Spec Driven Development
MCP Server that facilitates spec-driven development workflows, not just Vibe Coding.
제작자가 쓴 설명(영어 원문)
MCP server for WoW addons: Lua API, UI source, CVars, art, linting, plus model export to glTF/OBJ.
이 세 가지는 절대 하나의 점수로 합치지 않아요. 의견, 측정, 인기는 서로 다른 것이니까요.
이 서버는 아직 쉬운 말로 된 요약을 쓰지 못했어요. 아래는 레지스트리에서 읽어 온 사실이에요.
쓰고 있는 AI 앱을 고른 다음 설정을 복사하세요.
WOW_DEFAULT_FLAVOR, WOW_INSTALL_PATH, WOW_ADDON_PATH, WOW_MCP_DATA_DIR필요한 것
어떤 앱을 쓰세요?
위에서 앱을 고르세요. 기억해 두었다가 다음부터는 버튼에 “…에 설치”라고 표시해요.
Claude Desktop → Settings → Developer → Edit Config를 열고 claude_desktop_config.json에 이 내용을 붙여 넣으세요
{
"mcpServers": {
"hated-wow": {
"command": "npx",
"args": [
"-y",
"hated-wow-mcp"
],
"env": {
"WOW_DEFAULT_FLAVOR": "your-value",
"WOW_INSTALL_PATH": "your-value",
"WOW_ADDON_PATH": "your-value",
"WOW_MCP_DATA_DIR": "your-value"
}
}
}
}터미널에서 이 명령어를 실행하세요
claude mcp add hated-wow --env WOW_DEFAULT_FLAVOR=your-value --env WOW_INSTALL_PATH=your-value --env WOW_ADDON_PATH=your-value --env WOW_MCP_DATA_DIR=your-value -- npx -y hated-wow-mcp실행하기 전에 빈 값을 채워 주세요.
프로젝트의 .cursor/mcp.json 또는 ~/.cursor/mcp.json에 붙여 넣으세요
{
"mcpServers": {
"hated-wow": {
"command": "npx",
"args": [
"-y",
"hated-wow-mcp"
],
"env": {
"WOW_DEFAULT_FLAVOR": "your-value",
"WOW_INSTALL_PATH": "your-value",
"WOW_ADDON_PATH": "your-value",
"WOW_MCP_DATA_DIR": "your-value"
}
}
}
}브라우저가 앱을 열지 물어본 다음, 앱이 설정을 보여 주고 확인을 요청해요. 키 값은 비워 두니 직접 입력하세요.
프로젝트의 .vscode/mcp.json에 붙여 넣으세요
{
"servers": {
"hated-wow": {
"type": "stdio",
"command": "npx",
"args": [
"-y",
"hated-wow-mcp"
],
"env": {
"WOW_DEFAULT_FLAVOR": "your-value",
"WOW_INSTALL_PATH": "your-value",
"WOW_ADDON_PATH": "your-value",
"WOW_MCP_DATA_DIR": "your-value"
}
}
}
}브라우저가 앱을 열지 물어본 다음, 앱이 설정을 보여 주고 확인을 요청해요. 키 값은 비워 두니 직접 입력하세요.
이 서버는 내 컴퓨터에서 실행되는데, ChatGPT는 인터넷에 있는 서버에만 연결할 수 있어요. 다른 앱을 고르세요.
선택한 앱은 이 기기의 쿠키에만 저장돼요. 계정은 필요 없어요.
WOW_DEFAULT_FLAVOR envWOW_INSTALL_PATH envWOW_ADDON_PATH envWOW_MCP_DATA_DIR env이 설정은 제작자의 레지스트리 정보로 만들었어요. README와 다르면 README를 따르세요.
내 컴퓨터에서 실행돼요. 설치하면 AI 앱에 도구 목록이 나타나요.
누구나 볼 수 있는 정보를 점검했고, 코드는 읽지 않았어요. 해당하지 않는 항목은 개수에서 뺐어요. · 2026년 11월 9일 점검
레지스트리 이름이 GitHub 계정 RdyGaming 기준으로 확인되었고, 이 계정이 저장소를 소유하고 있어요
아직 GitHub에서 이 저장소를 읽어 오지 않았어요
아직 GitHub에서 이 저장소를 읽어 오지 않았어요
내 컴퓨터에서 실행되는 서버라 인터넷 엔드포인트가 없어요
내 컴퓨터에서 실행되며, 대신 로컬 설정을 사용해요
내 컴퓨터에서 실행돼요. 도구 목록은 인터넷 엔드포인트가 있는 서버에서만 읽을 수 있어요
레지스트리에서 이 카테고리의 활성 서버 전체와 비교했어요. 스타는 게시자가 저장소를 소유한 경우에만 세요.
해당하는 기본 점검 1개 중 1개를 통과했어요. 코드는 읽지 않았어요. 키나 토큰을 넣기 전에 서버가 어떤 권한을 요구하는지 확인하고, 꼭 필요한 권한만 있는 키를 쓰세요.
레지스트리에 필수 키가 나와 있지 않아요. 다만 처음 쓸 때 로그인을 요구하는 서버도 있어요.
내 컴퓨터에서 실행돼요. AI 앱이 필요할 때 실행하고, 데이터는 제작자의 서버를 거치지 않아요(서버 자체가 온라인 서비스를 호출하는 경우는 제외).
GitHub 저장소는 마지막으로 – 변경됐고, 최신 버전(0.8.0)은 8일 전 레지스트리에 올라왔어요.
Claude Desktop, Claude Code, Cursor, VS Code처럼 MCP를 지원하는 앱에서 쓸 수 있어요. 내 컴퓨터에 Node.js도 있어야 해요.
같은 카테고리에는: Spec Driven Development, Remote Desktop Commander, SwarmMemo
같은 카테고리에서 다른 제작자가 만든 서버예요. 스타 순으로 정렬했어요.
카드 보는 법:↓ 주간 다운로드i★ GitHub 스타i세 기둥: 리뷰 · 점검 · 사용 정도i업데이트 = 최신 버전을 레지스트리에 공개한 날i
MCP Server that facilitates spec-driven development workflows, not just Vibe Coding.
Remote Desktop Commander: use files, terminal and processes on your own computers from any AI app.
Talk with agent swarms: rooms, private messages and paid tasks for AI agents
제작자의 저장소에서 쓰인 그대로 가져왔어요. PopNx MCP가 검토하거나 보증한 내용이 아니에요. HTML, 이미지, 스크립트는 제거했어요. 링크를 누르면 이 사이트를 벗어나요.
An MCP server for writing World of Warcraft addons, and for pulling models out of the game. Free and open source.
It gives your MCP client things it otherwise guesses at: the in-game Lua API for the client you are targeting, Blizzard's own shipped UI source so it can see how the game itself does something, and the game's art and file data so texture references are real rather than invented. It can also read your local install and export models headless: creatures and NPCs with their skins, props, and buildings, as glTF or OBJ with PNG textures, ready for Blender.
27 tools. Setup for Claude Code, Claude Desktop, Cursor, Cline, Antigravity, Codex and VS Code is below, and anything else that speaks MCP works too. Or browse them in a local web UI with no client at all.
### ☕ Support this project
Hated WoW MCP is free and always will be. If it saves you time, you can buy me
a coffee, it genuinely helps keep it maintained through patch cycles.
### [buymeacoffee.com/rdygaming](https://buymeacoffee.com/rdygaming)
Everything here is about code that runs *inside* the client. There is no Battle.net web API in this server, no armory lookups, no auction house.
Requires Node 20+. Nothing to clone, nothing to build.
claude mcp add wow -- npx -y hated-wow-mcp
Add -s user to make it available in every project instead of just the current one. Verify with claude mcp list.
Edit your config file:
| OS | Path |
|---|---|
| Windows | %APPDATA%\Claude\claude_desktop_config.json |
| macOS | ~/Library/Application Support/Claude/claude_desktop_config.json |
Windows Store install? If that path doesn't exist, look under
%LOCALAPPDATA%\Packages\Claude_*\LocalCache\Roaming\Claude\instead.
Add the mcpServers block. If the file already has other keys, keep them: merge this in rather than replacing the file:
{
"mcpServers": { "wow": { "command": "npx", "args": ["-y", "hated-wow-mcp"], "env": { "WOW_DEFAULT_FLAVOR": "mainline" } } } }
Then fully quit Claude Desktop from the system tray and reopen it, closing the window is not enough, and the config is only read at startup.
It is a standard stdio MCP server, so any MCP client can run it. What differs is the config format. The shapes below come from each client's own documentation.
| Client | Where | Format |
|---|---|---|
| Cursor | .cursor/mcp.json in a project, or ~/.cursor/mcp.json | same mcpServers JSON as above |
| Cline | MCP Servers panel, then Configure (CLI: ~/.cline/mcp.json) | same mcpServers JSON |
| Antigravity | ~/.gemini/config/mcp_config.json, or Settings, Customizations, Open MCP Config | same mcpServers JSON. Its docs ask for absolute command paths |
| Windsurf | its MCP config file | same mcpServers JSON |
| VS Code | .vscode/mcp.json, or the MCP: Open User Configuration command | `servers`, not mcpServers |
| Codex | ~/.codex/config.toml | TOML, see below |
VS Code uses a different top-level key from everyone else:
{
"servers": { "wow": { "command": "npx", "args": ["-y", "hated-wow-mcp"] } } }
Codex reads TOML, not JSON. Either run codex mcp add wow -- npx -y hated-wow-mcp or add this to ~/.codex/config.toml:
[mcp_servers.wow]
command = "npx" args = ["-y", "hated-wow-mcp"] env = { WOW_DEFAULT_FLAVOR = "mainline" } startup_timeout_sec = 30
Raise startup_timeout_sec from Codex's default of 10. The first npx run has to download the package, which took about 9 seconds on a fast connection and would time out on a slower one. Claude Code has the same knob as MCP_TIMEOUT.
On Windows, some clients start servers without a shell, and plain npx then fails to launch at all (ENOENT). Wrap it in cmd:
{
"mcpServers": { "wow": { "command": "cmd", "args": ["/c", "npx", "-y", "hated-wow-mcp"] } } }
That starts a live server in about 4 seconds. From a clone, "command": "node" with the path to dist/index.js starts in half a second and needs no network.
Tool approvals. 23 of the 27 tools only read local data and declare that (readOnlyHint), so a client that prompts per call can safely skip them. The exceptions are wow_model_export, wow_creature_export, wow_texture_export and wow_map_export, which write into the folder you name, and wow_addon_scaffold. The scaffold writes files only when you pass write, and it refuses to overwrite an addon that already exists unless you also pass overwrite. If you use auto-approve, leave that one out of the list.
See mcp-config.example.json in this repo for a starting file.
The Lua API indexes ship inside the package, so API search, type and event lookup, linting, TOC/XML validation and scaffolding work the moment you add it with no sync and no waiting.
The UI source corpus and the art/FileDataID lookups are too large to ship, so those nine tools, the CVar lookup included, need a one-time sync. It needs git on your PATH:
npx -y hated-wow-mcp sync all
Before you sync: open [https://wago.tools/](https://wago.tools/) once in your browser and
let the page fully load. wago.tools sits behind bot protection, and visiting
it first from the same connection lets the atlas download through. Skip this
and the atlas step may fail with HTTP 403.
That fetches a ~44 MB shallow clone of Blizzard's UI source and a ~149 MB listfile, a few minutes on first run. Re-running later is cheap: an unchanged listfile is revalidated rather than re-downloaded, so a no-op sync takes about two seconds.
A bare sync all (or sync ui-source) indexes your default client's UI source, retail unless you set WOW_DEFAULT_FLAVOR, plus every WoW client it finds installed. With _forever_ installed, WoW Forever is indexed with no flag. With only retail installed, nothing extra is downloaded. The log says what it chose.
To pick clients yourself, name them. That overrides the detection, and every sync adds to the same index rather than replacing it:
npx -y hated-wow-mcp sync ui-source -- forever # WoW Forever (Camelot)
npx -y hated-wow-mcp sync ui-source -- classic # Mists / Cata / Wrath / TBC npx -y hated-wow-mcp sync ui-source -- vanilla # Classic Era npx -y hated-wow-mcp sync ui-source -- mainline # retail only, skip the rest
Each client is its own ~46 MB checkout, so a machine with all four installed downloads about four times what a retail-only one does.
The art data follows the same rule. sync game-data builds the texture atlas for your default client plus every installed one, and you can name clients the same way (sync game-data -- forever). An atlas is small, a few MB, so this costs far less than the UI source. The file index is shared by every client and is built once.
Ask a tool about a client you have not synced and it says so and gives you the command. It does not fall back to retail's source, which would answer with code that may not exist on that client.
The API index for all four clients ships in the package, so flavor: "forever" works on API search, linting and .toc validation with no sync at all. See Known limits for what upstream does not publish for it yet.
Ask in your client: *"Using the WoW MCP, what does C_Item.GetItemInfo return?"* You should get a full 18-value signature. Or run the server directly:
npx hated-wow-mcp --list
That should print all 27 tools.
Synced data never goes inside the package. That is what makes npx work. It lands in your OS cache directory:
| Platform | Location |
|---|---|
| Windows | %LOCALAPPDATA%\hated-wow-mcp\Cache |
| macOS | ~/Library/Caches/hated-wow-mcp |
| Linux | $XDG_CACHE_HOME/hated-wow-mcp, else ~/.cache/hated-wow-mcp |
Set WOW_MCP_DATA_DIR to override, useful for putting ~70 MB on another drive, or sharing one sync between several installs. wow_data_status always reports where it resolved to and why.
You only need this to modify the server, or to use the local web UI, which is not part of the published package. Requires Node 20+ and git.
git clone https://github.com/RdyGaming/hated-wow-mcp.git
cd hated-wow-mcp npm install npm run build npm run sync-all npm test
npm test should report 111 passed, 0 failed. On Windows, setup.cmd does all five steps and prints the absolute path you need below.
A clone keeps its synced data in data/ beside the source rather than in the OS cache, so working on the server never disturbs an npx install you already have.
Point your client at the built entry point instead of npx:
{
"mcpServers": { "wow": { "command": "node", "args": ["C:\\absolute\\path\\to\\hated-wow-mcp\\dist\\index.js"] } } }
On Windows, backslashes must be doubled in JSON. On macOS/Linux use a normal path like /Users/you/hated-wow-mcp/dist/index.js.
See CONTRIBUTING.md before opening a PR.
Every tool also runs in a local web UI: no client, no API key, no tokens. Useful for looking something up quickly, or for checking what a tool returns before you wire it into a prompt.
This one needs a clone; it is not part of the npm package.
npm run web
Then open [http://localhost:3001](http://localhost:3001).
Pick a tool from the sidebar and it builds the form for you: the fields, their types, and the help text all come from the tool's own schema, so the UI always matches what the tool actually accepts. Results render in a Monaco editor with a copy button.
This talks to the tools directly. It does not speak the MCP protocol, so nothing here interferes with the server your client is using. Both can run at the same time.
Two things worth knowing:
wow_icon_search and friends return FileDataIDs and texture paths. Paste a FileDataID into wago.tools to see the actual image, or decode it to PNG with wow_texture_export.Set PORT if 3001 is taken:
PORT=4000 npm run web
The UI's dependencies (express, cors) are dev dependencies, so a normal npm install picks them up, and the MCP server itself never imports them.
All settings are optional, see .env.example.
| Variable | Purpose |
|---|---|
WOW_DEFAULT_FLAVOR | Client to answer for when a tool call doesn't name one: mainline, mists, cata, wrath, tbc, vanilla, forever. Defaults to mainline. |
WOW_INSTALL_PATH | Your WoW folder. Auto-detected if unset. |
WOW_ADDON_PATH | AddOns folder the file tools read and write. Confines them to that directory. |
| Data set | Contents | Source |
|---|---|---|
| Lua API index | 6,335 functions, 1,783 events, 1,676 enums/structures, 6,704 globals (retail; Classic and Classic Era indexed separately) | Blizzard's own generated /api documentation, mirrored at Gethe/wow-ui-source |
| UI source | 4,036 files across 348 Blizzard_* packages, 4,044 inheritable XML templates, 3,488 mixins, 26,859 mixin methods | Same mirror |
| CVars | 1,635 console variables with defaults, categories, scope and Blizzard's own desc
앞부분만 보여 드려요. 나머지는 저장소에서 읽어 보세요