MCP YouTube Transcript
An MCP server retrieving transcripts of YouTube videos
제작자가 쓴 설명(영어 원문)
Publish HTML5 games in seconds from an AI agent: audience, monetization, analytics.
이 세 가지는 절대 하나의 점수로 합치지 않아요. 의견, 측정, 인기는 서로 다른 것이니까요.
이 서버는 아직 쉬운 말로 된 요약을 쓰지 못했어요. 아래는 레지스트리에서 읽어 온 사실이에요.
쓰고 있는 AI 앱을 고른 다음 설정을 복사하세요.
필요한 것
어떤 앱을 쓰세요?
위에서 앱을 고르세요. 기억해 두었다가 다음부터는 버튼에 “…에 설치”라고 표시해요.
웹, 데스크톱, 모바일의 Claude에서 쓸 수 있어요:
https://developer.playgama.com/api/mcp터미널에서 이 명령어를 실행하세요
claude mcp add --transport http developer-cabinet https://developer.playgama.com/api/mcp프로젝트의 .cursor/mcp.json 또는 ~/.cursor/mcp.json에 붙여 넣으세요
{
"mcpServers": {
"developer-cabinet": {
"url": "https://developer.playgama.com/api/mcp"
}
}
}브라우저가 앱을 열지 물어본 다음, 앱이 설정을 보여 주고 확인을 요청해요. 키 값은 비워 두니 직접 입력하세요.
프로젝트의 .vscode/mcp.json에 붙여 넣으세요
{
"servers": {
"developer-cabinet": {
"type": "http",
"url": "https://developer.playgama.com/api/mcp"
}
}
}브라우저가 앱을 열지 물어본 다음, 앱이 설정을 보여 주고 확인을 요청해요. 키 값은 비워 두니 직접 입력하세요.
ChatGPT는 인터넷에 있는 서버에만 연결할 수 있어요:
https://developer.playgama.com/api/mcp메뉴 이름은 요금제나 시기에 따라 조금 다를 수 있어요.
선택한 앱은 이 기기의 쿠키에만 저장돼요. 계정은 필요 없어요.
이 설정은 제작자의 레지스트리 정보로 만들었어요. README와 다르면 README를 따르세요.
아직 이 서버의 도구 목록을 읽지 않았어요. 엔드포인트는 차례대로 돌아가며 점검해요.
누구나 볼 수 있는 정보를 점검했고, 코드는 읽지 않았어요. 해당하지 않는 항목은 개수에서 뺐어요. · 2026년 11월 6일 점검
레지스트리 이름이 도메인 playgama.com 기준으로 확인되었어요(레지스트리가 도메인 소유를 확인해요)
아직 GitHub에서 이 저장소를 읽어 오지 않았어요
아직 GitHub에서 이 저장소를 읽어 오지 않았어요
아직 점검하지 않았어요. 엔드포인트는 차례대로 돌아가며 점검해요
아직 점검하지 않았어요. 엔드포인트는 차례대로 돌아가며 점검해요
아직 점검하지 않았어요. 엔드포인트를 점검할 때 도구 목록을 읽어요
레지스트리에서 이 카테고리의 활성 서버 전체와 비교했어요. 스타는 게시자가 저장소를 소유한 경우에만 세요.
해당하는 기본 점검 1개 중 1개를 통과했어요. 코드는 읽지 않았어요. 키나 토큰을 넣기 전에 서버가 어떤 권한을 요구하는지 확인하고, 꼭 필요한 권한만 있는 키를 쓰세요.
레지스트리에 필수 키가 나와 있지 않아요. 다만 처음 쓸 때 로그인을 요구하는 서버도 있어요.
제작자의 클라우드에서 실행돼요. 설치 없이 인터넷으로 연결하지만, 보내는 내용은 제작자의 서버를 거쳐요.
GitHub 저장소는 마지막으로 – 변경됐고, 최신 버전(1.1.0)은 2개월 전 레지스트리에 올라왔어요.
Claude Desktop, Claude Code, Cursor, VS Code처럼 MCP를 지원하는 앱에서 쓸 수 있어요. URL로 연결되기 때문에, 원격 MCP 서버를 지원하는 앱(예: 개발자 모드의 ChatGPT)에서도 쓸 수 있어요.
같은 카테고리에는: MCP YouTube Transcript, Google Analytics MCP, BibiGPT YouTube Video Summarizer
같은 카테고리에서 다른 제작자가 만든 서버예요. 스타 순으로 정렬했어요.
카드 보는 법:★ GitHub 스타i세 기둥: 리뷰 · 점검 · 사용 정도i업데이트 = 최신 버전을 레지스트리에 공개한 날i
An MCP server retrieving transcripts of YouTube videos
GA4 MCP server for AI agents: schema discovery, server-side aggregation, analysis-ready defaults.
AI video summarizer: summarize and transcribe YouTube, Bilibili, TikTok and podcast videos.
제작자의 저장소에서 쓰인 그대로 가져왔어요. PopNx MCP가 검토하거나 보증한 내용이 아니에요. HTML, 이미지, 스크립트는 제거했어요. 링크를 누르면 이 사이트를 벗어나요.
Publish and manage your HTML5 games on Playgama straight from your AI agent — Codex, Claude Code, Cursor or VS Code. Full guide: Playgama wiki.
The server is hosted by Playgama. There is nothing to install or run and no token to copy — you give your client the endpoint below, sign in to the console in the browser it opens, and allow the connection.
start_sandbox_traffic; share the game first and the boost is free.| Endpoint | https://developer.playgama.com/api/mcp |
| Transport | Streamable HTTP |
| Authentication | OAuth 2.1 — the client discovers it from the endpoint |
| Connected agents | See and revoke them at developer.playgama.com/mcp |
You need a Playgama developer account with the sign-up finished. A connected agent reaches the games of your own organization and nothing else. It stays connected while it keeps using the server; revoke it on the same page and it is refused on its next call.
Every game needs the [Playgama Bridge SDK](https://wiki.playgama.com/playgama/bridge-sdk/getting-started) integrated — the sandbox included. If your game does not have it yet, the agent integrates it before the first upload: get_bridge_sdk_docs serves the docs, starting with their required steps, and get_game_checklist serves the numbered Game Requirements every game and its archive must meet. A build in which the SDK was not detected is not published, and the sandbox takes Playgama Bridge 2.2.0 or newer only.
Questions: developer.success@playgama.com
Every client below opens the browser the first time it connects. Sign in to the console if you are not signed in, check the account and the agent, and allow it.
codex mcp add 'playgama-developer-console' --url 'https://developer.playgama.com/api/mcp'
claude mcp add --transport 'http' 'playgama-developer-console' 'https://developer.playgama.com/api/mcp'
Then run /mcp in Claude Code and choose the server to sign in.
~/.cursor/mcp.json:
{
"mcpServers": { "playgama-developer-console": { "type": "http", "url": "https://developer.playgama.com/api/mcp" } } }
.vscode/mcp.json:
{
"servers": { "playgama-developer-console": { "type": "http", "url": "https://developer.playgama.com/api/mcp" } } }
Settings → Connectors → Add custom connector, with the endpoint https://developer.playgama.com/api/mcp.
If your config still sends an Authorization header with a pgm_mcp_ token, it keeps working for now. Remove the header and connect again as above.
The authoritative list is what the server answers to tools/list. As of version 1.9.0:
| Tool | What it does | Kind |
|---|---|---|
| Games | ||
list_applications | Lists your organization's games, newest first | read-only |
create_application | Creates a new game as a draft | write |
get_application | Reads a game's saved form, archives and media | read-only |
update_application_form | Saves form fields; fields you leave out keep their values | write |
get_game_categories | Reads the categories update_application_form takes for category, in priority order, and how to choose one by the core mechanic | read-only |
get_submission_state | Tells whether the game can be submitted to moderation now, and why not | read-only |
list_moderation_comments | Reads the moderation correspondence on a game | read-only |
get_launch_steps | Reads a game's launch path in order — archive, Bridge SDK, covers, form, sandbox, share, traffic — with the current step and the tools that move each one | read-only |
| Builds | ||
start_archive_upload | Starts a zip upload and answers a one-hour upload URL | write |
confirm_archive_upload | Adds the uploaded archive to the form and starts unpacking | write |
get_archive_status | Reads unpacking progress and the build check | read-only |
| Covers | ||
start_cover_upload | Starts a cover upload for one slot: square, portrait or landscape | write |
confirm_cover_upload | Checks the image and puts it in its slot | write |
| In-app purchases | ||
list_in_app_products | Reads the in-app catalog with its checksum | read-only |
replace_in_app_products | Replaces the whole catalog; products left out are deleted | write |
| Leaderboards | ||
list_leaderboards | Lists a game's leaderboards | read-only |
create_leaderboard | Adds a leaderboard | write |
update_leaderboard | Changes a leaderboard's name, type or score order | write |
| Testing | ||
get_archive_qa_tool_link | Opens an uploaded build in the Playgama QA Tool | read-only |
get_local_game_qa_tool_link | Opens a game served from localhost in the QA Tool | read-only |
| Docs | ||
get_bridge_sdk_docs | Reads the live Playgama Bridge SDK wiki, the whole index or one page; start with the required steps on api | read-only |
get_game_checklist | Reads the live game requirements — every numbered rule a game and its archive must meet — in one call | read-only |
get_game_guides | Reads the live guides — recommendations on layout, controls, sound, saving, monetization and performance — the index or one guide | read-only |
| Game telemetry | ||
get_game_telemetry_guide | Reads agent-only instructions for instrumenting a game and interpreting telemetry | read-only |
get_game_telemetry_analytics | Reads a compact overview and paginated event inventory for one game | read-only |
get_game_telemetry_event_analytics | Reads preaggregated fields and bounded value summaries for one event, including performance fields | read-only |
get_game_telemetry_timeseries | Reads paginated 30-minute or daily event-volume and sampling-reach trends | read-only |
get_game_telemetry_session_facts | Reads filtered, pseudonymized product-event facts for sequence questions | read-only |
| Referrals | ||
get_referral_program | Reads your organization's invitation, eligibility and referral traffic bonuses | read-only |
apply_referral_code | Accepts a developer-provided invitation before the organization's first sandbox publication | write |
| Sandbox | ||
get_sandbox_state | Reads what is live in the sandbox and whether a publish would be accepted | read-only |
get_publications | Reads how the latest publication of each destination, the sandbox and the catalog, went | read-only |
get_sandbox_share | Reads the ready post and share links for the live sandbox | read-only |
publish_sandbox | Makes a build playable by anyone with the link, without moderation | write |
get_sandbox_traffic | Reads whether traffic can be brought to the sandbox, the package on offer and the runs so far | read-only |
start_sandbox_traffic | Starts a DSP campaign built from the game's covers; use a referral bonusId, or 1–2 public post links for the separate share bonus | write |
| Catalog | ||
send_playgama_catalog_update | Sends an update of a game already live in the Playgama catalog to all its players, without moderation, on the developer's explicit yes | write |
Every write tool is annotated destructiveHint: true; clients decide how to use that hint when requesting confirmation.
For a launch workflow, agents start with get_launch_steps and read it again after each step. A request only to read data does not authorize game changes, publication or a traffic campaign.
get_game_checklist and check the game and the zip against each requirement by its number; fix what fails before uploading. The agent reads the requirements and the SDK required steps once already, when it starts work on the game.start_archive_upload answers uploadUrl and headers.uploadUrl with exactly those headers, e.g. curl -T game.zip -H "Content-Type: application/zip" " ".confirm_archive_upload, then poll get_archive_status until state.status is no longer CHECKING. Only a PASSED build can be published; on PROBLEM or NOT_CHECKED pass state.message on to the developer word for word and fix the build — publish_sandbox and a submit to moderation both refuse it (get_bridge_sdk_docs has the SDK integration docs). The sandbox also refuses a build on a Playgama Bridge older than 2.2.0 (BRIDGE_VERSION_OUTDATED) or one whose version the check could not read (BRIDGE_VERSION_UNKNOWN): update the SDK and upload a new archive. If processing is FAILED, upload a corrected zip.publish_sandbox is refused with COVERS_INCOMPLETE, which names the empty slots in emptySlots, or FORM_INCOMPLETE, which names the fields in details, a title with non-Latin letters among them: upload the covers or fill and fix the fields with update_application_form, then publish again.publish_sandbox answers PENDING: the build is built, then published, as a rule within minutes. Follow the PLAYGAMA_SANDBOX publication in get_publications, waiting its retryAfterSeconds between reads, until it leaves IN_PROGRESS; once it is PUBLISHED, hand out the url from the publish answer. FAILED means the build did not go live. While a publication is in progress, another publish is refused with 409.Covers work the same way, one slot per call: a PNG or JPEG of exactly 800×800 (square), 1080×1920 (portrait) or 1920×1080 (landscape). All three are required for a sandbox publish and for a submit to moderation.
A game already live in the Playgama catalog can take an update without moderation; a first publication and every other platform still go through moderation, which the developer submits in the console.
get_submission_state with the build's archiveId and reviewType: AUTO says whether the update would be refused, and why.send_playgama_catalog_update takes the build and a required updateNote — what players will notice — and answers PENDING with a releaseId. Follow the PLAYGAMA publication with that releaseId in get_publications until it leaves IN_PROGRESS: PUBLISHED — the update is live; FAILED — players keep the previous build.Before finishing a game, the agent reads get_game_telemetry_guide and adds the relevant product progression events and performance sample. Telemetry is guidance, never an upload or publication gate.
After a release has collected traffic, the agent
앞부분만 보여 드려요. 나머지는 저장소에서 읽어 보세요