Figma Context MCP
Give your coding agent access to your Figma data. Implement designs in any framework in one-shot.
제작자가 쓴 설명(영어 원문)
Design, check, simulate and launch Solana game economies on loot, one shared program, no contract.
이 세 가지는 절대 하나의 점수로 합치지 않아요. 의견, 측정, 인기는 서로 다른 것이니까요.
이 서버는 아직 쉬운 말로 된 요약을 쓰지 못했어요. 아래는 레지스트리에서 읽어 온 사실이에요.
쓰고 있는 AI 앱을 고른 다음 설정을 복사하세요.
필요한 것
어떤 앱을 쓰세요?
위에서 앱을 고르세요. 기억해 두었다가 다음부터는 버튼에 “…에 설치”라고 표시해요.
Claude Desktop → Settings → Developer → Edit Config를 열고 claude_desktop_config.json에 이 내용을 붙여 넣으세요
{
"mcpServers": {
"solana-kit": {
"command": "npx",
"args": [
"-y",
"@xgamesfun/solana",
"mcp"
]
}
}
}터미널에서 이 명령어를 실행하세요
claude mcp add solana-kit -- npx -y @xgamesfun/solana mcp프로젝트의 .cursor/mcp.json 또는 ~/.cursor/mcp.json에 붙여 넣으세요
{
"mcpServers": {
"solana-kit": {
"command": "npx",
"args": [
"-y",
"@xgamesfun/solana",
"mcp"
]
}
}
}브라우저가 앱을 열지 물어본 다음, 앱이 설정을 보여 주고 확인을 요청해요. 키 값은 비워 두니 직접 입력하세요.
프로젝트의 .vscode/mcp.json에 붙여 넣으세요
{
"servers": {
"solana-kit": {
"type": "stdio",
"command": "npx",
"args": [
"-y",
"@xgamesfun/solana",
"mcp"
]
}
}
}브라우저가 앱을 열지 물어본 다음, 앱이 설정을 보여 주고 확인을 요청해요. 키 값은 비워 두니 직접 입력하세요.
이 서버는 내 컴퓨터에서 실행되는데, ChatGPT는 인터넷에 있는 서버에만 연결할 수 있어요. 다른 앱을 고르세요.
선택한 앱은 이 기기의 쿠키에만 저장돼요. 계정은 필요 없어요.
이 설정은 제작자의 레지스트리 정보로 만들었어요. README와 다르면 README를 따르세요.
내 컴퓨터에서 실행돼요. 설치하면 AI 앱에 도구 목록이 나타나요.
누구나 볼 수 있는 정보를 점검했고, 코드는 읽지 않았어요. 해당하지 않는 항목은 개수에서 뺐어요. · 2026년 11월 7일 점검
레지스트리 이름이 GitHub 계정 XGamesFun 기준으로 확인되었고, 이 계정이 저장소를 소유하고 있어요
아직 GitHub에서 이 저장소를 읽어 오지 않았어요
아직 GitHub에서 이 저장소를 읽어 오지 않았어요
내 컴퓨터에서 실행되는 서버라 인터넷 엔드포인트가 없어요
내 컴퓨터에서 실행되며, 대신 로컬 설정을 사용해요
내 컴퓨터에서 실행돼요. 도구 목록은 인터넷 엔드포인트가 있는 서버에서만 읽을 수 있어요
레지스트리에서 이 카테고리의 활성 서버 전체와 비교했어요. 스타는 게시자가 저장소를 소유한 경우에만 세요.
해당하는 기본 점검 1개 중 1개를 통과했어요. 코드는 읽지 않았어요. 키나 토큰을 넣기 전에 서버가 어떤 권한을 요구하는지 확인하고, 꼭 필요한 권한만 있는 키를 쓰세요.
레지스트리에 필수 키가 나와 있지 않아요. 다만 처음 쓸 때 로그인을 요구하는 서버도 있어요.
내 컴퓨터에서 실행돼요. AI 앱이 필요할 때 실행하고, 데이터는 제작자의 서버를 거치지 않아요(서버 자체가 온라인 서비스를 호출하는 경우는 제외).
GitHub 저장소는 마지막으로 – 변경됐고, 최신 버전(0.20.1)은 7일 전 레지스트리에 올라왔어요.
Claude Desktop, Claude Code, Cursor, VS Code처럼 MCP를 지원하는 앱에서 쓸 수 있어요. 내 컴퓨터에 Node.js도 있어야 해요.
같은 카테고리에는: Figma Context MCP, Claude Real Video, Figma MCP Server
같은 카테고리에서 다른 제작자가 만든 서버예요. 스타 순으로 정렬했어요.
카드 보는 법:★ GitHub 스타i세 기둥: 리뷰 · 점검 · 사용 정도i업데이트 = 최신 버전을 레지스트리에 공개한 날i
Give your coding agent access to your Figma data. Implement designs in any framework in one-shot.
Let any LLM watch a video locally — and search everything it has ever watched.
The Figma MCP server brings Figma design context directly into your AI workflow.
제작자의 저장소에서 쓰인 그대로 가져왔어요. PopNx MCP가 검토하거나 보증한 내용이 아니에요. HTML, 이미지, 스크립트는 제거했어요. 링크를 누르면 이 사이트를 벗어나요.
The tools for loot, one shared Solana program for game and community economies. This repository is the npm package @xgamesfun/solana:
@xgamesfun/solana/client), a player module for apps (/play) and a results client (/results);xsolana CLI and an MCP server with ten xsolana_* tools;xsolana-economy skill, and one plugin that carries the tools and the skill to Claude Code and Codex;An economy is a JSON spec, not a new smart contract. Every project shares the one program, and none writes its own.
Status: loot 0.22.0, program ID
9cwqM1TXytPnFZsLfmUyv2dg4uW6Ch9C6UJVPns7NFQ, devnet only. The program is
not independently audited, and nothing runs on mainnet until it is. See SECURITY.md.
Disclaimer: provided as is, with no warranty and no guarantee that the program or the tools are safe. Use them
at your own risk; you are responsible for every transaction you approve and for making sure what you build is legal
where it runs. Nothing here is legal or financial advice. Read DISCLAIMER.md before you use it.
Every move leaves a public receipt. docs/program.md describes how the program behaves.
The MCP server and the skill let Claude Code, Codex or any MCP agent turn a one-line idea into a checked, simulated economy and hand you the command that puts it live in your own wallet.
Claude Code
/plugin marketplace add XGamesFun/solana-kit
/plugin install xsolana@xgamesfun
Codex
codex plugin marketplace add XGamesFun/solana-kit
codex plugin add xsolana@xgamesfun
Any agent with MCP (Cursor, opencode, Cline…): run the server with npx -y --package=@xgamesfun/solana@0.22.0 xsolana mcp. Or let npx -y @xgamesfun/solana@0.22.0 connect register it, with the skill, for Claude Code and Codex.
Then ask for an economy, for example *"a fishing game where each cast costs 0.02 SOL, with a rare golden fish and a monthly draw"*.
Going live is always yours: npx -y @xgamesfun/solana@0.22.0 approve opens a page on your computer where you connect a devnet wallet and approve each transaction. The agent never signs and never asks for a key.
Every tool runs from the CLI too, on a spec file (xsolana.json by default):
npx -y @xgamesfun/solana@0.22.0 examples shop with loot boxes # the nearest worked examples
npx -y @xgamesfun/solana@0.22.0 check xsolana.json # refusals and warnings npx -y @xgamesfun/solana@0.22.0 simulate xsolana.json # where the money goes, day by day npx -y @xgamesfun/solana@0.22.0 cost xsolana.json # what going live and each action cost npx -y @xgamesfun/solana@0.22.0 explain xsolana.json # the economy in plain words npx -y @xgamesfun/solana@0.22.0 approve xsolana.json # go live, approved in your own wallet
xsolana help lists every command. Every command names the exact version, so npx runs that release and never whatever is newest under the name.
npm install @xgamesfun/solana
import * as loot from '@xgamesfun/solana/client';
const ix = loot.openBoxIx({ player, project, box, nonce }); // one builder per instruction, no Solana SDK
| Import | What |
|---|---|
@xgamesfun/solana | the economy tools: check, simulate, plan, cost, explainEconomy, model |
@xgamesfun/solana/client | every PDA, one builder per instruction, account and receipt decoders, grant vouchers |
@xgamesfun/solana/play | solanaApp: what a player does with a live economy, from a browser app |
@xgamesfun/solana/results | results and vouchers a game's server signs |
@xgamesfun/solana/chain/* | browser-safe Solana primitives: base58, Borsh, transactions, PDAs, tokens, Core |
@xgamesfun/solana/idl.json | the program's IDL, the authority for account and argument layouts |
@xgamesfun/solana/release.json | the program build, IDL and client this release is pinned to |
The client, chain and play modules run in browsers and Node 22 or later, with no bundler required. The package ships TypeScript declarations for every entry point.
docs/program.md | the program: who signs, accounts, every instruction, fees, limits, receipts, costs |
docs/nfts.md | NFTs and tokens, with and without the project's authority |
docs/harnesses.md | how the plugin reaches Claude Code and Codex, and the release checklist |
skills/xsolana-economy | the skill an agent follows |
examples/ | whole economies that check and go live in the tests; ideas.json, 112 real economies rated |
evals/ | fresh-session evals of agents building on loot |
CHANGELOG.md, SECURITY.md | versions, the trust model, reporting a vulnerability |
| Path | What |
|---|---|
js/chain/ | browser-safe Solana primitives, no SDK |
js/client/ | the client; idl/ is the program's IDL |
js/economy/ | the economy spec (version 2, schema.json), checker, simulation, setup plan, cost, explainer, guide |
js/play/, js/results/ | a player's side of a live economy; results a server vouches for |
js/approve/, js/mcp/, js/connect/ | the approval page, the MCP server and its tools, xsolana connect |
js/sim/, js/test/ | LiteSVM running the real program; the tests and their pinned fixtures |
bin/xsolana.mjs | the CLI |
skills/, plugin/ | the skill (copied to plugin/skills, .claude/skills, .agents/skills) and the plugin |
scripts/ | fixtures, skill sync, IDL sync, release manifest, a devnet end-to-end run |
release.json | the program binary, IDL and client hashes this version is pinned to |
Node 22 or later.
npm ci
npm run fixtures # downloads the loot program from devnet and the programs it calls from mainnet, each checked by hash npm test # every instruction the client builds, and every example's whole setup, against the real program in LiteSVM npm run lint # ESLint npm run check # fixtures, skill copies and release.json in step, lint, then the tests
Nothing in the tests deploys or spends SOL.
| Variable | What it does |
|---|---|
XSOLANA_RPC_URL | a devnet RPC of your own for xsolana approve and xsolana status (a mainnet URL is refused) |
XSOLANA_NO_OPEN | xsolana approve prints its link without opening a browser |
XSOLANA_DEBUG | the CLI prints a failure's whole stack, not one line |
| XSOLANA_PROGRAM_DIR | the tests run that program build's target/deploy/loot.so, and check the IDL against it | To try the tools in your own agent from a clone, node bin/xsolana.mjs connect --local registers this checkout's MCP server and the skill with Claude Code and Codex (--remove takes them out again).
After editing skills/, run npm run sync-skills. Changes to tool texts, the skill or the plugin are best measured with the evals before and after (evals/README.md). AGENTS.md has the rules for working in this repository, for people and coding agents alike.
Issues and pull requests are welcome: see CONTRIBUTING.md. Please run npm run check before sending a change, and report a vulnerability privately as SECURITY.md describes.
Apache-2.0. See NOTICE and DISCLAIMER.md: provided as is, without warranty, at your own risk.