Spec Driven Development
MCP Server that facilitates spec-driven development workflows, not just Vibe Coding.
제작자가 쓴 설명(영어 원문)
FPL data, points predictions, and transfer, captain and chip advice for any team.
이 세 가지는 절대 하나의 점수로 합치지 않아요. 의견, 측정, 인기는 서로 다른 것이니까요.
이 서버는 아직 쉬운 말로 된 요약을 쓰지 못했어요. 아래는 레지스트리에서 읽어 온 사실이에요.
쓰고 있는 AI 앱을 고른 다음 설정을 복사하세요.
필요한 것
어떤 앱을 쓰세요?
위에서 앱을 고르세요. 기억해 두었다가 다음부터는 버튼에 “…에 설치”라고 표시해요.
웹, 데스크톱, 모바일의 Claude에서 쓸 수 있어요:
https://fpl-mcp-9tiv.onrender.com/mcpClaude Desktop → Settings → Developer → Edit Config를 열고 claude_desktop_config.json에 이 내용을 붙여 넣으세요
{
"mcpServers": {
"fpl": {
"command": "npx",
"args": [
"-y",
"fpl-mcp-server"
]
}
}
}터미널에서 이 명령어를 실행하세요
claude mcp add --transport http fpl https://fpl-mcp-9tiv.onrender.com/mcpclaude mcp add fpl -- npx -y fpl-mcp-server프로젝트의 .cursor/mcp.json 또는 ~/.cursor/mcp.json에 붙여 넣으세요
{
"mcpServers": {
"fpl": {
"url": "https://fpl-mcp-9tiv.onrender.com/mcp"
}
}
}프로젝트의 .cursor/mcp.json 또는 ~/.cursor/mcp.json에 붙여 넣으세요
{
"mcpServers": {
"fpl": {
"command": "npx",
"args": [
"-y",
"fpl-mcp-server"
]
}
}
}브라우저가 앱을 열지 물어본 다음, 앱이 설정을 보여 주고 확인을 요청해요. 키 값은 비워 두니 직접 입력하세요.
프로젝트의 .vscode/mcp.json에 붙여 넣으세요
{
"servers": {
"fpl": {
"type": "http",
"url": "https://fpl-mcp-9tiv.onrender.com/mcp"
}
}
}프로젝트의 .vscode/mcp.json에 붙여 넣으세요
{
"servers": {
"fpl": {
"type": "stdio",
"command": "npx",
"args": [
"-y",
"fpl-mcp-server"
]
}
}
}브라우저가 앱을 열지 물어본 다음, 앱이 설정을 보여 주고 확인을 요청해요. 키 값은 비워 두니 직접 입력하세요.
ChatGPT는 인터넷에 있는 서버에만 연결할 수 있어요:
https://fpl-mcp-9tiv.onrender.com/mcp메뉴 이름은 요금제나 시기에 따라 조금 다를 수 있어요.
선택한 앱은 이 기기의 쿠키에만 저장돼요. 계정은 필요 없어요.
이 설정은 제작자의 레지스트리 정보로 만들었어요. README와 다르면 README를 따르세요.
도구 이름과 설명은 서버가 2026년 11월 8일에 알려 준 그대로예요. 우리가 아니라 제작자가 쓴 글이고, 일반 텍스트로만 보여 드려요.
gameweek_statusCurrent and next gameweek, the next deadline, and when the data was last refreshed.
search_playersFind and rank players; position GKP/DEF/MID/FWD, sort_by any stat (e.g. form, price, ep_next).
get_playerA player's stats, injury news, last 6 matches and next fixtures. player: name or FPL id.
compare_playersCompare 2-6 players side by side, including per-90 output, value and fixture difficulty.
get_fixturesFixtures for a team (next 6 gameweeks), or every fixture in a gameweek (default: next gameweek).
team_summaryA club's results so far, goals for/against, clean sheets, upcoming fixtures and top FPL players.
player_season_historyA player's FPL totals for every season loaded (back to 2016-17), linked across seasons.
get_my_teamA manager's squad, bank, rank and availability_alerts. team_id is the number in the FPL entry URL.
predict_pointsExpected points for the next 1-5 gameweeks, best first; one player, or filter to rank candidates.
model_reportModel accuracy: past-season tests and this season's live results vs a baseline and FPL's own.
optimal_squadBest 15-man squad from scratch (e.g. a Wildcard) for a budget in £m, following FPL rules.
suggest_transfersBest transfers over the next N gameweeks after -4 hits; mention any availability_alerts to the user.
pick_captainCaptain, vice-captain and the top 5 captaincy options in a manager's current squad for next gameweek.
chip_adviceChips left this half of the season, what each is worth, and whether to play or save it.
누구나 볼 수 있는 정보를 점검했고, 코드는 읽지 않았어요. 해당하지 않는 항목은 개수에서 뺐어요. · 2026년 11월 8일 점검
레지스트리 이름이 GitHub 계정 GilbertKamau 기준으로 확인되었고, 이 계정이 저장소를 소유하고 있어요
아직 GitHub에서 이 저장소를 읽어 오지 않았어요
아직 GitHub에서 이 저장소를 읽어 오지 않았어요
143ms 만에 응답(HTTP 200)
로그인 필요 없음
도구 설명 14개를 읽었고, AI에게 보내는 숨겨진 지시는 없었어요
레지스트리에서 이 카테고리의 활성 서버 전체와 비교했어요. 스타는 게시자가 저장소를 소유한 경우에만 세요.
해당하는 기본 점검 3개 중 3개를 통과했어요. 코드는 읽지 않았어요. 키나 토큰을 넣기 전에 서버가 어떤 권한을 요구하는지 확인하고, 꼭 필요한 권한만 있는 키를 쓰세요.
레지스트리에 필수 키가 나와 있지 않아요. 다만 처음 쓸 때 로그인을 요구하는 서버도 있어요.
둘 다 가능해요. 내 컴퓨터에 설치해도 되고, 클라우드 버전에 연결해도 돼요.
GitHub 저장소는 마지막으로 – 변경됐고, 최신 버전(0.2.1)은 29일 전 레지스트리에 올라왔어요.
Claude Desktop, Claude Code, Cursor, VS Code처럼 MCP를 지원하는 앱에서 쓸 수 있어요. URL로 연결되기 때문에, 원격 MCP 서버를 지원하는 앱(예: 개발자 모드의 ChatGPT)에서도 쓸 수 있어요.
같은 카테고리에는: Spec Driven Development, Remote Desktop Commander, Thth
같은 카테고리에서 다른 제작자가 만든 서버예요. 스타 순으로 정렬했어요.
카드 보는 법:↓ 주간 다운로드i★ GitHub 스타i세 기둥: 리뷰 · 점검 · 사용 정도i업데이트 = 최신 버전을 레지스트리에 공개한 날i
MCP Server that facilitates spec-driven development workflows, not just Vibe Coding.
Remote Desktop Commander: use files, terminal and processes on your own computers from any AI app.
Call before you post: ships a draft to Threads/Bluesky/Mastodon only after a person approved it.
제작자의 저장소에서 쓰인 그대로 가져왔어요. PopNx MCP가 검토하거나 보증한 내용이 아니에요. HTML, 이미지, 스크립트는 제거했어요. 링크를 누르면 이 사이트를 벗어나요.
An open-source MCP server for Fantasy Premier League that works with Claude, ChatGPT, Grok, Cursor, VS Code and any other MCP client. It pulls live data from the official FPL API and past seasons (2016-17 onward) from the vaastav dataset, predicts every player's points for the next five gameweeks, and recommends squads, transfers, captains and chips. Data lives in SQLite or Supabase.
Try it without installing anything:
https://fpl-mcp-9tiv.onrender.com/mcp (claude.ai, ChatGPT, Grok, Cursor; see Connecting AI clients)npx -y fpl-mcp-server for apps that run local servers (Claude Desktop, Cursor, VS Code)io.github.GilbertKamau/fpl-mcp)The hosted server runs on a free plan, so the first request after a quiet spell can take a minute.
Example questions: *"Who are the best midfielders under £7m for the next 3 gameweeks?"*, *"Suggest transfers for team 1234567"*, *"Should I play my Bench Boost this week?"*
Requires Python 3.12+.
git clone https://github.com/GilbertKamau/fpl_mcp.git && cd fpl_mcp
python -m venv .venv
pip install -e ".[supabase,dev]" fpl-sync all # load data (~3 min to SQLite; ~15 min to a remote Supabase the first time) fpl-model all # train the model and write predictions (~3-6 min the first time)
fpl-sync jobs:
| Job | What it does | Time |
|---|---|---|
live | Players, prices, injuries, teams, gameweeks, fixtures | seconds |
current | This season's per-match stats for every player (FPL API) | ~1 min |
history | Past seasons from vaastav (--seasons 2024-25 to pick some) | minutes, once |
all | All of the above | |
weekly | live + current, then retrain and refresh predictions | ~5 min |
fpl-model jobs: evaluate (test only), compare (feature sets side by side), train, predict, all (train + predict). Add --refresh-cache after re-loading history, so the local cache of past seasons is rebuilt.
SQLite at data/fpl.db by default. To use Supabase, copy .env.example to .env and paste your Supabase Session pooler connection string as DATABASE_URL (the direct db. .supabase.co host is IPv6-only). Special characters in the password are encoded automatically. Tables are created automatically.
| Table | Contents |
|---|---|
players, teams, gameweeks, fixtures | Current-season snapshot |
player_gameweeks | One row per player per match, every season. player_code links a player across seasons |
season_teams | Team id → name for each season |
predictions | Expected points per player per upcoming fixture |
prediction_history | Every prediction made, with benchmarks, for live scoring |
model_artifacts | Trained models |
model_runs | Every training run, its test results, and whether it was accepted |
sync_log | When each sync ran |
Data quirks: 2019-20 gameweeks run to 47 (the COVID restart was numbered 39-47); 2024-25 includes AM (assistant manager) rows, which the model ignores; xG/xA exist from 2022-23 onward.
data/ (SQLite backup, cache, logs), models/ and .env are git-ignored, and a local pre-commit hook refuses to commit them.
LightGBM predicts each player's points per fixture from information available before kick-off:
A gameweek's expected points is the sum over its fixtures, so double gameweeks count twice. Injury and suspension news scales the next gameweek's prediction by FPL's chance of playing. The trained model is stored in the database, so any machine can make predictions with it.
Testing on past seasons. Walk-forward: for each of the last three complete seasons, the model is trained only on earlier seasons and predicts every fixture. The baseline is the player's average points over their last 6 matches.
| Season | Model MAE | Baseline MAE | Regular starters: model / baseline |
|---|---|---|---|
| 2023-24 | 0.931 | 0.999 | 2.19 / 2.40 |
| 2024-25 | 0.988 | 1.053 | 2.20 / 2.41 |
| 2025-26 | 0.954 | 1.055 | 2.26 / 2.55 |
That is 7.5% better than the baseline overall. Adding last-match form, season-long form and the market features improved the average MAE from 0.982 to 0.958 and was better in every test season (fpl-model compare reruns this). A retrained model is only used if it beats the baseline and is no worse than the current model.
Past-season tests have no injury news (there's no historical record of it), so they understate live accuracy. They also can't fairly be compared with FPL's own expected points: the historical xP column includes injury news, and its 2025-26 values are on a different scale.
Live tracking. Every prediction is archived. After each gameweek, the prediction made before the deadline is scored against actual points, next to two benchmarks recorded at the same moment: the 6-match baseline and FPL's own expected points (ep_next). It also compares what each method's top 20 players actually scored. model_report shows the running results.
FPL points are very noisy (a 2-pointer and a 15-pointer can come from the same performance), so treat predictions as estimates.
Integer programs solved with HiGHS (via PuLP) that follow FPL rules: 2 GKP / 5 DEF / 5 MID / 3 FWD, max 3 per club, a valid formation, the budget, and −4 per transfer beyond the free ones. Points for later gameweeks are discounted (×0.85 per week) because predictions further out are less reliable.
For a manager's team it uses public endpoints only (no login). Selling prices are estimated from the manager's transfer history (FPL keeps half of any price rise), and free transfers from their gameweek history (up to 5 banked, kept through Wildcard and Free Hit weeks). Transfers made since the last deadline aren't public yet, so they aren't included.
| Tool | What it does |
|---|---|
gameweek_status | Current/next gameweek and deadline |
search_players | Filter by position, team, price, minutes; sort by any stat |
get_player | Stats, injury news, last 6 matches, next 5 gameweeks' fixtures |
compare_players | 2-6 players side by side with per-90 and value numbers |
get_fixtures | A team's next fixtures, or a whole gameweek |
team_summary | Results, goals, clean sheets, fixture run, top players |
player_season_history | A player's totals for every season since 2016-17 |
get_my_team | Any manager's squad by team id (public, no login) |
predict_points | Expected points for the next 1-5 gameweeks, ranked |
model_report | How accurate the model is versus the baseline |
optimal_squad | Best 15-man squad from scratch for a budget |
suggest_transfers | Best transfers for a team, or advice to roll the transfer |
pick_captain | Captain, vice-captain and the top 5 options |
chip_advice | Which chips are left this half, what each is worth, play or save |
refresh_data | Re-pull the live snapshot |
There are two ways to run the server:
In the examples, /path/to/fpl_mcp/.venv/bin/python is the Python inside your virtual environment (Windows: C:\path\to\fpl_mcp\.venv\Scripts\python.exe), and https://your-server.example.com/mcp is your deployed URL.
claude mcp add fpl -- /path/to/fpl_mcp/.venv/bin/python -m fpl_mcp.server # local
claude mcp add --transport http fpl https://your-server.example.com/mcp # remote
Local: Settings > Developer > Edit Config, then add to claude_desktop_config.json:
{
"mcpServers": { "fpl": { "command": "/path/to/fpl_mcp/.venv/bin/python", "args": ["-m", "fpl_mcp.server"] } } }
Remote: use Settings > Connectors > Add custom connector (same as claude.ai below).
Settings > Connectors > Add custom connector, and paste https://your-server.example.com/mcp. Available on paid plans; on Team/Enterprise an owner adds it for the organization. claude.ai connects to servers without a login or with OAuth, so leave MCP_AUTH_TOKEN unset.
Turn on Developer mode (Settings > Apps & Connectors > Advanced), create a connector with the URL https://your-server.example.com/mcp and authentication None, then pick it from the tools menu in a chat. Plan availability varies, so check OpenAI's current docs. Like claude.ai, it can't send a fixed token, so leave MCP_AUTH_TOKEN unset.
Grok connects to remote MCP servers through the xAI API:
from xai_sdk import Client
from xai_sdk.chat import user from xai_sdk.tools import mcp
client = Client() # reads XAI_API_KEY chat = client.chat.create( model="grok-4.7", tools=[mcp(server_url="https://your-server.example.com/mcp", server_label="fpl")], ) chat.append(user("Who should I captain in gameweek 7?")) print(chat.sample().content)
Or with the Responses API, add this to tools:
{ "type": "mcp", "server_url": "https://your-server.example.com/mcp", "server_label": "fpl" }
If you set MCP_AUTH_TOKEN, also pass "authorization": " ".
Add to ~/.cursor/mcp.json (all projects) or .cursor/mcp.json (one project):
{
"mcpServers": { "fpl": { "command": "/path/to/fpl_mcp/.venv/bin/python", "args": ["-m", "fpl_mcp.server"] } } }
Remote: "fpl": { "url": "https://your-server.example.com/mcp" }, plus "headers": { "Authorization": "Bearer " } if you set a token.
.vscode/mcp.json:
{
"servers": { "fpl": { "type": "stdio", "command": "/path/to/fpl_mcp/.venv/bin/python", "args": ["-m", "fpl_mcp.server"] } } }
Remote: "fpl": { "type": "http", "url": "https://your-server.example.com/mcp" }.
Any MCP client that supports stdio or Streamable HTTP works. To try the server interactively: npx @modelcontextprotocol/inspector /path/to/fpl_mcp/.venv/bin/python -m fpl_mcp.server.
The hosted server only reads the database. Data, training and predictions run on your own machine (or any scheduled job) with fpl-sync weekly, and the hosted server picks up new predictions within 10 minutes. You therefore need a database both can reach, such as Supabase.
scripts/supabase_readonly_role.sql in Supabase's SQL editor.앞부분만 보여 드려요. 나머지는 저장소에서 읽어 보세요