Finance Toolkit
500+ transparent financial methods calculated from raw statements, not third-party endpoints.
제작자가 쓴 설명(영어 원문)
Put a game on Steam: store page, achievements, Valve-rule checks, market data, Steamworks.
이 세 가지는 절대 하나의 점수로 합치지 않아요. 의견, 측정, 인기는 서로 다른 것이니까요.
이 서버는 아직 쉬운 말로 된 요약을 쓰지 못했어요. 아래는 레지스트리에서 읽어 온 사실이에요.
쓰고 있는 AI 앱을 고른 다음 설정을 복사하세요.
STEAMWORKS_MCP_ROOT, STEAMWORKS_PUBLISHER_KEY비밀로 표시된 값은 내 계정의 열쇠예요. 절대 다른 사람과 공유하거나 채팅에 붙여 넣지 마세요.
필요한 것
어떤 앱을 쓰세요?
위에서 앱을 고르세요. 기억해 두었다가 다음부터는 버튼에 “…에 설치”라고 표시해요.
Claude Desktop → Settings → Developer → Edit Config를 열고 claude_desktop_config.json에 이 내용을 붙여 넣으세요
{
"mcpServers": {
"steamworks": {
"command": "uvx",
"args": [
"steamworks-mcp"
],
"env": {
"STEAMWORKS_MCP_ROOT": "your-value",
"STEAMWORKS_PUBLISHER_KEY": "your-value"
}
}
}
}터미널에서 이 명령어를 실행하세요
claude mcp add steamworks --env STEAMWORKS_MCP_ROOT=your-value --env STEAMWORKS_PUBLISHER_KEY=your-value -- uvx steamworks-mcp실행하기 전에 빈 값을 채워 주세요.
프로젝트의 .cursor/mcp.json 또는 ~/.cursor/mcp.json에 붙여 넣으세요
{
"mcpServers": {
"steamworks": {
"command": "uvx",
"args": [
"steamworks-mcp"
],
"env": {
"STEAMWORKS_MCP_ROOT": "your-value",
"STEAMWORKS_PUBLISHER_KEY": "your-value"
}
}
}
}브라우저가 앱을 열지 물어본 다음, 앱이 설정을 보여 주고 확인을 요청해요. 키 값은 비워 두니 직접 입력하세요.
프로젝트의 .vscode/mcp.json에 붙여 넣으세요
{
"servers": {
"steamworks": {
"type": "stdio",
"command": "uvx",
"args": [
"steamworks-mcp"
],
"env": {
"STEAMWORKS_MCP_ROOT": "your-value",
"STEAMWORKS_PUBLISHER_KEY": "your-value"
}
}
}
}브라우저가 앱을 열지 물어본 다음, 앱이 설정을 보여 주고 확인을 요청해요. 키 값은 비워 두니 직접 입력하세요.
이 서버는 내 컴퓨터에서 실행되는데, ChatGPT는 인터넷에 있는 서버에만 연결할 수 있어요. 다른 앱을 고르세요.
선택한 앱은 이 기기의 쿠키에만 저장돼요. 계정은 필요 없어요.
STEAMWORKS_MCP_ROOT env이 설정은 제작자의 레지스트리 정보로 만들었어요. README와 다르면 README를 따르세요.
내 컴퓨터에서 실행돼요. 설치하면 AI 앱에 도구 목록이 나타나요.
누구나 볼 수 있는 정보를 점검했고, 코드는 읽지 않았어요. 해당하지 않는 항목은 개수에서 뺐어요. · 2026년 11월 9일 점검
레지스트리 이름이 GitHub 계정 wazzapsenk 기준으로 확인되었고, 이 계정이 저장소를 소유하고 있어요
아직 GitHub에서 이 저장소를 읽어 오지 않았어요
아직 GitHub에서 이 저장소를 읽어 오지 않았어요
내 컴퓨터에서 실행되는 서버라 인터넷 엔드포인트가 없어요
내 컴퓨터에서 실행되며, 대신 로컬 설정을 사용해요
내 컴퓨터에서 실행돼요. 도구 목록은 인터넷 엔드포인트가 있는 서버에서만 읽을 수 있어요
레지스트리에서 이 카테고리의 활성 서버 전체와 비교했어요. 스타는 게시자가 저장소를 소유한 경우에만 세요.
해당하는 기본 점검 1개 중 1개를 통과했어요. 코드는 읽지 않았어요. 키나 토큰을 넣기 전에 서버가 어떤 권한을 요구하는지 확인하고, 꼭 필요한 권한만 있는 키를 쓰세요.
입력해야 할 값: STEAMWORKS_PUBLISHER_KEY
내 컴퓨터에서 실행돼요. AI 앱이 필요할 때 실행하고, 데이터는 제작자의 서버를 거치지 않아요(서버 자체가 온라인 서비스를 호출하는 경우는 제외).
GitHub 저장소는 마지막으로 – 변경됐고, 최신 버전(0.5.2)은 4일 전 레지스트리에 올라왔어요.
Claude Desktop, Claude Code, Cursor, VS Code처럼 MCP를 지원하는 앱에서 쓸 수 있어요. 내 컴퓨터에 Python (uv)도 있어야 해요.
같은 카테고리에는: Finance Toolkit, SolidInvoice, Korea Tax Calculator
같은 카테고리에서 다른 제작자가 만든 서버예요. 스타 순으로 정렬했어요.
카드 보는 법:↓ 주간 다운로드i★ GitHub 스타i세 기둥: 리뷰 · 점검 · 사용 정도i업데이트 = 최신 버전을 레지스트리에 공개한 날i
500+ transparent financial methods calculated from raw statements, not third-party endpoints.
Create and send invoices and quotes, manage clients, and track payments in SolidInvoice.
Korean tax calculation and tax-audit judgment MCP: 96 tools with statutory citations.
제작자의 저장소에서 쓰인 그대로 가져왔어요. PopNx MCP가 검토하거나 보증한 내용이 아니에요. HTML, 이미지, 스크립트는 제거했어요. 링크를 누르면 이 사이트를 벗어나요.
Put your game on Steam with your AI assistant. It reads your game project, asks you what it cannot find, writes your store page with you, checks everything against Valve's rules, and fills in Steamworks only after you say yes. It never publishes anything: you press Publish.
Works with Claude (Desktop, Code and claude.ai), ChatGPT (web and desktop app) and Codex (app, CLI and IDE extension). Free and open source (MIT).
38 tools · 38 skills · 24 code rules · 128 release checks · 115 store-text rules · Unity, Godot and Unreal
Not affiliated with or endorsed by Valve. "Steam" and "Steamworks" are trademarks of Valve Corporation.
Contents: How it works · Install · Your first conversation · Words you will see · What it can do · Skills · Code rules · Safety · Troubleshooting · Known limits · Advanced setup
flowchart LR
A["Your game folder"] --> B["Scan: what the project already says"] B --> C["Questions for what is missing"] C --> D["Drafts: store text, achievements, images, settings, SDK code"] D --> E{"You approve?"} E -- "change it" --> D E -- "yes" --> F["Checks against Valve's rules"] F --> G["Files + a checklist for Steamworks"] F --> H["Fills Steamworks after a dry run and your OK"] G --> I["You press Publish in Steamworks"] H --> I
Your game goes through four release steps, the same ones Valve reviews. The tool shows how far each one is:
flowchart LR
S0["Step 0 · Prerequisites account, bank, tax, app fee"] --> S1["Step 1 · Store page texts, images, tags, languages"] S1 --> S2["Step 2 · Build review the game, Steam features"] S2 --> S3["Step 3 · Release date, price, Release button"]
Everything about your game's Steam release lives in one readable file in your game folder, steamworks.yaml. Every value in it has a status: missing, draft (found or written, not yet checked by you), approved (you said it is right), done in Steamworks, or needs review (it changed after you approved it, so you look at it again).
You need uv, a small tool that runs Python programs (one command to install), and Claude, ChatGPT or Codex. You do not need Steam keys or a Steam login to start.
The server speaks both MCP transports:
| Transport | For | Started by |
|---|---|---|
| stdio (the default) | Apps that start the server on your computer: Claude Desktop, Claude Code, Codex (app, CLI, IDE extension) | the app itself (steamworks-mcp); setup and the plugin configure it |
| Streamable HTTP | Apps that connect over the internet: ChatGPT (web and desktop app), claude.ai | steamworks-mcp remote (with a secure address), or steamworks-mcp --http (local only, details) |
Over HTTP every request needs sign-in (OAuth, or a bearer token); over stdio only the app that started the server can talk to it.
In a terminal:
uvx steamworks-mcp setup
It asks where your games are and connects Claude Desktop (and Claude Code, if you have it). Restart Claude Desktop. To use the skills there too, add the folders in skills/ as skills in Claude's settings.
In Claude Code, type:
/plugin marketplace add https://github.com/wazzapsenk/steamworks-mcp
/plugin install steamworks@steamworks-mcp
It asks for your games folder. That's it.
These apps reach the server over the internet, through a secure address on your computer.
winget install --id Cloudflare.cloudflared; on a Mac: brew install cloudflared. uvx steamworks-mcp remote
The first time, it asks where your games are. Then it prints an address that ends in /mcp and an access code.
Keep the terminal from step 2 open while you work. Custom connectors in ChatGPT need developer mode; check that your plan has it. The address changes every time you start remote (update the connector's URL then); a fixed address needs a little more setup.
uvx steamworks-mcp setup
Codex?, answer y. If it says "not found", Codex has not run on this computer yet; y still works.The server goes into ~/.codex/config.toml, which the Codex app, the CLI and the IDE extension all read, so one setup covers all three. Codex starts the server on your computer: no tunnel and no access code. Tools that only read run without asking; Codex asks before every tool that changes something.
uvx steamworks-mcp doctor
It lists what is set up and what to fix; Troubleshooting covers the common problems. Other apps that support MCP, and connecting by hand: docs/ADVANCED.md.
Just talk to your assistant. Some things you can say:
| You want to… | Say |
|---|---|
| Start | "Where are my games on Steam?" · "Help me get my game in MyGame/ onto Steam." |
| See what's left | "What's still missing before my store page can go live?" |
| Store page | "Write my store page." · "Make my short description better." |
| Know the market | "What do the closest popular games do on their store pages?" · "Compare my game with games like it." |
| Price | "What should my game cost, and in each country?" |
| Achievements | "Design achievements for my game." · "Add the Steam code for them." |
| Check the code | "Check my game's Steam integration." |
| Images | "Make all my store images from my key art and logo." |
| Translations | "Translate my store page into German, French and Japanese." |
| Fill Steamworks | "Show me what would change in Steamworks, then apply it." |
| After launch | "How is my launch going?" · "What are players complaining about?" |
Every answer starts with one plain sentence and, where it helps, a table. The assistant shows you each draft; only you approve.
For a new game the assistant first asks you to describe it in a few sentences, then shows what it understood in one list for you to confirm. The questions after that come a few at a time; the optional ones you can skip, and "not yet" is always a fine answer.
| Word | Means |
|---|---|
| MCP server | A helper program your AI app talks to. This project is one. |
| Tool | One thing the server can do, like "check my code" or "make my images". Your assistant picks the tools. |
| Skill | A ready-made recipe for your assistant, like "write the store page" (several tools in the right order). |
| Prompt | The same as a skill, for apps that show prompts instead of skills. |
| Code rule | A check of your game's code against Steamworks requirements, with the fix. |
| steamworks.yaml | The file in your game folder with every Steam setting of your game. Readable and editable. |
| Draft / approved / done | A value found or written for you / a value you confirmed / a value Steamworks has. |
| Needs review | A value that changed after you approved it (or whose source text changed); approve it again. |
| Release step | Step 0-3 above (in the code: "gate"). |
| Dry run | Showing what would change in Steamworks without changing anything. Every write starts with one. |
| BROWSER mode | Optional: the tool fills Steamworks pages in a browser window you signed in to yourself. |
| Publisher key | Optional: a Steamworks key for builds, branches and leaderboards. Never share it. |
| App id | Your game's number on Steam (Steamworks > App Admin), e.g. 480. |
| Capsule | One of the store images: the boxes your game appears in on Steam's pages and lists. |
| Library assets | The images in the player's Steam library: hero (wide background), logo, header, capsule. |
| Tags / genres / categories | Tags are the words players search by; genres are Steam's broad types (Action, Indie); categories are features (Single-player, Online Co-op, Steam Cloud). |
| Depot | The container your game files are uploaded into; a build is one upload of your depots. |
| Launch option | The file Steam starts when a player presses Play. |
| Redistributables | Runtimes Steam installs with your game, like Visual C++ or DirectX. Unity and Godot games usually need none. |
| Content Survey | Valve's questionnaire about mature content and AI use, in Steamworks; required before review. |
| Steam Direct | Valve's per-game fee you pay before releasing; release comes at least 21 days later. |
Start and see where you are
| What | Tools |
|---|---|
| Find your games and show how far each one is, with the one next step | status |
| Start tracking a game and read what the project already says (Unity, Godot, Unreal) | init_project, scan_project |
| Game already in Steamworks? Fill the empty fields from what Steam has; never overwrites | import_from_steamworks |
| What is missing before each release step, with Valve's source for every rule | gap_report |
| Short batches of questions (a form when your app supports it), saving and approving answers | start_interview, set_field, approve_fields, mark_applied |
| What is turned on (keys, modes), reference data | server_info, get_spec_info |
Store page, images and translations
| What | Tools |
|---|---|
| Briefs for the store text, achievements and settings; your assistant writes, the server checks | generate, save_draft |
| Check everything against Valve's rules, a store-text rubric and an anti-copy check | validate |
| Preview the store text with the first screen marked | preview_store |
| Every store, library and icon image from one key art and one logo | prepare_images |
| Translate every text into every target language (your assistant translates, the server checks) | localization_status, localization_pending, localization_set |
| Measure a successful game's page (numbers only) | fetch_reference |
Market (live data from Steam's public store)
| What | Tools |
|---|---|
| Look any game up: price, reviews, players right now, features | store_lookup |
| Study the closest popular games' store pages, compare them side by side | study_market, save_market_study, compare_games |
| What close games charge in the US and in each country | price_brief |
| Rough sales from revi
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