프로토타입 · 미리 보기: 공식 레지스트리의 모든 서버를 담고 있으며 30분마다 동기화해요. 리뷰와 계정 기능은 다음 단계에서 열려요.
PopNx MCPAI를 쓰는 사람을 위한 MCP 서버 · 쉬운 말로 설명해요

Kicksmash

제작자: evhg버전 1.1.0i★ –i클라우드에서 실행
레지스트리 이름sh.kicksma/kicksmash

설치

개요

제작자가 쓴 설명(영어 원문)

Padel matches for people and agents: create, share one link, join, americano schedules, levels.

PopNx MCP의 세 기둥

이 세 가지는 절대 하나의 점수로 합치지 않아요. 의견, 측정, 인기는 서로 다른 것이니까요.

할 수 있는 일

이 서버는 아직 쉬운 말로 된 요약을 쓰지 못했어요. 아래는 레지스트리에서 읽어 온 사실이에요.

  • 연결 방식: 클라우드에서 실행
  • 전송 방식: Streamable HTTP
  • 카테고리: 기타

설치

쓰고 있는 AI 앱을 고른 다음 설정을 복사하세요.

설치하기 전에

  • 기본 점검: 1개 중 0개 통과
  • 제작자의 서버에서 실행돼요. 내가 요청한 내용은 제작자의 서버를 거쳐요.
  • 레지스트리에 입력해야 할 키가 나와 있지 않아요.

필요한 것

어떤 앱을 쓰세요?

위에서 앱을 고르세요. 기억해 두었다가 다음부터는 버튼에 “…에 설치”라고 표시해요.

웹, 데스크톱, 모바일의 Claude에서 쓸 수 있어요:

  1. Settings → Connectors 열기
  2. Add custom connector 누르기
  3. 아래 주소를 붙여 넣고 Add 누르기
  4. 로그인하라고 하면 제작자의 서비스에 로그인하기
SettingsConnectors1+ Add2https://…3
https://kicksma.sh/mcp

터미널에서 이 명령어를 실행하세요

claude mcp add --transport http kicksmash https://kicksma.sh/mcp

Cursor에서 열기

또는 설정을 직접 복사하기

프로젝트의 .cursor/mcp.json 또는 ~/.cursor/mcp.json에 붙여 넣으세요

{
  "mcpServers": {
    "kicksmash": {
      "url": "https://kicksma.sh/mcp"
    }
  }
}

브라우저가 앱을 열지 물어본 다음, 앱이 설정을 보여 주고 확인을 요청해요. 키 값은 비워 두니 직접 입력하세요.

VS Code에서 열기

또는 설정을 직접 복사하기

프로젝트의 .vscode/mcp.json에 붙여 넣으세요

{
  "servers": {
    "kicksmash": {
      "type": "http",
      "url": "https://kicksma.sh/mcp"
    }
  }
}

브라우저가 앱을 열지 물어본 다음, 앱이 설정을 보여 주고 확인을 요청해요. 키 값은 비워 두니 직접 입력하세요.

ChatGPT는 인터넷에 있는 서버에만 연결할 수 있어요:

  1. 웹에서 ChatGPT 열기 → Settings → Connectors (Apps)
  2. Create 또는 Add 누르기(일부 요금제는 먼저 Advanced에서 Developer mode를 켜야 해요)
  3. 아래 주소를 붙여 넣고 이름을 정한 뒤 저장하기
  4. 로그인하라고 하면 제작자의 서비스에 로그인하기
SettingsConnectors1+ Create2https://…3
https://kicksma.sh/mcp

메뉴 이름은 요금제나 시기에 따라 조금 다를 수 있어요.

선택한 앱은 이 기기의 쿠키에만 저장돼요. 계정은 필요 없어요.

이 설정은 제작자의 레지스트리 정보로 만들었어요. README와 다르면 README를 따르세요.

할 수 있는 일

아직 이 서버의 도구 목록을 읽지 않았어요. 엔드포인트는 차례대로 돌아가며 점검해요.

기본 점검i

누구나 볼 수 있는 정보를 점검했고, 코드는 읽지 않았어요. 해당하지 않는 항목은 개수에서 뺐어요. · 2026년 11월 7일 점검

  • ! 주의

    제작자와 저장소 일치

    게시자(kicksma.sh)가 저장소 소유자(evhg)가 아니에요. 다른 사람이 등록했을 수 있어요

  • … 아직 점검 안 함

    계속 관리되고 있음

    아직 GitHub에서 이 저장소를 읽어 오지 않았어요

  • … 아직 점검 안 함

    라이선스 있음

    아직 GitHub에서 이 저장소를 읽어 오지 않았어요

  • … 아직 점검 안 함

    엔드포인트 응답

    아직 점검하지 않았어요. 엔드포인트는 차례대로 돌아가며 점검해요

  • … 아직 점검 안 함

    OAuth로 로그인

    아직 점검하지 않았어요. 엔드포인트는 차례대로 돌아가며 점검해요

  • … 아직 점검 안 함

    도구 설명에 숨겨진 지시 없음

    아직 점검하지 않았어요. 엔드포인트를 점검할 때 도구 목록을 읽어요

기타 카테고리의 다른 서버와 비교i

  • 이 카테고리의 다른 서버 32700개 중 0%보다 스타가 많아요
  • 이 카테고리의 다른 서버 32700개 중 34%보다 최근에 레지스트리에 공개됐어요
  • 기본 점검 결과가 이 카테고리의 다른 서버 32700개 중 28%와 같거나 더 좋아요

레지스트리에서 이 카테고리의 활성 서버 전체와 비교했어요. 스타는 게시자가 저장소를 소유한 경우에만 세요.

자주 묻는 질문

Kicksmash, 안전한가요?

해당하는 기본 점검 1개 중 0개를 통과했어요. 코드는 읽지 않았어요. 키나 토큰을 넣기 전에 서버가 어떤 권한을 요구하는지 확인하고, 꼭 필요한 권한만 있는 키를 쓰세요.

어떤 키나 코드가 필요한가요?

레지스트리에 필수 키가 나와 있지 않아요. 다만 처음 쓸 때 로그인을 요구하는 서버도 있어요.

내 컴퓨터에서 실행되나요, 클라우드에서 실행되나요?

제작자의 클라우드에서 실행돼요. 설치 없이 인터넷으로 연결하지만, 보내는 내용은 제작자의 서버를 거쳐요.

아직 관리되고 있나요?

GitHub 저장소는 마지막으로 – 변경됐고, 최신 버전(1.1.0)은 2개월 전 레지스트리에 올라왔어요.

어떤 앱에서 쓸 수 있나요?

Claude Desktop, Claude Code, Cursor, VS Code처럼 MCP를 지원하는 앱에서 쓸 수 있어요. URL로 연결되기 때문에, 원격 MCP 서버를 지원하는 앱(예: 개발자 모드의 ChatGPT)에서도 쓸 수 있어요.

대신 쓸 수 있는 건 뭐가 있나요?

같은 카테고리에는: Spec Driven Development, Remote Desktop Commander, Agent Data Tools: Utilities

대안

같은 카테고리에서 다른 제작자가 만든 서버예요. 스타 순으로 정렬했어요.

카드 보는 법:★ GitHub 스타i세 기둥: 리뷰 · 점검 · 사용 정도i업데이트 = 최신 버전을 레지스트리에 공개한 날i

Spec Driven Development

제작자: formulahendry

MCP Server that facilitates spec-driven development workflows, not just Vibe Coding.

내 컴퓨터에서 실행★ 440MIT14개월 전 업데이트
설치

Remote Desktop Commander

제작자: desktop-commander

Remote Desktop Commander: use files, terminal and processes on your own computers from any AI app.

클라우드에서 실행★ 211그저께 업데이트
설치

Agent Data Tools: Utilities

제작자: Nutshell2000

103 tools: JSON repair, CSV, hashes, cron, dates, units, validators. 25 free calls.

클라우드에서 실행오늘 업데이트
설치

제작자의 README

README 열기

제작자의 저장소에서 쓰인 그대로 가져왔어요. PopNx MCP가 검토하거나 보증한 내용이 아니에요. HTML, 이미지, 스크립트는 제거했어요. 링크를 누르면 이 사이트를 벗어나요.

Kicksmash — padel match-up in one link

Mobile-first web app for organizing padel matches with zero app installs, zero accounts, zero passwords. Create a match, share kicksma.sh/{code} on WhatsApp or Telegram, friends tap → enter a name once → they're in.

  • Stack: Next.js 15 (App Router, TypeScript) · Supabase Postgres + Drizzle · Resend · next-intl (EN/RU/ES) · Tailwind v4 · Vercel (Cron + OG images).
  • Open source under the Apache License 2.0. Run your own copy, build on it, send a PR: see CONTRIBUTING.md and SECURITY.md.
  • Identity: one-time name entry → player UUID in a signed httpOnly cookie (1 year) + a restore seal in localStorage (the server signs it for that player and that purpose; a lost cookie comes back from the seal, never from a bare player id). Cross-device: every player has a private personal link (/p/{token}, shown on My matches, in every email and in the calendar invite) that signs any device in; an email that was used before can restore history with a 6-digit code, merging all identities that share it. The home-screen shortcut opens the personal link, and calendar entries and emails carry the private event link (/p/{token}/{code}: signs the device in, opens the match). A newly added email receives the personal link (inside the calendar invite when in a match, otherwise on its own). Tokens are 12 characters; older 32-char tokens keep working as previous_token after the lazy shortening. An email can be changed but never blanked once set; the previous address is kept as recovery_email, so a restore code sent to either address gets the player back in. "Email me this link" on My matches mails the personal link (native share, copy and QR are the other options). Passkeys (DECIDING rule 39): after a join, "Remember me on this phone" saves a passkey in the phone's password manager, and from then on "Sign in with Face ID or fingerprint" signs any browser on that phone in, first in "Played before?", which stands open under the name field of the match page's join form. A session by name never saves one; a sign-in folds only the bare new record of the same name that this browser made. Kicksmash keeps the public key, a label and two dates (passkeys), and My matches lists "Phones that remember you" with Remove.
  • Notices, quiet hours and an inbox: every notice to a player passes one gate (src/lib/domain/notices.ts): it lands in their inbox on My matches first (ninety days, newest first, in the reader's language), and goes out on their channel only when that kind is on (seven kinds, all on but the club's new matches) and it is not their quiet hours, unless the match starts within three hours. What quiet hours held goes as one short message per channel when they end, from the hourly cron.
  • Push reminders: Web Push (VAPID) one hour before each match, for every device the player enabled it on (iPhone: from the home-screen app). /api/cron/push is called every 5 minutes by Supabase pg_cron + pg_net (Vercel Hobby cron is daily). Set VAPID_PUBLIC_KEY, VAPID_PRIVATE_KEY, VAPID_SUBJECT.
  • Links: /{code} (4 chars, public) · /{code}/i/{6} (personal invite) · /{code}/manage/{10} (organizer secret).
  • Agent-native and open. A public REST API (OpenAPI 3.1 at /api/openapi.json), an MCP server at /mcp that any assistant adds by URL, instant self-serve keys, signed webhooks, llms.txt, /.well-known/mcp.json, a robots.txt that welcomes AI crawlers, AGENTS.md, an installable skill (npx skills add evhg/padel-matchup), calendar feeds per group and venue. Public data is CC BY 4.0. See /developers and /agents.
  • Email is optional everywhere. Without RESEND_API_KEY the app runs fully with email features hidden.
  • Privacy, short and in full: /about says what is stored, what is never done, and how to leave, in a few lines; /privacy (the one faint footer link) and /terms say it in full, with the cookies, the processors and the figures the code enforces (src/lib/legal.ts). Every organizer-initiated email (invites, invite reminders) carries a signed one-tap /unsubscribe link; a player adding their own address again lifts the opt-out. "Delete my account" at the bottom of My matches wipes personal data (name, email, phone, personal link, the linked Telegram, Discord and LINE accounts, the public page, the passkeys), releases upcoming spots, cancels the player's own upcoming matches, and — if they coach — cancels their upcoming lessons (each student told, with the coach's real name) and takes their coach page down with everything on it; old scores stay as "Deleted player". A coach who wants only the page gone, keeping the account, has "Delete my coach page" at the bottom of their settings, which refuses while a lesson is still to come.
  • Levels: every player can declare a padel level (0–7 in quarter steps, the scale the padel apps use) once, from My matches or the first time a ranged match asks for it. It shows as a small chip next to the name everywhere (roster, standings, team picker). Results nudge it: when the organizer confirms a 2v2 score or finalizes a tournament, a small Elo-style delta (at most ±0.10 per match, ±0.12 per tournament) is applied once per event and logged ("3.25 → 3.30 after a match"). Players without a level neither move nor count. Organizers can set a level range per match or tournament: presets Bronze 1.0–2.5, Silver 2.5–3.5, Gold 3.0–4.5, Platinum 4.5+, or a custom min–max. Players inside join as usual; players outside ask to join and the organizer approves (seats them, or waitlists them when full) or declines, with the answer shown in the join bar and the activity feed. Reserved/invited players and the organizer bypass the range. The score panel suggests balanced teams (smallest level gap) when all four have levels. My matches gets a stats strip: played, won, win rate, podiums.
  • Abuse limits (per UTC day unless noted, generous for humans, tight for scripts): 40 new identities per IP, 20 matches per player, 40 invitations per organizer, 30 joins per player per hour, 10 email changes, 5 personal-link mails, 20 restore codes per IP, 60 browser crash reports per IP. Counters live in metrics_daily, no extra infrastructure. Hitting one returns "too many" and nothing else happens.

Quick start (zero config, ~2 min)

pnpm install

pnpm dev

That's it. With no DATABASE_URL the app boots an embedded PGlite database in ./.pglite, applies migrations and seeds two example events:

URLWhat you get
http://localhost:3000/PLAYUpcoming match: 2 joined, 1 reserved invite, 1 open spot
http://localhost:3000/PASTFinished match with an organizer-confirmed 3-set score
http://localhost:3000/newCreate your own

Copy .env.example to .env to change anything. All flows (join, waitlist, invites, scores, "My matches", OG previews) work end-to-end without any keys.

pnpm test        # vitest: slot-claim concurrency, invite transitions, score-lock rules, reminders, identity, americano rotation, rate limits, opt-outs, account deletion

pnpm typecheck pnpm lint pnpm build pnpm e2e # the sixteen Playwright journeys against a fresh production build (node scripts/suites.mjs --why says which a change can break); first time: pnpm exec playwright install chromium

pnpm e2e boots next start on port 3001 with a throwaway PGlite database, a dummy Resend key (email UIs on, sends fail harmlessly) and generated VAPID keys, then runs every e2e/*.mjs suite. SHOTS=./shots keeps full-page screenshots; PW_CHROMIUM=/path/to/chromium uses a preinstalled browser. GitHub Actions runs typecheck, lint, vitest on PGlite and on a real Postgres service, the build, and the e2e suites on every push and pull request (.github/workflows/ci.yml).

Tests run on in-memory PGlite by default. To run them against a real Postgres (true concurrency), point TEST_DATABASE_URL at a disposable database — its public schema is dropped before each test file:

TEST_DATABASE_URL=postgres://postgres:postgres@localhost:5432/padel_test pnpm test

Environment variables

Only one variable is required in production: the database URL. Everything else has a safe default.

VariableRequiredPurpose
DATABASE_URL✅Supabase Transaction pooler string (port 6543), exactly as Supabase's Connect dialog shows it. POSTGRES_URL (the Vercel ⇄ Supabase integration) and SUPABASE_DB_URL work too. Empty → the embedded PGlite database, for local development only.
DATABASE_PASSWORDif the URL still says [YOUR-PASSWORD]Substituted into the URL and percent-encoded for you.
DIRECT_DATABASE_URLnoDirect (port 5432) URL for pnpm db:migrate and pnpm db:generate. POSTGRES_URL_NON_POOLING works too.
AUTO_MIGRATEnofalse stops the app applying migrations on its first connection. That safety net is for a fresh database only: production gets each migration from the Migrate workflow (AGENTS.md rule 7).
APP_BASE_URLnoDefaults to the Vercel production domain. Set it locally and on other hosts. NEXT_PUBLIC_APP_BASE_URL is the browser's copy of the same value.
SESSION_SECRETrecommendedSigns the identity cookie. Without it a stable secret is derived from the database URL.
CRON_SECRETrecommendedProtects /api/cron/* and the one-off setup routes. Vercel sends it automatically when set.
RESEND_API_KEYnoEnables every email: calendar invitations, notifications, reminders.
EMAIL_FROMnoDefaults to Kicksmash >; the domain must be verified in Resend.
RESEND_WEBHOOK_SECRETnoVerifies Resend's inbound webhook, so a reply to feedback@ or claude@ becomes a note.
OUTREACH_FROMnoThe From line on outreach mail. Defaults to Claude at Kicksmash >.
VAPID_PUBLIC_KEY / VAPID_PRIVATE_KEY / VAPID_SUBJECTnoEnables push reminders (npx web-push generate-vapid-keys).
TELEGRAM_BOT_TOKEN / TELEGRAM_WEBHOOK_SECRET / TELEGRAM_BOT_USERNAMEnoEnables the Telegram bot and Telegram sign-in. Register the webhook once with GET /api/telegram/setup (Bearer CRON_SECRET). The username defaults to the one in src/lib/config.ts; the token is what decides whether there is a bot at all.
TELEGRAM_MINIAPP_SLUGnoThe Mini App's short name, so cards can carry a direct link into it. Without it the bot's cards link to the web instead, which is right until the app exists.
TELEGRAM_OWNER_IDnoThe owner's Telegram id: proposals, club claims and drafts go there for a one-tap answer, and the admin desks open for that account only.
DISCORD_BOT_TOKEN / DISCORD_PUBLIC_KEYnoEnables the Discord bot. Register the commands and the interactions URL once with GET /api/discord/setup (Bearer CRON_SECRET); it returns the install link.
DISCORD_APPLICATION_IDnoRead from the bot token unless set.
DISCORD_INVITE_URLnoShows the server on the community pages.

| WHATSAPP_TOKEN / WHATSAPP_PHONE_ID / WHATSAPP_NUMBER / WHATSAPP_VERIFY_TOKEN / WHATSAPP_APP_SECRET | no | Enables the WhatsApp thread: one person at a time, not a card channel. Meta's Groups API makes only the business's own groups, joined by an invite link. A group holds eight people at most, needs an Official Business Account, and allows no edit of a message. So the bot can never sit in a chat the crew already has. A group that the bot makes waits for the owner's Meta steps (ROADMAP.md). Point Meta

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