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Steamworks Release Assistant

제작자: wazzapsenk버전 0.5.2i★ –i내 컴퓨터에서 실행
레지스트리 이름io.github.wazzapsenk/steamworks-mcp

설치

개요

제작자가 쓴 설명(영어 원문)

Put a game on Steam: store page, achievements, Valve-rule checks, market data, Steamworks.

PopNx MCP의 세 기둥

이 세 가지는 절대 하나의 점수로 합치지 않아요. 의견, 측정, 인기는 서로 다른 것이니까요.

할 수 있는 일

이 서버는 아직 쉬운 말로 된 요약을 쓰지 못했어요. 아래는 레지스트리에서 읽어 온 사실이에요.

  • 연결 방식: 내 컴퓨터에서 실행
  • 전송 방식: stdio
  • 카테고리: 회계, 재무 및 세금
  • 입력해야 할 값: STEAMWORKS_PUBLISHER_KEY

설치

쓰고 있는 AI 앱을 고른 다음 설정을 복사하세요.

설치하기 전에

  • 기본 점검: 1개 중 1개 통과
  • 내 컴퓨터에서 내 사용자 계정의 권한(파일, 네트워크, 앱)으로 실행돼요.
  • 직접 입력할 값: STEAMWORKS_MCP_ROOT, STEAMWORKS_PUBLISHER_KEY

비밀로 표시된 값은 내 계정의 열쇠예요. 절대 다른 사람과 공유하거나 채팅에 붙여 넣지 마세요.

필요한 것

  • PyPIPython의 uv 설치(uvx 명령어용)

어떤 앱을 쓰세요?

위에서 앱을 고르세요. 기억해 두었다가 다음부터는 버튼에 “…에 설치”라고 표시해요.

Claude Desktop → Settings → Developer → Edit Config를 열고 claude_desktop_config.json에 이 내용을 붙여 넣으세요

{
  "mcpServers": {
    "steamworks": {
      "command": "uvx",
      "args": [
        "steamworks-mcp"
      ],
      "env": {
        "STEAMWORKS_MCP_ROOT": "your-value",
        "STEAMWORKS_PUBLISHER_KEY": "your-value"
      }
    }
  }
}

터미널에서 이 명령어를 실행하세요

claude mcp add steamworks --env STEAMWORKS_MCP_ROOT=your-value --env STEAMWORKS_PUBLISHER_KEY=your-value -- uvx steamworks-mcp

실행하기 전에 빈 값을 채워 주세요.

Cursor에서 열기

또는 설정을 직접 복사하기

프로젝트의 .cursor/mcp.json 또는 ~/.cursor/mcp.json에 붙여 넣으세요

{
  "mcpServers": {
    "steamworks": {
      "command": "uvx",
      "args": [
        "steamworks-mcp"
      ],
      "env": {
        "STEAMWORKS_MCP_ROOT": "your-value",
        "STEAMWORKS_PUBLISHER_KEY": "your-value"
      }
    }
  }
}

브라우저가 앱을 열지 물어본 다음, 앱이 설정을 보여 주고 확인을 요청해요. 키 값은 비워 두니 직접 입력하세요.

VS Code에서 열기

또는 설정을 직접 복사하기

프로젝트의 .vscode/mcp.json에 붙여 넣으세요

{
  "servers": {
    "steamworks": {
      "type": "stdio",
      "command": "uvx",
      "args": [
        "steamworks-mcp"
      ],
      "env": {
        "STEAMWORKS_MCP_ROOT": "your-value",
        "STEAMWORKS_PUBLISHER_KEY": "your-value"
      }
    }
  }
}

브라우저가 앱을 열지 물어본 다음, 앱이 설정을 보여 주고 확인을 요청해요. 키 값은 비워 두니 직접 입력하세요.

이 서버는 내 컴퓨터에서 실행되는데, ChatGPT는 인터넷에 있는 서버에만 연결할 수 있어요. 다른 앱을 고르세요.

선택한 앱은 이 기기의 쿠키에만 저장돼요. 계정은 필요 없어요.

직접 입력할 값

  • STEAMWORKS_MCP_ROOT env
    The folder that holds your game projects. Default: the folder the app starts the server in.
  • STEAMWORKS_PUBLISHER_KEY 비밀 env
    Optional Steamworks publisher Web API key, only for builds, beta branches and leaderboards.

이 설정은 제작자의 레지스트리 정보로 만들었어요. README와 다르면 README를 따르세요.

할 수 있는 일

내 컴퓨터에서 실행돼요. 설치하면 AI 앱에 도구 목록이 나타나요.

기본 점검i

누구나 볼 수 있는 정보를 점검했고, 코드는 읽지 않았어요. 해당하지 않는 항목은 개수에서 뺐어요. · 2026년 11월 9일 점검

  • ✓ 통과

    제작자와 저장소 일치

    레지스트리 이름이 GitHub 계정 wazzapsenk 기준으로 확인되었고, 이 계정이 저장소를 소유하고 있어요

  • … 아직 점검 안 함

    계속 관리되고 있음

    아직 GitHub에서 이 저장소를 읽어 오지 않았어요

  • … 아직 점검 안 함

    라이선스 있음

    아직 GitHub에서 이 저장소를 읽어 오지 않았어요

  • – 해당 없음

    엔드포인트 응답

    내 컴퓨터에서 실행되는 서버라 인터넷 엔드포인트가 없어요

  • – 해당 없음

    OAuth로 로그인

    내 컴퓨터에서 실행되며, 대신 로컬 설정을 사용해요

  • … 아직 점검 안 함

    도구 설명에 숨겨진 지시 없음

    내 컴퓨터에서 실행돼요. 도구 목록은 인터넷 엔드포인트가 있는 서버에서만 읽을 수 있어요

회계, 재무 및 세금 카테고리의 다른 서버와 비교i

  • 이 카테고리의 다른 서버 2961개 중 0%보다 스타가 많아요
  • 이 카테고리의 다른 서버 2961개 중 85%보다 최근에 레지스트리에 공개됐어요
  • 기본 점검 결과가 이 카테고리의 다른 서버 2961개 중 100%와 같거나 더 좋아요

레지스트리에서 이 카테고리의 활성 서버 전체와 비교했어요. 스타는 게시자가 저장소를 소유한 경우에만 세요.

자주 묻는 질문

Steamworks Release Assistant, 안전한가요?

해당하는 기본 점검 1개 중 1개를 통과했어요. 코드는 읽지 않았어요. 키나 토큰을 넣기 전에 서버가 어떤 권한을 요구하는지 확인하고, 꼭 필요한 권한만 있는 키를 쓰세요.

어떤 키나 코드가 필요한가요?

입력해야 할 값: STEAMWORKS_PUBLISHER_KEY

내 컴퓨터에서 실행되나요, 클라우드에서 실행되나요?

내 컴퓨터에서 실행돼요. AI 앱이 필요할 때 실행하고, 데이터는 제작자의 서버를 거치지 않아요(서버 자체가 온라인 서비스를 호출하는 경우는 제외).

아직 관리되고 있나요?

GitHub 저장소는 마지막으로 – 변경됐고, 최신 버전(0.5.2)은 4일 전 레지스트리에 올라왔어요.

어떤 앱에서 쓸 수 있나요?

Claude Desktop, Claude Code, Cursor, VS Code처럼 MCP를 지원하는 앱에서 쓸 수 있어요. 내 컴퓨터에 Python (uv)도 있어야 해요.

대신 쓸 수 있는 건 뭐가 있나요?

같은 카테고리에는: Finance Toolkit, SolidInvoice, Korea Tax Calculator

대안

같은 카테고리에서 다른 제작자가 만든 서버예요. 스타 순으로 정렬했어요.

카드 보는 법:↓ 주간 다운로드i★ GitHub 스타i세 기둥: 리뷰 · 점검 · 사용 정도i업데이트 = 최신 버전을 레지스트리에 공개한 날i

Finance Toolkit

500+ transparent financial methods calculated from raw statements, not third-party endpoints.

제작자: JerBouma널리 사용됨↓ 1.6만/주★ 5.5천그저께 업데이트

컴퓨터 또는 클라우드

SolidInvoice

Create and send invoices and quotes, manage clients, and track payments in SolidInvoice.

제작자: SolidInvoice성장 중★ 98110일 전 업데이트

클라우드에서 실행✓ solidinvoice.co

Korea Tax Calculator

Korean tax calculation and tax-audit judgment MCP: 96 tools with statutory citations.

제작자: UpstageAI성장 중↓ 3.2천/주★ 97어제 업데이트

내 컴퓨터에서 실행

제작자의 README

README 열기

제작자의 저장소에서 쓰인 그대로 가져왔어요. PopNx MCP가 검토하거나 보증한 내용이 아니에요. HTML, 이미지, 스크립트는 제거했어요. 링크를 누르면 이 사이트를 벗어나요.

steamworks-mcp

Put your game on Steam with your AI assistant. It reads your game project, asks you what it cannot find, writes your store page with you, checks everything against Valve's rules, and fills in Steamworks only after you say yes. It never publishes anything: you press Publish.

Works with Claude (Desktop, Code and claude.ai), ChatGPT (web and desktop app) and Codex (app, CLI and IDE extension). Free and open source (MIT).

38 tools · 38 skills · 24 code rules · 128 release checks · 115 store-text rules · Unity, Godot and Unreal

Not affiliated with or endorsed by Valve. "Steam" and "Steamworks" are trademarks of Valve Corporation.

Contents: How it works · Install · Your first conversation · Words you will see · What it can do · Skills · Code rules · Safety · Troubleshooting · Known limits · Advanced setup

How it works

flowchart LR

A["Your game folder"] --> B["Scan: what the project already says"] B --> C["Questions for what is missing"] C --> D["Drafts: store text, achievements, images, settings, SDK code"] D --> E{"You approve?"} E -- "change it" --> D E -- "yes" --> F["Checks against Valve's rules"] F --> G["Files + a checklist for Steamworks"] F --> H["Fills Steamworks after a dry run and your OK"] G --> I["You press Publish in Steamworks"] H --> I

Your game goes through four release steps, the same ones Valve reviews. The tool shows how far each one is:

flowchart LR

S0["Step 0 · Prerequisites account, bank, tax, app fee"] --> S1["Step 1 · Store page texts, images, tags, languages"] S1 --> S2["Step 2 · Build review the game, Steam features"] S2 --> S3["Step 3 · Release date, price, Release button"]

Everything about your game's Steam release lives in one readable file in your game folder, steamworks.yaml. Every value in it has a status: missing, draft (found or written, not yet checked by you), approved (you said it is right), done in Steamworks, or needs review (it changed after you approved it, so you look at it again).

Install

You need uv, a small tool that runs Python programs (one command to install), and Claude, ChatGPT or Codex. You do not need Steam keys or a Steam login to start.

The server speaks both MCP transports:

TransportForStarted by
stdio (the default)Apps that start the server on your computer: Claude Desktop, Claude Code, Codex (app, CLI, IDE extension)the app itself (steamworks-mcp); setup and the plugin configure it
Streamable HTTPApps that connect over the internet: ChatGPT (web and desktop app), claude.aisteamworks-mcp remote (with a secure address), or steamworks-mcp --http (local only, details)

Over HTTP every request needs sign-in (OAuth, or a bearer token); over stdio only the app that started the server can talk to it.

Claude Desktop

In a terminal:

uvx steamworks-mcp setup

It asks where your games are and connects Claude Desktop (and Claude Code, if you have it). Restart Claude Desktop. To use the skills there too, add the folders in skills/ as skills in Claude's settings.

Claude Code: the plugin (server and skills in one step)

In Claude Code, type:

/plugin marketplace add https://github.com/wazzapsenk/steamworks-mcp

/plugin install steamworks@steamworks-mcp

It asks for your games folder. That's it.

ChatGPT (web or desktop app) and claude.ai

These apps reach the server over the internet, through a secure address on your computer.

  1. Install cloudflared once (free, from Cloudflare). On Windows: winget install --id Cloudflare.cloudflared; on a Mac: brew install cloudflared.
  2. In a terminal:
   uvx steamworks-mcp remote

The first time, it asks where your games are. Then it prints an address that ends in /mcp and an access code.

  1. Add the address in your app, with OAuth as the authentication:
  • ChatGPT on the web: Settings > Apps & Connectors > Advanced settings: turn on Developer mode, then create a connector.
  • ChatGPT desktop app (Windows, macOS): Settings > Plugins > MCPs > Add.
  • claude.ai: Settings > Connectors > Add custom connector.
  1. A steamworks-mcp page opens and asks for the access code: type the one from step 2.
  2. Ask your assistant: "Where are my games on Steam?"

Keep the terminal from step 2 open while you work. Custom connectors in ChatGPT need developer mode; check that your plan has it. The address changes every time you start remote (update the connector's URL then); a fixed address needs a little more setup.

Codex (app, CLI and IDE extension)
  1. In a terminal (the same command as for Claude Desktop):
   uvx steamworks-mcp setup
  1. Type the folder that holds your games (Enter keeps the one shown). The keys it offers are optional: Enter skips them.
  2. When it asks Codex?, answer y. If it says "not found", Codex has not run on this computer yet; y still works.
  3. Restart Codex (the app, or a new CLI session) and ask: "Where are my games on Steam?"

The server goes into ~/.codex/config.toml, which the Codex app, the CLI and the IDE extension all read, so one setup covers all three. Codex starts the server on your computer: no tunnel and no access code. Tools that only read run without asking; Codex asks before every tool that changes something.

Check the installation
uvx steamworks-mcp doctor

It lists what is set up and what to fix; Troubleshooting covers the common problems. Other apps that support MCP, and connecting by hand: docs/ADVANCED.md.

Your first conversation

Just talk to your assistant. Some things you can say:

You want to…Say
Start"Where are my games on Steam?" · "Help me get my game in MyGame/ onto Steam."
See what's left"What's still missing before my store page can go live?"
Store page"Write my store page." · "Make my short description better."
Know the market"What do the closest popular games do on their store pages?" · "Compare my game with games like it."
Price"What should my game cost, and in each country?"
Achievements"Design achievements for my game." · "Add the Steam code for them."
Check the code"Check my game's Steam integration."
Images"Make all my store images from my key art and logo."
Translations"Translate my store page into German, French and Japanese."
Fill Steamworks"Show me what would change in Steamworks, then apply it."
After launch"How is my launch going?" · "What are players complaining about?"

Every answer starts with one plain sentence and, where it helps, a table. The assistant shows you each draft; only you approve.

For a new game the assistant first asks you to describe it in a few sentences, then shows what it understood in one list for you to confirm. The questions after that come a few at a time; the optional ones you can skip, and "not yet" is always a fine answer.

Words you will see

WordMeans
MCP serverA helper program your AI app talks to. This project is one.
ToolOne thing the server can do, like "check my code" or "make my images". Your assistant picks the tools.
SkillA ready-made recipe for your assistant, like "write the store page" (several tools in the right order).
PromptThe same as a skill, for apps that show prompts instead of skills.
Code ruleA check of your game's code against Steamworks requirements, with the fix.
steamworks.yamlThe file in your game folder with every Steam setting of your game. Readable and editable.
Draft / approved / doneA value found or written for you / a value you confirmed / a value Steamworks has.
Needs reviewA value that changed after you approved it (or whose source text changed); approve it again.
Release stepStep 0-3 above (in the code: "gate").
Dry runShowing what would change in Steamworks without changing anything. Every write starts with one.
BROWSER modeOptional: the tool fills Steamworks pages in a browser window you signed in to yourself.
Publisher keyOptional: a Steamworks key for builds, branches and leaderboards. Never share it.
App idYour game's number on Steam (Steamworks > App Admin), e.g. 480.
CapsuleOne of the store images: the boxes your game appears in on Steam's pages and lists.
Library assetsThe images in the player's Steam library: hero (wide background), logo, header, capsule.
Tags / genres / categoriesTags are the words players search by; genres are Steam's broad types (Action, Indie); categories are features (Single-player, Online Co-op, Steam Cloud).
DepotThe container your game files are uploaded into; a build is one upload of your depots.
Launch optionThe file Steam starts when a player presses Play.
RedistributablesRuntimes Steam installs with your game, like Visual C++ or DirectX. Unity and Godot games usually need none.
Content SurveyValve's questionnaire about mature content and AI use, in Steamworks; required before review.
Steam DirectValve's per-game fee you pay before releasing; release comes at least 21 days later.

What it can do

Start and see where you are

WhatTools
Find your games and show how far each one is, with the one next stepstatus
Start tracking a game and read what the project already says (Unity, Godot, Unreal)init_project, scan_project
Game already in Steamworks? Fill the empty fields from what Steam has; never overwritesimport_from_steamworks
What is missing before each release step, with Valve's source for every rulegap_report
Short batches of questions (a form when your app supports it), saving and approving answersstart_interview, set_field, approve_fields, mark_applied
What is turned on (keys, modes), reference dataserver_info, get_spec_info

Store page, images and translations

WhatTools
Briefs for the store text, achievements and settings; your assistant writes, the server checksgenerate, save_draft
Check everything against Valve's rules, a store-text rubric and an anti-copy checkvalidate
Preview the store text with the first screen markedpreview_store
Every store, library and icon image from one key art and one logoprepare_images
Translate every text into every target language (your assistant translates, the server checks)localization_status, localization_pending, localization_set
Measure a successful game's page (numbers only)fetch_reference

Market (live data from Steam's public store)

WhatTools
Look any game up: price, reviews, players right now, featuresstore_lookup
Study the closest popular games' store pages, compare them side by sidestudy_market, save_market_study, compare_games
What close games charge in the US and in each countryprice_brief

| Rough sales from revi

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