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제작자가 쓴 설명(영어 원문)
MCP server for Unity: 130+ tools, Unity 6 skills, AI/ML discovery. No Editor.
이 세 가지는 절대 하나의 점수로 합치지 않아요. 의견, 측정, 인기는 서로 다른 것이니까요.
이 서버는 아직 쉬운 말로 된 요약을 쓰지 못했어요. 아래는 레지스트리에서 읽어 온 사실이에요.
쓰고 있는 AI 앱을 고른 다음 설정을 복사하세요.
UNITY_PROJECT_PATH필요한 것
어떤 앱을 쓰세요?
위에서 앱을 고르세요. 기억해 두었다가 다음부터는 버튼에 “…에 설치”라고 표시해요.
Claude Desktop → Settings → Developer → Edit Config를 열고 claude_desktop_config.json에 이 내용을 붙여 넣으세요
{
"mcpServers": {
"unity": {
"command": "npx",
"args": [
"-y",
"unity-mcp-server"
],
"env": {
"UNITY_PROJECT_PATH": "your-value"
}
}
}
}터미널에서 이 명령어를 실행하세요
claude mcp add unity --env UNITY_PROJECT_PATH=your-value -- npx -y unity-mcp-server실행하기 전에 빈 값을 채워 주세요.
프로젝트의 .cursor/mcp.json 또는 ~/.cursor/mcp.json에 붙여 넣으세요
{
"mcpServers": {
"unity": {
"command": "npx",
"args": [
"-y",
"unity-mcp-server"
],
"env": {
"UNITY_PROJECT_PATH": "your-value"
}
}
}
}브라우저가 앱을 열지 물어본 다음, 앱이 설정을 보여 주고 확인을 요청해요. 키 값은 비워 두니 직접 입력하세요.
프로젝트의 .vscode/mcp.json에 붙여 넣으세요
{
"servers": {
"unity": {
"type": "stdio",
"command": "npx",
"args": [
"-y",
"unity-mcp-server"
],
"env": {
"UNITY_PROJECT_PATH": "your-value"
}
}
}
}브라우저가 앱을 열지 물어본 다음, 앱이 설정을 보여 주고 확인을 요청해요. 키 값은 비워 두니 직접 입력하세요.
이 서버는 내 컴퓨터에서 실행되는데, ChatGPT는 인터넷에 있는 서버에만 연결할 수 있어요. 다른 앱을 고르세요.
선택한 앱은 이 기기의 쿠키에만 저장돼요. 계정은 필요 없어요.
이 설정은 제작자의 레지스트리 정보로 만들었어요. README와 다르면 README를 따르세요.
내 컴퓨터에서 실행돼요. 설치하면 AI 앱에 도구 목록이 나타나요.
누구나 볼 수 있는 정보를 점검했고, 코드는 읽지 않았어요. 해당하지 않는 항목은 개수에서 뺐어요. · 2026년 11월 7일 점검
레지스트리 이름이 GitHub 계정 rachitkumarrastogi 기준으로 확인되었고, 이 계정이 저장소를 소유하고 있어요
아직 GitHub에서 이 저장소를 읽어 오지 않았어요
아직 GitHub에서 이 저장소를 읽어 오지 않았어요
내 컴퓨터에서 실행되는 서버라 인터넷 엔드포인트가 없어요
내 컴퓨터에서 실행되며, 대신 로컬 설정을 사용해요
내 컴퓨터에서 실행돼요. 도구 목록은 인터넷 엔드포인트가 있는 서버에서만 읽을 수 있어요
레지스트리에서 이 카테고리의 활성 서버 전체와 비교했어요. 스타는 게시자가 저장소를 소유한 경우에만 세요.
해당하는 기본 점검 1개 중 1개를 통과했어요. 코드는 읽지 않았어요. 키나 토큰을 넣기 전에 서버가 어떤 권한을 요구하는지 확인하고, 꼭 필요한 권한만 있는 키를 쓰세요.
입력해야 할 값: UNITY_PROJECT_PATH
내 컴퓨터에서 실행돼요. AI 앱이 필요할 때 실행하고, 데이터는 제작자의 서버를 거치지 않아요(서버 자체가 온라인 서비스를 호출하는 경우는 제외).
GitHub 저장소는 마지막으로 – 변경됐고, 최신 버전(1.7.0)은 3개월 전 레지스트리에 올라왔어요.
Claude Desktop, Claude Code, Cursor, VS Code처럼 MCP를 지원하는 앱에서 쓸 수 있어요. 내 컴퓨터에 Node.js도 있어야 해요.
같은 카테고리에는: GitHub, Desktop Commander, Cloudflare MCP
같은 카테고리에서 다른 제작자가 만든 서버예요. 스타 순으로 정렬했어요.
카드 보는 법:★ GitHub 스타i세 기둥: 리뷰 · 점검 · 사용 정도i업데이트 = 최신 버전을 레지스트리에 공개한 날i
Connect AI assistants to GitHub - manage repos, issues, PRs, and workflows through natural language.
MCP server for terminal commands, file operations, and process management
Cloudflare MCP servers
제작자의 저장소에서 쓰인 그대로 가져왔어요. PopNx MCP가 검토하거나 보증한 내용이 아니에요. HTML, 이미지, 스크립트는 제거했어요. 링크를 누르면 이 사이트를 벗어나요.
MCP server for Unity — Gives AI assistants structured access to your Unity project from any MCP-capable IDE or app. No Unity Editor required.
Your IDE talks to this server; the server reads your Unity project folder and answers with project info, build scenes, scripts, prefabs, and more — so the AI can help without opening the Editor.
UNITY_PROJECT_PATH per project in your MCP config.This server uses the standard MCP protocol over stdio and exposes tools. Any IDE or app that can run an MCP server and pass environment variables will work. Commonly used clients include:
| Client | Notes |
|---|---|
| Cursor | Add server to MCP settings; set UNITY_PROJECT_PATH in env. |
| Claude Desktop | Add to claude_desktop_config.json; same command + env pattern. |
| Claude Code | MCP support including tools. |
| VS Code | Use an MCP extension (e.g. GenAI / Copilot MCP); configure server and UNITY_PROJECT_PATH. |
| Windsurf | Add MCP server with command and env. |
| Continue | Configure MCP server in Continue settings. |
| Cline | MCP tools and resources. |
| Other | Any client that supports MCP tools over stdio (e.g. Zed, Roo Code, LibreChat, custom agents). |
Configuration is the same everywhere: command = node, args = path to dist/index.js, env = UNITY_PROJECT_PATH = your Unity project root. See Configuration below for a Cursor example; other clients use the same structure in their own config format.
Expand a category below to see the tools it includes.
| 📦 Project & build | 💻 Code & assemblies | 🎬 Scenes & prefabs | 📁 Assets & references |
| 🎨 Materials & shaders | 🎞️ Animation | 🖼️ 2D & sprites | ✨ Rendering |
| 📝 TextMeshPro & UI | 🎮 Input | 🏷️ Tags & layers | 🌐 Addressables & localization |
| 🔊 Audio | 🧪 Testing & docs | 🔄 CI & version control | 🔌 Integrations |
| ⚡ Speed & productivity | 🔍 Meta | 🤖 AI & ML |
📦 Project & build
| Tool | Description | Example prompt to type |
|---|---|---|
get_project_info | Path, Unity version, build scene count, player/product name | *"What's my project path and Unity version?"* · *"Show build scene count and player name"* |
list_build_scenes | Scenes in EditorBuildSettings (build order) | *"Which scenes are in the build?"* · *"List build scenes in order"* |
get_player_settings | Product name, company, bundle ID, version | *"What are the player settings?"* · *"Show bundle ID and company name"* |
list_packages | Packages from manifest.json | *"List installed Unity packages"* |
get_quality_settings | Quality levels | *"What are the quality settings?"* |
get_scripting_defines | Global and per-assembly defines | *"Show scripting defines"* · *"What defines are set per assembly?"* |
get_physics_settings | Physics / Physics2D settings | *"What are the physics settings?"* |
get_graphics_settings | Graphics settings (GraphicsSettings.asset) | *"Show graphics settings"* |
get_time_settings | Time / fixed timestep (TimeManager.asset) | *"What's the fixed timestep?"* · *"Show time settings"* |
get_build_target_info | Active build target / platform | *"What's the current build target?"* |
get_feature_set_inference | Infer Unity 6 feature sets from packages (2D, ECS, AR, etc.) | *"What feature sets does this project use?"* |
get_project_version | Bundle version | *"What's the bundle version?"* |
get_changelog | CHANGELOG contents | *"Show the changelog"* |
get_audio_settings | AudioManager.asset (global volume, reverb, DSP buffer) | *"What are the audio settings?"* |
get_navigation_settings | NavMesh/agent settings from ProjectSettings | *"Show NavMesh / navigation settings"* |
get_xr_settings | XR/VR project settings | *"What XR or VR settings are configured?"* |
get_script_execution_order | Script execution order (MonoManager) | *"Show script execution order"* |
get_version_control_settings | Serialization mode, visible meta files | *"What's the version control / serialization setup?"* |
get_layer_collision_matrix | Layer collision matrix and layer names | *"Show layer collision matrix"* · *"What layers collide?"* |
get_cloud_services_config | Unity Cloud / Unity Connect config | *"Is Unity Cloud configured?"* |
get_package_dependency_graph | Package dependency graph (manifest + lock) | *"Show package dependency graph"* |
list_package_samples | Samples folders under Packages | *"List package samples"* |
list_unity_hub_projects | List Unity projects from Unity Hub (no project path required) | *"List my Unity Hub projects"* |
💻 Code & assemblies
| Tool | Description | Example prompt to type |
|---|---|---|
list_assemblies | Assembly definitions with references, platforms | *"List assembly definitions"* |
get_assembly_for_path | Assembly that contains a given script or folder path | *"Which assembly contains Assets/Scripts/Player.cs?"* |
list_scripts_by_assembly | C# script paths in a given assembly (by name or asmdef path) | *"List scripts in Assembly-CSharp"* · *"What scripts are in MyGame.Runtime?"* |
list_asmdef_references | Assembly names that reference a given assembly (reverse deps) | *"Who depends on MyGame.Core?"* |
list_scripts | C# scripts (optional folder filter) | *"List all C# scripts"* · *"Show scripts in Assets/Scripts"* |
find_scripts_by_content | By type/pattern (e.g. MonoBehaviour) | *"Find scripts that extend MonoBehaviour"* |
get_assembly_dependency_graph | Nodes and edges | *"Show assembly dependency graph"* |
list_editor_scripts | Scripts in Editor folders | *"List editor scripts"* |
list_visual_scripting_assets | Bolt / Unity Visual Scripting .asset files | *"List Visual Scripting assets"* |
get_script_public_api | Parse C# script: class name, base type, public methods/fields | *"What's the public API of PlayerController.cs?"* |
🎬 Scenes & prefabs
| Tool | Description | Example prompt to type |
|---|---|---|
list_all_scenes | All .unity files under Assets | *"List all scenes"* |
get_scene_summary | Root GameObjects, component count | *"Summarize MainMenu.unity"* · *"What's in this scene?"* |
get_scene_components_by_type | GameObjects in a scene with a component type (e.g. Camera, Light) | *"Which GameObjects have a Camera in Game.unity?"* |
get_scene_objects_by_tag | GameObjects in a scene with a given tag (e.g. Spawn) | *"Find objects with tag Spawn in this scene"* |
get_all_components_by_type | All Cameras/Lights/etc. across all scenes | *"List all Cameras in the project"* |
get_scene_hierarchy_flat | Flat list of GameObjects in a scene (name and layer) | *"List all objects in Main.unity with their layers"* |
get_lighting_scene_info | Lighting assets and GI workflow mode for a scene | *"What lighting does Main.unity use?"* |
list_prefabs | Prefabs (optional path prefix) | *"List all prefabs"* · *"List prefabs in Assets/Prefabs"* |
list_prefab_variants | Prefabs that are variants of another prefab | *"List prefab variants"* |
list_prefabs_with_component | Prefabs that contain a component type (e.g. Animator) | *"Which prefabs have an Animator?"* |
get_prefab_summary | Prefab summary: root name, component count, component types | *"Summarize Hero.prefab"* · *"What's in this prefab?"* |
get_prefab_script_guids | Script GUIDs used by a prefab | *"What scripts does Hero.prefab use?"* |
list_subscenes | ECS/DOTS .subscene assets | *"List subscenes"* |
📁 Assets & references
| Tool | Description | Example prompt to type |
|---|---|---|
get_asset_folder_tree | Folder tree under Assets | *"Show asset folder tree"* |
list_assets_by_extension | By extension (e.g. .png, .fbx) | *"List all .png textures"* · *"List FBX models"* |
find_references | Assets referencing a path or GUID | *"What references this asset?"* · *"Find what uses Assets/Textures/hero.png"* |
list_large_assets | Files over N MB (default 5) | *"List large assets"* · *"What's over 10 MB?"* |
list_video_clips | Video clip assets (.mp4, .mov, .webm, etc.) | *"List video clips"* |
list_legacy_font_assets | Legacy fonts (.fontsettings, .ttf, .otf) — not TMP | *"List legacy fonts"* |
list_render_textures | RenderTexture assets | *"List render textures"* |
list_terrain_data | TerrainData and TerrainLayer assets | *"List terrain data"* |
list_lighting_settings_assets | Lighting-related .asset files | *"List lighting settings assets"* |
search_assets_by_name | Search Assets (and optionally Packages) by name pattern | *"Search assets named 'hero'"* |
get_texture_meta | Texture .meta (maxSize, dimensions, spriteMode, PPU) | *"What's the import settings for hero.png?"* |
search_project | Combined search: name pattern, script pattern, and/or referrers of path | *"Search project for X"* · *"What references this path?"* |
get_meta_for_asset | Read .meta for any asset path (guid, importer keys) | *"Show .meta for Assets/Models/character.fbx"* |
get_broken_asset_refs | Prefabs/scenes/materials with any missing GUID reference | *"Find broken asset references"* |
list_scriptable_objects | .asset files that are ScriptableObject instances | *"List all ScriptableObject assets"* |
🎨 Materials & shaders
| Tool | Description | Example prompt to type |
|---|---|---|
list_materials | Materials (optional folder) | *"List all materials"* · *"List materials in Assets/Materials"* |
list_materials_using_shader | Materials that use a given shader (GUID or path) | *"Which materials use Standard shader?"* |
list_shaders | .shader in Assets and Packages | *"List shaders"* |
list_shader_graphs | Shader Graph assets | *"List Shader Graph assets"* |
list_vfx_graphs | VFX Graph assets | *"List VFX Graph assets"* |
🎞️ Animation
| Tool | Description | Example prompt to type |
|---|---|---|
list_animator_controllers | .controller assets | *"List animator controllers"* |
list_animation_clips | .anim assets | *"List animation clips"* |
| get_animator_states | State names from a contr
앞부분만 보여 드려요. 나머지는 저장소에서 읽어 보세요