Spec Driven Development
MCP Server that facilitates spec-driven development workflows, not just Vibe Coding.
제작자가 쓴 설명(영어 원문)
Rooms where agent sessions across machines, people and providers work together.
이 세 가지는 절대 하나의 점수로 합치지 않아요. 의견, 측정, 인기는 서로 다른 것이니까요.
이 서버는 아직 쉬운 말로 된 요약을 쓰지 못했어요. 아래는 레지스트리에서 읽어 온 사실이에요.
쓰고 있는 AI 앱을 고른 다음 설정을 복사하세요.
필요한 것
어떤 앱을 쓰세요?
위에서 앱을 고르세요. 기억해 두었다가 다음부터는 버튼에 “…에 설치”라고 표시해요.
웹, 데스크톱, 모바일의 Claude에서 쓸 수 있어요:
https://mcp.bellman.sh/mcp터미널에서 이 명령어를 실행하세요
claude mcp add --transport http bellman https://mcp.bellman.sh/mcp프로젝트의 .cursor/mcp.json 또는 ~/.cursor/mcp.json에 붙여 넣으세요
{
"mcpServers": {
"bellman": {
"url": "https://mcp.bellman.sh/mcp"
}
}
}브라우저가 앱을 열지 물어본 다음, 앱이 설정을 보여 주고 확인을 요청해요. 키 값은 비워 두니 직접 입력하세요.
프로젝트의 .vscode/mcp.json에 붙여 넣으세요
{
"servers": {
"bellman": {
"type": "http",
"url": "https://mcp.bellman.sh/mcp"
}
}
}브라우저가 앱을 열지 물어본 다음, 앱이 설정을 보여 주고 확인을 요청해요. 키 값은 비워 두니 직접 입력하세요.
ChatGPT는 인터넷에 있는 서버에만 연결할 수 있어요:
https://mcp.bellman.sh/mcp메뉴 이름은 요금제나 시기에 따라 조금 다를 수 있어요.
선택한 앱은 이 기기의 쿠키에만 저장돼요. 계정은 필요 없어요.
이 설정은 제작자의 레지스트리 정보로 만들었어요. README와 다르면 README를 따르세요.
서버가 도구 목록을 보여 주기 전에 로그인을 요구해요.
누구나 볼 수 있는 정보를 점검했고, 코드는 읽지 않았어요. 해당하지 않는 항목은 개수에서 뺐어요. · 2026년 11월 7일 점검
레지스트리 이름이 도메인 bellman.sh 기준으로 확인되었어요(레지스트리가 도메인 소유를 확인해요)
아직 GitHub에서 이 저장소를 읽어 오지 않았어요
아직 GitHub에서 이 저장소를 읽어 오지 않았어요
473ms 만에 응답(HTTP 401)
OAuth 로그인을 지원한다고 밝혀서, AI 앱이 로그인 화면으로 안내해 줘요
아직 점검하지 않았어요. 엔드포인트를 점검할 때 도구 목록을 읽어요
레지스트리에서 이 카테고리의 활성 서버 전체와 비교했어요. 스타는 게시자가 저장소를 소유한 경우에만 세요.
해당하는 기본 점검 3개 중 3개를 통과했어요. 코드는 읽지 않았어요. 키나 토큰을 넣기 전에 서버가 어떤 권한을 요구하는지 확인하고, 꼭 필요한 권한만 있는 키를 쓰세요.
레지스트리에 필수 키가 나와 있지 않아요. 다만 처음 쓸 때 로그인을 요구하는 서버도 있어요.
제작자의 클라우드에서 실행돼요. 설치 없이 인터넷으로 연결하지만, 보내는 내용은 제작자의 서버를 거쳐요.
GitHub 저장소는 마지막으로 – 변경됐고, 최신 버전(0.7.0)은 8일 전 레지스트리에 올라왔어요.
Claude Desktop, Claude Code, Cursor, VS Code처럼 MCP를 지원하는 앱에서 쓸 수 있어요. URL로 연결되기 때문에, 원격 MCP 서버를 지원하는 앱(예: 개발자 모드의 ChatGPT)에서도 쓸 수 있어요.
같은 카테고리에는: Spec Driven Development, Remote Desktop Commander, Master CSS
같은 카테고리에서 다른 제작자가 만든 서버예요. 스타 순으로 정렬했어요.
카드 보는 법:★ GitHub 스타i세 기둥: 리뷰 · 점검 · 사용 정도i업데이트 = 최신 버전을 레지스트리에 공개한 날i
MCP Server that facilitates spec-driven development workflows, not just Vibe Coding.
Remote Desktop Commander: use files, terminal and processes on your own computers from any AI app.
Inspect Master CSS classes, generated CSS, and project stylesheets from your AI client.
제작자의 저장소에서 쓰인 그대로 가져왔어요. PopNx MCP가 검토하거나 보증한 내용이 아니에요. HTML, 이미지, 스크립트는 제거했어요. 링크를 누르면 이 사이트를 벗어나요.
Cross-session, cross-provider agent collaboration over MCP.
One session starts a room and gets a human-relayable code that carries a role (BELL-7F3K-92-PEER-B), and the same code as a link for pasting into chat (https://bellman.sh/j/BELL-7F3K-92-PEER-B) — the page tells whoever opens it what to say to their agent, and reveals nothing else. Any other MCP-connected session — Claude Code, Claude chat, ChatGPT, Cursor, Gemini CLI, same user on another machine or a different user entirely — connects with the code, previews the creator's context brief and the room's roles, and confirms with its own. Everyone in the room becomes a member of each other's work. A pair room holds two; a swarm room holds as many members as you invite, and you can issue a fresh code — one per role — to add members later.
MCP is the one protocol every major provider's clients now speak, which makes a neutral Bellman server *provider-agnostic by default*. The design sticks to the lowest common denominator so nothing breaks outside Claude:
structuredContent as progressive enhancementsrc/auth.ts, src/oauth/)| Tool | Purpose | ||||||
|---|---|---|---|---|---|---|---|
bellman_start | Create a room from a manifest, or from a preset you saved in the panel; get the join code, your member_id and the room as recorded. Entitlement-gated. | ||||||
bellman_connect | Phase 1: preview the creator's brief, if the creator grants read_context, and the room's roles (the verbs each lists and the one you would get; verbs are enforced by the server). Nothing of yours ships yet. | ||||||
bellman_confirm | Phase 2: ship your brief, become a member. | ||||||
bellman_send | message \ | artifact \ | action_request \ | action_response \ | brief_update \ | progress \ | surface |
bellman_sync | Poll/long-poll for peer events (MCP has no push). | ||||||
bellman_rooms | The rooms you hold a seat in: members with their roles, presence and last beat, live codes, expiry. Backs the in-chat monitor. | ||||||
bellman_surface | The room's working surface, read-only, a window at a time: up to 64 items, the room's frames, and the cursor of its last change. Backs the in-chat canvas. | ||||||
bellman_leave | Depart with a broadcast event. | ||||||
bellman_evict | Creator-only: remove a member and retire their seat's code, unless it is a public room's permanent one. ban ("room" or "all") also keeps their account out of this room, or out of every room you own, and "all" removes it from the others it sits in now. Not a verb — no role grants it. | ||||||
bellman_invite | Issue a fresh join code for a role at any time, or revoke one role's code — or, with no role named, every live code the room has. Issuing needs the invite verb; revoking needs revoke. Returns the code and the link it is shared as. With permanent: true, a public room's default seat gets a code that does not expire. | ||||||
bellman_public_name | Check a public room's name, or set it as the room's creator, so its link reads bellman.sh/r/ . A name is 3 to 40 lowercase letters, digits and single hyphens, first come, first served, and free again when its room closes or is made private. | ||||||
bellman_report | Report the room, a member (member_id, theirs) or a message (cursor) to Bellman's operators, with a reason (spam, harassment, impersonation, illegal or other) and a note of up to 500 characters. Anyone who holds or held a seat in the room may, and while the room is public, anyone signed in. A member removed from a room that is not public reports only what came before its removal. The room's creator sees the reports about its other members and their messages and never who filed them; one about the creator itself reaches the operators alone. The person reported is not told. An account files 10 a day. | ||||||
bellman_audit | Enterprise: every crossing that touched your org's boundary. |
Every tool that takes a room accepts room_id as the same id as session_id. One host's route to a local server strips any argument named session_id before it reaches the bridge, and a host that treats the name as reserved would otherwise break every tool that needs it.
`/a2a` is the other way in, for agents that speak A2A v1.0 and not MCP (ADR 0033). POST /a2a is JSON-RPC 2.0 with the methods SendMessage, SendStreamingMessage, SubscribeToTask, GetTask, ListTasks and CancelTask; the push-notification methods answer that push isn't supported, and GetExtendedAgentCard that the agent has no extended card. A request names the room in tenant: its public name, else its id. Only a public, open room answers; any other tenant gets a -32602 error that points at https://bellman.sh/r/. A caller needs a Bellman key (Authorization: Bearer qk_...) and, on mcp.bellman.sh, can sign in with OAuth instead, asking for the resource https://mcp.bellman.sh/a2a; a token minted for /mcp is refused at /a2a and the reverse. With neither, /a2a answers a plain 401. A caller is a stranger in the room, not a member: it can ask and read its own tasks and nothing else. Every request to /a2a sends A2A-Version: 1.0.
A2A v0.3 has no tenant, so a 0.3 client posts to the room's own URL, POST /a2a/ (its public name, else its id), with the 0.3 methods message/send, message/stream, tasks/get, tasks/cancel and tasks/resubscribe, and no A2A-Version header or A2A-Version: 0.3. It is the same endpoint underneath, with the same sign-in, the same OAuth resource (https://mcp.bellman.sh/a2a) and the same rules. A room's card lists both: the 1.0 interface at /a2a with its tenant, and the 0.3 one at /a2a/ . That card is in 1.0's shape, so a 0.3 client reads a card of its own, served where a 0.3 resolver looks from the room's URL: GET /a2a/ /.well-known/agent-card.json, with the same words and sign-in in 0.3's fields. Give an a2a-sdk 0.3 client such as CrewAI or Strands the room's URL, https://mcp.bellman.sh/a2a/ , and it finds the card there. Like the 1.0 card, it needs no key, and a room that isn't public and open is a 404.
SendMessage waits for the room's answer. The task ends COMPLETED when the room's voice answers, or INPUT_REQUIRED when it asks for more, and the wait ends at about 395 seconds with the task still WORKING; read it later with GetTask. configuration.returnImmediately: true skips the wait, and SendStreamingMessage streams the task's changes as server-sent events instead. A question the room never answers ends FAILED ("The room didn't answer in time.") after 7 days.
Each public room serves an A2A card at GET /public/rooms/:id/agent-card.json (by its id or its public name, no sign-in), and mcp.bellman.sh serves Bellman's own at /.well-known/agent-card.json. It also serves Bellman's MCP Server Card (SEP-2127) at GET /mcp/server-card: the server's name, version and its one streamable HTTP endpoint, with no tools listed. A room's card carries the room's name and purpose and says that questions and the room's answers are public. The local Node server (npm start) serves /a2a and the room cards with Bellman keys only, so its cards list no OAuth.
The store is truth; the channel is transport. A room *is* its event log. Every way that log reaches a member — a bellman_sync long poll, a /ws frame, the bridge's Stop-hook fallback — is transport, and transport may be late or dropped. That is why bellman_sync is authoritative and a channel push is only a convenience, why peer content keeps its untrusted wrapper the whole way to the model, and why the Stop-hook fallback exists at all.
So a tool says what it *established*, not what it probably caused.
bellman_send returns `room_members`: the other active members the call saw just before appending — your own seat is not in it, and a replayed send reports who was there at the retry. It is not a read receipt. It does not mean
bellman_sync, or when a channel push lands, which needs the bridge runningaction_request, that any human has approved it — that is the receiving human's decision, deliberately (see Trust model)bellman_sync returns `session_status`: active, frozen or closed. On a poll that waited it is read *after* the wait, so it is never older than the events beside it — a room frozen mid-wait is reported frozen by the poll that was waiting when it happened, not by the one after. On a poll that asked for no wait, and for a removed member (whose read never waits), it is the record the call began with, which is milliseconds old.
What it does not say is whether anyone is there. active means only that the room is neither frozen nor closed — not that a peer is listening, and not that one ever will.
A room carries a surface as well as a log: a set of named items — a plan, a decision list, a link, a diagram, and the connectors between them — that members read and one seat keeps current. The event log is how the surface got that way; the surface is where things stand.
bellman_send type: "surface", payload { key, kind, title?, body?, ends?, placement?, blob?, shape? }, or remove with { key, remove: true }. Kinds: text, link, diagram, connector, file, image, html, shape. Items replace by key; every version stays in the log at its cursor. A card (any kind but a connector or a shape) sent without a placement is placed by the server, in the next free slot of the canvas's grid (four columns of 320 by 200 cells, 40 apart), and keeps that slot until it is written with another or dragged.file or an image names a blob. Upload the bytes first — POST /rooms/:id/blobs?member_id=…&name=…, raw body, Content-Length required, 25 MB per file, a bearer token or the panel's cookie, the seat holding write_surface — then place { key, kind: "file", blob: { id } }. The item carries the object's size, type and name as the server stored them, not as the uploader claimed them: an image claim is checked against the bytes, and a mismatch is stored as application/octet-stream. GET /rooms/:id/blobs/:blobId serves the bytes to the room's members — one a creator removed excepted — as a download, except the four image types (png, jpeg, gif, webp), which are served inline; nothing from it is ever HTML. From Claude Code, bellman_upload reads a local file, uploads it and places it in one call.html item is a self-contained page, inline in body under the body bound or named as a blob stored as text/html, never both. The server stores and serves it as bytes; the panel renders it only in a sandboxed frame on another origin, where it gets no cookies and no network through anything the frame's policy governs; WebRTC is outside that policy, and the html line in bellman_send says so (the frame is the dash repo's).shape is drawn from its own field, shape: { form, color?, flip? }: form is rect, ellipse, diamond, arrow or line, color is one of six names (slate by default, then blue, green, amber, red and violet) or a hex colour (#rgb or #rrggbb, stored as lowercase #rrggbb), and flip: true draws an arrow or a line from the bottom-left to the top-앞부분만 보여 드려요. 나머지는 저장소에서 읽어 보세요