Spec Driven Development
MCP Server that facilitates spec-driven development workflows, not just Vibe Coding.
제작자가 쓴 설명(영어 원문)
Drive Adobe Premiere Pro from any MCP client: projects, sequences, timeline edits, effects, export.
이 세 가지는 절대 하나의 점수로 합치지 않아요. 의견, 측정, 인기는 서로 다른 것이니까요.
이 서버는 아직 쉬운 말로 된 요약을 쓰지 못했어요. 아래는 레지스트리에서 읽어 온 사실이에요.
쓰고 있는 AI 앱을 고른 다음 설정을 복사하세요.
PREMIERE_WS_PORT, BRIDGE_TOKEN, PREMIERE_ALLOWED_DIRS, PREMIERE_SCRIPT_TIMEOUT_MS, PREMIERE_CONNECT_WAIT_MS비밀로 표시된 값은 내 계정의 열쇠예요. 절대 다른 사람과 공유하거나 채팅에 붙여 넣지 마세요.
필요한 것
어떤 앱을 쓰세요?
위에서 앱을 고르세요. 기억해 두었다가 다음부터는 버튼에 “…에 설치”라고 표시해요.
Claude Desktop → Settings → Developer → Edit Config를 열고 claude_desktop_config.json에 이 내용을 붙여 넣으세요
{
"mcpServers": {
"adobe-premiere": {
"command": "npx",
"args": [
"-y",
"adobe-mcp-premiere"
],
"env": {
"PREMIERE_WS_PORT": "your-value",
"BRIDGE_TOKEN": "your-value",
"PREMIERE_ALLOWED_DIRS": "your-value",
"PREMIERE_SCRIPT_TIMEOUT_MS": "your-value",
"PREMIERE_CONNECT_WAIT_MS": "your-value"
}
}
}
}터미널에서 이 명령어를 실행하세요
claude mcp add adobe-premiere --env PREMIERE_WS_PORT=your-value --env BRIDGE_TOKEN=your-value --env PREMIERE_ALLOWED_DIRS=your-value --env PREMIERE_SCRIPT_TIMEOUT_MS=your-value --env PREMIERE_CONNECT_WAIT_MS=your-value -- npx -y adobe-mcp-premiere실행하기 전에 빈 값을 채워 주세요.
프로젝트의 .cursor/mcp.json 또는 ~/.cursor/mcp.json에 붙여 넣으세요
{
"mcpServers": {
"adobe-premiere": {
"command": "npx",
"args": [
"-y",
"adobe-mcp-premiere"
],
"env": {
"PREMIERE_WS_PORT": "your-value",
"BRIDGE_TOKEN": "your-value",
"PREMIERE_ALLOWED_DIRS": "your-value",
"PREMIERE_SCRIPT_TIMEOUT_MS": "your-value",
"PREMIERE_CONNECT_WAIT_MS": "your-value"
}
}
}
}브라우저가 앱을 열지 물어본 다음, 앱이 설정을 보여 주고 확인을 요청해요. 키 값은 비워 두니 직접 입력하세요.
프로젝트의 .vscode/mcp.json에 붙여 넣으세요
{
"servers": {
"adobe-premiere": {
"type": "stdio",
"command": "npx",
"args": [
"-y",
"adobe-mcp-premiere"
],
"env": {
"PREMIERE_WS_PORT": "your-value",
"BRIDGE_TOKEN": "your-value",
"PREMIERE_ALLOWED_DIRS": "your-value",
"PREMIERE_SCRIPT_TIMEOUT_MS": "your-value",
"PREMIERE_CONNECT_WAIT_MS": "your-value"
}
}
}
}브라우저가 앱을 열지 물어본 다음, 앱이 설정을 보여 주고 확인을 요청해요. 키 값은 비워 두니 직접 입력하세요.
이 서버는 내 컴퓨터에서 실행되는데, ChatGPT는 인터넷에 있는 서버에만 연결할 수 있어요. 다른 앱을 고르세요.
선택한 앱은 이 기기의 쿠키에만 저장돼요. 계정은 필요 없어요.
PREMIERE_WS_PORT envPREMIERE_ALLOWED_DIRS envPREMIERE_SCRIPT_TIMEOUT_MS envPREMIERE_CONNECT_WAIT_MS env이 설정은 제작자의 레지스트리 정보로 만들었어요. README와 다르면 README를 따르세요.
내 컴퓨터에서 실행돼요. 설치하면 AI 앱에 도구 목록이 나타나요.
누구나 볼 수 있는 정보를 점검했고, 코드는 읽지 않았어요. 해당하지 않는 항목은 개수에서 뺐어요. · 2026년 11월 9일 점검
레지스트리 이름이 GitHub 계정 zachshallbetter 기준으로 확인되었고, 이 계정이 저장소를 소유하고 있어요
아직 GitHub에서 이 저장소를 읽어 오지 않았어요
아직 GitHub에서 이 저장소를 읽어 오지 않았어요
내 컴퓨터에서 실행되는 서버라 인터넷 엔드포인트가 없어요
내 컴퓨터에서 실행되며, 대신 로컬 설정을 사용해요
내 컴퓨터에서 실행돼요. 도구 목록은 인터넷 엔드포인트가 있는 서버에서만 읽을 수 있어요
레지스트리에서 이 카테고리의 활성 서버 전체와 비교했어요. 스타는 게시자가 저장소를 소유한 경우에만 세요.
해당하는 기본 점검 1개 중 1개를 통과했어요. 코드는 읽지 않았어요. 키나 토큰을 넣기 전에 서버가 어떤 권한을 요구하는지 확인하고, 꼭 필요한 권한만 있는 키를 쓰세요.
입력해야 할 값: BRIDGE_TOKEN
내 컴퓨터에서 실행돼요. AI 앱이 필요할 때 실행하고, 데이터는 제작자의 서버를 거치지 않아요(서버 자체가 온라인 서비스를 호출하는 경우는 제외).
GitHub 저장소는 마지막으로 – 변경됐고, 최신 버전(0.1.0)은 20일 전 레지스트리에 올라왔어요.
Claude Desktop, Claude Code, Cursor, VS Code처럼 MCP를 지원하는 앱에서 쓸 수 있어요. 내 컴퓨터에 Node.js도 있어야 해요.
같은 카테고리에는: Spec Driven Development, Remote Desktop Commander, AikenDewit
같은 카테고리에서 다른 제작자가 만든 서버예요. 스타 순으로 정렬했어요.
카드 보는 법:↓ 주간 다운로드i★ GitHub 스타i세 기둥: 리뷰 · 점검 · 사용 정도i업데이트 = 최신 버전을 레지스트리에 공개한 날i
MCP Server that facilitates spec-driven development workflows, not just Vibe Coding.
Remote Desktop Commander: use files, terminal and processes on your own computers from any AI app.
Read, add and schedule your AikenDewit tasks and today's top three from ChatGPT or Claude.
제작자의 저장소에서 쓰인 그대로 가져왔어요. PopNx MCP가 검토하거나 보증한 내용이 아니에요. HTML, 이미지, 스크립트는 제거했어요. 링크를 누르면 이 사이트를 벗어나요.
An MCP server that drives Adobe Premiere Pro: projects and bins, sequences and their settings, timeline edits, markers, effects, keyframes and transitions, transcripts, metadata and export. It runs on the machine where Premiere Pro is installed and talks to it through a small UXP plugin inside Premiere Pro.
Status: untested against a real Premiere Pro. Every script is checked against Premiere Pro's UXP API reference and run against a stand-in DOM in the tests, but none has been run in Premiere Pro yet. Expect rough edges; see What is not certain yet.
Requires Premiere Pro 25.6 or later (macOS or Windows), the UXP Developer Tool to load the plugin, and Node.js 18 or later.
Premiere Pro has no outside scripting route the other servers in this repository use: no AppleScript dictionary, no COM object on Windows, and its /C es.processFile command line works only while Premiere Pro launches, returns no result and is unsupported. Adobe's supported way to automate Premiere Pro is a plugin running inside it, and UXP is the plugin platform Adobe is moving to (generally available from Premiere Pro 25.6; CEP stops taking new Marketplace submissions in December 2027 and is removed from December 2029).
A UXP plugin can open WebSocket connections but cannot accept them. So this server listens on 127.0.0.1 and the plugin connects to it:
MCP client --stdio--> adobe-mcp-premiere --ws://127.0.0.1:3011--> MCP Bridge panel (in Premiere Pro)
There is one process to run: the MCP server is also the WebSocket server.
Claude Code:
claude mcp add premiere -- npx -y adobe-mcp-premiere
Any client that reads an mcpServers block:
{
"mcpServers": { "premiere": { "command": "npx", "args": ["-y", "adobe-mcp-premiere"], "env": { "BRIDGE_TOKEN": "a long random string" } } } }
uxp/plugin/manifest.json from this package: in a clone, packages/premiere/uxp/plugin; after npm install adobe-mcp-premiere, node_modules/adobe-mcp-premiere/uxp/plugin. premiere_status prints the folder of the copy your server runs from.PREMIERE_WS_PORT) and the token (if you set BRIDGE_TOKEN), and click Connect. The panel remembers both and reconnects every 3 s whenever the connection drops, so it connects again by itself after the MCP server restarts.premiere_status. It shows the port, whether the plugin is connected, the Premiere Pro version and the active project.sequence: { name }, { guid } (from list_sequences), or omitted for the active sequence.item: { id } (from list_project_items), { path: "Footage/Interviews/a.mov" } (bins from the project root), or { name } when only one item has that name.clip: { track, trackIndex, clipIndex }, as list_clips reports them: track is video or audio, indexes start at 0 (track 0 is V1 or A1). Tools that take several clips take clips: { items: [...], selected: true }, where selected adds the clips selected in the Timeline. Indexes shift after edits; list again.list_clip_effects.PREMIERE_ALLOWED_DIRS; tools that write a file refuse to replace an existing one unless you pass overwrite: true.| Area | Tools |
|---|---|
| Project | get_project_info, create_project (empty or from a template), open_project (dialogs off), save_project (or Save As), close_project (or all projects), revert_project, list_project_items (or the Project panel selection), search_project_items (name, media path, kind, offline), get_clip_info (media path, in/out, offline, proxy, footage interpretation), import_media (any importable format, into a bin, image sequences), create_bin (or a search bin), manage_items (rename, move to a bin, label colour, delete) |
| Media | import_project_sequences (chosen sequences from another project), import_after_effects_comps (Dynamic Link), relink_media (one clip, or offline clips by file name), manage_media (refresh, make offline, attach proxy or full-resolution media), modify_footage (interpret footage, timecode, scale to frame size), reveal_media_file (Finder or Explorer), get_project_media_settings, set_project_media_settings (ingest, scratch disks, growing files) |
| Sequences | list_sequences, create_sequence (default settings, a .sqpreset, or from clips), open_sequence, get_sequence_settings, set_sequence_settings (frame size, frame rate, pixel aspect, fields, editing mode, display formats, sample rate, previews, bit depth, render quality, linear colour), duplicate_sequence, delete_sequence, close_sequence, create_subsequence (Make Subsequence), set_sequence_times (in/out, zero point, work area, playhead), move_playhead (frames, edit points, gaps, markers, in/out), run_scene_edit_detection (cuts, markers or subclips), get_sequence_properties, set_sequence_properties (custom properties) |
| Timeline | list_tracks (video, audio, caption), list_clips (or find by name), insert_clip, overwrite_clip (optionally a source range), trim_clip (source in/out, sequence start/end), edit_clips (slip, roll, slide, trim to playhead), select_clips (given clips, all, none, at the playhead, forward, backward, next, previous), fit_clips_to_frame (Set to Frame Size), move_clips, remove_clips (Clear or Ripple Delete), set_clip_properties (name, enable), set_track_properties (mute, rename), insert_mogrt |
| Markers | list_markers, add_marker, edit_marker (name, comments, type, duration, colour, move), remove_markers (sequence or clip markers), mark_clips (Mark Clip, Mark Selection) |
| Source | create_subclip, set_source_in_out (set or clear; also marks the audio range to edit), scale_to_frame_size, control_source_monitor (open, play, close, Match Frame) |
| Effects | list_available_effects (video effects, audio effects, video transitions), list_clip_effects, apply_effect (video by match or display name, audio by display name), remove_effect, set_effect_param, add_keyframes (with interpolation), remove_keyframes, add_transition (start, end or both; duration; single-sided; replace), remove_transition, set_clip_transform (Motion or Vector Motion, Opacity, blend mode), copy_clip_effects (Paste Attributes), manage_source_effects (source clip effects) |
| Keyframes | jump_to_keyframe (next or previous), copy_keyframes (to another parameter or clip), retime_keyframes (spread or squeeze an animation), fade_clips (Opacity or Volume fades) |
| Colour | set_lumetri_color (Basic Correction, Creative, Color Wheels, HSL Secondary and Vignette settings by name, or any parameter by index), set_clip_input_lut (Input LUT override) |
| Audio | set_clip_volume (the Volume effect's Level), adjust_clip_audio (change volume in dB, pan or balance) |
| Graphics and captions | list_graphics_templates (installed .mogrt files), insert_library_mogrt (from a Creative Cloud Library), list_transcription_languages (and language packs), import_captions (SRT, SCC, MCC, DFXP, STL, XML) |
| Transcripts | transcribe_clip, export_transcript (returned or written to .json) |
| Export | export_sequence (encoder preset; now, to Media Encoder's queue, or Premiere Pro's queue; full or in to out; XMP; import the result), encode_media (a project item or a media file to Media Encoder's queue), export_frame (PNG, JPEG, TIFF, DPX, EXR, ...), export_timeline (Final Cut Pro XML, OpenTimelineIO, AAF) |
| Metadata | get_metadata (project metadata and XMP), set_metadata, get_metadata_display (Project panel columns), set_metadata_display (columns, new schema fields) |
| Application | wait_for_event (project, sequence, Media Encoder, export and import events), clear_media_cache, recover_project (Auto-Save copies after a crash) |
| Utility | premiere_status, execute_premiere_code, help |
help({ tool }) describes any tool's parameters.
Most tools work with Premiere Pro 25.6. These need a later version, and say so in their descriptions: export_timeline (26.2; AAF 26.3), renaming a track (26.3), export_sequence's startQueue and xmp (26.3), the frame rate in set_sequence_settings (26.2), close_sequence (26.2), create_subclip (26.3), positioning the Source Monitor (26.3), the work area in set_sequence_times (26.5), transcribe_clip and clear_media_cache (26.5). On an older version those calls fail with a message transcribe_clip (26.5), listing languages in list_transcription_languages (26.3; checking given codes works earlier). On an older version those calls fail with a message naming the version.
Not offered, because Premiere Pro's UXP API has no call for them: linking and unlinking clips, audio transitions, playing the Program Monitor, clip speed, clip gain (other than the Volume effect's Level), editing caption text, track targeting, nesting, menu commands, undo, Lumetri's Auto button, and Lumetri curves (RGB and Hue Saturation curve points are not simple parameter values).
project.lockedAccess and run with project.executeTransaction, as Premiere Pro requires from 26.3, so each call is one entry in Edit > Undo. The few steps Premiere Pro does not record (playhead, track mute, work area, saving) say so.suppressUI.PREMIERE_SCRIPT_TIMEOUT_MS (default 120 s), the error says a dialog may be open. Raise it for long exports and transcriptions.| Variable | Purpose |
|---|---|
PREMIERE_WS_PORT | Port on 127.0.0.1 the plugin connects to. Default 3011. Set the same port in the panel. |
BRIDGE_TOKEN | A shared secret. When set, the plugin must send it to connect; enter it in the panel. PREMIERE_BRIDGE_TOKEN takes precedence if you need a different token from the InDesign bridge. |
PREMIERE_ALLOWED_DIRS | Extra directories for importing, saving and exporting (:-separated on macOS, ; on Windows). |
PREMIERE_SCRIPT_TIMEOUT_MS | How long to wait for a script. Default 120000. |
PREMIERE_CONNECT_WAIT_MS | How long a call waits for the plugin to connect before failing. Default 4000. |
127.0.0.1, never on other interfaces.BRIDGE_TOKEN, any program on this machine can connect to the port as the plugin while none is connected (and would then receive the scripts and could answer them), and can send scripts through the HTTP endpoint described below. Set BRIDGE_TOKEN on any machine other people or untrusted software use. With a token, the plugin's first message mus앞부분만 보여 드려요. 나머지는 저장소에서 읽어 보세요