

  • timeline.add_transitions

    Add the SAME transition to several clips in ONE call (and one undo step) — prefer this over repeated timeline.add_transition when joining a run of clips. Select the clips with exactly one of itemIds, trackId (every clip on a track) or all:true (every clip on every track; trackTyp

  • timeline.remove_transitions

    Remove transitions from several clips in ONE call (and one undo step): every transition whose clip(s) are all selected (itemIds, trackId or all:true, like timeline.add_transitions) — a crossfade/smooth_blend needs both its clips selected, a fade just its own clip. Crossfaded clip

  • timeline.remove_transition

    Remove a transition. For a crossfade or smooth_blend this also shifts the incoming clip back to its pre-transition position.

  • timeline.update_transition_duration

    Change how long an existing fade, crossfade or smooth_blend lasts, in ms. For a crossfade or smooth_blend this re-shifts the incoming clip to keep it anchored to the outgoing clip's end.

  • asset.replace_placeholder

    Point a placeholder at a real uploaded/generated asset (§11.7, §18.2). Preserves the placeholder and its prompt for provenance; sets its status to 'generated'.

  • asset.get

    Fetch one asset's metadata (type, source, mime type, duration/dimensions if known) plus a downloadUrl for its file: a plain HTTP GET, no auth header needed, valid 24h (call again for a fresh one)

  • asset.list

    List every asset uploaded/generated for a project (§11.7)

  • scenario.create

    Stage a concept + treatment + scene list before materializing it onto the timeline (§9, §11.2). Does not touch tracks/scenes/timeline — call scenario.apply_to_timeline next.

  • scenario.get

    Fetch a staged scenario's concept, treatment, and scene list

  • scenario.update

    Revise a staged scenario's concept, treatment, and/or scene list before applying it — e.g. after the user asks for a pacing or tone change. Only the fields provided are changed.

  • scenario.delete

    Delete a staged scenario draft (does not affect anything already applied to the timeline)

  • scenario.apply_to_timeline

    The high-level film-building tool (§34): materializes a staged scenario into real tracks, scenes, placeholders, and timeline items in one atomic, undoable step. Creates a video track with one placeholder per scene; optionally a Music track with one placeholder spanning the whole

  • storyline.get

    Fetch the Scenario Maker draft storyline for a project: the premise (and how many reference images it has), the scenes the user has accepted so far (path), and the current batch of suggested next scenes (candidates).

  • storyline.set_premise

    Set the Scenario Maker premise (initial scene or short scenario), optionally with up to 3 reference images (base64) that define the look and setting. Resets the accepted path and candidates. Needs a premise or at least one image.

  • storyline.set_candidates

    Replace the current batch of suggested next scenes with distinct options you propose, so the user can pick one. Each option should follow from the premise and every scene already in the path.

  • storyline.pick

    Accept one of the current candidates as the next scene in the storyline, optionally with edits. Clears the candidates — suggest new ones afterwards.

  • storyline.update_scene

    Edit a scene already accepted into the storyline path

  • storyline.rewind

    Rewind the storyline: keep only the first `keep` accepted scenes (0 clears the path) and discard the rest and the current candidates, so a different choice can be made at that point.

  • storyline.apply

    Turn the accepted storyline path into real scenes, placeholders, prompts and timeline items in one undoable step (stages it as a scenario and applies it), then clears the draft path. With draftShots (default true) each scene is first broken into a shot list like shot.draft (meter

  • prompt.attach

    Attach a structured prompt document to a scene slot (visual/sound/music/voice) or a placeholder directly (§8, §11.6)

  • prompt.update

    Revise a prompt — creates a new revision rather than overwriting the old one (§17)

  • prompt.get

    Fetch one prompt document by id

  • prompt.list_for_scene

    List every prompt ever attached to a scene, across all slots and revisions

  • prompt.list_revisions

    Get the full revision history (oldest first) for a prompt's slot, given any promptId in that lineage (§17)

  • project.undo

    Undo the most recent operation applied to a project (§14)

  • render.preview

    Start a fast, half-resolution preview export of the project's current timeline to MP4 (§11.8). Takes the same aspect/fit as render.final so the framing can be checked cheaply. Costs 1 credit, charged to the project owner; fails with INSUFFICIENT_CREDITS if they can't cover it.

  • render.final

    Start a full-resolution final export of the project's current timeline to MP4 (§11.8). Costs 5 credits at 1080p (the default), 10 at 2k (2560x1440) or 15 at 4k, charged to the project owner; fails with INSUFFICIENT_CREDITS if they can't cover it. The resolution is the short side

  • credits.get_balance

    Get the credit balance of the project's owner, and what a render costs, in milli-credits (1000 = 1 credit). Check this before starting a render if the balance may be low.

  • credits.list_history

    List the project owner's credit history, newest first: purchases, assistant usage, renders and AI generations, each with its signed amount in milli-credits (1000 = 1 credit; negative = spent), balance after, detail (model, resolution, tokens…) and the project it was for. Also ret

  • render.status

    Check the status/progress of a render job

  • render.get_result

    Get a completed render job's result: the output assetId and a downloadUrl for the rendered file — a plain HTTP GET, no auth header needed, valid 24h (call again for a fresh one)

기본 점검i

누구나 볼 수 있는 정보를 점검했고, 코드는 읽지 않았어요. 해당하지 않는 항목은 개수에서 뺐어요. · 2026년 11월 7일 점검

  • ✓ 통과

    제작자와 저장소 일치

    레지스트리 이름이 도메인 cutclip.one 기준으로 확인되었어요(레지스트리가 도메인 소유를 확인해요)

  • … 아직 점검 안 함

    계속 관리되고 있음

    아직 GitHub에서 이 저장소를 읽어 오지 않았어요

  • … 아직 점검 안 함

    라이선스 있음

    아직 GitHub에서 이 저장소를 읽어 오지 않았어요

  • ✓ 통과

    엔드포인트 응답

    309ms 만에 응답(HTTP 200)

  • – 해당 없음

    OAuth로 로그인

    로그인 필요 없음

  • ✓ 통과

    도구 설명에 숨겨진 지시 없음

    도구 설명 60개를 읽었고, AI에게 보내는 숨겨진 지시는 없었어요

디자인, 이미지 및 오디오 카테고리의 다른 서버와 비교i

  • 이 카테고리의 다른 서버 2754개 중 0%보다 스타가 많아요
  • 이 카테고리의 다른 서버 2754개 중 95%보다 최근에 레지스트리에 공개됐어요
  • 기본 점검 결과가 이 카테고리의 다른 서버 2754개 중 100%와 같거나 더 좋아요

레지스트리에서 이 카테고리의 활성 서버 전체와 비교했어요. 스타는 게시자가 저장소를 소유한 경우에만 세요.

자주 묻는 질문

CutClip.one, 안전한가요?

해당하는 기본 점검 3개 중 3개를 통과했어요. 코드는 읽지 않았어요. 키나 토큰을 넣기 전에 서버가 어떤 권한을 요구하는지 확인하고, 꼭 필요한 권한만 있는 키를 쓰세요.

어떤 키나 코드가 필요한가요?

입력해야 할 값: Authorization

내 컴퓨터에서 실행되나요, 클라우드에서 실행되나요?

제작자의 클라우드에서 실행돼요. 설치 없이 인터넷으로 연결하지만, 보내는 내용은 제작자의 서버를 거쳐요.

아직 관리되고 있나요?

GitHub 저장소는 마지막으로 – 변경됐고, 최신 버전(1.0.0)은 그저께 레지스트리에 올라왔어요.

어떤 앱에서 쓸 수 있나요?

Claude Desktop, Claude Code, Cursor, VS Code처럼 MCP를 지원하는 앱에서 쓸 수 있어요. URL로 연결되기 때문에, 원격 MCP 서버를 지원하는 앱(예: 개발자 모드의 ChatGPT)에서도 쓸 수 있어요.

대신 쓸 수 있는 건 뭐가 있나요?

같은 카테고리에는: Figma Context MCP, Claude Real Video, Figma MCP Server

대안

같은 카테고리에서 다른 제작자가 만든 서버예요. 스타 순으로 정렬했어요.

카드 보는 법:★ GitHub 스타i세 기둥: 리뷰 · 점검 · 사용 정도i업데이트 = 최신 버전을 레지스트리에 공개한 날i

Figma Context MCP

제작자: GLips

Give your coding agent access to your Figma data. Implement designs in any framework in one-shot.

내 컴퓨터에서 실행★ 16,165MIT5개월 전 업데이트
설치

Claude Real Video

제작자: HUANGCHIHHUNGLeo

Let any LLM watch a video locally — and search everything it has ever watched.

내 컴퓨터에서 실행★ 2,284MIT2개월 전 업데이트
설치

Figma MCP Server

제작자: figma

The Figma MCP server brings Figma design context directly into your AI workflow.

클라우드에서 실행★ 2,15213개월 전 업데이트
설치

제작자의 README

README 열기

제작자의 저장소에서 쓰인 그대로 가져왔어요. PopNx MCP가 검토하거나 보증한 내용이 아니에요. HTML, 이미지, 스크립트는 제거했어요. 링크를 누르면 이 사이트를 벗어나요.

CutClip.one MCP Server

An AI video editor that your coding agent can drive end to end.

Connect Claude Code, Codex, Cursor, Windsurf or any MCP client to CutClip.one. Your agent can then plan a film, cut it on a multi-track timeline and render the MP4. Every change goes through the same tools as the editor itself, so you can open the project in the browser, see what the agent did, and undo any step.

*A quick tour of www.cutclip.one: copy-ready MCP setup for Claude Code, Codex and Cursor, the editor, and the feature list.*

  • 🌐 Website: https://www.cutclip.one
  • 🔌 MCP endpoint: https://cutclip.one/api/mcp (streamable HTTP, hosted, nothing to install)
  • 📇 Official MCP Registry: one.cutclip/cutclip

What your agent can do

AreaCapabilities
ProjectsCreate, list, update, export and import projects; read the full state or a compact summary
Storyline & scenariosTurn one idea into a premise, pick from suggested story beats, write a scenario and lay it out on the timeline
TimelineAdd, move, trim, split, duplicate and delete clips; speed, volume, position/size/opacity; transitions; close gaps; batch edits
Tracks & scenesCreate, reorder and update video/audio tracks and scenes
AssetsUpload media, swap placeholders for real footage, capture still frames
PromptsDraft and revise image/video prompts for each scene, with full revision history
Cinematic film modeShots with a camera rig, characters and locations with reference images, film look, keyframe and video generation, takes
Music & voiceMusic generation for music placeholders, voice-over clips, lip-sync and re-voicing for shots
RenderingPreview and final renders (up to 4K, several aspect ratios, H.264/H.265), status polling and a signed download link
History & creditsUndo any change; check your credit balance and usage history

111 tools in total. One personal token covers all of them, and it only ever sees your own projects.

Quick start

  1. Sign up at https://www.cutclip.one. New accounts get free credits.
  2. Open Settings → Connect an AI client (MCP) and create a token (it starts with sfs_).
  3. Connect your client:

Claude Code

claude mcp add --transport http cutclip https://cutclip.one/api/mcp \

--header "Authorization: Bearer sfs_YOUR_TOKEN"

Codex (~/.codex/config.toml)

[mcp_servers.cutclip]

url = "https://cutclip.one/api/mcp" http_headers = { Authorization = "Bearer sfs_YOUR_TOKEN" }

Cursor / Windsurf / other clients (mcp.json)

{

"mcpServers": { "cutclip": { "type": "http", "url": "https://cutclip.one/api/mcp", "headers": { "Authorization": "Bearer sfs_YOUR_TOKEN" } } } }

  1. Ask your agent something like:

*"Use cutclip to make a 30-second vertical teaser about a lighthouse keeper: plan five scenes, put placeholders

on the timeline with crossfades, add a music track, and render a preview."*

Example tasks

  • Turn a one-line idea into a storyline, a scenario and a rough cut with placeholders
  • Upload your own footage and have the agent trim, order and crossfade it
  • Re-cut one project for 16:9, 9:16 and 1:1, and render each one
  • Batch edits: "make every clip 10% faster and close all the gaps"
  • Overlays: picture-in-picture, logos and GIFs with position, size and opacity
  • Script your pipeline: generate shots → assemble → render → download, all from your agent

Pricing

Pay-as-you-go credits with no subscription. Editing and reading projects is free. Renders and AI generation cost credits, and every new account gets free credits. See https://www.cutclip.one/pricing.

Support

Report bugs and request features in Issues, or email timofeevld@mail.com.


This repository holds the public listing for the hosted CutClip.one MCP server. The service itself is closed source.

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