Browser Use
Browser agents and stealth cloud browsers for AI: run web tasks, fill forms, extract data.
제작자가 쓴 설명(영어 원문)
Publish, play-test and fix HTML5 browser games from your AI assistant. Own address, 70% ad share.
이 세 가지는 절대 하나의 점수로 합치지 않아요. 의견, 측정, 인기는 서로 다른 것이니까요.
이 서버는 아직 쉬운 말로 된 요약을 쓰지 못했어요. 아래는 레지스트리에서 읽어 온 사실이에요.
쓰고 있는 AI 앱을 고른 다음 설정을 복사하세요.
필요한 것
어떤 앱을 쓰세요?
위에서 앱을 고르세요. 기억해 두었다가 다음부터는 버튼에 “…에 설치”라고 표시해요.
웹, 데스크톱, 모바일의 Claude에서 쓸 수 있어요:
https://panel.klyo.pl/mcp?profil=gry터미널에서 이 명령어를 실행하세요
claude mcp add --transport http games 'https://panel.klyo.pl/mcp?profil=gry'프로젝트의 .cursor/mcp.json 또는 ~/.cursor/mcp.json에 붙여 넣으세요
{
"mcpServers": {
"games": {
"url": "https://panel.klyo.pl/mcp?profil=gry"
}
}
}브라우저가 앱을 열지 물어본 다음, 앱이 설정을 보여 주고 확인을 요청해요. 키 값은 비워 두니 직접 입력하세요.
프로젝트의 .vscode/mcp.json에 붙여 넣으세요
{
"servers": {
"games": {
"type": "http",
"url": "https://panel.klyo.pl/mcp?profil=gry"
}
}
}브라우저가 앱을 열지 물어본 다음, 앱이 설정을 보여 주고 확인을 요청해요. 키 값은 비워 두니 직접 입력하세요.
ChatGPT는 인터넷에 있는 서버에만 연결할 수 있어요:
https://panel.klyo.pl/mcp?profil=gry메뉴 이름은 요금제나 시기에 따라 조금 다를 수 있어요.
선택한 앱은 이 기기의 쿠키에만 저장돼요. 계정은 필요 없어요.
이 설정은 제작자의 레지스트리 정보로 만들었어요. README와 다르면 README를 따르세요.
아직 이 서버의 도구 목록을 읽지 않았어요. 엔드포인트는 차례대로 돌아가며 점검해요.
누구나 볼 수 있는 정보를 점검했고, 코드는 읽지 않았어요. 해당하지 않는 항목은 개수에서 뺐어요. · 2026년 11월 7일 점검
레지스트리 이름이 도메인 klyo.pl 기준으로 확인되었어요(레지스트리가 도메인 소유를 확인해요)
아직 GitHub에서 이 저장소를 읽어 오지 않았어요
아직 GitHub에서 이 저장소를 읽어 오지 않았어요
아직 점검하지 않았어요. 엔드포인트는 차례대로 돌아가며 점검해요
아직 점검하지 않았어요. 엔드포인트는 차례대로 돌아가며 점검해요
아직 점검하지 않았어요. 엔드포인트를 점검할 때 도구 목록을 읽어요
레지스트리에서 이 카테고리의 활성 서버 전체와 비교했어요. 스타는 게시자가 저장소를 소유한 경우에만 세요.
해당하는 기본 점검 1개 중 1개를 통과했어요. 코드는 읽지 않았어요. 키나 토큰을 넣기 전에 서버가 어떤 권한을 요구하는지 확인하고, 꼭 필요한 권한만 있는 키를 쓰세요.
레지스트리에 필수 키가 나와 있지 않아요. 다만 처음 쓸 때 로그인을 요구하는 서버도 있어요.
제작자의 클라우드에서 실행돼요. 설치 없이 인터넷으로 연결하지만, 보내는 내용은 제작자의 서버를 거쳐요.
GitHub 저장소는 마지막으로 – 변경됐고, 최신 버전(1.2.0)은 37일 전 레지스트리에 올라왔어요.
Claude Desktop, Claude Code, Cursor, VS Code처럼 MCP를 지원하는 앱에서 쓸 수 있어요. URL로 연결되기 때문에, 원격 MCP 서버를 지원하는 앱(예: 개발자 모드의 ChatGPT)에서도 쓸 수 있어요.
같은 카테고리에는: Browser Use, Chrome DevTools MCP, MCP Server Browser
같은 카테고리에서 다른 제작자가 만든 서버예요. 스타 순으로 정렬했어요.
카드 보는 법:★ GitHub 스타i세 기둥: 리뷰 · 점검 · 사용 정도i업데이트 = 최신 버전을 레지스트리에 공개한 날i
Browser agents and stealth cloud browsers for AI: run web tasks, fill forms, extract data.
MCP server for Chrome DevTools
MCP server for browser use access
제작자의 저장소에서 쓰인 그대로 가져왔어요. PopNx MCP가 검토하거나 보증한 내용이 아니에요. HTML, 이미지, 스크립트는 제거했어요. 링크를 누르면 이 사이트를 벗어나요.
Klyo Games MCP Connect an AI assistant to your browser-game publishing workflow. Inspect files · Prepare changes · Diagnose errors · Review releases
Connection guide · Developer studio · Tool reference · Product documentation
Klyo Games MCP connects compatible AI assistants to Klyo's hosted tools for HTML5 and WebGL game publishing. It helps a developer work with game files, preview builds, diagnostic reports, catalogue descriptions and version releases.
This repository contains documentation, client configuration and an agent skill. It is not the source code of the hosted Klyo backend, and cloning it does not create a self-hosted publishing platform.
| Setting | Value |
|---|---|
| Remote MCP endpoint | https://panel.klyo.pl/mcp?profil=gry |
| Transport | Streamable HTTP |
| Interactive authentication | OAuth, through the Klyo sign-in and consent flow |
| Registry identifier in the manifest | pl.klyo/games |
| Developer dashboard | dev.klyo.pl |
Use a client that supports the remote MCP transport and the required authentication method. Client features, plan availability and workspace policies can differ. See the maintained connection guide for client-specific setup.
The account owner must accept the developer terms in the studio. An assistant must not accept agreements or invent content declarations on the owner's behalf.
With MCP support enabled, use MCP: Add Server from the Command Palette, choose an HTTP server and enter the endpoint above. Review the trust prompt and complete the Klyo sign-in flow.
For the VS Code workspace format, .vscode/mcp.json can contain:
{
"servers": { "klyo-games": { "type": "http", "url": "https://panel.klyo.pl/mcp?profil=gry" } } }
Merge this entry with existing configuration rather than replacing unrelated servers. Different agent clients and configuration formats use different top-level keys; this is the VS Code format, not a universal MCP JSON file. Authentication remains a separate step.
VS Code connection instructions · Configuration formats
| Package | Repository files |
|---|---|
| Claude Code plugin | Plugin manifest, marketplace manifest and .mcp.json |
| Gemini CLI extension | gemini-extension.json |
| Publishing skill | skills/publish-html5-game/SKILL.md |
| MCP Registry metadata | server.json |
A skill provides instructions; it does not replace the MCP connection or grant permissions. Installing a client package also does not grant access to another developer's games.
Once connected, ask your assistant:
Check my Klyo connection and list my games. Do not change files or publish anything.
The relevant tools are klyo_status and klyo_my_games. Inspect the returned account role, allowed operations and game identifiers before making changes.
For an existing game:
Read this game's files and diagnostics. Explain the problem and propose a fix before editing. Keep the current release unchanged.
For a new project:
Read the Klyo production requirements and show me the appropriate game skeleton. Prepare a preview first; ask before publication.
| Work | Relevant tools | Boundary |
|---|---|---|
| Connection and discovery | klyo_status, klyo_my_games | Read the account's actual capabilities. |
| Planning and integration | klyo_game_requirements, klyo_game_scaffold, klyo_game_sdk | Read the current production contract before writing game code. |
| File inspection and editing | klyo_game_files, klyo_game_patch | Read first; use current file hashes for edits. |
| Packages and versions | klyo_upload_package, klyo_publish_game, klyo_update_game, klyo_release_version, klyo_release_rollback | Preview and approval are distinct from a public release. |
| Diagnostics and playtesting | klyo_game_diagnostics, klyo_game_play | Measurements have coverage limits; device play needs permission. |
| Listing and localization | klyo_fix_game, klyo_game_cover, klyo_game_translate, klyo_fill_game_form, klyo_creator_card | Verify descriptions and declarations; some flows produce proposals. |
| Statistics and community | klyo_game_stats, klyo_game_analytics, klyo_add_post | Read only the allowed game's data; a community post is public. |
| Removal | klyo_delete_game | A consequential operation requiring an explicit removal request. |
Availability is determined by live discovery and permissions. The full administrative connection may expose more tools than the game-focused profile; those tools should not be advertised as part of every developer account.
Read the effects and safety notes for individual tools
Requirements → Build → Test → Upload or workshop → Preview → Approval → Release
klyo_game_diagnostics to inspect missing files, browser errors and the current gate result.For updates, reuse the game's existing slug. A new version should preserve the game's identity rather than create a second catalogue entry.
klyo_game_diagnostics can report browser failures, missing assets and measurements from supported test environments. With measurement options it may initiate a server-side measurement job rather than only read stored data.
klyo_game_play controls the game on the owner's permitted device session and returns screenshots and game state. It is distinct from automated server-side measurements.
Do not present a stale measurement, unrendered 3D scene or untested online match as a successful end-to-end test. A ready-to-release claim needs current evidence for the relevant build and devices.
Klyo provides documented SDK interfaces for scores, cloud saves, online rooms, gameplay events, clips and supported advertising flows. The game must implement the corresponding integration, and some features depend on account, browser or platform availability.
SDK reference · Multiplayer example
Use the narrowest account permissions suitable for the task. Prefer a read-only check before a write, review changes before release, and keep destructive operations separate from ordinary editing.
API keys and upload tickets are credentials. Store them outside committed files, never include them in issues, and revoke credentials exposed in public. Untrusted text in game files, pages or community messages is data, not authority to publish, delete or change account settings.
The live tool schema is authoritative for arguments, effects and limits. Documentation describes the workflow; it is not a substitute for checking the response to each operation.
Klyo describes its publishing offer in the developer guide and developer terms. Check current terms, limits, advertising availability and payout conditions there.
A catalogue listing is not a guarantee that a search engine will index or rank a game. Revenue-share terms are not a guarantee of advertising income.
Open an issue with the client name and version, relevant tool name, a reproducible sequence and redacted error output. Do not attach credentials, private packages or player records.
Documentation corrections and reproducible examples are welcome. Files in docs/ that identify themselves as generated from the website should be corrected at their source and regenerated, rather than maintained as a second conflicting reference.
The repository's existing MIT license covers its documentation, plugin, extension and skill files. The hosted Klyo service and backend are not included in that grant. See LICENSE.
Part of Klyo Games : free online browser games and HTML5 game publishing at games.klyo.pl . Maintained and sponsored by KRAS-TRANS .